skwrl, chaotic male droven Elph #,# - ,@, ....| #,# -- - #,# ##,# #,,# #,----- #,|...| #,|.<.| #,|...| #,^^..| ##|^..| ----- [Skwrl the Edhel] St15 Dx6 Co8 In7 Wi6 Ch7 ElpDroMalCha Dlvl:1 $0 HP19(19) Pw15(15) AC8 Exp1 T15 Latest messages Use hybrid races? [yn] (n) Hello skwrl, welcome to SlashEMExtended! You are a chaotic male droven Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. The little dog suddenly disappears! You find an adjacent trap. You find a squeaky board. You find a secret passage! # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 73% chance Wand drop chance was reduced to 95% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 93% Tool drop chance was reduced to 86% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: techniques The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: form VII (Vaapad) The following skill became untrainable if you tried to train it too early: body armor (turn 49) The following skill became untrainable if you tried to train it too early: occult spells (turn 900) The following skill became untrainable after a while: implants (turn 12582) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 40949) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53912 Monster spawn increase reached its maximum at turn 240632 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 524032 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: mummy (freq bonus 4) The monster species that spawned more often: hashishin (freq bonus 15) The monster species that spawned more often: forfeit wiped (freq bonus 36) The monster species that spawned more often: freemason councillor (freq bonus 14) The monster species that spawned more often: sst ray (freq bonus 10) The monster species that spawned more often: stone serpent (freq bonus 24) The monster species that spawned more often: adding lich (freq bonus 18) The monster species that spawned more often: american (freq bonus 10) The monster species that spawned more often: surfiest loudliest (freq bonus 36) The monster species that spawned more often: Laziness (freq bonus 6) The monster species that spawned more often: tower master (freq bonus 24) The monster species that spawned more often: cursed spore (freq bonus 12) The monster species that spawned more often: ruby dragon (freq bonus 6) The monster species that spawned more often: poesy british (freq bonus 10) The monster species that spawned more often: trap stalk (freq bonus 12) The monster species that spawned more often: cyan starlit sky (freq bonus 7) The monster species that spawned more often: victualing rummaged (freq bonus 12) The monster species that spawned more often: wereworm (freq bonus 12) The monster species that spawned more often: jollifying glasswork (freq bonus 10) The monster species that spawned more often: equipment pandemonium (freq bonus 5) The monster species that spawned more often: pylori anything refolding torero galvanize (freq bonus 5) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster species that never randomly spawned: albino colony The monster species that never randomly spawned: onboard fingering The monster species that never randomly spawned: guard turret The monster species that never randomly spawned: prayer book permamimic The monster species that never randomly spawned: maga elemental The monster species that never randomly spawned: false spore The monster species that never randomly spawned: phase stalk The monster species that never randomly spawned: tear star The monster species that never randomly spawned: Olog-hai psychic The monster species that never randomly spawned: Sophie's combat boot The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 9) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 9) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 16) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 11) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 6) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 78) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of waking (awake) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: menu bug stone (gray) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this trap was always invisible: pain trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 1) Trap randomization happened for 1 in 901 traps Next attribute increase check would have come at turn 398 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 1 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having dimmopathy (0) You saw invisible You had automatic searching You had infravision You had 1486 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Erevan Ilesere The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (236) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven dagger (black runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) Armor cloak of displacement (ghostly cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (roller boots) * elven cloak (faded pall) Scrolls scroll of healing (ALPHABET SOUP LETTER SALAD) scroll of mana (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of phase door (PRZECIAZONY) scroll of standard id (SLEX IS VERY POPULAR IN RUSSIA) scroll of cure (FOOBIE BLETCH) * scroll of extra healing (HIGH RATE LOWER VOLTAGE IS LOW) * scroll of greater mana restoration (PLEBHACK NOW WITH SAVESTATES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (23 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye skwrl the Elph... Since you quit, the score list will not be checked.