/Baqa Player: spiderapocalypse Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-15.17:38:55.ttyrec Time: (1631727535) Wed Sep 15 17:38:55 2021 /Ba(EThis is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. Bug reports can also be posted on Nethackwiki. /BaBWShall I pick a character's race, role, gender and alignment for you? [ynq] /BaRy/Ba:A ###@u)/BaK [Spiderapo the Usher ] St9 Dx7 Co16 In8 Wi8 Ch5 YeoRanMalCha Dlvl:1 $0 HP 22(22)  Pw 7(7)  AC-13 Exp1 T1 It is written in the Book of The Commons:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god The Commons seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Usher, have been heralded from birth as the instrument of The Commons. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For /BadL Rthe sake of us all: Go bravely with The Commons!--More--/Ba7 O###@u/Ba|Hello spiderapocalypse, welcome to SlashEMExtended! You are a chaotic male randomized Yeoman.--More--/Ba[ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--/Ba Message of the day: This is SLEX 2.71, the version for Junethack 2021, aka the annual NetHack Variant Public Beta Test. If you find any bugs, please tell me about it! --Amy--More--/Ba ' /Baa [Spiderapo the Usher ] St9 Dx7 Co16 In8 Wi8 Ch5 YeoRanMalCha  22(22)  Pw 7(7)  AC-13 Exp1 T1The moon is waxing tonight./BaK\ 9What do you want to drink? [B or ?*] /Ba/Ba&Never mind.[Spiderapo the Usher ] St9 Dx7 Co16 In8 Wi8 Ch5 YeoRanMalCha  22(22)  Pw 7(7)  AC-13 Exp1 T1/Ba  Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) /Baa- + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) /Ba+Really quit? WARNING: this will erase your game permanently! [yes/no]? /Ba) y/Ba e/Bas/Bap[Spiderapo the Usher  22(22)  Pw 7(7)/Ba###@u)/Ba[Spiderapo the Usher ] St9 Dx7 Co16 In8 Wi8 Ch5 YeoRanMalCha Dlvl:1 $0 HP 22(22)  Pw 7(7)  AC-13 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) /Ba2n Amulets  n - an uncursed amulet of poison warning {0}  Weapons  a - an uncursed -9 sniper rifle (weapon in hands) {20}  b - 5 uncursed +10 shotgun shells (in quiver) {0}  d - 20 blessed -4 knives (alternate weapon; not wielded) {40}  Armor  e - a cursed -5 striped shirt (being worn) {5}  f - an uncursed -10 cyan dragon scale mail (being worn) {20}  g - a cursed +0 helm of bad alignment (being worn) {20}  h - a cursed +0 pair of gauntlets of trap creation (being worn) {4}  k - a cursed +0 cloak of luck negation (being worn) {4}  l - a cursed +5 pair of boots of weakness (being worn) {8}  Comestibles  C - 5 uncursed fortune cookies {0}  D - an uncursed stealer plant corpse {200}  E - an uncursed pack jackal corpse {300}  F - an uncursed black rat corpse {20}  G - an uncursed swolp fish corpse {80}  H - an uncursed young nymph corpse {10/Ba20}  Scrolls  w - an uncursed scroll of flood {0}  x - an uncursed scroll of lava {0} (1 of 3)/Ba###@u)/Ba [Spiderapo the Usher ] St9 Dx7 Co16 In8 Wi8 Ch5 YeoRanMalCha Dlvl:1 $0 HP 22(22)  Pw 7(7)  AC-13 Exp1 T1Do you want to see your attributes? [ynq] (n) /BaxnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was -6. You carried 16 sins. You could not have this property extrinsically: flying. You could not have this property intrinsically: wallwalking. You could not have the double effect of this property: numbopathy. Scroll identification only worked 100 times out of 454. Potion identification only worked 3 times out of 6. Ring identification only worked 4 times out of 7. Amulet identification only worked 15 times out of 25. Implant identification only worked 1 times out of 44. Wand identification only worked 3 times out of 5. Armor identification only worked 15 times out of 27. Spellbook identification only worked 2 times out of 14. Monsters only dropped their equipment with 97% chance. Scroll drop chance was reduced to 91%. Ring drop chance was reduced to 86%. Wand drop chance was /Baxreduced to 90%. Amulet drop chance was reduced to 83%. Implant drop chance was reduced to 99%. --More--0BaEFood drop chance was reduced to 95%. Mastering the following skill taught you the hidden power: two-handed sword. The following skill could not be trained at all: protection spells. The following skill was trained at half the usual rate: implants. The following skill was limited to skilled proficiency: implants. The following skill was limited to expert proficiency: protection spells. The following skill became untrainable if you tried to train it too early: protection spells (turn 16). The following skill became untrainable after a while: knife (turn 38700). