&Ha Player: spiderjerusalem Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-20.06:14:44.ttyrec Time: (1632118484) Mon Sep 20 06:14:44 2021 &Haq NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. &HaU VShall I pick character's race, role, gender and alignment for you? [ynaq] &Ha9 by name: spiderjerusalem  role: Healer  race: gnome  gender: female  alignment: neutral Is this ok? [ynq]  spiderjerusalem, neutral female gnomish Healer  y + Yes; start game n - No; choose role again q - Quit(end) &Ha6a I+ name: spiderjerusalem  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) &HaS+ name: spiderjerusalem  role: Rogue  race: choosing now  gender: not yet specified  alignment: chaotic Pick a race or species  h - human o - orc * + Random  ? - Pick another role first " - Pick gender first role forces chaotic q - Quit(end) &Ha+ name: spiderjerusalem  role: Rogue  race: human  gender: choosing now  alignment: chaotic Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first role forces chaotic q - Quit(end) &Ha- name: spiderjerusalem  role: Rogue  race: human  gender: male  alignment: chaotic Is this ok? [ynq]  spiderjerusalem, chaotic male human Rogue  y + Yes; start game n - No; choose role again q - Quit(end) &Hacib-&Han--------|..@...|..f.(:.||......||......||.......--------&HanSpiderjerusalem the Footpad St:14 Dx:18 Co:11 In:10 Wi:12 Ch:10 Chaotic Dlvl:1 $:0 HP:12(12) Pw:2(2) AC:7 Xp:1 It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely&Ha*o with Kos!--More--&Ha --------|..@...|..f.(:.||......||......||.......--------&Haw &Ha Hello spiderjerusalem, welcome to NetHack! You are a chaotic male human Rogue.Spiderjerusalem the Footpad St:14 Dx:18 Co:11 In:10 Wi:12 Ch:10 Chaotic Dlvl:1 $:0 HP:12(12) Pw:2(2) AC:7 Xp:1&HaQaDThe stairs are solidly fixed to the floor.&Hab )Pick an object.&Ha$wall&Hap?human rogue called spiderjerusalem&HaR[/floor of a room&Ha_$a leash&Ha)floor of a room&HaP(tame kitten&Haw+floor of a room&Ha &HaB !a leash&Ha"newt&Hah 'Haez v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) 'HaA +-||||.-y k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even if you don't sens'Ha e a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--%'HaSpiderjerusalem the Footpad St:14 Dx:18 Co:11 In:10 Wi:12 Ch:10 Chaotic Dlvl:1 $:0 HP:12(12) Pw:2(2) AC:7 Xp:1--------|..@...|..f.(:.||......||......||.......---------'Har8f@You swap places with your kitten.0'Ha <What do you want to throw? [ab or ?*] 7'Haȿ  Weapons a - a blessed +0 short sword (weapon in hand) b - 12 +0 daggers (alternate weapon; not wielded) Armor c - an uncursed +1 leather armor (being worn) Potions d - an uncursed potion of sickness Tools e - an uncursed lock pick f - an empty uncursed sack g - an uncursed blindfold(end) ='Ha]+----...|(:.|...|...|....----In what direction? @'HaQ7You throw 2 daggers.).)(@'HaaRFThe 1st dagger hits the newt.).)(--More--C'Ha*F*The 2nd dagger hits the newt.C'HaF>You kill the newt!<.)fF'HafnK.@f.The kitten eats a newt corpse.G'Ha +.@h - a leash.@K'Ha f@K'Ha =You swap places with your kitten.--More--M'HaܝKb - 2 +0 daggers (alternate weapon; not wielded)..@fO'HahU;There is nothing here to pick up.]'Ha{ <What do you want to drop? [a-h or ?*] _'Hay _'Ha /You drop a leash..f.e'Hap&@(f.h'Ha) .@f.j'Ha1f@You swap places with your kitten.j'Ha!h - a leash.f.@m'Ha  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [false]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)p'Ha| +s'HaSF a - color [false]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [false]  l - hilite_pile [false]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)s'Ha? a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [false]  e - safe_pet [true]  f - showexp [false]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [false]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)s'Ha  name [spiderjerusalem]  role [Rogue]  race [human]  gender [male]  align [chaotic]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)t'Haَ a - pile_limit [5]  b - runmode [run]  c - scores [3 top/2 around]  d - sortloot [loot]  e - statushilites [0 (off: don't highlight status fields)]  f - statuslines [2]  g - symset [default]  h - roguesymset [default]  i - suppress_alert [(none)]  j - whatis_coord [none]  k - whatis_filter [none]   Other settings:  l - autopickup exceptions [(0 currently set)]  m - menu colors [(5 currently set)]  n - message types [(0 currently set)]  o - status hilite rules [(0 currently set)] (5 of 5)t'Ha` Spiderjerusalem the Footpad St:14 Dx:18 Co:11 In:10 Wi:12 Ch:10 Chaotic Dlvl:1 $:0 HP:12(12) Pw:2(2) AC:7 Xp:1--------|..