b`: Player: sleepless Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-06-29.04:32:34.ttyrec Time: (1624941154) Tue Jun 29 04:32:34 2021 c`N[?1l>This is Sadistic Levels of Endless X-Citement (SLEX) 1997-2018 by Amy NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Contact the dev team via the #em.slashem.me channel on Freenode IRC. See license for details. Bug reports can also be posted on Nethackwiki. c`6WShall I pick a character's race, role, gender and alignment for you? [ynq] d`udnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Anachronounbinder  g - an Archeologist  h - an Artist  i - an Assassin  j - an Astronaut  k - an Augurer  l - a Barbarian  m - a Bard  n - a Binder  o - a Bleeder  p - a Bloodseeker  q - a Bosmer  r - a Bully  s - a Camperstriker  t - a Caveman/Cavewoman  u - a Cellar Child  v - a Chaos Sorceror  w - a Chevalier  x - a Convict  y - a Cook  z - a Courier  A - a Cracker  B - a Cruel Abuser  C - a Cyberninja  D - a Death Eater  E - a Demagogue  F - a Dissident  G - a Diver  H - a Doll Mistress  I - a Doom Marine  J - a DQ Slime  K - a Druid  L - a Drunk  M - a Dunmd`deer  N - an Electric Mage  O - an Elementalist  P - an Elph (1 of 4)g`T Q - an Empath  R - an Erdrick  S - a Failed Existence  T - a Feat Master  U - a Feminist  V - a Fencer  W - a Fighter  X - a Firefighter  Y - a Flame Mage  Z - a Form Changer  a - a Foxhound Agent  b - a Gamer  c - a Gang Scholar  d - a Gangster  e - a Geek  f - a Gladiator  g - a Goff  h - a Goldminer  i - a Graduate  j - a Grenadonin  k - a Gunner  l - a Healer  m - a Hussy  n - an Ice Mage  o - an Intel Scribe  p - a Janitor  q - a Jedi  r - a Jester  s - a Justice Keeper  t - a Knight  u - a Korsair  v - a Kurwa  w - a Ladiesman  x - a Librarian  y - a Locksmith  z - a Lunatic  A - a Mahou Shoujo  B - a Mason  C - a Mastermind  D - a Medium  E - a Midget  F - a Monk  G - a Murderer  H - a Musician ` K(2 of 4){`?+Choosing Race Pick the race of your Erdrick   a - addict  b - aggravator  c - ak Thief is dead!  d - albae  e - alchemist  f - alien  g - american  h - amnesiac  i - ancient  j - ancipital  k - android  l - angbander  m - angel  n - aquarian  o - argonian  p - asgardian  q - asura  r - atlantean  s - aztpok  t - bastard  u - batman  v - blait  w - borg  x - bossrusher  y - breton  z - burninator  A - celtic  B - centaur  C - chiquai  D - chiropteran  E - clockwork automaton  F - cockatrice  G - colorator  H - cortex  I - curser  J - dark seducer  K - deathmold  L - deep elf  M - destabilizer  N - developer  O - devil  P - dinosaur (1 of 6)}` p 2 +Use hybrid races? [yn] (n) `SnChoosing Gender Pick the gender of your devilish Erdrick  m - male f - female * - Random ! - Quit(end) `16+Choosing Alignment Pick the alignment of your male devilish Erdrick  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) `qCb+`  &   `[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0 Dlvl:1 $0 HP 12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T1  It is written in the Book of Gruumsh:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Gruumsh seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Young Boy, have been heralded from birth as the instrument of Gruumsh. You are destined to recover the Amulet for` your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Gruumsh!--More--``{Hello sleepless, welcome to SlashEMExtended! You are a chaotic male devilish Erdrick.--More--`y;You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--` Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun!--More--` Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form!--More--`  `E <[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T1 The moon is waning tonight.--More--`qJunethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck!--More--`_C `  Weapons a - an uncursed +0 battle staff (weapon in foreclaws) {16} Armor b - an uncursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a sticky cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a blessed fireproof +1 helmet (being worn) {20} Comestibles h - an uncursed eucalyptus leaf {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools g - an uncursed +0 torch (851) (alternate weapon; not wielded) {20}(end) `t[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T1 `}-There is a wall in the way![Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T1 ` `A -There is a wall in the way![Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T1 `S`'-There is a wall in the way![Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T1 `8`9-There is a wall in the way![Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T1 `D`E-There is a wall in the way![Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T1 `l1`2-There is a wall in the way![Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T1 `4 `_ -There is a wall in the way![Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T1 ` `!-There is a wall in the way![Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T1 `(`*-There is a wall in the way![Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T1 `[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T2 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T3 `+[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T3 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T4 `l [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T4 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T5 ` [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T5 `,You hear a chugging sound.