߭\2 Player: smzp Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2019-04-10.08:48:31.ttyrec Time: (1554886111) Wed Apr 10 08:48:31 2019 ߭\cAccess to /dgldir/userdata/smzp/notdnethack/smzp.dnethackrc denied (2). Hit return to continue: F\  notdNethack, Copyright 2017-2019  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. Shall I pick a character's race, role, gender and alignment for you? [ynq] H\-inChoosing Character's Role Pick a role for your character   a - an Archeologist  A - an Anachrononaut  b - a Barbarian  B - a Binder  c - a Caveman/Cavewoman  C - a Convict  h - a Healer  i - an Illithanachronounbinder  k - a Knight  m - a Mystic  n - a Nobleman/Noblewoman  p - a Priest/Priestess  P - a Pirate  r - a Rogue  R - a Ranger  s - a Samurai  t - a Tourist  T - a Troubadour  v - a Valkyrie  w - a Wizard  * - Random (1 of 2)V\6 U+Choosing Race Pick the race of your Rogue  h - human C - Chiropteran D - Drow e - elf H - Half-dragon i - incantifier o - orc s - salamander v - vampire * - Random q - Quit(end) f\ W+Choosing Gender Pick the gender of your orcish Rogue  m - male f - female * - Random q - Quit(end) h\i X+h\ ---------------|.............||.............|..@............|d............||..............---------------h\ Smzp the Footpad St:8 Dx:15 Co:11 In:7 Wi:8 Ch:6 Chaotic Dlvl:1 $:0 HP: 11(11)  Pw: 2(2)  Br:1 AC:5 Exp:1 It is written in the Book of Kos:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Kos seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Footpad, have been heralded from birth as the instrument of Kos. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of h\ 3us all: Go bravely with Kos!--More--q\H-----------..........|..........|.....................|...........-----------q\dsq\rWHello smzp, welcome to notdNetHack! You are a chaotic male orcish Rogue.s\ tnotdNetHack v2019.4.8 (notdNetHack git 19eb6f4a), last build 2019-04-09 06:52:31.--More--t\ u\Count: 71u\ Count: 714v\) w\0e|c - an uncursed +1 leather armor (being worn). Drop what type of items?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Potions ('!') f - Tools ('(') A - Auto-select every item U - Items known to be Uncursed(end) x\9 z\ In what direction? |\a{cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.)--More--}\9---------------|.............||.............|..@............|d............||..............---------------Smzp the Footpad St:8 Dx:15 Co:11 In:7 Wi:8 Ch:6 Chaotic Dlvl:1 $:0 HP: 11(11)  Pw: 2(2)  Br:1 AC:5 Exp:1Never mind.~\  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [true]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true] (1 of 5)\4 a - hilite_zombie [true]  b - zombies_as_Z [false]  c - hilite_detected [true]  d - use_inverse [false]  e - hilite_hidden_stairs [true]  f - hilite_obj_piles [false]  g - role_obj_names [true]  h - obscure_role_obj_names [false]  i - dnethack_dungeon_colors [true]  j - hitpointbar [false]  k - hp_notify [false]  l - IBMgraphics [false]  m - ignintr [false]  n - item_use_menu [true]  o - lit_corridor [true]  p - lootabc [false]  q - mail [true]  r - menucolors [false]  s - menu_glyphs [false]  t - msg_wall_hits [false]  u - null [true]  v - old_C_behaviour [false]  w - paranoid_hit [false] (2 of 5)\E a - paranoid_quit [false]  b - paranoid_remove [false]  c - perm_invent [false]  d - pickup_thrown [false]  e - prayconfirm [true]  f - pushweapon [false]  g - quiver_fired [true]  h - qwertz_movement [false]  i - rest_on_space [false]  j - safe_pet [true]  k - showborn [false]  l - showbuc [false]  m - showexp [false]  n - show_obj_sym [true]  o - showrace [false]  p - showrealtime [false]  q - showscore [false]  r - show_shop_prices [true]  s - silent [true]  t - sortpack [true]  u - sound [true]  v - sparkle [true]  w - standout [false] (3 of 5)\ j a - statuscolors [true]  b - time [false]  c - timed_delay [true]  d - tombstone [true]  e - toptenwin [false]  f - travel [true]  g - UTF8graphics [false]  h - use_inverse [false]  i - win_edge [false]  j - verbose [true]  k - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [smzp]  role [Rogue]  race [orc]  gender [male]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [(none)] (4 of 5)\ Y msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single]  i - number_pad [0=off]  j - packorder [$")[%?