<...|...f.@.||......||......||.......--------{'Haf..@.{'Ha <@f|'Ha@f.|'Ha@..f|'Ha"#@..f}'Ha6 &#@.#f.'Ha #@.#'Ha#@#'Ha O#@#You hear the footsteps of a guard on patrol.'Haa %#@##'HaL ##@'Haӱ#@#'Ha ?#@#'HaZ#@#'Ha#@##'Ha5 ##@'Ha #@f'Hay#@f##'Hasf##@##'Ha\#f+@'HaBwThe door opens.------ |..{.. |.......# |..>....$-f ---------'Hac <---....|@f#-'Ha\9Pick an object.'Ha(7 gold pieces'Haj'Ha!-|@-#'Ha_,You see here 7 gold pieces.f'Ha='Ha== $:7$ - 7 gold pieces.@-'Ha@.-'HaPick an object.'Ha 0floor of a room'Ha0floor of a room'HaoQ-floor of a room'Ha&fountain'HaI 'Hab .@-'Ha:.@f'Ha%5f@'Ha51You swap places with your kitten.f-'Ha0 [There appears to be no shopkeeper here to receive your payment.'Ha'@.-f'Ha~"@f#'Hax #@#'Han@f'Ha#@#'HaR#@'Ha 3f@You hear the splashing of a naiad.'Hac ##@'Ha#@'Ha Coins $ - 7 gold pieces Weapons a - a blessed +0 short sword (weapon in hand) b - 12 +0 daggers (alternate weapon; not wielded) Armor c - an uncursed +1 leather armor (being worn) Potions d - an uncursed potion of sickness Tools e - an uncursed lock pick f - an empty uncursed sack g - an uncursed blindfold h - a leash(end) 'Ha----...|...|...|...|....----'HaB @f'Ha@##'Hai @f'Ha @f#'Ha@##'Ha f@#'Ha ##@'Ha .@'HaUf.@'Ha ".f.@'Ha..f.@'Ha.f.@'Ha f..@'Ha #.f.@##'Ha2 .f.@'Ha]K..f#@#F'Ha| ]You miss the lichen..fThe lichen touches you!f#'Has ?You kill the lichen!.f%'Ha0.##@##'Hah Things that are here: a lichen corpse a clear potion--More--'Ha~d9f'HaH  Pick up what?  Comestibles a - a lichen corpse Potions b - a clear potion(end) 'Ha,c+'Hai - a lichen corpse.#f@'Ha#!@#f'Ha_f@##'Ha5@f'Ha/You swap places with your kitten.'Ha L@##You see here a clear potion.#f'Ha @!#'HamWf'Ha!'Ha=#@fYou see here a clear potion.#f'HaTA'HaA0j - a clear potion.@#f'Ha'Ha 'v Select one item:  a - About NetHack (version information). b - Long description of the game and commands. c - List of game commands. d - Concise history of NetHack. e - Info on a character in the game display. f - Info on what a given key does. g - List of game options. h - Longer explanation of game options. i - Full list of keyboard commands j - List of extended commands. k - List menu control keys l - The NetHack license. m - Support information.(end) 'HatG+-||||.#-##@###fy k u 7 8 9 Move commands:  \|/ \|/ yuhjklbn: go one step in specified direction h-.-l 4-.-6 YUHJKLBN: go in specified direction until you  /|\ /|\ hit a wall or run into something b j n 1 2 3 g: run in direction until something  numberpad interesting is seen  G, same, except a branching corridor isn't  < up ^: considered interesting (the ^ in this  case means the Control key, not a caret)  > down m: move without picking up objects/fighting  F: fight even 'Ha Hif you don't sense a monster  If the number_pad option is set, the number keys move instead.  Depending on the platform, Shift number (on the numberpad),  Meta number, or Alt number will invoke the YUHJKLBN commands.  Control may or may not work when number_pad is enabled,  depending on the platform's capabilities.  Digit '5' acts as 'G' prefix, unless number_pad is set to 2  in which case it acts as 'g' instead.  If number_pad is set to 3, the roles of 1,2,3 and 7,8,9 are  reversed; when set to 4, behaves same as 3 combined with 2.  