(Y-Z”> Î Player: sherm25 Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-12-10.15:56:24.ttyrec Time: (1512921384) Sun Dec 10 15:56:24 2017 (Y-ZC ¤This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Shall I pick a character's race, role, gender and alignment for you? [ynq] *Y-ZùŽhnChoosing Character's Role Pick a role for your character   a - an Acid Mage  b - an Activistor  c - an Altmer  d - an Amazon  e - an Anachronist  f - an Archeologist  g - an Artist  h - an Assassin  i - an Augurer  j - a Barbarian  k - a Bard  l - a Binder  m - a Bleeder  n - a Bloodseeker  o - a Bosmer  p - a Bully  q - a Camperstriker  r - a Caveman/Cavewoman  s - a Chaos Sorceror  t - a Chevalier  u - a Convict (1 of 6)5Y-Z«û 8 v - a Cook  w - a Courier  x - a Cruel Abuser  y - a Death Eater  z - a Diver  A - a Doll Mistress  B - a Doom Marine  C - a DQ Slime  D - a Druid  E - a Drunk  F - a Dunmer  G - an Electric Mage  H - an Elementalist  I - an Elph  J - an Erdrick  K - a Failed Existence  L - a Feat Master  M - a Fencer  N - a Fighter  O - a Firefighter  P - a Flame Mage  Q - a Foxhound Agent  R - a Gamer (2 of 6)=Y-ZMt"+Choosing Race Pick the race of your Electric Mage   a - addict  b - ak Thief is dead!  c - albae  d - alchemist  e - alien  f - american  g - amnesiac  h - ancient  i - ancipital  j - angbander  k - angel  l - aquarian  m - argonian  n - asgardian  o - bastard  p - batman  q - borg  r - breton  s - burninator  t - centaur  u - chiropteran (1 of 8)@Y-Z—W )+Use hybrid races? [yn] (n) BY-ZïïÉnChoosing Gender Pick the gender of your angelic Electric Mage  m - male f - female * - Random ! - Quit(end) EY-Z8º ;+Choosing Alignment Pick the alignment of your male angelic Electric Mage  l - lawful n - neutral c - chaotic * - Random ! - Quit(end) GY-Zo˜b+GY-Z¨-ÚÄÄÄ¿úú@úú³dú$³³ú%ú³ÀÄÄÄÙ[Sherm25 the Charger ] St10 Dx6 Co9 In14 Wi7 Ch10 EleAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 20(20)  AC8 Exp1 T1It is written in the Book of Thomas Alva Edison:  After the Creation, the cruel god Moloch rebelled  against the authority of Marduk the Creator.  Moloch stole from Marduk the most powerful of all  the artifacts of the gods, the Amulet of Yendor,  and he hid it in the dark cavities of Gehennom, the  Under World, where he now lurks, and bides his time. Your god Thomas Alva Edison seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods. GY-Z.I[13;1HYou, a newly trained Charger, have been heralded from birth as the instrument of Thomas Alva Edison. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with Thomas Alva Edison! --More--HY-ZäÝ HY-Z é"ÚÄÄÄ¿úú@úú³dú$³³ú%ú³ÀÄÄÄÙ[Sherm25 the Charger ] St10 Dx6 Co9 In14 Wi7 Ch10 EleAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 20(20)  AC8 Exp1 T1Hello sherm25, welcome to SlashEMExtended! You are a lawful male angelic Electric Mage.--More--IY-ZÐ\ You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice!--More--JY-Z~… ÚÄÄÄ¿Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy--More--LY-Z:~»ÚÄÄÄ¿ úú@úú ³dú$³[Sherm25 the Charger ] St10 Dx6 Co9 In14 Wi7 Ch10 EleAngMalLaw  19(19)  Pw 20(20)  AC8 Exp1 T1The moon is waning tonight.MY-Zk´´ Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {2}  Scrolls  e - an uncursed scroll of lockout {1}  k - 5 uncursed scrolls of healing {5}  l - 4 uncursed scrolls of mana {4}  m - 3 uncursed scrolls of phase door {3}  n - 2 uncursed scrolls of standard id {2}  o - an uncursed scroll of cure {1}  Spellbooks  h - a blessed spellbook of shocking sphere (6:4) {1}  i - a blessed spellbook of lightning (0:1) {1}  Potions  d - a blessed potion of sleeping {1}  Rings  g - an uncursed ring of sustain ability {1}  Wands  f - an uncursed wand of lightning (0:5) {1}  Tools (1 of 2)WY-Zhp = j - an uncursed blindfold {1} (2 of 2)XY-Z–x ¿[Sherm25 the Charger ] St10 Dx6 Co9 In14 Wi7 Ch10 EleAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 20(20)  AC8 Exp1 T1ÚÄÄÄ¿úú@úú³dú$³³ú%ú³ÀÄÄÄÙYY-Z E Discoveries   Weapons  quarterstaff (staff)  Scrolls  scroll of lockout (CAO NI MA)  scroll of healing (SUS COMNITUS)  scroll of mana (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA)  scroll of phase door (IDE BY 0)  scroll of standard id (ON TIMON TIME ON TIME)  scroll of cure (DYNAMOHACK WHEN)  Spellbooks  spellbook of shocking sphere (bronze)  spellbook of lightning (rocky)  Potions  potion of sleeping (nettle)  Rings  ring of sustain ability (garnet)  Wands  wand of lightning (tar)  Venoms  * blinding venom (splash of venom)  * tail spikes (splash of venom) (1 of 2)fY-Z]æ ¿[Sherm25 the Charger ] St10 Dx6 Co9 In14 Wi7 Ch10 EleAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 