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 69315. Monster spawn increase had reached its maximum at turn 220803. In this game, Eevee's evolution was leafeon. Your limit for ascension was at turn 512190. The monster class that cannot be genocided was worm. Th0BaEe monster class that was spawned more often: gremlin (freq bonus 3). The monster species that was spawned more often: cheep-cheep king (freq bonus 24). The monster species that was spawned more often: consenting spore (freq bonus 48). The monster species that was spawned more often: Frongnir (freq bonus 8). The monster species that was spawned more often: testicle injurer (freq bonus --More--0Bah16). The monster species that was spawned more often: greater nalfeshnee (freq bonus 15). The monster species that was spawned more often: woman who can't spell her own name (freq bonus 18). The monster species that was spawned more often: fierce chiropodist (freq bonus 12). The monster species that was spawned more often: elonymph (freq bonus 7). The monster species that was spawned more often: nobel valval (freq bonus 21). The monster species that was spawned more often: hose kommissioner (freq bonus 10). The monster species that was spawned more often: abnormal wyvern (freq bonus 16). The monster species that was spawned more often: uret wort (freq bonus 4). The monster species that was spawned more often: orientating snark overstretched dought outraced (freq bonus 18). The monster species that was spawned more often: siege beast (freq bonus 28). The monster species that was spawned more0BahL often: dangerous snake (freq bonus 15). The monster species that was spawned more often: leiki (freq bonus 16). The monster species that was spawned more often: demonic lich (freq bonus 16). The monster species that was spawned more often: giant field mouse (freq bonus 44). --More--0BaMThe monster species that was spawned more often: chloroform crasher (freq bonus 10). The monster species that was spawned more often: lancehorn marine (freq bonus 72). The monster trait that was more common: monsters with feminism attacks (freq bonus 6). The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4). The monster trait that was more common: monsters that count as dwarf (freq bonus 4). The monster trait that was more common: monsters that spawn in very large groups (freq bonus 6). The monster trait that was more common: monsters that regenerate health (freq bonus 3). The monster trait that was more common: monsters whose attacks digest you (freq bonus 1). The monster trait that was more common: monsters whose attacks confuse you (freq bonus 5). The monster species that was never randomly spawned: jiangshi. The monster species that 0Ba~was never randomly spawned: Julchen's lady boot. The monster species that was never randomly spawned: worrisomely brassish legalizing. The monster species that was never randomly spawned: agony ant. --More--0Bat The monster species that was never randomly spawned: zork grue. The monster species that was never randomly spawned: blasphemous warp fungus. The monster species that was never randomly spawned: pale asian lady. The monster species that was never randomly spawned: boycotting tsarism. The monster species that was never randomly spawned: disenchanter. The monster species that was never randomly spawned: petty velociraptor. The monster class that was more likely to generate with musable stuff: gnome. The RNG hath decreed that this item was never generated: disruption shield (disrupted). The RNG hath decreed that this item was never generated: flanged mace ((null)). The RNG hath decreed that this item was never generated: yellow dragon scale shield (yellow dragonhide shield). The RNG hath decreed that this item was never generated: inimical stone (gray). The RNG hath decreed that this item was generated more often: bitche0Ba r ((null), freq bonus 8). The RNG hath decreed that this item was generated more often: bulky mithril ball ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 13). The RNG hath decreed that this item was generated more often: grave (THIS IS YOUR GRAVE, freq bonus 374). The RNG hath decreed that this item was generated more often: chrome shield (metallic shield, freq bonus 10). --More--0BaThe RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 14). The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 9). The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 69). The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 39). The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 14). The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 11). The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 3). The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 