If number_pad is set to -1, alphabetic movement commands are  used but 'y' and 'z' are swapped. --More--'HaR General commands: ? help display one of several informative texts #quit quit end the game without saving current game S save save the game (to be continued later) and exit  [to restore, play again and use the same character name] ! sh escape to some SHELL (if allowed; 'exit' to resume play) ^Z suspend suspend the game (independent of your current suspend char)  [on UNIX(tm)-based systems, use the 'fg' command to resume] O options set options / what-is tell what a map symbol represents \ known display list of what's been discovered v version display version number V history display game history ^A again redo the previous command (^A denotes the keystroke CTRL-A) ^R redraw redraw the screen ^P prevmsg repeat previous message (subsequent ^P's repe'Ha yat earlier ones) # introduces an extended command (#? for a list of them) & what-does describe the command a keystroke invokes Game commands: ^D kick kick (a door, or something else) ^T 'port teleport (if you can) ^X show show your attributes --More--(Haia apply apply or use a tool (pick-axe, key, camera, etc.) A armor take off all armor c close close a door C call name a monster, an individual object, or a type of object d drop drop an object. d7a: drop seven items of object 'a' D Drop drop selected types of objects e eat eat something E engrave write a message in the dust on the floor (E- use fingers) f fire fire ammunition from quiver F fight followed by direction, fight a monster i invent list your inventory (all objects you are carrying) I Invent list selected parts of your inventory  Iu: list unpaid objects  Ix: list unpaid but used up items  I$: count your money o open open a door p pay pay your bill (in a shop) P p(Haiuton put on an accessory (ring, amulet, etc) q quaff drink something (potion, water, etc) Q quiver select ammunition for quiver (use '#quit' to quit) r read read a scroll or spellbook R remove remove an accessory (ring, amulet, etc) s search search for secret doors, hidden traps and monsters --More--(Hat throw throw or shoot a weapon T takeoff take off some armor w wield wield a weapon (w- wield nothing) W wear put on some armor x xchange swap wielded and secondary weapons X twoweapon toggle two-weapon combat (use '#explore' for explore mode) z zap zap a wand (use y instead of z if number_pad is -1) Z Zap cast a spell (use Y instead of Z if number_pad is -1) < up go up the stairs > down go down the stairs ^ trap_id identify a previously found trap ),[,=,",( ask for current items of specified symbol in use * ask for combination of ),[,=,",( all at once $ gold count your gold + spells list the spells you know; also rearrange them if desired ` classkn display known items for one class of objects _ travel move via(Ha7x a shortest-path algorithm to a point on the map . rest wait a moment , pickup pick up all you can carry @ toggle "pickup" (auto pickup) option on and off : look look at what is here ; farlook look at what is somewhere else by selecting a map symbol --More-- (HapKeyboards that have a meta key can also use these extended commands via the meta modifier instead of the # prefix: M-? display extended command help (if the platform allows this) M-2 twoweapon toggle two-weapon combat (unless number_pad is enabled) M-a adjust adjust inventory letters M-A annotate add a one-line note to the current dungeon level (see M-O) M-c chat talk to someone M-C conduct view optional challenges M-d dip dip an object into something M-e enhance advance or check weapon and spell skills M-f force force a lock M-i invoke invoke an object's special powers M-j jump jump to another location M-l loot loot a box on the floor M-m monster use a monster's special ability M-n name name a monster, an individual object, or a type of object M-N name (Hap> synonym for M-n M-o offer offer a sacrifice to the gods M-O overview display information about visited levels and annotations M-p pray pray to the gods for help M-q quit stop playing M-r rub rub a lamp or a stone --More--(HaM-R ride mount or dismount saddled steed M-s sit sit down M-t turn turn undead M-T tip upend a container to dump out its contents M-u untrap untrap something M-v version print compile time options for this version M-w wipe wipe off your face If the "number_pad" option is on, these additional variants are available: n followed by number of times to repeat the next command h help display one of several informative texts, like '?' j jump jump to another location k kick kick something (usually a door) l loot loot a box on the floor N name name an item or type of object u untrap untrap something (usually a trapped object) --More--(Ha0 Spiderjerusalem the Footpad St:14 Dx:18 Co:11 In:10 Wi:12 Ch:10 Chaotic Dlvl:1 $:7 HP:12(12) Pw:2(2) AC:7 Xp:1--------|..