20(20)  AC8 Exp1 T1ÚÄÄÄ¿úú@úú³dú$³³ú%ú³ÀÄÄÄÙlY-Z£‚ # mY-Z‹pquitnY-ZûE)Really quit [yes/no]? oY-ZGEyoY-ZÆF eoY-Z{ÛspY-ZIìh[Sherm25 the Charger  19(19)  Pw 20(20)ÚÄÄÄ¿úú@úú³dú$³³ú%ú³ÀÄÄÄÙ[Sherm25 the Charger ] St10 Dx6 Co9 In14 Wi7 Ch10 EleAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 20(20)  AC8 Exp1 T1Do you want your possessions identified? DYWYPI? [ynq] (n) qY-Z82 ²y Weapons  a - a blessed +1 quarterstaff (weapon in hands) {16}  Armor  b - an uncursed +0 studded leather armor (being worn) {80}  Comestibles  c - 2 uncursed food rations {2}  Scrolls  e - an uncursed scroll of lockout {1}  k - 5 uncursed scrolls of healing {5}  l - 4 uncursed scrolls of mana {4}  m - 3 uncursed scrolls of phase door {3}  n - 2 uncursed scrolls of standard id {2}  o - an uncursed scroll of cure {1}  Spellbooks  h - a blessed spellbook of shocking sphere (6:4) {1}  i - a blessed spellbook of lightning (0:1) {1}  Potions  d - a blessed potion of sleeping {1}  Rings  g - an uncursed ring of sustain ability {1}  Wands  f - an uncursed wand of lightning (0:5) {1}  Tools (1 of 2)rY-Z\º óÚÄÄÄ¿úú@úú³dú$³³ú%ú³ÀÄÄÄÙ[Sherm25 the Charger ] St10 Dx6 Co9 In14 Wi7 Ch10 EleAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 20(20)  AC8 Exp1 T1Do you want to see your attributes? [ynq] (n) tY-Z¤ºyFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: the Force. You could not have this property extrinsically: telepathy. You could not have this property intrinsically: searching. Wand identification only worked 3 times out of 6. Spellbook identification only worked 2 times out of 13. Monsters only dropped their musable items with 22% chance. Monsters only dropped their equipment with 76% chance. Scroll drop chance was reduced to 80%. Ring drop chance was reduced to 79%. Wand drop chance was reduced to 84%. Amulet drop chance was reduced to 56%. Potion drop chance was reduced to 84%. Concealing monsters were spawned underneath items 82% of the time only. The following skill could not be trained at all: enchantment spells. The following skill was trained at half ttY-Zùº×he usual rate: boomerang. The following skill was trained at one fifth the usual rate: divination spells. The following skill was limited to basic proficiency: bare-handed combat. --More--‡Y-Zu The following skill was limited to skilled proficiency: protection spells. The following skill was limited to expert proficiency: axe. The following skill became untrainable if you tried to train it too early: sling (turn 19). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 34405. Monster spawn increase had reached its maximum at turn 53791. In this game, Eevee's evolution was vaporeon. Your limit for ascension was at turn 1106350. The monster class that cannot be genocided was eye or sphere. The monster class that was spawned more often: major demon (freq bonus 2). The monster species that was spawned more often: freemason grand chancellor (freq bonus 20). The monster species that was spawned more often: blue wizard (freq bonus 16). The monster species that was spawned more often: grenade launcher (freq bonus 16). [‡Y-ZŒ È18;1HThe monster species that was spawned more often: energy trove (freq bonus 12). The monster species that was spawned more often: pseudo-medusa (freq bonus 4). The monster species that was spawned more often: gnomish sorceror (freq bonus 12). The monster species that was spawned more often: landmine (freq bonus 8). The monster species that was spawned more often: karate sister (freq bonus 27). --More--ˆY-ZÍf The monster species that was spawned more often: airborne parrot (freq bonus 10). The monster species that was spawned more often: novice dark wall (freq bonus 6).The monster species that was spawned more often: bloody lawyer (freq bonus 10). The monster species that was spawned more often: ninja fighter (freq bonus 3). The monster species that was spawned more often: rock eater (freq bonus 18). The monster species that was spawned more often: cocoon imp (freq bonus 15). The monster species that was spawned more often: icicle piercer (freq bonus 5). The monster species that was spawned more often: silver dragon (freq bonus 10). The monster species that was spawned more often: Dango San-kyodai (freq bonus 4).The monster species that was spawned more often: geyser lich (freq bonus 28). The monster species that was spawned more often: Grazzt (freq bonus 6). The monster species that was spawned more often: haradrimˆY-Zåf  warrior (freq bonus 27). The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2). The monster species that was never randomly