+!=/(*`0_]  k - pickup_burden [stressed]  l - pickup_types [all]  m - runmode [run]  n - scores [3 top/0 around]  o - sortloot [none]  p - suppress_alert [(none)]  q - autopickup exceptions (0 currently set) (5 of 5)\+\Tg  Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, DOS compatible)(end) \sH+Smzp the Footpad St:8 Dx:15 Co:11 In:7 Wi:8 Ch:6 Chaotic Dlvl:1 $:0 HP: 11(11)  Pw: 2(2)  Br:1 AC:5 Exp:1---------------|.............||.............|..@............|d............||..............---------------\J.#@<\T>@d##.\Ȧ ....@..#d....\W'............#...........@............#..........#\ ........#.@##d\"You displaced your little dog...................d@##\Y ........ |### |.# |......#@d |.|\$y {#.##@d#.\R.@d##.\& ---...@d##...---\V-|-....|@d##.|...---\ c-|@d##-\ Z@d.#..\b#@d.\tz#@.d..\B ..##@d..........\.@#|.....\]b--|..%....##@#.............\Z -...#@##..\D&.||..@###\---- ....|.......| ... -@-d###\= |@| --d--###\ E@d...#\Si@.i - a tripe ration.d.\E.@.d\ 9.@.d\ҽS.d@#.\gC.d@#\ ......#d#@ .... .....\HGCount: 20\Ge4d#\R .#d@# .\/q ^You displaced your little dog..@d.\O ^.@d##. ..\W.@d##....\6Hd.##@\A>c.#d.@#\w..d@##\o.......... ...d@#\q ....d#@##\ ........#d@\.......#d@#..\S ......###d@...............\ .##d#@.........\J^#d|.@\Rwr#|d@#\ZU.d@#\TA .....@#....\...d#@#...\D..#d@#.\d0#.###d@.\9........##.@.....###d.\^.........#@d###\,............@...........#d............#..........#\ ....d@##....\Q#.@##d\TI#.@.d\,<@d..\VfYou displaced your little dog..@d\h:.@d..\LUA..@d+\)9.d@.\[;.d.@\z -...@d\cYou displaced your little dog.d.@\8...@d\4$cYou displaced your little dog.d.@\6 J...@d#\- You displaced your little dog...d.@#\..............d.@#\..............#.#.d#@#\L........#d@#\rZ ..#.###d@#\DG .#.#d###@\0zThe door opens.#d-.--\9\g #........|.............#d..|@..+--\----$..##|.d@-\X-#|###d@\h;#-d@\ֲ <d@..\ @.25 gold pieces.25 11(11)  Pw: 2(2)  Br:3 AC:5 Exp:1d.\"< f..@.#d\gI YYou displaced your little dog..@d\x###@.d.\8...#.@-d.\,.##.........#.............#@..#...\ڱ .###.........@#.............###d.\..........................@..........#....####.\c V....@#....\....#@....\1 )..........................#..........@....####.\ .###.....d...##.............#@#.\#.#.........#@.............##..\####@####\Ky###@##\a@#d#\] v#@##d##\" W#@d####\ 5@d##\nYou displaced your little dog.d#@#\ #d#@####\ a##d@##\:a##d@##\M`###@#d#\WY##@###d\[W##@##d\ ####@#####\X" #You hear some noises.\;##@#You hear some noises in the distance.You hear some noises.--More--\XZYou hear some noises in the distance.You hear some noises.\g#@##\3You hear some noises in the distance.\ 'You hear some noises.\({#@######\o #@#d#\#@d##\----...-.##@d##\ ------.........@d###\JIYou stop. Your little dog is in the way!#\N^~....d.#@#\D...#d.#@##\----...........|@-d............|#............|..........|----------\i||.#@.d#|....---.\~--@.##.|d-\ȢM#.@d.\ 7d@..\n5..d@\Ѧt...@d#+\6You displaced your little dog..........d......@#\b...........................@#\ ....d#@####\e...#d@\ [ PThe door resists!#d\>You displaced your little dog.......#d@#\Q`The door opens.d#|..........$....------\ ###d-@-|...|...|.....|......|...>....--------\+######-d----------@........|......|....|..|.\L#|.@d\&..@d\X H..@$d\{3@d..\{@..dThe little dog picks up 25 gold pieces.d.\7fj#@d.\ p#####@d.....................The little dog drops 25 gold pieces.$d®\/#@|.........................®\0####@#.d............®\#######@##.$..®\+############@##î\;|###@##î\+ ##@###î\<8e#@###Į\##@#####Į\@##@#####Į\O@####Į\  &#@#Ů\חoThe door opens.-------......|-.......|--------Ů\r _-|.#@#-#Ů\QH-#-@##Ʈ\1H#@.##Ǯ\Hr.@-##Ǯ\u..#.....@###You hear the footsteps of a guard on patrol.Ǯ\-........#@#Ǯ\ w#####@##Ȯ\ #####@###Ȯ\####@###Ȯ\- i####@#Ȯ\/ ^###@#ɮ\>k#####@#ɮ\x\##@#ɮ\(\##@#ɮ\Ʊ a##@.dɮ\ ............#....................d...........@ʮ\o..............#@dʮ\FRp.$##@d#ʮ\lAd@..#ʮ\ũ (.@dʮ\ @.Something is written here in the dust.You read: "ad ?cr?ri?m"d..ˮ\^I.@.dˮ\cC <@d...ˮ\ @.25 gold pieces.d.50 11(11)  Pw: 2(2)  Br:3 AC:5 Exp:1You hear the footsteps of a guard on patrol.ͮ\?HYou stop. Your little dog is in the way!..dͮ\ a.@.dή\E.@.dή\5W.@Something is written here in the dust.You read: "ad ?cr?ri?r"d>ή\W`d..@.Ϯ\͝ {------.-|......||......||....$.+|.