°°kfå„Ð Player: sleepless Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2024-06-14.02:53:36.ttyrec Time: (1718333616) Fri Jun 14 02:53:36 2024 ±°kfNß [?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2022 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Libera IRC. See license for details. ²°kf¤¥WShall I pick a character's race, role, gender and alignment for you? [ynq] ²°kfhIyµ°kfì€ NContent warning: This game is rated R, or Mature Content. The content of this game may be unsuitable for underage players. Additionally, some of this game's content may include features that can be triggering to some players, including but not limited to strong language, graphical descriptions of violence, sexual assault, self injury and mental disabilities. If you feel that you could be triggered by the exposure to this kind of content, you might want to opt out of this game. The author, Amy, takes no responsibility for any harm caused by playing this game. If you wish to not see this message on every new game start, you can hide it by adding OPTIONS=!contentwarning to your user configuration file.--More--·°kf! M(0ZDDDDDDDDDDDDDD?(B(03zzzzz(Ba(0zzzzzzzz3(B(0zzzzzzzzzzzzzzz3(B(03zzzzzzzzzzzzzz3(B+(0zzz(B$@Y(0zzzzzzzz3(B(03zzzz(B (0zzzzzzzzz3(B(0@DDDD(B(0DDDDDDDDDY(B·°kf , [Sleepless the Kageman ] St10 Dx14 Co11 In14 Wi11 Ch10 JusFreMalCha S0 Dlvl:1 $0 HP 12(12)  Pw 12(12)  AC-1 MC1 Mov11 Xp1/0 Wt172/1290 T1  It is written in the Book of Chaotic Evil:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Chaotic Evil seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Kageman, have been heralded from birth as the instrument of Chaotic Evil. You are destined to recov·°kfO, ¸er the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Chaotic Evil!--More--¹°kfY  (0DDDDDDDDDD?z(Ba(0zzzzzzzz3zzzzzzzzzz3zzzzzzzzzz3(B@Y(0zzzzzzzz3(B (0zzzzzzzzz3(B(0DDDDDDDDDY(B¹°kf‡°¹°kf–²yHello sleepless, welcome to SlashEMExtended! You are a chaotic male frendian Justice Keeper.--More--¼°kf:Å~You are playing 'Unix SlashEMExtended Version 2.9.1 (da0da430) - last build Mon Mar 25 12:22:53 2024.' on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Libera. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--½°kf«ŽÒ Message of the day: Sorry for all the savebreak updates lately, if you had a previous game on the old version, please use 'Play Slash'EM Extended old version' from the launch menu. Contact me on the IRC or Reddit if nothing works. Special message to mal4ikkarate: sorry for the configuration incompatibility, I was just in the process of updating the version when you started that character ;)--More--¾°kfÕ2 ¾°kf„‘[Sleepless the Kageman ] St10 Dx14 Co11 In14 Wi11 Ch10 JusFreMalCha S0  12(12)  Pw 12(12)  AC-1 MC1 Mov11 Xp1/0 Wt172/1290 T1 Sorry, but this version of SLASH'EM Extended is outdated. Your current game ends now. Please start a new game on the up-to-date version, because this old version exists only to allow players to finish old runs and you don't seem to have an old savegame. If you feel that this is in error, get on the #em.slashem.me IRC channel on Libera and complain to Amy. --More--¾°kfyË [Sleepless the Kageman  12(12)  Pw 12(12) ¾°kf:C(0ZDDDDDDDDDDDDDD?(B(03zzzzz(Ba(0zzzzzzzz3(B(0zzzzzzzzzzzzzzz3(B(03zzzzzzzzzzzzzz3(B+(0zzz(B$@Y(0zzzzzzzz3(B(03zzzz(B (0zzzzzzzzz3(B(0@DDDD(B(0DDDDDDDDDY(B¾°kf€M[Sleepless the Kageman ] St10 Dx14 Co11 In14 Wi11 Ch10 JusFreMalCha S0 Dlvl:1 $0 HP 12(12)  Pw 12(12)  AC-1 MC1 Mov11 Xp1/0 Wt172/1290 T1 Do you want your possessions identified? DYWYPI? [ynq] (n) ¾°kfë Nn Weapons a - a blessed +3 mace (weapon in hand) {12} Armor b - a blessed +3 splint mail (being worn) {160} Scrolls c - 4 uncursed scrolls of healing {0} d - an uncursed greased scroll of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} i - an uncursed scroll of heal other {0}(end) ¿°kf¯o ÌDo you want to see your attributes? [ynq] (n) À°kf¨a nFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. Ring identification only worked 4 times out of 15. Amulet identification only worked 15 times out of 23. Implant identification only worked 1 times out of 3. Wand identification only worked 3 times out of 9. Spellbook identification only worked 2 times out of 12. Gem identification only worked 100 times out of 177. Monsters only dropped their musable items with 96% chance. Monsters only dropped their equipment with 92% chance. Scroll drop chance was reduced to 96%. Ring drop chance was reduced to 92%. Tool