spawned: aggressor. The monster species that was never randomly spawned: xorn king. The monster species that was never randomly spawned: orange spore. The monster species that was never randomly spawned: Lord Bademon. The monster species that was never randomly spawned: ambush thief. --More--‰Y-Z¾The monster species that was never randomly spawned: RNG Kaptain. The monster species that was never randomly spawned: plasma growth. The monster species that was never randomly spawned: grandmaster mind flayer. The monster species that was never randomly spawned: young adult evil dragon. The monster species that was never randomly spawned: boar. The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots). The RNG hath decreed that this item was never generated: maximum damage stone (gray). The RNG hath decreed that this item was never generated: stuck announcement stone (gray). The RNG hath decreed that this item was never generated: vermin swatter ((null)). The RNG hath decreed that this item was never generated: swimming (aquatic). The RNG hath decreed that this item was never generated: amulet of depetrify (charmed). The RNG hath decreed that this item was‰Y-Z@¾z never generated: cloak of discovery (ignorant cloak). The RNG hath decreed that this item was never generated: amulet of life saving (spherical). The RNG hath decreed that this item was never generated: time stop (continued). The RNG hath decreed that this item was never generated: golden dragon scales ((null)). --More--‰Y-Z=% The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 6). The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 19). The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 11). The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 4). The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 3). The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 38). The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 10). The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 9). The RNG hath decreed that this item was generated mo‰Y-ZV% °re often: Uruk-hai shield (white-handed shield, freq bonus 38). The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 34). The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 11). The RNG hath decreed that this item was generated more often: scalpel ((null), --More--ŠY-ZIi freq bonus 54). The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 4). The RNG hath decreed that this item was generated more often: opal (white, freq bonus 9). The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 7). The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 2). The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 6). The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 11). The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 7). The RNG hath decreed that this item was always generated cursed: incorrectly [ŠY-Z^i 19;1Hadjusted helmet (mechanical helmet). The RNG hath decreed that this item was always generated cursed: training stone (gray). The RNG hath decreed that this item was always generated cursed: oil lamp (lamp). --More--‹Y-Zs7The RNG hath decreed that this item was always generated cursed: katana (samurai sword). The RNG hath decreed that this item was always generated cursed: directional swap stone (gray). The RNG hath decreed that this item was always generated cursed: unidentify stone (gray). The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit). The RNG hath decreed that this item was always generated cursed: resist poison (big). The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber). The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue). The RNG hath decreed that this trap was always invisible: unequipping trap. The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 4). Next attribute increase check would have come at turn 376. Strength training was ‹Y-ZŸ7›0. Dexterity training was 0. Wisdom training was 0. Constitution training was 0. You were cold resistant. --More--–Y-Z·~ îYou were sleep resistant. You were shock resistant. You were poison resistant. You were magic-protected. You were prevented from having telepathy (0). You were prevented from using the force like a real jedi (0). You saw invisible. You had infravision. You had 1500 points of nutrition remaining. You could fly. Your luck was zero. You could not have safely prayed (1128). You survived. --More--™Y-ZZaôÚÄÄÄ¿úú@úú³dú$³³ú%ú³ÀÄÄÄÙ[Sherm25 the Charger ] St10 Dx6 Co9 In14 Wi7 Ch10 EleAngMalLaw Dlvl:1 $0 HP 19(19)  Pw 20(20)  AC8 Exp1 T1Do you want to see your discoveries? [ynq] (n) ›Y-ZíOq›Y-ZQ$