@....||.......--------Smzp the Footpad St:8 Dx:15 Co:11 In:7 Wi:8 Ch:6 Chaotic Dlvl:2 $:50 HP: 11(11)  Pw: 2(2)  Br:3 AC:5 Exp:1Ю\6' &@<Ю\W .@Ѯ\.@7 gold pieces.7 11(11)  Pw: 2(2)  Br:3 AC:5 Exp:1Ѯ\ $.@Ѯ\#>The door opens.-#Ѯ\|0 :.@#Ѯ\ ....-@#.#...#Ү\...#.....######@##....#...#Ү\{####@Ӯ\ +#@#Ӯ\pj ##@Ԯ\%Count: 20Ԯ\Ě +ծ\The door opens.-----....|...............|->........|........|--------ծ\r----....#...#|.##@|.-.ծ\~^--|.#-@-ծ\; 0.#>@֮\23#@.֮\M.#@>֮\D ....#...#.#@-.֮\} ........#d@#.׮\tYou kill the jackal! 11(11)  Pw: 2(2)  Br:3 AC:5 Exp:1d#׮\@[....#@#.The jackal bites! 9(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  9(11)  Pw: 2(2)  Br:3 AC:5 Exp:1׮\KYou miss the jackal.The jackal bites! 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1׮\n You miss the jackal.The jackal bites! 6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1׮\You miss the jackal.The jackal bites! 5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1خ\You miss the jackal.The jackal bites! 4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1خ\/You kill the jackal! 4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1%خ\ #.#.#@##..You have a little trouble lifting j - a jackal corpse.--More--ٮ\[Your movements are slowed slightly because of your load. 4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1 Burdened ڮ\9t  4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1 Burdened ..#@##.ۮ\% 4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1 Burdened ..#@##.#.#ۮ\  4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1 Burdened ..##@#.#.#ܮ\Autopickup: OFF.ޮ\;What do you want to drop? [$a-j or ?*] ޮ\ E Weapons a - a +1 orcish short sword (weapon in hand) b - 11 +0 orcish daggers (alternate weapon; not wielded) Armor c - an uncursed +1 leather armor (being worn) Comestibles h - 2 uncursed tripe rations i - a tripe ration j - a jackal corpse Potions d - an uncursed potion of sickness Tools e - an uncursed lock pick f - an uncursed sack g - an uncursed blindfold(end) ⮭\+-----------------.-|.........||......|#...........|......|#|.........||......-###@####->........|You drop a jackal corpse.Your movements are now unencumbered. 4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1㮭\ ;What do you want to drop? [$a-i or ?*] 䮭\J& Weapons a - a +1 orcish short sword (weapon in hand) b - 11 +0 orcish daggers (alternate weapon; not wielded) Armor c - an uncursed +1 leather armor (being worn) Comestibles h - 2 uncursed tripe rations i - a tripe ration Potions d - an uncursed potion of sickness Tools e - an uncursed lock pick f - an uncursed sack g - an uncursed blindfold(end) 宭\-----------------.-|.........||......|#...........|......|#|.........|Never mind.宭\ $ 4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1..#@%#.#.#宭\m 4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1............##..........@...#殭\ 4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1##...#......@殭\Կ  4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1.....@#箭\b  4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1............#.#@#箭\J  4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1..#@.#训\ 4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@#.........#训\ 4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@.........训\ 4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1#@.训\db  4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1#@.....训\Q ; 4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1##@...............鮭\ 4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@#...鮭\)v/ 4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1##@#........鮭\; } 4(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1-----....$.#@########鮭\  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1..@###ꮭ\w 5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1------|......|........-@-##ꮭ\ -----.....|........+@.........|--.-----------#ꮭ\9 You see here 105 gold pieces. 5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1ꮭ\r  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@$#뮭\.@#You see here 105 gold pieces. 5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1쮭\W2105 gold pieces.162 HP: 5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1쮭\  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@.