[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T6 `[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T6 ` [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T7 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T8 ` [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T8 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T9 `[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T9 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T10 ¢`[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T10 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T11 ¢`[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T11 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T12 ¢`[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T12 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T13 ¢`j [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T13 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T14 â`0[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T14 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T15 â`G[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T15 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T16 â`a[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T16 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T17 â`G [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T17 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T18 â`[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T18 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T19 Ģ`D[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T19 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T20 Ģ`[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T20 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T21 Ţ`q# Ƣ`~tƢ` echniqueǢ`Y Choose a technique  Name Level Status a - critical strike 1 Prepared b - appraisal 1 Prepared c - panic digging 1 Prepared d - phase door 1 Prepared e - invoke deity 1 Prepared(end) ˢ`%+If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level.--More--̢`J Use this technique? [yn] (n) ͢`j y͢`ȪYour body is transported to another location![Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T21 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T22 <&`dТ`s [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T22 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T23 &dѢ` f[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T23 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T24 &dҢ` X[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T24 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T25 d&Ӣ`MY z[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T25 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T26 d&dԢ`C[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T26 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T27 &ddբ`Y[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T27 Ŀ&dբ`(The pack jackal bites you!բ`OZ[Sleepless the Young B oy] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  11(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T27 [-1 -> 11][Sleepless the Young B oy] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S0  11(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/0 Wt132/1630 T28 dբ` բ`- qYou kill the pack jackal![Sleepless the Young B oy] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S4  11(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/1 Wt132/1630 T28 [Sleepless the Young B oy] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S4  11(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/1 Wt132/1630 T29 d%ע``&ע`]You see here a pack jackal corpse {300}.[Sleepless the Young B oy] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S4  11(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/1 Wt132/1630 T29 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S4  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/1 Wt132/1630 T30 d٢`٢`2n - a pack jackal corpse {300}.[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S4  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/1 Wt432/1630 T30 ڢ`1v9What do you want to throw? [a or ?*] ڢ`g .In what direction? [47896321><] ۢ` ۢ`E ZThe corpse misses Ham.[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S4  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/1 Wt132/1630 T30 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S4  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/1 Wt132/1630 T31 %dܢ`[[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S4  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/1 Wt132/1630 T31 &dܢ`\5[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S4  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/1 Wt132/1630 T32 You hear the splashing of a naiad.ݢ`[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S4  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/1 Wt132/1630 T32 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S4  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/1 Wt132/1630 T33 dd&ޢ`[[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S4  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/1 Wt132/1630 T33 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S4  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/1 Wt132/1630 T34  dd&ߢ`qHf[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S4  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/1 Wt132/1630 T34 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S4  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/1 Wt132/1630 T35 dd&ߢ`&ߢ``You see here a statue of a graceful mussle {750}.[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S4  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/1 Wt132/1630 T35 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S4  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/1 Wt132/1630 T36 dd`/`4jYou kill the pack jackal![Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S8  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/2 Wt132/1630 T36 [Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S8  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/2 Wt132/1630 T37 dd``9What do you want to ready? [- or ?