skwrl, neutral male human Occult Master ###,,,,,# ##################,,,,,,,# #########------------ #,,,,,,,,,,,,,,,,,,-----,# ####,,,,,,,,...........| #,,,,,,,-----------|...|,# #,`,,,,,,,,,|..........| #######,|..........|.>.|,# ##,,,`######,|..........| #,|...---.%.|....-,# ###,----- ###,...........| #,|...| |....|...|,######,,,....| #,,,------------ #,|...| |...|#...%@,,,,,#,#,|..#|###,#,# #,|...---...|-----,,,,,,,,,,|..#|,,,,# #,|..<......| ,,,,,|.#.-,#### ### #### #,-----.----- ,,-+---#### -.-------#######,,` #,,,,,,,, ,,,,,,,,,,##--.......-,,,,,,,,## #,,,###,# --------------.-###,,,...----..|######### #####,,,,, |............`.|###,##|..| |..| ----------.-,,,,,##,,...............|#,,,,,...----..| |..........-,,,,,,,,,|...............,,,,##--......-- |..........|,###,,,,,...............|,,### -------- |..........|,# ######|...............,## |...........,# ----------------## ------------## [Skwrl the Risky Apprentice] St7 Dx5 Co9 In17 Wi17 Ch9 OccHumMalNeu Dlvl:1 $14 HP0(14) Pw63(65) AC12 Exp2 T331 Latest messages Some text has been burned into the ground here. Use "r." to read it. What do you want to read? [a-dhl-r or ?*.] Some text has been burned into the ground here. You read: "Incoming message for Player 1. The message is from 'Dictator P'. It reads: 'what? why are you hostile all of a sudden?'". Collusion! You hit it. The blind melon bites you! [-6 -> 8] Unknown command ' '. You just miss the blind melon. The blind melon bites you! [-5 -> 3] Unknown command ' '. Collusion! You hit it. Collusion! You hit it. The blind melon bites you! You die... Final attributes You were stridently aligned Your alignment was 4 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: speed You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 40 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 143 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 96% Weapon drop chance was reduced to 71% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: scimitar (turn 2) The following skill became untrainable if you tried to train it too early: knife (turn 1650) You had blown your chance of training the knife skill The following skill became untrainable after a while: attack spells (turn 22857) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 45643) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10974 Monster spawn increase reached its maximum at turn 454308 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2721490 The monster class that cannot be genocided was trove The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: cogitation brokerly (freq bonus 12) The monster species that spawned more often: hydrochloric acid cloud (freq bonus 3) The monster species that spawned more often: prick force patch (freq bonus 4) The monster species that spawned more often: cold corpse (freq bonus 12) The monster species that spawned more often: flameproof gatefold (freq bonus 32) The monster species that spawned more often: macho odyssey (freq bonus 15) The monster species that spawned more often: stone-warhorse (freq bonus 6) The monster species that spawned more often: figment of nastiness (freq bonus 14) The monster species that spawned more often: often overcooked taffrail (freq bonus 6) The monster species that spawned more often: spike patch (freq bonus 12) The monster species that spawned more often: carnivorous ape (freq bonus 12) The monster species that spawned more often: arbok (freq bonus 4) The monster species that spawned more often: slow mold (freq bonus 24) The monster species that spawned more often: stalking journeyman lichen (freq bonus 24) The monster species that spawned more often: highwaymen improvement (freq bonus 8) The monster species that spawned more often: tiferet sephirah (freq bonus 42) The monster species that spawned more often: singing flying fish (freq bonus 24) The monster species that spawned more often: young white dragon (freq bonus 3) The monster species that spawned more often: underpinned skilful (freq bonus 8) The monster species that spawned more often: eraser helper (freq bonus 18) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 12) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 5) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster species that never randomly spawned: consul The monster species that never randomly spawned: dead fly The monster species that never randomly spawned: upturning ax The monster species that never randomly spawned: ramming wall The monster species that never randomly spawned: nasty beam The monster species that never randomly spawned: nasally range flocking The monster species that never randomly spawned: drone growth The monster species that never randomly spawned: elkhound besmear garotter quizzed repent rehardening disabusing The monster species that never randomly spawned: triturator lifer denominate retype The monster species that never randomly spawned: microprogrammed unavailing crofter The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: dropbug stone (gray) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 7) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 25) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 12) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 9) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 75) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 42) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 16) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 9) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: ballista ((null)) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: punishment trap (freq bonus 2) Trap randomization happened for 1 in 456 traps Next attribute increase check would have come at turn 487 Strength training was 10 Dexterity training was 7 Wisdom training was 0 Constitution training was 23 You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having speed (0) You had 1133 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Opatos of Earth The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (465) You are dead Spells known in the end Name Level Category Fail Memory a - backfire 1 occult 0% 97% b - blinding ray 2 occult 0% 102% c - totem summoning 6 occult 98% 497% d - command demon 6 occult 98% 497% Techniques known in the end Name Level Status sigil of discharge 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of taming (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of stinking cloud (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of healing (UMUTO QUACK) scroll of mana (LESBIANISM FOR EVERYONE) scroll of phase door (PROR PERPERCA) scroll of standard id (SHELL PROTECT KEY) scroll of cure (DEAR FIQ IM SORRY TO SAY IT BUT YOUR WAND BALANCE PATCH SUCKS) * scroll of extra healing (VO FACIAM) * scroll of greater mana restoration (YOU WILL DIE A SLOW SLOW DEATH) Spellbooks spellbook of backfire (mistranslated) spellbook of totem summoning (long) spellbook of blinding ray (watery) spellbook of command demon (enveloped) Potions potion of object detection (homebrew) potion of gain ability (creepy) Rings ring of sustain ability (dark) Wands wand of inertia control (diffuse) wand called litter? (crashbug) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 6 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (21 of 160) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (22 of 160) Goodbye skwrl the Occult Master...