쮭\k 5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@.#쮭\ The door opens. 5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1#-쮭\g 5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1#@.\ 5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1....@-##\@i 5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1........................##..............###@\i 5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1##---###-..#|.....#@###|$.---\ 5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1-.@##.-\@ 5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1-.|@##.|-\ 5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1-@.#-\  5(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@.#\Mn z 6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@.ﮭ\.@You see here 61 gold pieces. 6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1ﮭ\߳ 61 gold pieces.223 6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1ﮭ\H 6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1#@.\4 6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@.\: 6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1#@.\o 6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@-#.#...\  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@#..\ f 6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1#....@..##\ =##@\  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1#########@#\;m  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1###@\"Unknown command 'n'.\\  Weapons a - a +1 orcish short sword (weapon in hand) b - 11 +0 orcish daggers (alternate weapon; not wielded) Armor c - an uncursed +1 leather armor (being worn) Comestibles h - 2 uncursed tripe rations i - a tripe ration Potions d - an uncursed potion of sickness Tools e - an uncursed lock pick f - an uncursed sack g - an uncursed blindfold(end) \----------------|..............||...............##-..............|#---.------------------######-....|###|.....#########|....|#------####-----------------.-|.........||......|#...........|......|#|.........|Unknown command '0'.\bCount: 20\ 6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  6(11)  P\vw: 2(2)  Br:3 AC:5 Exp:1  7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1:You stop searching. 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1\YYou miss the newt. 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1\\You hit the newt.The newt misses. 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1\N9 You miss the newt. 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1\lYou kill the newt! 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1#\_ 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1##@#\  7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1###@\)c 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1\svc 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1\Ec 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1\NdCount: 20\  7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1  7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1+## 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1You hear the footsteps of a guard on patrol.\( 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1#@#\ ! 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1###@#\]  7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1#@##\2  7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1#@##\ 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@##\ 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@##\wzThe door resists! 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1\Vz$The door opens. 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1||[[|[[.-|[[|\4---|)[[[..|@##@|[[.----"Hello, smzp! Welcome to Tirebolu's used armor dealership!"--More--\3 "Feel free to browse my wares, or chat with me about other services!" 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1\: 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1--.||@-#|-\+& 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@@.\S 7(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@.@#.\O@.You see here a plate mail (900 zorkmids). 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1\eC[@You see here a leather armor (7 zorkmids). 