skwrl, chaotic male droven Chaos Sorceror ##--------- ----- ################## ---#---,-.......| |...|##,,,,,,,,,,,,`,,,,# |.....|,|.......|## |....,,,`,,,-----------,####|....||,|........,# --------- |...|######,|<.{......-,`,,,......|,|.......|,# |.......| ----- #,|.........|##,,#|.....|,|.......|,# |.......| ####,# #,..........|###,,-.....|,--.------,# |.......| ##,,,,# ##|..........,###,-------,##,#### #,# |..E@...| #,,#### -----------,# #,`,,,,,,,,,,,,,, ,,----- -.---.--- #,## #,# ##,##,-|-------.---,-.... #,,,# #,# #,,###,,,,|...........|`|%..| ,#,# #,# ##,,,,,,,,|...........| |...| -----.-.- ----.--- ### #,-----,,|...........| ....| ........| |......|##,` ,,....-,,|...........| |...|##### |.......| |......-,,,# ###########|...|,,|...........| |....,,,,#####|.......| |......|############,,,,,,,,,,....|,,|........>..| -----,#,,,,,,,........| |.......,,,,,,,,,,,,,#########|...|#,------------- ,,# ######|.......| --------############## -----#,###,` --------- #,,,,,# ####### [Skwrl the Chaotic Dweller] St13 Dx7 Co10 In14 Wi11 Ch8 ChaDroMalCha Dlvl:1 $9 HP-17(22) Pw44(44) AC5 Exp2 T405 Par Nmb Latest messages Done. You drop a kobold corpse {400}. You hear some noises in the distance. Something is engraved here on the ground. Use "r." to read it. What do you want to read? [a-dijls-wz or ?*.] Something is engraved here on the ground. You read: "Incoming message for Player 1. The message is from 'Dictator P'. It reads: 'oh i am so bad'". You miss the minighost. (2x) You hear crashing rock. You destroy the grain vortex! You hear some noises in the distance. There is a wall in the way! You hear crashing rock. Laura's hugging boot breathes sleep gas! The blast of sleep gas hits you! The blast of sleep gas bounces! Laura's hugging boot kicks you! Laura's hugging boot places her hugging boots on your unprotected toes, and you love the intense pain! You die... Your inventory Amulets m - an uncursed amulet of change {0} Weapons e - an uncursed +0 mace (alternate weapon; not wielded) {12} x - 3 uncursed +0 orcish spears {36} y - an uncursed +0 knife {2} C - an uncursed +0 sling (weapon in hand) {2} Armor f - an uncursed +3 robe of randomness (being worn) {16} Comestibles p - an uncursed Hacker's Food {0} D - 4 uncursed oranges {0} Scrolls i - an uncursed scroll of mass murder {0} j - an uncursed scroll of enchant armor {0} l - an uncursed scroll of message {0} s - 5 uncursed scrolls of healing {0} t - 4 uncursed scrolls of mana {0} u - 3 uncursed scrolls of phase door {0} v - 2 uncursed scrolls of standard id {0} w - an uncursed scroll of cure {0} z - an uncursed scroll of charging {0} Spellbooks a - a blessed spellbook of message (0:5) {0} b - a blessed spellbook of chaos bolt (0:4) {0} c - a blessed spellbook of bombing (4:3) {0} d - a blessed spellbook of selfdestruct (0:4) {0} Potions g - an uncursed potion of blindness {0} h - an uncursed potion of acid {0} Wands n - an uncursed wand of healing (0:8) {0} o - an uncursed wand of fear (0:17) {0} Gems q - 3 blessed +0 silver slingstones r - 6 uncursed +0 silver slingstones (in quiver) E - 3 uncursed +0 rocks {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: displacement You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 180 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 38% Ring drop chance was reduced to 14% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 91% Food drop chance was reduced to 89% The following skill could not be trained at all: lightsaber The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: boomerang (turn 15) The following skill became untrainable if you tried to train it too early: shuriken (turn 2680) The following skill became untrainable after a while: sling (turn 74087) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 54688) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50981 Monster spawn increase reached its maximum at turn 211375 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1189464 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: vortex (freq bonus 16) The monster species that spawned more often: tron bug (freq bonus 60) The monster species that spawned more often: supernova leftovers (freq bonus 76) The monster species that spawned more often: creaky throat (freq bonus 40) The monster species that spawned more often: toxify overcrowded (freq bonus 171) The monster species that spawned more often: kakuna (freq bonus 68) The monster species that spawned more often: azure colony (freq bonus 46) The monster species that spawned more often: grey icky thing (freq bonus 21) The monster species that spawned more often: Ann Kathrin (freq bonus 18) The monster species that spawned more often: islander (freq bonus 216) The monster species that spawned more often: giant swamp dragonfly (freq bonus 68) The monster species that spawned more often: nightly growth (freq bonus 18) The monster species that spawned more often: productively unlike (freq bonus 120) The monster species that spawned more often: stemmy bruskly substring disinclined finnickier unhitched (freq bonus 204) The monster species that