<...|##.......|#|......|#|......|#|.......##--------# ----------########@### |..{.....|####f |........|# |..>.....-## ----------((Haر#@f((Ha}df@#)(Ha+Ta##@#.........+..|..|.|--+(Hao#-@-|.|.||.|....|...----5(Ha.--@.|8(HaYA....f.@.M(Hag<# O(Ha,nameO(Ha։ameO(HaN=meO(Ha eP(Hau-d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) Q(Hav+-||||.#-#What do you want to name? [$a-j or ?*] T(HaLj q Coins $ - 7 gold pieces Weapons a - a blessed +0 short sword (weapon in hand) b - 12 +0 daggers (alternate weapon; not wielded) Armor c - an uncursed +1 leather armor (being worn) Comestibles i - a lichen corpse Potions d - an uncursed potion of sickness j - a clear potion Tools e - an uncursed lock pick f - an empty uncursed sack g - an uncursed blindfold h - a leash(end) ](Ha.K+----...|...|...|...|....#----########-.--.-|....||.f..||...@+|....|.....||....|------What do you want to name this clear potion? ^(HaOu^(HaJz n_(HakXc_(Hawu`(Hayr`(Ha s`(Ha>e`(Hard`(Ha@ f(Ha"This door is locked.m(HaaK m(HaK .f@.o(HaA. f.@q(Ha:##@..f..s(Ha )@.f.v(Ha#@#f.v(Hao #@#.w(HaWf@#w(Had##@#w(Ha. f@#x(Ha>i##@#x(HaW #@#x(Ha#@##y(HaG##f@##{(Ha p E--.|.|.##f##@#~(HaDf@##(Ha( MThere appears to be no shopkeeper here to receive your payment.(HaP@f(HaPGYou swap places with your kitten.####f(Ha9-##@##f#(Ha,###@##(Ha#-.@#(Ha'3---.....-@-#(Ha& W---------|.....................@------------.(Haۉ @.(Ha@.(HaM @.f.(Ha f@..(Ha.@.f.(HaUf@...You hear the footsteps of a guard on patrol.(Ha$.@.f..(Ha*f..@##(Ha.f@#(Ha.f@##(Ha ##@#(Ha #f@#(HaQ##@#(Ha) #@(Ha#@(Hao #@(Ha՚f@#(Ham*#f#@##(Ha[ ##f#@#(Ha7#f#@##.|(HaP(W##f@...+..|...|-----(Ha)V#f-@-.....|...|..--(Ha69#---f|..@|(Hajw #..f..@(Ha,n.The door opens..f.-(Hak#..f@#(Hau*f-@(Ha<  ##@.f#(Ha*Y #@#f-(Ha $#f@##(Hara!#+@#f(HaG f#@(Ha @f(Hav 5You swap places with your kitten.f#(Ha'@f#(Ha6|The door opens.--x|...|...$.|-.(....|#.....|------(HaV>W----.......|.#@#|.-(Ha;+--|.-@-(HaB Pick an object.(Ha (HaK .floor of a room(HaF(HahG.floor of a room(Haa1floor of a room(Haq (Ha&floor of a room(Ha_ (Ha -floor of a room(Ha# (HaW%floor of a room(Ha(Ha ..@(HaΖ 'You see here a large box.(Ha(f(@(HaPick an object.(Ha1floor of a room(Ha=1floor of a room(HaЂ1floor of a room(Ha (Ha7 &floor of a room(Ha(0floor of a room(Ha_c7a statue of a grid bug(Ha/(Ha0What do you want to throw? [$ab or ?*] (Ha $In what direction? (Ha oYou throw 2 daggers.)).).)))..(Haq -f(Hah>@.(HaK?:You see here a large box.f..(Ha -.f.@((Ha\.f@.The kitten picks up a +0 dagger.)f(Ha5# @.(Ha$ 2The kitten drops a +0 dagger.f.(HaL|.@ Things that are here: a +0 dagger a statue of a grid bug--More--(Ha}-------------............|The kitten picks up a +0 dagger..f(Ha @The kitten drops a +0 dagger.)f(Ha}Y Pick up what?  Weapons a - a +0 dagger Boulders/Statues b - a statue of a grid bug(end) (Ha+(Hag-------------............|............|--.--------.-#############--------(HaWb - a +0 dagger (alternate weapon; not wielded).@f.(HaMGf@You swap places with your kitten.(Hai4You see here a +0 dagger.xf(Ha)@(Haֺ3You see here 2 gold pieces..f(Ha(Ha?L $:9$ - 2 gold pieces.f)@(HaX@.You see here a +0 dagger.x.f(Hafb - a +0 dagger (alternate weapon; not wielded).@.f(Hao 2.@f.(Ha).@f..(Hat@..f(HaM@.You see here a large box.f.--More--)Ha\{:You hear the footsteps of a guard on patrol.)Ha .@(.f)Ha .@)Ha[9You see here a large box.f. )Ha )Ha"@(f.. )Ha .@ )Ha 4You see here a large box..f.)HaG :@..f.()Ha{0/.@..f)HatC %.@f..)HaO D.@You see here a large box.f.)Ha# )Ha$ untrap)Ha ntrap)Ha"trap)Hau rap)Hai *In what direction? )Ha"QThere is a large box here. Check it for traps? [ynq] (q) )Ha)HaDYou find no traps on the large box.f..)Ha޴# )Ha  untrap)Ha ntrap)Hatrap)Hap rap)HaQ*In what direction?  )HaKQThere is a large box here. Check it for traps? [ynq] (q) ")Ha ")Ha <You find no traps on the large box...f&)Ha# &)Haұ untrap()Ha*In what direction? *)Ha]QThere is a large box here. Check it for traps? [ynq] (q) *)Ha JYou find no traps on the large box.f.,)Ha%# ,)Ha untrap-)HaM s .)Ha*p .)HaR 8u: unknown extended command.0)Ha4 # 1)Ha@8 untrap1)HaC*In what direction? 1)HaY QThere is a large box here. Check it for traps? [ynq] (q) 1)Ha*JYou find no traps on the large box..f4)Ha4#.f(@7)Hal@.7)Ha:You see here a large box..f.8)Ha{,# 9)Ha'loot9)HaBoot:)HaFEThere is a large box here, loot it? [ynq] (q) ;)Ha0@9You carefully open the large box...--More--=)Hae Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box  q + do nothing(end) >)HaR+----------------|..............|...............|-----.--------.-#############--------##|.....x|####.......|################|.f....|.--.-######-.@....| Take out what?  Scrolls a - a scroll labeled ABRA KA DABRA b - a scroll labeled DAIYEN FOOELS c - a scroll labeled VAS CORP BET MANI(end) A)Ha:!+A)Hag\+A)Haph +B)Ha--------------.............|.............|---.--------.-#############--------k - a scroll labeled ABRA KA DABRA.--More--C)Ha9@l - a scroll labeled DAIYEN FOOELS.--More--C)Ha8 Gm - a scroll labeled VAS CORP BET MANI..fH)HaEf.@(M)Haf@.(P)Hao  @..fP)Hag #@f.(Q)Ha2 #@f.Q)Ha j #@#fR)Ha`@#.#R)Ha7You try to move the boulder, but in vain.S)HaU)Ha ##@V)Ha@#W)Ha` #@Z)Haf @#[)Haq@#^)Ha@#_)HaA @#a)Hab #@b)Ha##@#c)Ha5R ##@d)Ha#@#d)Ha`@#e)Ha1DWith great effort you move the boulder.`@##f)Ha{##@g)Ha}#@#g)Ha|@#h)HaS"This door is locked.h)Ha 0This door is locked.i)Ham0This door is locked.i)Ha 0This door is locked.j)Hat0This door is locked.k)Ha! # m)Ha5km)HaDio)Haco)Haks)Ha*In what direction? u)Hacmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) --More--y)Ha4!Spiderjerusalem the Footpad St:14 Dx:18 Co:11 In:10 Wi:12 Ch:10 Chaotic Dlvl:1 $:9 HP:12(12) Pw:2(2) AC:7 Xp:1------------------------|..............||..<...|...............|##.......|-----.--------.-#|......|#######|......|#######--------#|.......###|.....x|#--------#####`###.......| ----------##############################|......| |..{.....|#####-.--.-######-.(....| |........|#|....|####|......| |..>.....-##|....|`####--.--.-####-------- ----------|....+@##|.....|#|....||.....-#.....||.....||....||.....|-------------})Ha)# })HaO k})Ha- i})Ha8c~)Hak~)Ha/*In what direction? )Ha)Ha/5As you kick the door, it crashes open!.)HaW@#)Hag@.)Ha .@)HaBg .@)Ha@.)Ha  ##@.)Ha !##@.)Ha_<!##@#)HaK#@#)HaZ.)Ha6f)Ha@#.)Ha @#)Ha08@#)Ha @#)Ha8@#)Ha@.)Haq @..)Ha f)Ha .)Ha f)Ha f)HaQ.f)Ha @..f)Haηf.)Ha kf.)Ha f.)HaN".k.f)Ha< @...f)Ha^ @..)Ha"0What do you want to throw? [$ab or ?*] )Ha##In what direction? )HauYou throw 2 daggers.)).).)..The 1st dagger hits the kobold.)).).)Hab )..--More--)Ha,The 2nd dagger hits the kobold.)Ha-You kill the kobold!))HaE)@.f..)HaH@.f.)Ha}a f@...)Ha@f)Haa?You swap places with your kitten.f..)HaN@fYou swap places with your kitten.--More--)Hal Things that are here: 2 +0 daggers a kobold corpse--More--)HaM# T-------------............|f.)Haσ  Pick up what?  Weapons a - 2 +0 daggers Comestibles b - a kobold corpse(end) )Ha$+)Ha3 -------------............|............|--.--------.-#############--------)Ha3 Qb - 2 +0 daggers (alternate weapon; not wielded)...f@)Ha#.%f@)HaPqf..@)Ha'/..f)Hacr f.)HaE ..f)Ha{f..)Ha\.f.)Haf..@)Ha f.)Hahf.)Ha "..f)Ha`f.)HaM f%)Ha1 .f)Ha* .f)Haf.)Ha.f)Hap..f)Haf.)Hax .f)HaeK ..f)Haf..)Ha/f.@.)Ha\.f.)HaW .f)Ha f.)Ha;f..)HaZ8f.)Ha|.f)Ha\; f..@)HaBD.f)Haf.)Ha%.f)Ha$ .f)Ha f..)Ha..f)Ha”f.)Ha'^.f)HaQX f..@)Ha*D .f.@)Hav..f)Ha: .f)Haֶ <You stop. Your kitten is in the way!.f.)Ha\)f..@.)Haۄ f.@.)Ha> %.f.@.)Ha'f..@.)Ha< )%f#@#..*Haq ;f)#@....----/*HaB-f.#@|....---0*Ha Pick an object.1*Hap*floor of a room1*Ha+floor of a room1*Ha ,floor of a room1*HaU1floor of a room2*Ha 2*HaC+a statue of a lichen3*Ha~6*HaoPick an object.6*Ha' *floor of a room6*HaRa+floor of a room7*Haj:,floor of a room7*Ha<&wall:*Ha+unexplored:*Ha +wall:*Ha 1floor of a room;*Ha4floor of a room;*Ha 1floor of a room<*Ha5some crossbow bolts=*HaeK>*Ha1(.f.