skwrl, neutral male addicted Failed Existence --------- |....#.#| |.#.....| |.%...j#|## |.#....@q,# ---.-+---,# #,,,, ?,# #,,,# ,,# ##,### #,,# ---|--- --------##|.....| |.......,,|.....| |.){--.|#,|..<..| |.|##|.|#,-.....| |.-->-.|##-.----- |......| #,# -------- ### [Skwrl the Looser] St25 Dx25 Co25 In25 Wi22 Ch25 FaiAddMalNeu Dlvl:1 $17 HP-1(2) Pw10(10) AC-21 Exp1 T826 Cnf FPo Hal Latest messages The voice of Human Rights Progression booms out: "Thou art arrogant, mortal." "Thou must relearn thy lessons!" You feel very foolish! You lose Wisdom Goodbye level 2. You miss the midwifing thimbleful by a league. The moaning wolf swings her boomerang. The blown prosier nearer misses. The Deathbringer misses. You still feel deathly sick. You don't have anything to drink. What do you want to read? [defgh or ?*] As you read the scroll, it disappears. Being so trippy, you screw up... This is a standard identify scroll. l - a bronze wand. The thumbing wordbook swings her shotgun. The massive wedge heel thunders painfully on your head! You die... Your inventory Weapons a - a cursed -6 knife (weapon in hand) {2} b - 4 uncursed -4 bullets (in quiver) {0} Armor c - a cursed +12 pair of sentient high-heeled shoes (being worn) {8} i - an uncursed fireproof +0 gnomish helm (being worn) {1} Scrolls d - 4 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - a cursed scroll of standard id {0} h - an uncursed scroll of cure {0} Wands l - an uncursed wand of secret door detection (0:14) {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: poison resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 22 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 76% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 91% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 75% Monster death drops spawned with only 79% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: lightsaber (turn 19) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 609) The following skill became untrainable after a while: riding (turn 21022) The following skill couldn't be trained before a certain turn number is reached: sling (turn 28804) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70594 Monster spawn increase reached its maximum at turn 169765 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 6054865 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: gremlin (freq bonus 4) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: banana fishbones (freq bonus 16) The monster species that spawned more often: four of spades (freq bonus 8) The monster species that spawned more often: snakewoman priestess (freq bonus 24) The monster species that spawned more often: demonic bladewitch (freq bonus 42) The monster species that spawned more often: spike stalk (freq bonus 24) The monster species that spawned more often: glued grossing ecotype (freq bonus 18) The monster species that spawned more often: crap-colored jelly (freq bonus 18) The monster species that spawned more often: consul (freq bonus 40) The monster species that spawned more often: hacker teacher (freq bonus 20) The monster species that spawned more often: cheator rusalka (freq bonus 20) The monster species that spawned more often: cheetah (freq bonus 36) The monster species that spawned more often: squeakarina (freq bonus 18) The monster species that spawned more often: uncapped combatant (freq bonus 24) The monster species that spawned more often: floating melon (freq bonus 5) The monster species that spawned more often: warped fallen (freq bonus 24) The monster species that spawned more often: adult sirrush (freq bonus 12) The monster species that spawned more often: Chaska's leather pump (freq bonus 32) The monster species that spawned more often: deadly sin (freq bonus 108) The monster species that spawned more often: flyer statue (freq bonus 108) The monster species that spawned more often: diplomate hawing (freq bonus 20) The monster trait that was more common: monsters that howl at the moon (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 6) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 4) The monster species that never randomly spawned: swamp ghost The monster species that never randomly spawned: spawn camper The monster species that never randomly spawned: sea spirit The monster species that never randomly spawned: troll zombie The monster species that never randomly spawned: crater force fungus The monster species that never randomly spawned: stagnate refraining The monster species that never randomly spawned: gnome lady The monster species that never randomly spawned: yellow draconian The monster species that never randomly spawned: irritating lady The monster species that never randomly spawned: walkable behindhand The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: satisfy hunger (cute) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 16) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 22) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 19) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 11) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 62) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 88) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: leveling gloves (tar gloves) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this trap was always invisible: map amnesia trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 2) Next attribute increase check would have come at turn 4104 Strength training was 8 Dexterity training was 5 Wisdom training was 1 Constitution training was -1 You were hallucinating (20) You were confused (0) You were sick from food poisoning (28) You were subjected to random bad effects (83886080) You were wearing sentient high heels You had the risk of temporarily losing intrinsics (83886080) You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having stunnopathy (0) You had 1361 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Picasso, Tommy Vercetti and Moloch Your deity was Manannan Mac Lir The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. Prometheus was angry with you (1) You could not have safely prayed (746) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor sentient high-heeled shoes (castlevania boots) gnomish helm (little red hat) Scrolls scroll of healing (HFR GUR SBEPR YHXR) scroll of mana (JUSTIN BAILEY) scroll of phase door (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of standard id (PUZZLED EQUIPOISE SOLIDIFICATION FARM) scroll of cure (SHIELD IS ON) * scroll of extra healing (POKEMON GO KILLS PEOPLE) * scroll of greater mana restoration (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of punishment (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) Wands wand of secret door detection (curved) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 large cockroaches (1 created) 0 hobbits (1 created) 0 baby river hogs (1 created) a sewer rat (2 created) a field mouse a grain vortex an egg-laying mammal 0 lichens (1 created) 0 shaded lichens (1 created) a sub-gnome a New Kop (2 created) a Radio Kop a kobold zombie 0 vicars (1 created) 0 dark girls (1 created) 0 newts (1 created) a novice light wall 19 creatures born. 9 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 3 times You prayed to the gods 3 times You hit with a wielded weapon 47 times You killed 7 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (22 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (7 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (11 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye skwrl the Failed Existence... You died in The Dungeons of Doom on dungeon level 1 with 176 points, and 17 pieces of gold, after 826 moves. Killer: a wedged little-girl sandal You were level 1 with a maximum of 2 hit points when you died. You reached the 202nd place on the top 10000 list. No Points Name Hp [max] 1 1883717 winsalot-Div-Bur-Mal-Law quit in The Dungeons of Doom on level 34 [max 43]. 198 [200] 2 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 3 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 200 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] 201 191 Leeroy-Pal-Clk-Mal-Neu quit in The Dungeons of Doom on level 1. 46 [46] *202 176 skwrl-Fai-Add-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a wedged little-girl sandal. - [2] 203 172 Leeroy-Fen-Alc-Mal-Neu quit in The Dungeons of Doom on level 1. 40 [40] 204 170 BSOD2-Lad-Sed-Mal-Law died in The Dungeons of Doom on level 3. Killed by a dart. - [12]