spawned more often: hallucination image (freq bonus 60) The monster species that spawned more often: sue spore (freq bonus 72) The monster species that spawned more often: cerulean fungus (freq bonus 18) The monster species that spawned more often: chemoreceptivity transit amateurishly (freq bonus 68) The monster species that spawned more often: disorder (freq bonus 18) The monster species that spawned more often: infancy spearfish (freq bonus 17) The monster species that spawned more often: adult lindworm (freq bonus 36) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 6) The monster species that never randomly spawned: time colony The monster species that never randomly spawned: Haughtiness The monster species that never randomly spawned: Ksenia's stiletto boot The monster species that never randomly spawned: Micha The monster species that never randomly spawned: pellet archer The monster species that never randomly spawned: identical monster The monster species that never randomly spawned: shrubby civilization The monster species that never randomly spawned: jynx The monster species that never randomly spawned: asian girl The monster species that never randomly spawned: vital nymph The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 31) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 7) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 15) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 16) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 10) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 10) Next attribute increase check would have come at turn 978 Strength training was 5 Dexterity training was 11 Wisdom training was 1 Constitution training was 23 You were paralyzed (-2) You were numbed (34) You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having displacement (0) You had 1961 points of nutrition remaining You had contamination resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Miki Onimaru The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (150) You are dead Spells known in the end Name Level Category Fail Memory a - message 1 chaos 0% 111% b - chaos bolt 5 chaos 95% 396% c - bombing 5 chaos 95% 396% d - selfdestruct 6 chaos 98% 496% Techniques known in the end Name Level Status sigil of tempest 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of change (carapace) Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) orcish spear (crude spear) Armor robe of randomness (blue robe) Scrolls scroll of mass murder (KILOBAT GIGABAT TERABAT) scroll of enchant armor (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of rumor (G2G NOW) scroll of message (BANDSMAN GROOMS LUCK) scroll of healing (CUTME) scroll of mana (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of phase door (PRZECIAZONY) scroll of standard id (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of cure (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) * scroll of extra healing (IUSTIO QUE PIS) * scroll of greater mana restoration (UNNETHACK LEVELPORT CHANGE IS BULLSHIT) scroll of charging (PROTECTION FAULT AT ADDRESS 000D 001D) Spellbooks spellbook of message (light brown) spellbook of chaos bolt (jetting) spellbook of bombing (ramming) spellbook of selfdestruct (pocket) Potions potion of blindness (violet-red) potion of acid (spiritual) Wands wand of healing (closed) wand of fear (fuzzy) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Vanquished creatures 3 jackals (6 created) 0 dutons (15 created) a kobold a goblin (2 created) 0 sewer rats (1 created) 0 evasive sewer rats (1 created) 0 visor sewer rats (1 created) 0 rabbits (1 created) a grain vortex (2 created) 2 grid bugs 0 chaos polymorphers (1 created) a kobold zombie 0 shopkeepers (1 created) a minighost 2 newts 0 novice light walls (1 created) 0 small turrets (1 created) 0 scroll troves (1 created) 41 creatures born. 12 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 11 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (21 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (27 of 160) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (26 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (25 of 160) Goodbye skwrl the Chaos Sorceror... You died in The Dungeons of Doom on dungeon level 1 with 155 points, and 9 pieces of gold, after 405 moves. Killer: a monster (Laura's hugging boot), while sleeping You were level 2 with a maximum of 22 hit points when you died. You reached the 232nd place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 311737 Elronnd-Wiz-Rod-Mal-Cha quit in The Dungeons of Doom on level 18 [max 28]. 27 [155] 230 159 Leeroy-Zyb-Alc-Mal-Neu quit in The Dungeons of Doom on level 1. 31 [31] 231 156 Leeroy-Mah-Bas-Mal-Law died in The Gnomish Mines on level 3. Killed by a bolt of fire. - [18] *232 155 skwrl-Cha-Dro-Mal-Cha died in The Dungeons of Doom on * level 1 [max 2]. Killed by a monster (Laura's hugging boot), while sleeping. - [22] 233 154 Leeroy-Ord-Bas-Mal-Law escaped the dungeon [max level 1]. 8 [10] 234 152 Leeroy-Zyb-Bas-Mal-Neu escaped the dungeon [max level 1]. 20 [20]