@-?*Ha&).@.@*Ha. .@A*Ha#@.A*HaͶ #@.B*Ha #@#B*Ha8$#@##E*Ha\o ##@E*Ha #@#H*HaL@##H*Ha #@fH*Ha$3f@You swap places with your kitten.#I*Haf #@I*Ha۱f@I*Ha2 #.@J*Haef.@J*Ha_.f.@J*Ha .f.@J*Ha .f.@K*Ha{f..@L*HaW *..@#.f.M*HaQ=.f@#.M*Hah f#@N*Ha+.fO*HaO.fO*HaS8f#O*Ha}f#O*Ha@ f#O*Hac?#You find a hidden passage.f.#P*Ha#fR*Ha#@#fS*Ha *##@##T*HaKT"#@##U*Ha% #@#W*HaU##@fYou hear the footsteps of a guard on patrol.X*HarI+.|f@#.....#----#Y*Ha=.#f@Z*HaԞ<----{..|.##@-[*Ha(-|.@\*HaPick an object.]*Ha /floor of a room]*HaG (fountain^*Ha `*Ha@f.`*Ha $@f..a*Ha!This door is locked.a*Ha .This door is locked.a*Ha.This door is locked.b*Ha.This door is locked.c*Ha # d*Hakd*Hasid*Ha]cd*Hakd*Ha )In what direction? g*HakX g*HaX%WHAMMM!!!f.h*Ha߱ # i*Ha:ki*Ha7ii*Hawci*Ha jki*Ha )In what direction? k*Ha k*Ha)$WHAMMM!!!.f.m*HaĶ# m*Hajkm*Ha4 im*Ha7F cm*Ha kn*Ha)In what direction? o*Ha" o*HaC AAs you kick the door, it crashes open!f..q*Havg f@q*Hag 6You swap places with your kitten..f#r*Hajf.@#r*Ha ..f@##t*Ha,#f@###.-u*Hac (##f@###v*HaR(##f@##.-w*Ha\------#...$..#|.F...|f@....|-----|*HaPick an object.}*Ha }*Ha %floor of a room~*HaXQ/floor of a room~*Ha&lichen*Ha *Ha -|#f@*HaV+You kill the lichen!f..*Ha{P.@.f*Ha @.f.*Ha.@*Hae:You see here 9 gold pieces...f*Hal *Ha  $:18 HP:12(12) Pw:2(2) AC:7 Xp:1$ - 9 gold pieces.@You hear a door open..f.*Ha!.@f.*HaR-f@*Ha-0You swap places with your kitten..f*Ha *Harf.*Haf.*HaW.f*Ha! .f*Ha 9#You find a hidden passage..f*Haz .f.*HaWf.@#.#*HaO .f#@#*Ha?$.f@##*Hat"##@#*Ha#@#*Haf@###*HaP $#f@##*Ha(#@f*Ha+##@f#*Ha::@f#The newt just misses!#*Ha.You miss the newt.*Ha=The newt bites! HP:10*Ha" *Ha # You miss the newt.*Ha.You miss the newt.*Ha~ :You kill the newt!#f*Ha/ )##@##*Haa#@#*HaS ( HP:11@#*Haru#*HaD #*Ha#*Hau#*HaNf*Ha^ #*Haյf*Ha#*Ha #*HaF#*Ha'' HP:12#*Ha #@##*Ha#@f#*Ha0 f#@*Haj#f#@*Ha&##f@#*Ha%Y '##f@###*Ha;&##f@##*HapP V#f@###You hear the splashing of a naiad.*Ha$#f@#*Ha}##@#*Ha) #@#.*HaLf@*Ha#f-@-...*Ha&#f@...*Hai+- .@+ |*Ha7j_You fall into a pit! HP:9(12) Pw:2(2) AC:7 Xp:1.*Ha 3You are still in a pit.*Haf*Ha .*HaY .f*Ha5You crawl to the edge of the pit.f.*Ha )^.@---*Ha'a .f.@.-*Haj".f.@. -*HaS%. .@. -*Ha%| .@. -*Ham# #@. *Ha0%#@ . *Hat G HP:10(12) Pw:2(2) AC:7 Xp:1#@f*Ha/@f.*Ha4 @f#*HaΩ@f##*Ha f@*Hab <You swap places with your kitten.f#*Ha#f@*Ha ##@*Haг#@*Ha #@..*Ha# *Ha5 untrap*Ha ntrap*Ha *In what direction? *Ha8Try filling the pit instead.*Ha^--f.@...*HaQ /-..@. . *Ha* -@.  *Ha..@f*Ha"H  @. *HaY @. *Haw 4  HP:11 @. *HaF|f.*Haz/You hear a door open.#f*Ha f.*Ha@@f*Ha6You swap places with your kitten.f.*HaJ f.*Hae= f.*Ha#.*Ha@#*Ha f*Ha\ #*Ha6 #*Ha@#*Ha) HP:12f*Har #*Ha`n #*Ha[#You hear some noises.*Haͭf*Haw@#f#*Hacw #*Ha#f*Ha+ #f#*Ha۳f##*HaQY @##*Hal@#*HaEf#*Haf##*HaQ@f*Ha6You swap places with your kitten.##*Has f*Ha5f#*Ha٫f#*Ha* @##*Haf*Ha3 f*Ha #*HaWf*Ha @##*Hav @#*Ha|B@#*Ha0@#*Ha j@#*HaQ#*Ha*f*Haf*Ha+#*Ha-#@#f*Har Df@You swap places with your kitten.#f+Haٳ%###@f+Hao 3f@You swap places with your kitten.f+Ha@##f+Ha3c @##+Ha]@#+HaV@#+Ha@#+Hag @#+Ha@# +Ha-? .@ +Ha\ .@ +Haw@. +Hanf@. +Ha.f +Ha} f. +Ha].f+Hal..f+Haf.+Ha֘.f+Hay f.@.+Ha..f+Ha# f..+Ha.f+Haf.+Ha ..f+Hai@.f.+Ha?..f+Ha|.f.+Hac .f.+Hazf..+Ha\.@f+Ha(.f+HaR f.+Ha .f+Ha #@#f.+Haypf..+Ha f#.+Haw ##f+Haw&@f.+Hadf#+Ha.W #+Haw f+Ha:You stop. Your kitten is in the way!#+Ha #f#@#+HaK#@f#+Ha @##+Ha @#+Hah f+Ha#+Ha%f+Ha;#+Ha>< @.+Habaf+HaU" ..+Ha_ .+HaH f+Ha f+Haq .f.+Ha6.f+Ha  f.@.+HaWgf+Ha9 f.+Ha$ f..+HaDQ..f+Ha.f.+Ha01 f.+Ha .f+Ha} f.@. +Hax.f. +Hal.f +Ha6f. +Ha% f. +HaAW f.!+Hatj.@f.!+Haf.!+HaLf.!+Ha.f!+Ha .f!+Hawf."+Haf..%+Ha.@f%+Ha- @#.f'+Ha#.@'+Ha f@(+Ha##@)+HasT f@*+Ha##@*+Ha f@++Ha{p#@f,+Haz@##,+Hay .@.+Ha-./+Haf/+Ha f@./+Ha f/+Ha>f..0+Ha-.f.0+HaV.f0+HaMNf.@..0+Ha= f.0+Ha .Ff1+Haaf.2+HaTf.@.2+Ha.f2+Haf..2+HaV f..2+Haw f.3+Ha ..f@.3+Ha6f.3+HaxKf..3+Ha f.3+Ha f4+HaS.f@.4+Haf4+Ha.4+Ha'b f5+Hak.f5+Ha7f.5+Hadf.5+Haȱ &.@..f6+Ha @.f..6+HaFf.6+HaY.f6+Ha7 ..f6+Ha. ..7+HaX.@.f.7+Ha*f..7+Ha.f.7+HaR f.7+Ha.8+Ha.@8+Ha f8+Ha= .f9+Ha1@.fThe kitten drops a crossbow bolt.)f9+Ha)f.:+Ha)f@.;+Haf).;+Ha<.fThe kitten picks up a crossbow bolt..f;+HaW .f<+Ha f.