drop chance was reduced to 85%. Food drop chance was reduced to 96%. Shop item generation was reduced to 81%. Musable item generation frequency had a negative bias of 39%. Concealing monsters were spawned underneath items 71% of the time only. [22;1À°kf-b ÀHMonster death drops spawned with only 91% chance. Mastering the following skill taught you the hidden power: sexy flats. The following skill became untrainable if you tried to train it too early: boulder-throwing (turn 34). The following skill became harder to train at higher skill levels: implants. Monster spawn rate multiplier was currently 85. Number of artifacts generated was 1. Number of fake artifacts generated was 0. Your hairstyle was 'messy' and your beard type is 'running stripe'. Your current martial arts style was 'brawling'. Your amount of casino chips was 0. The last time you got a new haircut was 5000 turns ago. Your areola diameter was 29. Monster spawn increase would have started at turn 72215. Monster spawn increase had reached its maximum at turn 361907. In this game, Eevee's evolution was glaceon. Maximum amount of combineÀ°kfÁb –d random monster spawn freqs was 2197. Your limit for ascension was at turn 1119456. The monster class that cannot be genocided was umber hulk. The monster species that was spawned more often: benzedrine ultrafiltration (freq bonus 12). The monster species that was spawned more often: irritate revalidation (freq bonus 30). The monster species that was spawned more often: hallucinated sparkiest (freq bonus 8). The monster species that was spawned more often: disuse geminated suballiance penman (freq bonus 4). The monster species that was spawned more often: random xorn (freq bonus 66). --More--À°kfõõThe monster species that was spawned more often: Elena (freq bonus 18). The monster species that was spawned more often: porter mean robber (freq bonus 1). The monster species that was spawned more often: bim bot (freq bonus 6). The monster species that was spawned more often: legionnaire (freq bonus 4). The monster species that was spawned more often: domestic centaur (freq bonus 6). The monster species that was spawned more often: bugbeam cube (freq bonus 8). The monster species that was spawned more often: dwarf cleric (freq bonus 6). The monster species that was spawned more often: thematic astral elemental (freq bonus 8). The monster species that was spawned more often: reflected ghost (freq bonus 4). The monster species that was spawned more often: bleakish crossbow (freq bonus 42). The monster species that was spawned more often: responding gunsel (freq bonus 9). The monster species that was spawned more often: octarine fungÀ°kfOöÀus (freq bonus 6). The monster species that was spawned more often: silver dragon (freq bonus 12). The monster species that was spawned more often: fire xorn (freq bonus 2). The monster species that was spawned more often: bouldergon (freq bonus 8). The monster trait that was more common: monsters that imitate (freq bonus 1). The monster trait that was more common: monsters who let you guess the secret code (freq bonus 2). The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 4). The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 10). The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2). The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 2). The monster species that was never randomly spawned: real soldier antÀ°kfôö. The monster species that was never randomly spawned: pile of amorphous coins. The monster species that was never randomly spawned: litter vortex. The monster species that was never randomly spawned: kagami mochi. The monster species that was never randomly spawned: unexplainable napalming. The monster species that was never randomly spawned: interpolated reappraiser. The monster species that was never randomly spawned: doozer chlorpromazine. The monster species that was never randomly spawned: lowghost. The monster species that was never randomly spawned: wizened prostitute. The monster species that was never randomly spawned: tosa-ken. The monster class that was always generated with extra speed: gremlin. The RNG hath decreed that this item was never generated: gauntlets of no-fliction (Armor). The RNG hath decreed that this item was never generated: magic marker (Tools). The RNG hath decreed that this item was generÀ°kf)÷Àated more often: Jeanetta girl boots (Armor, freq bonus 14). The RNG hath decreed that this item was generated