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1\>}[@You see here a pair of buckled boots (99 zorkmids). 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@. \R[@You see here an orcish chain mail (112 zorkmids). 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1..@ \R[@You see here a scale mail (67 zorkmids). 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@. \i[@You see here a leather armor (7 zorkmids). 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1 \3@[You see here a leather armor (7 zorkmids). 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@. \@[You see here an orcish chain mail (112 zorkmids). 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1[@ \P @[You see here a pair of jackboots (18 zorkmids). 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1.@\@[You see here a splint mail (120 zorkmids). 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@.\I@[You see here a splint mail (120 zorkmids). 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@.\ @[You see here a sling (30 zorkmids). 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1\j)@You see here a splint mail (120 zorkmids). 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1[@\ [@You see here a pair of buckled boots (99 zorkmids). 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1@[\_dThe list price of the pair of buckled boots is 99 zorkmids.--More--\k - a pair of buckled boots (unpaid, 99 zorkmids). 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1\9 KA pair of buckled boots for 99 zorkmids. Pay? [yn] (n) \: y14 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1You bought a pair of buckled boots for 99 gold pieces. 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1--More--\ "Thank you for shopping in Tirebolu's used armor dealership!" 8(11)  Pw: 2(2)  Br:3 AC:5 Exp:1.@\Uu7What do you want to wear? [k or ?*] \  8(11)  Pw: 2(2)  Br:3 AC:4 Exp:1 8(11)  Pw: 2(2)  Br:3 AC:4 Exp:1You finish your dressing maneuver.You feel yourself speed up.\ 8(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.@#\p M..@#\S  8(11)  Pw: 2(2)  Br:3 AC:4 Exp:1..-@#..\Er 8(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  8(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  8(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  8(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  8(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  8(11)  Pw: 2(2)  Br:3 AC:4 Exp:1###@###.#.#######\@@@###\ 8(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  8(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  8(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  8(11)  Pw: 2(2)  Br:3 AC:4 Exp:1#@....#...###.##\:G#@#.#...\% 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1#-@\-Q'#.@\; 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.@\  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1#.@\P:@#.\T 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1..@#.Q\.j.#@#.R\ 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.#@#.S\Ζ 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1........................#@..............####.#....#####.S\N  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1....#@##T\(#-@T\: 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1@#.T\O 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1..........@T\!.@U\ 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.@#`U\Y.@U\־  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1..@.V\With great effort you move the boulder..........................#.............@`V\ W\@F 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1....#@`W\44 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1##@`W\J##@`W\  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1##@`W\U  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1##@`W\i+L##@`X\ 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1##@`X\< ##@#`.#.............Y\' 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1##@....#..........Y\+ 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1###@###Z\..........#..............#@................Z\  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1....#...#.##@.Z\ C.#-@[\I 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1#>@[\.