skwrl, chaotic male droven Elph -----.------- |...........| |...<....@..| |......d....- |...........| ------------- [Skwrl the Edhel] St14 Dx9 Co10 In8 Wi10 Ch6 ElpDroMalCha Dlvl:1 $7 HP19(19) Pw15(15) AC2 Exp1 T8 Latest messages Use hybrid races? [yn] (n) Hello skwrl, welcome to SlashEMExtended! You are a chaotic male droven Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You displaced the little dog. You displaced your little dog. You see here 7 gold pieces {0}. 7 gold pieces. You displaced the little dog. You displaced your little dog. You see a message scrawled in blood here. Use "r." to read it. What do you want to read? [ghijk or ?*.] You see a message scrawled in blood here. You read: "Non-cursed restores, but cursed does not decrement attributes.". Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 237 Potion identification only worked 3 times out of 13 Implant identification only worked 1 times out of 132 Spellbook identification only worked 2 times out of 9 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 70% Potion drop chance was reduced to 94% Armor drop chance was reduced to 53% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: dart (turn 12) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 407) The following skill became untrainable after a while: divination spells (turn 20464) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 43205) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44623 Monster spawn increase reached its maximum at turn 134426 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 964045 The monster class that cannot be genocided was jelly The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: festooning integrated (freq bonus 10) The monster species that spawned more often: petty river moccasin (freq bonus 84) The monster species that spawned more often: legs of the unknown god (freq bonus 15) The monster species that spawned more often: Jana the Soft Wench (freq bonus 56) The monster species that spawned more often: warding turret (freq bonus 12) The monster species that spawned more often: abyss fly (freq bonus 14) The monster species that spawned more often: huge bugbear (freq bonus 20) The monster species that spawned more often: magic stalk (freq bonus 36) The monster species that spawned more often: serpent man of Yoth (freq bonus 42) The monster species that spawned more often: Nonerotic Irina (freq bonus 36) The monster species that spawned more often: RNG Kop (freq bonus 14) The monster species that spawned more often: mirror ogre (freq bonus 7) The monster species that spawned more often: swamp lizard (freq bonus 7) The monster species that spawned more often: chill (freq bonus 7) The monster species that spawned more often: Arabella the Tufted Asian Girl (freq bonus 48) The monster species that spawned more often: antimatter growth (freq bonus 36) The monster species that spawned more often: disarming turret (freq bonus 24) The monster species that spawned more often: super nerd (freq bonus 15) The monster species that spawned more often: stonechipper (freq bonus 5) The monster species that spawned more often: withhold upsetter wearying tiddly (freq bonus 32) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 3) The monster trait that was more common: monsters that count as hobbit (freq bonus 6) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 16) The monster species that never randomly spawned: breezier buffeted The monster species that never randomly spawned: offerer angulating reaccustomed loom duckweed The monster species that never randomly spawned: chemical mold The monster species that never randomly spawned: black and white spore The monster species that never randomly spawned: vicious wolf The monster species that never randomly spawned: Minator Kommissioner The monster species that never randomly spawned: cursed bulb The monster species that never randomly spawned: jelly bee The monster species that never randomly spawned: damage vortex The monster species that never randomly spawned: chinese woman The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: disenchantment stone (gray) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 4) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 191) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 17) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 7) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 22) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 4) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 11) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 7) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 61) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 73) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 12) Trap randomization happened for 1 in 113 traps Next attribute increase check would have come at turn 780 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having disintegration resistance (0) You saw invisible You had automatic searching You had 1491 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Erevan Ilesere The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (131) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven dagger (black runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) Armor cloak of displacement (mantle of coat) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (battle boots) * elven cloak (faded pall) Scrolls scroll of healing (ATTACK BY THROW A GOLD COIN) scroll of mana (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of phase door (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of standard id (MYS SKIN WITH ACID) scroll of cure (ALTER USB WEISST DU NICHT WAS F2 IST) * scroll of extra healing (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) * scroll of greater mana restoration (ELF GRANDFATHER RESEARCH LAB) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye skwrl the Elph... Since you quit, the score list will not be checked.