more often: metal lamellar armor (Armor, freq bonus 20). The RNG hath decreed that this item was generated more often: make visible (Spellbooks, freq bonus 6). The RNG hath decreed that this item was generated more often: amulet versus poison (Amulets, freq bonus 27). The RNG hath decreed that this item was generated more often: anti-teleportation (Spellbooks, freq bonus 46). The RNG hath decreed that this item was generated more often: felt-tip marker (Tools, freq bonus 6). The RNG hath decreed that this item was generated more often: mystery shuriken (Weapons, freq bonus 9). The RNG hath decreed that this item was generated more often: cure sickness (Spellbooks, freq bonus 37). The RNG hath decreed that this item was generated more often: elongated stone (Gems, freq bonus 7). [44À°kfx÷ƒ;1HThe RNG hath decreed that this item was generated more often: disintegration bar (Weapons, freq bonus 16). --More--Á°kf¾dThe RNG hath decreed that this item was generated more often: Rhea lady pumps (Armor, freq bonus 9). The RNG hath decreed that this item was generated more often: energy bolt (Spellbooks, freq bonus 18). The RNG hath decreed that this item was generated more often: orange spell stone (Gems, freq bonus 10). The RNG hath decreed that this item was generated more often: glass chain (Chains, freq bonus 9). The RNG hath decreed that this item was generated more often: helm of true sight (Armor, freq bonus 3). The RNG hath decreed that this item was generated more often: gentlewoman's dress (Armor, freq bonus 8). The RNG hath decreed that this item was generated more often: far-east arrow (Weapons, freq bonus 6). The RNG hath decreed that this item was generated more often: implant of total nonsense (Implants, freq bonus 7). The RNG hath decreed that this item was generated more often: laser swatter (Tools, freq bonus 11). The RNG hath decreed that thÁ°kf eÀis item was generated more often: heavy foam ball (Iron balls, freq bonus 4). The RNG hath decreed that this item was always generated cursed: cloak of vacuum (Armor). The RNG hath decreed that this trap was always invisible: trip once trap. The RNG hath decreed that this trap was generated more often: perfect match trap (freq bonus 14). Trap randomization happened for 1 in 183 traps. Traps were spawned invisible 1 times in 81. Traps were extra hard to find 2% of the time. Next attribute increase check would have come at turn 85. Strength training was 0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. Your sanity was 0. You had 1000 alla remaining. You had not decided on your sexuality yet. You recognized peaceful creatures. You had 1500 points of nutrition remaining. Your luck was zero. You hÁ°kf“e‡ad spell retention for remembering 50 spells. You could not have safely prayed (449). You survived. --More--Á°kfðM(0ZDDDDDDDDDDDDDD?(B(03zzzzz(Ba(0zzzzzzzz3(B(0zzzzzzzzzzzzzzz3(B(03zzzzzzzzzzzzzz3(B+(0zzz(B$@Y(0zzzzzzzz3(B(03zzzz(B (0zzzzzzzzz3(B(0@DDDD(B(0DDDDDDDDDY(BÁ°kfTðA[Sleepless the Kageman ] St10 Dx14 Co11 In14 Wi11 Ch10 JusFreMalCha S0 Dlvl:1 $0 HP 12(12)  Pw 12(12)  AC-1 MC1 Mov11 Xp1/0 Wt172/1290 T1 Do you want to see your discoveries? [ynq] (n) Á°kf'U)n Discoveries  Scrolls scroll of healing (KAME HAME HA) scroll of mana (KOLLA OLPHILOGEMALA ACHEROIO) scroll of phase door (TOESTOMPING IS SUPER SEXY) scroll of standard id (KISOASS ECKOCK) scroll of cure (MANYFOLD ANNOY) scroll of heal other (DBL DG DR) * scroll of extra healing (FLASHING POLISH SHOTTED FROM BODY AVOID HIT) * scroll of greater mana restoration (FEELING MARKSMAN AMYLEIN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom)(end) Á°kf(¸K(0ZDDDDDDDDDDDDDD?(B(03zzzzz(Ba(0zzzzzzzz3(B(0zzzzzzzzzzzzzzz3(B(03zzzzzzzzzzzzzz3(B+(0zzz(B$@Y(0zzzzzzzz3(B(03zzzz(B (0zzzzzzzzz3(B(0@DDDD(B(0DDDDDDDDDY(BDo you want an account of creatures vanquished? [ynq] (n) Á°kf&»¡n Vanquished creatures:  0 ants (1 created) 0 imipigs (1 created) 0 young rothes (1 created) 0 carollian monsters (1 created) 0 monkeys (1 created) 0 +1 nm walls (1 created)  6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--Á°kf÷ÃÉDo you want to see your conduct? [ynq] (n) Á°kf$A6n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You had a minimum alignment of 0. You had a maximum alignment of 0.--More--Á°kf§‰»Goodbye sleepless the Justice Keeper... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you quit.--More--Á°kf§Š  Á°kfܶ Á°kf7x Á°kfßñ Á°kfBô7 Since you quit, the score list will not be checked.