@[\>cy 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.@[\~p  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1@.......[\ &@.[\z 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.@\\.@\\.@# 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1You hear the footsteps of a guard on patrol.\\]w##.@.\\  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1##@#####.........#..........#.........................\\| a##@##\\U h 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1@######^\$!Unknown command 'b'.^\ .Unknown command ' '._\Count: 20_\) @ 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1+`\.The door opens. 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1-------......|:.......|......|-------`\jz,You miss the newt.`\? You miss the newt. 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1a\You kill the newt! 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1*a\| -|.#@#|.-There is an open door here.You see here a green gem. 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1a\ 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1-*@##-a\ @.##There is an open door here.You see here a green gem.b\ 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.@*#.b\C 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.......#.......###......######@##b\x 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1##@..............c\0 11(11)  Pw: 2(2)  Br:3 AC:4 Exp:1#.........#........@............d\~Q##.@.d\D#.......@d\$@.d\ @.d\TD @.d\P@.e\@.e\1@.e\Á3#@.f\rs-----|.@.||.$)||...+....||...|-----Smzp the Footpad St:8 Dx:15 Co:11 In:7 Wi:8 Ch:6 Chaotic Dlvl:3 $:124 HP: 11(11)  Pw: 2(2)  Br:3 AC:4 Exp:1g\H<@You see here 29 gold pieces.h\ 29 gold pieces.53 11(11)  Pw: 2(2)  Br:3 AC:4 Exp:1h\) G.@You see here 6 darts.i\Ӯ 5)@i\G 2.#@j\RM.#@.j\=`.#..#.@..j\B -----.....(....#.##@#####..##.....l\m----...|..|.-@-####l\q ------|....$.|........|..........@#------------.##l\ Z@.#You see here a bag.n\Na <There is a bag here, loot it? [ynq] (q) p\FyYou carefully open the bag...--More--p\=@It develops a huge set of teeth and bites you! 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1q\A(  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1@(r\u@.r\cz 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1@.r\@.r\?S  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1@.s\dB@.You see here 71 gold pieces.s\Z 71 gold pieces.224 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1t\ʊ 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.@t\C.@t\C M 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.....@#u\j 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.@#u\iSc.@###u\  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.....@##v\- 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1...........###@####v\) 9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  9(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.#......#########@##w\v 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1#................#@#w\IX####@###w\ 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1##@w\  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1##@x\oSThe door opens......-..x\ j 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1#..@#.#..x\a  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1###@#.#..y\;' 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1############@##.....y\1 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1#############@`####z\ With great effort you move the boulder.##@`### 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1You hear a ceiling tile fall.z\z\&  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1#@####{\x###@#{\E 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1####@#.-{\k 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1####----#...+@....|----{\ S#-#|.#@-|\`j  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1-#.@|\#.@|\d  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1@.|\ݐ z 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.@|\g The door resists!}\o The door resists! 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1}\BThe door opens. 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1-#~\kW###.@~\  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1##-@.~\~#####@..#.