sharkeye, lawful male randomized Wizard ---------------- |............... |..............| ...............| |...F......@f..| |............... --- - - -------- [Sharkeye the Evoker] St5 Dx7 Co9 In12 Wi4 Ch8 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw29(29) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could nothave this property extrinsically: sickness resistance You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 25% chance Scroll drop chance was reduced to 87% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 98) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14163 Monster spawn increase reached its maximum at turn 57356 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 675070 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: lamyflagium (freq bonus 3) The monster species that spawned more often: big bill (freq bonus 10) The monster species that spawned more often: elemental girl (freq bonus 3) The monster species that spawned more often: red eyes black dragon (freq bonus 6) The monster species that spawned more often: math teacher asshole (freq bonus 3) The monster species that spawned more often: hellish lich (freq bonus 3) The monster species that spawned more often: ill patch (freq bonus 3) The monster species that spawned more often: sticky force fungus (freq bonus 20) The monster species that spawned more often: drill trove (freq bonus 10) The monster species that spawned more often: venom trove (freq bonus 8) The monster species that spawned more often: auror (freq bonus 6) The monster species that spawned more often: enclave elite soldier (freq bonus 4) The monster species that spawned more often: rocking-horse-fly (freq bonus 6) The monster species that spawned more often: wolf (freq bonus 6) The monster species that spawned more often: bull (freq bonus 8) The monster species that spawned more often: absent warp fungus (freq bonus 2) The monster species that spawned more often: Nora's lovely sneaker (freq bonus 10) The monster species that spawned more often: angry watch leader (freq bonus 3) The monster species that spawned more often: clay fungus (freq bonus 9) The monster species that spawned more often: Uno (freq bonus 2) The monster species that never randomly spawned: green goblin The monster species that never randomly spawned: tundra clan The monster species that never randomly spawned: thunder caller The monster species that never randomly spawned: giant green jellyfish The monster species that never randomly spawned: giant green jellyfish The monster species that never randomly spawned: plain dragon The monster species that never randomly spawned: crater stalk The monster species that never randomly spawned: metallic green centipede The monster species that never randomly spawned: opal growth The monster species that never randomly spawned: metal babble The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 37) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 270) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 11) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 17) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 3) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stealth (pageless, freq bonus 11) The RNG hath decreed that this item was generated more often: magical paintbrush ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 6) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 8) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: stone to flesh trap (freq bonus 2) Next attribute increase check would have come at turn 1141 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having sickness resistance (0) You were prevented from having a sight bonus (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (569) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ELF DONT CANNT) scroll of mana (IMMORTAL DUNGEON) scroll of phase door (CIRMOCLINE) scroll of standard id (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of cure (ELF FIND HONEY SOMEWHERE) Potions potion of polymorph (stevia) Wands wand of polymorph (horizontal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (0 of 160) devices [Basic] (max Expert) (0 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...