<+Haf.<+Ha .f.<+Ha D.@You see here a statue of a lichen...f=+HaTfF@.The kitten drops a crossbow bolt.)f=+Ha fF=+Ha;t CThe kitten picks up a crossbow bolt..Ff=+Ha4 fF.=+Ha:?The kitten drops a crossbow bolt.)f>+HafF.>+Ha)f>+Ha.Ff>+Ha6 H@.You see here a statue of a lichen...f?+Haw f.?+Haj.?+HaNf.?+Ha f.?+Hax .f@+Ha/sf@+Hahf.@+Ha"?@FYou see here a crossbow bolt.F.f@+Ha @f.@+Ha _@.)fYou are beginning to feel hungry. Hungry@+Ha3#@..f.A+HaA@.The kitten picks up a crossbow bolt.f.A+Ha+V@.f.The kitten drops a crossbow bolt.f)A+Ha@f..A+HaY @f#A+Haq@##B+Ha@#fB+HaN)@#.C+HaW@#C+Hab .@E+Hau@#.fF+Ha@..H+Ha@.J+Ha@.f.J+Ha:f.J+Ha ..fJ+Ha f.J+Ha .fK+Ha~ f..K+Ha @...fK+Hapf..K+Ha #f}+HaY f#}+Ha f#}+Ha5O@##~+Ha #~+Ha #~+Hap #~+Ha{ @#+Ha‡ f#+Hab #f+Ha@v #f+Ha #@#+Ha3f+Ha%7#+Ha`! #+Haf@+Haw #+Hah#+Ha9p #+Ha.@+HaCeEf.You hear the footsteps of a guard on patrol.+Ha.f+Ha؟.f+Ha1.f+HaԆ f@+HaD 0You swap places with your kitten.f.+HaO.f+HaEYou faint from lack of food. Fainted Deaf+Hak{..f...You regain consciousness. Fainting+Haf.+Ha .f+Haz8,What do you want to eat? [i or ?*] +Ha w +Ha\w pThis lichen corpse tastes terrible! St:14 .f--More--+Hal AYou finish eating the lichen corpse..f+Ha5 Spiderjerusalem the Rogue's attributes:   Background:  You are a Footpad, a level 1 male human Rogue.  You are chaotic, on a mission for Kos  who is opposed by Issek (lawful) and Mog (neutral).  You are in the Dungeons of Doom, on level 2.  You entered the dungeon 909 turns ago.  You have 17 experience points.   Basics:  You have all 12 hit points.  You have both energy points (spell power).  Your armor class is 7.  Your wallet contains 18 zorkmids.  Autopickup is off.   Current Characteristics:  Your strength is 14.  Your dexterity is 18.  Your constitution is 11.  Your intelligence is 10.  Your wisdom is 12. (1 of 2)+Has Your charisma is 10.   Current Status:  You are unencumbered.  You are wielding a short sword.  You have basic skill with short sword. (2 of 2)+HaSpiderjerusalem the Footpad St:14 Dx:18 Co:11 In:10 Wi:12 Ch:10 Chaotic Dlvl:2 $:18 HP:12(12) Pw:2(2) AC:7 Xp:1-----|{...###|..f|#-------###..@..#####|......###-----##|.....|#####......|# -------###-------## |.....|--------##### |.<....######.....F.|#### |.....|#|....)..###### |.....|####.......|## |.)....###--------## -------###########----.--#| ^+#. |-------+Hat..@+Haf f.@+Ha2.f@+HaɊ.f@+Ha[f##@+HaW#f@+HaL ##f@:+HaNYou miss the newt.The newt just misses!#f+Ha 5You miss the newt.#f+HaM +Ha.You kill the newt!#f%+Ha2D##@There is a doorway here.+Ha5You see here a newt corpse.#f+HaEThere is a newt corpse here; eat it? [ynq] (n) +HaS )Blecch! Rotten food!+Ha RYou feel rather light headed. Conf#f+Ha9#.@+Ha.@+Hanj.f.@+Ha f@..+Hapf@..+Ha H..f@You feel less confused now.+Ha4C .f@+Ha .f@+Ha8)##@+HaF f@+Hak##f@+HaV ##@+HaK f@+Han ##f@+Ha3#f@+HaX/ ##f@+Ha$#f#@+Ha#f@+Ha:| ##@+Haf@+Ha##@f+HaK f@+Ha_K?You swap places with your kitten.#f..+Ha_4#. @-..+Ha3`_You fall into a pit! HP:9(12) Pw:2(2) AC:7 Xp:1.+HaaeYou are still in a pit. HP:10(12) Pw:2(2) AC:7 Xp:1+Ha+HaI fx+HaSYou hit the grid bug.The grid bug misses!.f+HaW +Ha +You kill the grid bug!.x+Ha You are beginning to feel hungry. HungryYou kill the grid bug!-+Ha --More--+Ha{%eWelcome to experience level 2. HP:14(16) Pw:7(7) Xp:2f+HaeN IYou are still in a pit.f..+Han.+HaZV8You crawl to the edge of the pit.f+Ha 1.# ^@# +Haz -@ +Ha##@#+Haq : HP:15#@#+Ha}L-You don't have anything to eat.+Hax +Ham> #@#+HaJ#@#+Ha. M#@#You hear the splashing of a naiad.+Ha!%#@#+Ha #@#+Ha>x@#+HaKIYou miss the grid bug.The grid bug bites!+Ha%VYou hit the grid bug.The grid bug bites!+Ha=You get zapped! HP:14+HaX XYou miss the grid bug.The grid bug misses!+Ha;You kill the grid bug!#+Hac @ HP:15#@#+HaV#@#+Ha߾#@#+HaC--.##@#+Ha#@#+Ha)) 3-#.@#+Ha c------------@...........|#|.$....(.>...|--|----------+Haw.@-+Ha @.+Hau .@+Ha/v(You see here 9 gold pieces.+Ha +Ha C $:27$ - 9 gold pieces.f@+Ha 5 HP:16.f.@+Hax.f.@+Ha .f.@+Ha..f@+Ha.@ There is a grave here.  Things that are here: a chest a bell--More--+HaA --------------#.............