*] `r# `$ Never mind.[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S8  12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/2 Wt132/1630 T37 `# Main Menu  g - Game i - Inventory a - Action p - Player d - Discoveries ? - Help(end) `| + Game  O - Options r - Redraw Screen S - Save q - Quit [M-q](end) `q+Really quit? WARNING: this will erase your game permanently! [yes/no]? `ly`Y e`Ő s`^ `f  `C [Sleepless the Young Boy  12(12)  Pw 5(5) `vd Ŀ < d%&`bJ[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S8 Dlvl:1 $0 HP 12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/2 Wt132/1630 T37 Do you want your possessions identified? DYWYPI? [ynq] (n) `Dn Weapons a - an uncursed +0 battle staff (weapon in foreclaws) {16} Armor b - an uncursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a sticky cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a blessed fireproof +1 helmet (being worn) {20} Comestibles h - an uncursed eucalyptus leaf {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools g - an uncursed +0 torch (851) (alternate weapon; not wielded) {20}(end) `s `ʂ 4Do you want to see your attributes? [ynq] (n) `nFinal Attributes: You were stridently aligned. Your alignment was 6. Your max alignment was 10. You carried 0 sins. You could not have this property extrinsically: magic resistance. Scroll identification only worked 100 times out of 111. Ring identification only worked 4 times out of 10. Implant identification only worked 1 times out of 16. Wand identification only worked 3 times out of 7. Spellbook identification only worked 2 times out of 11. Gem identification only worked 100 times out of 536. Tool identification only worked 5 times out of 11. Monsters only dropped their musable items with 68% chance. Monsters only dropped their equipment with 39% chance. Scroll drop chance was reduced to 83%. Ring drop chance was reduced to 61%. Amulet drop chance was reduced to 44%. Potion drop chance was reduced to 94%. Weapon drop chance was reduced to 75%. Tool drop c`hance was reduced to 83%. Musable item generation frequency had a negative bias of 32%. Concealing monsters were spawned underneath items 99% of the time only. The following skill could not be trained at all: healing spells. The following skill was trained at one fifth the usual rate: bare-handed combat. The following skill was limited to basic proficiency: chaos spells. The following skill was limited to skilled proficiency: occult spells. The following skill became untrainable if you tried to train it too early: two-handed sword (turn 299). The following skill became untrainable after a while: form V (Djem So) (turn 14088). The following skill couldn't be trained before a certain turn number is reached: body spells (turn 57744). Number of artifacts generated was 1. Number of fake artifacts generated was 1. Monster spawn increase would have started at turn 50344. Monster spawn increase had reached its maximum at turn 1`58060. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 1960776. The monster class that cannot be genocided was golem. The monster species that was spawned more often: nasty lich (freq bonus 36). The monster species that was spawned more often: lavalisk (freq bonus 6). The monster species that was spawned more often: nemi trampler (freq bonus 24). The monster species that was spawned more often: scorestealer (freq bonus 2). The monster species that was spawned more often: ghetto warp fungus (freq bonus 6). The monster species that was spawned more often: clawclaw hobbit (freq bonus 15). --More--`The monster species that was spawned more often: helmlich (freq bonus 24). The monster species that was spawned more often: inputted guillotine hellbox vet overrun riband (freq bonus 1). The monster species that was spawned more often: remembered ufo part (freq bonus 4). The monster species that was spawned more often: hc sex princess (freq bonus 3). The monster species that was spawned more often: gecko (freq bonus 3). The monster species that was spawned more often: captain redbeard (freq bonus 4). The monster species that was spawned more often: vitreot (freq bonus 6). The monster species that was spawned more often: afflicted tubbable emerging cottonmouth spake (freq bonus 12). The monster species that was spawned more often: dissatisfying nonskid (freq bonus 9). The monster species that was spawned more often: damaging tiger (freq bonus 4). The monster species that was spawned more often: provoking gruelingly (freq bonus 18). `+The monster species that was spawned more often: weregridbug (freq bonus 40). The monster species that was spawned more often: asshole lich (freq bonus 4). The monster species that was spawned more often: baby brood wasp (freq bonus 4). The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4). The monster trait that was more common: monsters that have a proper name (freq bonus 1). The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2). The monster trait that was more common: shapeshifting monsters (freq bonus 12). The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2). The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1). The monster species that was never randomly spawned: +2 nl barricade. The monster species that was never randomly spawned: damaged ar`5cadian avenger. The monster species that was never randomly spawned: Petra. The monster species that was never randomly spawned: Warder Kommissioner. The monster species that was never randomly spawned: high gnome