5). The RNG hath decreed that this item was generated more o0Baften: horse hop (birdy, freq bonus 5). The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 7). The RNG hath decreed that this item was generated more often: manacloak --More--0Ba (dragonhide cloak, freq bonus 5). The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 2). The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 9). The RNG hath decreed that this item was generated more often: roman sword ((null), freq bonus 8). The RNG hath decreed that this item was always generated cursed: dangerous terrain stone (gray). The RNG hath decreed that this item was always generated cursed: monster glyph stone (gray). The RNG hath decreed that this item was always generated cursed: flying (winged). The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)). The RNG hath decreed that this item was always generated cursed: astralcension (TEEEE TSUUUU OOOOO). The RNG hath decreed that this item was always generated cursed: alloy club ((null))0Ba6 . The RNG hath decreed that this item was always generated cursed: diode (two-wired thing). The RNG hath decreed that this trap was always invisible: heel trap. The RNG hath decreed that this trap was generated more often: autocurse trap --More--0Baf (freq bonus 16). Trap randomization happened for 1 in 264 traps. Traps were spawned invisible 1 times in 93. Traps were extra hard to find 15% of the time. Next attribute increase check would have come at turn 1828. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. Your sanity was 0. You were magic-protected. You were resistant to fear. You had the following problem: You're shitting out of luck (SOL). (0). You had the following problem: Being weak from hunger damages your health. (0). You had the following problem: Your maximum alignment will decrease over time. (0). You were more likely to encounter traps (0). You had not decided on your sexuality yet. You had 550 points of nutrition remaining. You were unlucky (-1). You had extra health (1). You had spell retention for remembering 20 spells. You could0Baf 3 not have safely prayed (92). --More--0Ba, ,You survived. --More--0Ba\ ###@u)[Spiderapo the Usher ] St9 Dx7 Co16 In8 Wi8 Ch5 YeoRanMalCha Dlvl:1 $0 HP 22(22)  Pw 7(7)  AC-13 Exp1 T1Do you want to see your discoveries? [ynq] (n) 0Ba! n Discoveries   Amulets  amulet of poison warning (infinite looped)  Armor  helm of bad alignment (sages helmet)  gauntlets of trap creation (inka gloves)  cloak of luck negation (metal cloak)  boots of weakness (velcro boots)  Scrolls  scroll of flood (DDOS ATTACK)  scroll of lava (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN)  scroll of growth (FOCUS SASH EM EXTENDED STURDY)  scroll of barrhing (EN DRAIN STUNT HURT EN)  scroll of lockout (GOTTA IMBUE THE AMULET OF YENDOR)  scroll of healing (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE)  scroll of mana (LATIN LAR LOVE LOUNGE)  scroll of phase door (BORING BUT OPTIMAL)  scroll of standard id (OUI TRES BIEN MERCI BEAUCOUP)  scroll of cure (TLASFO SENIL)  scroll of heal other (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT)  * scroll of 0BaP extra healing (LOL BUNDLEBUNDLEBUNDLE HEART HEART HEART SLEX SLEX  * scroll of greater mana restoration (MAYBE NUMBED CANNT DO OR SNORING BY HIT) (1 of 3)0BaC O Spellbooks  spellbook of darkness (eagle-patterned)  spellbook of aggravate monster (copper-plated)  spellbook of stun self (deformed)  Potions  potion of urine (black)  Rings  ring of sustain ability (scarab)  ring of gain intelligence (color changing)  Wands  wand of remove resistance (ray-shooting)  wand of amnesia (gimmicky)  wand of starvation (alabaster)  Tools  tin whistle (whistle)  mirror (looking glass)  Gems  stone of magic resistance (gray)  healthstone (gray)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom)  * faerie floss rhing (splash of venom) (2 of 3)0BaA h * acid venom (splash of venom)  * segfault venom (splash of venom) (3 of 3)0BaYm###@u)0Bam[Spiderapo the Usher ] St9 Dx7 Co16 In8 Wi8 Ch5 YeoRanMalCha Dlvl:1 $0 HP 22(22)  Pw 7(7)  AC-13 Exp1 T1Do you want an account of creatures vanquished? [ynq] (n) 0Ban Vanquished creatures:  0 touch spores (1 created) 0 ponies (1 created)  2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--0Ba'Do you want to see your conduct? [ynq] (n) 0Ba6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--0Ba###@Goodbye spiderapocalypse the Yeoman... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 22 hit points when you quit.--More--0Ba  0Bap7 Since you quit, the score list will not be checked.