skwrl, neutral male angelic Dunmer #,# --------- #,########## --.......| #,,,,,,,,,,# |........| ,),#,#####-.---## |........| ###,#####|....,# |...|....| #,,,,,,|<..|,# |........| ######,....|,# ------.-|-# ##|...|,# #,,,,#,@` |...|,# #,,######%# |...|,# ###,## . -----,# #,,,# . ##,## ####,### . ,,,,# #,,,,# #,-.---.------ ,|..........| ...........| ------------ [Skwrl the Radical Elf] St11 Dx12 Co8 In12 Wi4 Ch5 DunAngMalNeu Dlvl:1 $16 HP21(22) Pw10(10) AC9 Exp1 T80 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello skwrl, the angelic Dunmer, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: discount action You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 115 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 40% Implant drop chance was reduced to 93% Potion drop chance was reduced to 87% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 64% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: petkeeping (turn 8) The following skill became untrainable if you tried to train it too early: polearms (turn 1100) The following skill became untrainable after a while: two-handed weapons (turn 24879) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 26635) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56745 Monster spawn increase reached its maximum at turn 191937 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 673296 The monster class that cannot be genocided was dragon The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: latinized yarning beam pillared racoon sneaking stagnant (freq bonus 12) The monster species that spawned more often: vacuum stalk (freq bonus 6) The monster species that spawned more often: skirmisher topsoil (freq bonus 36) The monster species that spawned more often: field vole (freq bonus 14) The monster species that spawned more often: shady rust monster (freq bonus 4) The monster species that spawned more often: atheist decanting inure (freq bonus 9) The monster species that spawned more often: genetic senor (freq bonus 4) The monster species that spawned more often: thick giant (freq bonus 18) The monster species that spawned more often: karmic fungus (freq bonus 12) The monster species that spawned more often: chaos knight (freq bonus 36) The monster species that spawned more often: interior refroze (freq bonus 10) The monster species that spawned more often: deeper one (freq bonus 6) The monster species that spawned more often: bat (freq bonus 12) The monster species that spawned more often: sasboss (freq bonus 8) The monster species that spawned more often: percentipercentiincreases the character's percenti (freq bonus 6) The monster species that spawned more often: poison cat (freq bonus 3) The monster species that spawned more often: hill cube (freq bonus 36) The monster species that spawned more often: wobbling wisher (freq bonus 14) The monster species that spawned more often: grove guardian (freq bonus 2) The monster species that spawned more often: venom colony lichen (freq bonus 24) The monster trait that was more common: monsters that can tunnel (freq bonus 5) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 8) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 12) The monster trait that was more common: monsters that are telepathic (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster species that never randomly spawned: evil laser The monster species that never randomly spawned: commiseratively valuating alloyed The monster species that never randomly spawned: rhino king The monster species that never randomly spawned: SJW lawyer The monster species that never randomly spawned: rock ripper The monster species that never randomly spawned: exclamatory soleprint chevron plaster The monster species that never randomly spawned: blue giant The monster species that never randomly spawned: blubbering idiot The monster species that never randomly spawned: rotated one The monster species that never randomly spawned: drug dealer The monster class that always generated with extra speed: giant humanoid The monster class that more likely to generate with musable stuff: cockatrice The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: gain mana (DAMN IT) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 29) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 12) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 86) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 6) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 9) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 42) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 7) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: cloak of technicality (brick cloak) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: implant of honor (boreal) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: nolite trap (freq bonus 6) Trap randomization happened for 1 in 649 traps Next attribute increase check would have come at turn 1096 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 5 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having discount action (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1415 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Yavanna The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (81) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (jungle boots) * elven cloak (faded pall) Scrolls scroll of healing (NOGROKO) scroll of mana (HASTUR HASTUR HASTUR) scroll of phase door (ZHNAERZTLICHE BEHANDLUNG) scroll of standard id (I AM NOOB) scroll of cure (ARE YOU HAVING FUN YET) * scroll of extra healing (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) * scroll of greater mana restoration (SASH EM EXTENDED OPENING DAY) Potions potion of blindness (rainbow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (22 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (24 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye skwrl the Dunmer... Since you quit, the score list will not be checked.