lord. The monster species that was never randomly spawned: Zalnok. The monster species that was never randomly spawned: sour force fungus. The monster species that was never randomly spawned: ECM nerve head. The monster species that was never randomly spawned: variegate calcium. The monster species that was never randomly spawned: thorn brute. The RNG hath decreed that this item was never generated: training stone (gray). The RNG hath decreed that this item was never generated: rocket launcher ((null)). The RNG hath decreed that this item was never generated: command undead (dark). The RNG hath decreed that this item was never generated: white spell stone (gray). The RNG hath decreed that this item was never g`Aenerated: jagged star ((null)). The RNG hath decreed that this item was never generated: andalusite (radiant). The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9). The RNG hath decreed that this item was never generated: horror stone (gray). The RNG hath decreed that this item was never generated: cloak of stone (gray cloak). The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield). The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 7). The RNG hath decreed that this item was generated more often: ancient shield ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 6). The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 6). --More--`^The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 26). The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 102). The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 9). The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 12). The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 5). The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 4). The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 2). The RNG hath decre`|ed that this item was generated more often: sand hostage chain ((null), freq bonus 10). The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 9). The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 3). The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: arcane horn ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 2). The RNG hath decreed that this item was always generated cursed: laser beam ((null)). The RNG hath decreed that this item was always generated cursed: crown ((null)). The RNG hath decreed that this item was always generated cursed: water dragon scale m`ail ((null)). The RNG hath decreed that this item was always generated cursed: mountains (mountainous). The RNG hath decreed that this item was always generated cursed: probing (uranium). The RNG hath decreed that this item was always generated cursed: rumor (scribbled). The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust). The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)). The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND). The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak). The RNG hath decreed that this trap was always invisible: stealer trap. The RNG hath decreed that this trap was generated more often: air trap (freq bonus 3). Trap randomization happened for 1 in 171 traps. Next attribute increase check would have come at turn 562. St`Srength training was 0. Dexterity training was 1. Wisdom training was 3. Constitution training was 1. Your sanity was 0. You were fire resistant. You were poison resistant. You were level-drain resistant. You had the following problem: Everything displays in various shades of grey. (0). You had blood mana. (0). You had the following problem: Stairs are always trapped. (0). You had not decided on your sexuality yet. You had infravision. You had 1462 points of nutrition remaining. --More--`4{You had free action. Your luck was zero. You had spell retention for remembering 30 spells. You could not have safely prayed (236). You survived. --More--`d Ŀ < d%&`>[Sleepless the Young Boy ] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S8 Dlvl:1 $0 HP 12(12)  Pw 5(5)  AC2 MC6 Mov11 Xp1/2 Wt132/1630 T37 Do you want to see your discoveries? [ynq] (n) `in Discoveries  Armor anti caster cloak (horrible christmas sweater) sado maso gloves (old gloves) stairwell stomping boots (turbo boots) helmet (gas mask) Scrolls scroll of healing (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of mana (RAMBA ZAMBA) scroll of phase door (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of standard id (TERRAHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) scroll of cure (NATURE PRESERVATION AND ALL THAT) * scroll of extra healing (THRESH EM EXTENDED FARMING) * scroll of greater mana restoration (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom)`6i7 * segfault venom (splash of venom)(end) `<Do you want an account of creatures vanquished? [ynq] (n) `"n Vanquished creatures:  0 blots (1 created) 0 corroblobs (1 created) 2 pack jackals (4 created) 0 little dogs (1 created) 0 black rats (1 created) 0 weak crows (2 created) 0 child nurses (1 created) 0 holographic survivors (1 created) 0 perfume dispensers (1 created)  13 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished.--More--`& Do you want to see your conduct? [ynq] (n) `ئ n Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You used a wielded weapon 2 times. You killed 2 monsters. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate. You used techniques 1 time. You phase doored 1 time. You had a minimum alignment of 0. You had a maximum alignment of 6.--More--`j Goodbye sleepless the Erdrick... You quit in The Dungeons of Doom on dungeon level 1 with 8 points, and 0 pieces of gold, after 37 moves. You were level 1 with a maximum of 12 hit points when you quit.--More--`W  `/ 7 Since you quit, the score list will not be checked.