skwrl, chaotic female kop DQ Slime ------------ ......@....| |.....d....| ...........| -+---------- [Skwrl the Globule] St10 Dx16 Co12 In6 Wi3 Ch9 SliKopFemCha Dlvl:1 $0 HP6(6) Pw2(2) AC6 Exp1 T1 Latest messages Hello skwrl, welcome to SlashEMExtended! You are a chaotic female kop DQ Slime. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: improved vision You could not have this property intrinsically: invisibility Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 119 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 94% Wand drop chance was reduced to 55% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 82% Armor drop chance was reduced to 99% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: crossbow (turn 2) The following skill became untrainable if you tried to train it too early: elemental spells (turn 105) The following skill became untrainable after a while: firearms (turn 52310) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 21021) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85354 Monster spawn increase reached its maximum at turn 201334 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 652896 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: flying fish (freq bonus 6) The monster species that spawned more often: archer (freq bonus 7) The monster species that spawned more often: haircutting nonviolation (freq bonus 36) The monster species that spawned more often: Radio Lieutenant (freq bonus 16) The monster species that spawned more often: intelligent penetrator (freq bonus 8) The monster species that spawned more often: nightcrawler (freq bonus 48) The monster species that spawned more often: zedenp (freq bonus 8) The monster species that spawned more often: pliant fatherland (freq bonus 27) The monster species that spawned more often: ethereal trove (freq bonus 21) The monster species that spawned more often: shadow drake (freq bonus 14) The monster species that spawned more often: selenite administrator (freq bonus 21) The monster species that spawned more often: impersonated peart sacking exclaimed (freq bonus 24) The monster species that spawned more often: dangerous good-looking criminal (freq bonus 16) The monster species that spawned more often: sinful vortex (freq bonus 28) The monster species that spawned more often: autoghost (freq bonus 16) The monster species that spawned more often: little girl (freq bonus 60) The monster species that spawned more often: duck captain (freq bonus 63) The monster species that spawned more often: coinsuring nonaggression (freq bonus 20) The monster species that spawned more often: shouter untrue (freq bonus 24) The monster species that spawned more often: the hidden (freq bonus 16) The monster species that spawned more often: nausea force fungus (freq bonus 24) The monster trait that was more common: monsters that never move (freq bonus 3) The monster species that never randomly spawned: indisposition overnight The monster species that never randomly spawned: giant ghost bat The monster species that never randomly spawned: brown eye The monster species that never randomly spawned: telegold The monster species that never randomly spawned: Moon, the Cat The monster species that never randomly spawned: flying clear jelly The monster species that never randomly spawned: zombee The monster species that never randomly spawned: baby gray dragon The monster species that never randomly spawned: secretary The monster species that never randomly spawned: big disenchanter The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: status stone (gray) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: implant of vita (fungal) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 4) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 6) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 16) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 18) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 37) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 6) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 11) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 11) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 19) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 98) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 18) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 2) Trap randomization happened for 1 in 417 traps Next attribute increase check would have come at turn 393 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had the menu bug. (83886080) You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (252) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (EDGE PROTECTION) scroll of mana (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) scroll of phase door (KICKINTHENUTS) scroll of standard id (MAYBE GIVE FELLOW THE PROP) scroll of cure (HOUOU SUIKUN CHARCOLT MILLENUM) * scroll of extra healing (HAS README) * scroll of greater mana restoration (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye skwrl the DQ Slime... Since you quit, the score list will not be checked.