sleepless, chaotic male devilish Erdrick --- .. .. . d. . . ###-.-.------ #<#|........| ------------..d.....| |........%.....&....| |...................| |..................}| --------------------- [Sleepless the Young Boy] St15 Dx14 Co14 In8 Wi8 Ch6 ErdDevMalCha S8 Dlvl:1 $0 HP12(12) Pw5(5) AC2 MC6 Mov11 Xp1/2 Wt132/1630 T37 Latest messages There is a wall in the way! (9x) You hear a chugging sound. # If you need to get out of trouble, you can use this tech for a short-range teleport. It will teleport you over an euclidean distance of at least 3 but no more than 100. Of course it doesn't work if teleportation is prohibited on the current dungeon level. Use this technique? [yn] (n) Your body is transported to another location! The pack jackal bites you! [-1 -> 11] You kill the pack jackal! You see here a pack jackal corpse {300}. n - a pack jackal corpse {300}. What do you want to throw? [a or ?*] In what direction? [47896321><] The corpse misses Ham. You hear the splashing of a naiad. You see here a statue of a graceful mussle {750}. You kill the pack jackal! What do you want to ready? [- or ?*] Never mind. Really quit? WARNING: this will erase your game permanently! [yes/no]? Your inventory Weapons a - an uncursed +0 battle staff (weapon in foreclaws) {16} Armor b - an uncursed +0 leather armor (being worn) {60} c - a cursed -5 anti caster cloak (being worn) {4} d - a sticky cursed -5 pair of sado maso gloves (being worn) {4} e - a cursed -5 pair of stairwell stomping boots (being worn) {8} f - a blessed fireproof +1 helmet (being worn) {20} Comestibles h - an uncursed eucalyptus leaf {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools g - an uncursed +0 torch (851) (alternate weapon; not wielded) {20} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: magic resistance Scroll identification only worked 100 times out of 111 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 536 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 39% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 61% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 75% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: healing spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 299) The following skill became untrainable after a while: form V (Djem So) (turn 14088) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 57744) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50344 Monster spawn increase reached its maximum at turn 158060 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1960776 The monster class that cannot be genocided was golem The monster species that spawned more often: nasty lich (freq bonus 36) The monster species that spawned more often: lavalisk (freq bonus 6) The monster species that spawned more often: nemi trampler (freq bonus 24) The monster species that spawned more often: scorestealer (freq bonus 2) The monster species that spawned more often: ghetto warp fungus (freq bonus 6) The monster species that spawned more often: clawclaw hobbit (freq bonus 15) The monster species that spawned more often: helmlich (freq bonus 24) The monster species that spawned more often: inputted guillotine hellbox vet overrun riband (freq bonus 1) The monster species that spawned more often: remembered ufo part (freq bonus 4) The monster species that spawned more often: hc sex princess (freq bonus 3) The monster species that spawned more often: gecko (freq bonus 3) The monster species that spawned more often: captain redbeard (freq bonus 4) The monster species that spawned more often: vitreot (freq bonus 6) The monster species that spawned more often: afflicted tubbable emerging cottonmouth spake (freq bonus 12) The monster species that spawned more often: dissatisfying nonskid (freq bonus 9) The monster species that spawned more often: damaging tiger (freq bonus 4) The monster species that spawned more often: provoking gruelingly (freq bonus 18) The monster species that spawned more often: weregridbug (freq bonus 40) The monster species that spawned more often: asshole lich (freq bonus 4) The monster species that spawned more often: baby brood wasp (freq bonus 4) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 12) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster species that never randomly spawned: +2 nl barricade The monster species that never randomly spawned: damaged arcadian avenger The monster species that never randomly spawned: Petra The monster species that never randomly spawned: Warder Kommissioner The monster species that never randomly spawned: high gnome lord The monster species that never randomly spawned: Zalnok The monster species that never randomly spawned: sour force fungus The monster species that never randomly spawned: ECM nerve head The monster species that never randomly spawned: variegate calcium The monster species that never randomly spawned: thorn brute The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: command undead (dark) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 7) The RNG hath decreed that this item was generated more often: ancient shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 26) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 102) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 9) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 12) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 2) The RNG hath decreed that this item was generated more often: sand hostage chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 3) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: arcane horn ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 2) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mountains (mountainous) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: sheaf of straw ((null)) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: air trap (freq bonus 3) Trap randomization happened for 1 in 171 traps Next attribute increase check would have come at turn 562 Strength training was 0 Dexterity training was 1 Wisdom training was 3 Constitution training was 1 Your sanity was 0 You were fire resistant You were poison resistant You were level-drain resistant You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You had not decided on your sexuality yet You had infravision You had 1462 points of nutrition remaining You had free action Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 30 spells Your pantheon consisted of Ilneval, Luthic and Gruumsh Your deity was Gruumsh The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sun Feb 23 14:26:52 2020. You could not have safely prayed (236) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Not Ready(2148) invoke deity 1 R Prepared(0) Discoveries Armor anti caster cloak (horrible christmas sweater) sado maso gloves (old gloves) stairwell stomping boots (turbo boots) helmet (gas mask) Scrolls scroll of healing (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of mana (RAMBA ZAMBA) scroll of phase door (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of standard id (TERRAHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) scroll of cure (NATURE PRESERVATION AND ALL THAT) * scroll of extra healing (THRESH EM EXTENDED FARMING) * scroll of greater mana restoration (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 blots (1 created) 0 corroblobs (1 created) 2 pack jackals (4 created) 0 little dogs (1 created) 0 black rats (1 created) 0 weak crows (2 created) 0 child nurses (1 created) 0 holographic survivors (1 created) 0 perfume dispensers (1 created) 13 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 1 time You phase doored 1 time You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 6 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (22 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sleepless the Erdrick... You quit in The Dungeons of Doom on dungeon level 1 with 8 points, and 0 pieces of gold, after 37 moves. Killer: quit You were level 1 with a maximum of 12 hit points when you quit. Since you quit, the score list will not be checked.