|------#|....f.@.>...|......####---|----------Something is engraved here on the headstone.--More--+Ha7 .You read: "Saved by the bell!"..f+Ha~ Pick up what?  Tools a - a chest b - a bell(end) +HaX ++Ha--------------#.............|------#|.....f@.>...|......####---|----------.....|##n - a bell.f.@,Ha..f@,Ha;You stop. Your kitten is in the way!f(,Ha@.There is a grave here.Something is engraved here on the headstone.--More--,HaU,You read: "Saved by the bell!".,Ha/You see here a chest.f.,Ha# ,Haĥ untrap,Ha_O ntrap,Ha^)In what direction?  ,Ha^LThere is a chest here. Check it for traps? [ynq] (q)  ,Ha <You find no traps on the chest.f. ,Haف .f(@,Ha` (@.There is a grave here.,Ha-` LSomething is engraved here on the headstone.--More--,Ha ,You read: "Saved by the bell!".,Ha +You see here a chest..f,Ha$# ,Hafloot,Ha,Aoot,HaXg ot,Ha2 t,Ha5@There is a chest here, loot it? [ynq] (q) ,HaJ} 4Hmmm, it turns out to be locked.,Ha:You have no ammunition readied.--More--,HaE2 7What do you want to throw? [$ab or ?*] ,Ha Never mind.,Hai#  ,HaYT force ,Ha orce ,Harce ,Ha7 ce!,HarNThere is a locked chest here; force its lock? [ynq] (q) ",HaQ",HaWYou force your short sword into a crack and pry.f...--More--#,Ha. :You succeed in forcing the lock...f%,Ha .f(@(,Hat@.There is a grave here.Something is engraved here on the headstone.--More--(,Ha=[You read: "Saved by the bell!".You see here a broken chest..f.,Ha # .,HaW loot/,Ha2oot/,HaиGThere is a broken chest here, loot it? [ynq] (q) 1,HaXb4You carefully open the chest...--More--2,HaY Do what with the chest?  : - Look inside the chest o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the chest  q + do nothing(end) 3,Ha+--------------#.............|-------#|.....f@.>...|##|......####---|----------#|.....|####......|##-------################# Take out what type of objects?  A - Auto-select every item  a - All types b - Comestibles c - Spellbooks d - Potions e - Gems/Stones  X - Items of unknown Bless/Curse status(end) 6,Ha +7,Ha*]--------------#.............|-------#|.....f@.>...|#|......####---|----------#|.....|###......|##-------#################### Take out what?  Comestibles a - a food ration Spellbooks b - a leathery spellbook Potions c - a swirly potion Gems/Stones d - a green gem e - a white gem(end) 9,Ha^ +;,Ha+>,Haٶ+?,Hay--------------#.............|------#|.....f@.>...|......####---|----------.....|##.....|##------####################o - a food ration.p - a leathery spellbook.?,Ha/q - a swirly potion.f..D,Ha )Pick an object.E,HaN)floor of a roomE,Ha2 ,floor of a roomE,Hab /floor of a roomF,Ham-floor of a roomF,Ha-floor of a roomF,Ha-floor of a roomF,Ha "wallG,Ha;/floor of a roomG,Ha< /floor of a roomL,Haf-open doorN,Ha N,Ha+ ..@fO,Ha\ @.(fO,Ha @.f(.R,HaF @.f.U,HaOf..@##V,Ha8@fV,Ha3You swap places with your kitten.|V,Ha" $.@f#_,Ha f@_,Ha4DYou swap places with your kitten..f#`,HaT,|f@##`,Hal ###f@+b,Ha%r@fb,Harr9You swap places with your kitten.##c,Ha$ #f#@#e,Ha #f@e,Ha lThe door opens.#f|.........>-----f,Ha jf#-@-|..|||||||g,Ha4 #-|-@l,Ha .@l,HaN #|f.@p,HaB #.f.@r,Ha|%You descend the stairs.--More--s,Ha^.--.@|---Spiderjerusalem the Footpad St:14 Dx:18 Co:11 In:10 Wi:12 Ch:10 Chaotic Dlvl:3 $:27 HP:16(16) Pw:7(7) AC:7 Xp:2 Hungrys,Ha7v,Ha # w,Hanow,Ha vervieww,HaB ervieww,Hai rviewx,HaO The Dungeons of Doom: levels 1 to 2  Level 1: A fountain.  Level 2: A fountain, a grave. Stairs down to The Gnomish Mines. The Gnomish Mines:  Level 3: <- You are here.--More--z,Ha9 }.--.@|---|,HaQp &You climb up the stairs.--More--},HaԼ -------------------|{...####.............||...|#-------#|......(.>...|###.....#####|......####---|----------#-----##|.....|########......|### -------###-------##### |.....|--------######--|-- |.<....######.....F.|#####|...| |.....|#|....)..#######|..f| |.....|####.......|###|...| |.)....###--------###|..@| -------###-----############----.--##|^-##.|-------Spiderjerusalem the Footpad St:14 Dx:18 Co:11 In:10 Wi:12 Ch:10 Chaotic Dlvl:2 $:27 HP:16(16) Pw:7(7) AC:7 Xp:2 Hungry},Ha ..f,Ha- Really save? [yn] (n) ,HacSaving...,HaCg"Be seeing you...