\iq 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  11(11)  Pw: 2(2)  Br:3 AC:4 Exp:1+#`###@#################################..#....\Vp}##@###\AZ@####\)The door resists!\}yThe door opens.------....|...|.||\,-#@|..(.......|..|---\Zo-@##||.|.|..-.-\n &#.@\.@\2.@\Lw@.\Q& E@.You see here a chest.\=There is a chest here, loot it? [ynq] (q) \4yHmmm, it seems to be locked.\93(@\~E@.You see here a chest.\cCWhat do you want to use or apply? [$befg or ?*] \#4[ Weapons a - a +1 orcish short sword (weapon in hand) b - 11 +0 orcish daggers (alternate weapon; not wielded) Armor c - an uncursed +1 leather armor (being worn) k - a +0 pair of speed boots (being worn) Comestibles h - 2 uncursed tripe rations i - a tripe ration Potions d - an uncursed potion of sickness Tools e - an uncursed lock pick f - an uncursed sack g - an uncursed blindfold(end) \QK+------#-....|#|....|#`##|.@..|##|....|###|....|##|....|###-.----#######################-----####|.<.|###########|..)|#####################`#######\x In what direction? \5=There is a chest here, pick its lock? [ynq] (q) \;K8yYou succeed in picking the lock.\ &In what direction? \7rBThere is a chest here. Check it for traps? [ynq] (q) \z7yYou find no traps on the chest.\@=There is a chest here, loot it? [ynq] (q) \ 8yYou carefully open the chest...--More--\Ɇ Do what?  o - Take something out of the chest i - Put something into the chest b - Both of the above(end) \/+------#-....|#|....|#`##|.@..|##|....| Take out what type of objects?  a - All types b - Scrolls ('?') c - Potions ('!') A - Auto-select every item X - Items of unknown B/C/U status(end) \P+\------#-....|#|....|#`##|.@..|##|....|###|....|##|....| Take out what?  Scrolls ('?') a - a scroll labeled ANDOVA BEGARIN Potions ('!') b - a yellow potion(end) \,+\%+\.X------#-....|#|....|#`##|.@..|##|....|###|....|l - a scroll labeled ANDOVA BEGARIN.m - a yellow potion.\| 3(@\O.@\<.@#\Yl..@##\= !..........@#.R[---\ .......#@#\..............##@#\y\##@#\tm \##@#\ < q##@####\y##@[.--\i##-@-.[)).[[)[----You enter a dilapidated armory.\pf#@..\ m#@#.\ S##@.\ Pick an object.\I\\f \\ \c}R a rust monster or disenchanter (rust monster, a human-sized snouted animal) Accessing entry for rust monster...  Base statistics of this monster type: Base level = 5. Difficulty = 9. AC = 2. MR = 0. Alignment 0. Fast (18). Normal generation, with frequency 2. No resistances. No conveyed resistances. Movement: swims. Thinking: animal-like, eats metal, usually hostile. Vision: normal vision. Mechanics: valid polymorph form. Attacks: touch - rusts armour; touch - rusts armour; passive - rusts armour; --More--\Smzp the Footpad St:8 Dx:15 Co:11 In:7 Wi:8 Ch:6 Chaotic Dlvl:3 $:224 HP: 11(11)  Pw: 2(2)  Br:3 AC:4 Exp:1------#-....|#|....|#`##|.(..|##|....|###|....|##|....|###-.-------------------####|.............|######|..........(..|###|..............##############-------------.-#-----#######|.<.\1|############|..)|#####################`#########@###|...-####------###-.-##....|#|....-#.[R))|...|##.....|.[[[.[)[--------------------\GR##@#.\. n####@#.\lY2##@#\!##@\##@\:+#@#\+#@#\"8#@##\###@##R\q G#@##.\ 8#@##\*###@##..\ ?8#@##\2 ###@####\K8#@##\ 8#@##\x[o###@####\ 8#@##\8#@##\p####@##\ `##@##.\a#@####....\#@###.....\p###@###\##@#####\##@#####\Z t##@###\ }k#@###\B###@###\'}##@#####The kobold hits! 10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1\}####@####\y  10(11)  Pw: 2(2)  Br:3 AC:4 Exp:1#####@###\qYou miss the kobold.The kobold hits! 6(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:4 Exp:1\0You miss the kobold.\ You kill the kobold! 6(11)  Pw: 2(2)  Br:3 AC:4 Exp:1%\(S  6(11)  Pw: 2(2)  Br:3 AC:4 Exp:1####@####\S}l#@###\,  6(11)  Pw: 2(2)  Br:3 AC:4 Exp:1@##\- 6(11)  Pw: 2(2)  Br:3 AC:4 Exp:1@####\ DCount: 20\5  6(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  6(11)  Pw: 2(2)  Br:3 AC:4 Exp:1+\The door resists!\QThe door resists! 6(11)  Pw: 2(2)  Br:3 AC:4 Exp:1\Ҍ&In what direction? \HxWHAMMM!!! 6(11)  Pw: 2(2)  Br:3 AC:4 Exp:1\m|&In what direction? \RWHAMMM!!!\&In what direction? \"As you kick the door, it crashes open! 6(11)  Pw: 2(2)  Br:3 AC:4 Exp:1------|.{...|.......|$...?------\Q 6(11)  Pw: 2(2)  Br:3 AC:4 Exp:1-.|@#.|-\@F-@.#-#\.#@You see here a scroll labeled ANDOVA BEGARIN. 6(11)  Pw: 2(2)  Br:3 AC:4 Exp:1\&n - a scroll labeled ANDOVA BEGARIN. 6(11)  Pw: 2(2)  Br:3 AC:4 Exp:1\3$@.\y 6(11)  Pw: 2(2)  Br:3 AC:4 Exp:1@.\ y 6(11)  Pw: 2(2)  Br:3 AC:4 Exp:1@.\w E@.You fall into a pit! 1(11)  Pw: 2(2)  Br:3 AC:4 Exp:1You hear the wailing of the Banshee................--More--\ NThere is a pit here.You see here 25 gold pieces.\25 gold pieces.49 1(11)  Pw: 2(2)  Br:3 AC:4 Exp:1\v 1You are still in a pit.\#Q h 1(11)  Pw: 2(2)  Br:3 AC:4 Exp:1\DYou crawl to the edge of the pit. 1(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.............\ז0^@\f.@ 1(11)  Pw: 2(2)  Br:3 AC:4 Exp:1You hear water falling on coins.\R ~ 1(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.@\ %@.\g 2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.@#\} 2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.@##\ O..@.\T. 2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1........#....@###\>V....#@#\ 2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1##@##\Z 2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1#####@###\1p#@#####\K #@# Things that are here: a kobold corpse a fortune cookie a murky potion--More--¯\"H--------------#-....||.{....|#|....| 2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1¯\ Pick up what?  Comestibles ('%') a - a kobold corpse b - a fortune cookie Potions ('!') c - a murky potion(end) į\f+ů\ +ů\%}--------------#-....||.{....|#|....||.......#`##|.(..||^.....|##|....|--------###|....|##|....|o - a fortune cookie.p - a murky potion.Ư\ 2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1%@##Ư\k* 2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1####@##Ư\&#@#ǯ\b#@## 2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1You hear the splashing of a naiad.ǯ\}###@##ǯ\H 2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1###@####ǯ\1 ###@####ǯ\  2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1####@###....ȯ\Z######@.#.ȯ\k 2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1######..@.ȯ\P B##@#.ȯ\;F 2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1###@-ɯ\c 2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.@ʯ\Count: 20ʯ\sCount: 200ʯ\դ  2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  2(11)  Pʯ\ w: 2(2)  Br:3 AC:4 Exp:1  2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1 [24ʯ\ ;18H 3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2) ʯ\  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  3(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  4(11) [ʯ\ 24;23H Pw: 2(2)  Br:3 AC:4 Exp:1  4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1 [2ʯ\ A4;1H 4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1dYou stop waiting. 4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1̯\8 JYou have no ammunition readied!--More--ͯ\s BNote: Please use #quit if you wish to exit the game.--More--Я\3G5What do you want to ready? [- b or ?*] ѯ\ ;b - 11 +0 orcish daggers (in quiver).--More--ӯ\!In what direction? ԯ\BYou throw 2 orcish daggers.)ԯ\).ԯ\[).ԯ\+W.The 1st orcish dagger misses the jackal.)ԯ\).ԯ\).ԯ\.--More--ԯ\AThe 2nd orcish dagger misses the jackal. 4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1կ\'In what direction? ֯\]BYou throw 2 orcish daggers.)֯\P).֯\!).֯\?S.The 1st orcish dagger hits the jackal.--More--֯\X You kill the jackal!)  4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1)֯\ ).֯\ý ).֯\Ǝ.ׯ\ׯ\} 4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1#@.ׯ\ {  4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1@.ׯ\\ .#@.ׯ\/#@.There is a doorway here.You see here 4 +0 orcish daggers. 4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1د\u b - 4 +0 orcish daggers (in quiver). 4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1ٯ\ j#r.@.گ\  4(11)  Pw: 2(2)  Br:3 AC:4 Exp:1.@#گ\4 You hit the giant rat.The giant rat bites! 2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1  2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1rۯ\oYou kill the giant rat! 2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1#rۯ\v You miss the giant rat. 2(11)  Pw: 2(2)  Br:3 AC:4 Exp:1ܯ\You hit the giant rat.The giant rat bites!  0(11)  Pw: 2(2)  Br:3 AC:4 Exp:1--More--ݯ\wYYou die... 0(11)  Pw: 2(2)--More--ޯ\hMDo you want your possessions identified? [ynq] (n) ޯ\J qޯ\M  ޯ\n