sharkeye, chaotic female mazke Flame Mage ----- |... ...d# |..@# ----- [Sharkeye the Spark] St6 Dx12 Co8 In14 Wi8 Ch9 FlaSedFemCha Dlvl:1 $0 HP15(15) Pw18(18) AC7 Exp1 T1 Latest messages Hello sharkeye, welcome to SlashEMExtended! You are a chaotic female mazke Flame Mage. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Your inventory Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {2} Scrolls e - an uncursed scroll of stinking cloud {1} k - 5 uncursed scrolls of healing {5} l - 4 uncursed scrolls of mana {4} m - 3 uncursed scrolls of phase door {3} n - 2 uncursed scrolls of standard id {2} o - an uncursed scroll of cure {1} Spellbooks h - a blessed spellbook of flame sphere (0:1) {1} i - a blessed spellbook of fireball (6:3) {1} j - a blessed spellbook of detect monsters (0:5) {1} Potions d - an uncursed potion of paralysis {1} Rings g - an uncursed ring of protection from shape changers {1} Wands f - an uncursed wand of fire (2:6) {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 11% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 71% Wand drop chance was reduced to 74% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 61% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11530 Monster spawn increase reached its maximum at turn 39813 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 342374 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster color that was spawned more often: red (freq bonus 3) The monster species that spawned more often: red mold (freq bonus 8) The monster species that spawned more often: lower brain (freq bonus 2) The monster species that spawned more often: evasive riot breaker (freq bonus 2) The monster species that spawned more often: gnome (freq bonus 12) The monster species that spawned more often: real disenchantment hound (freq bonus 8) The monster species that spawned more often: petro stalk (freq bonus 4) The monster species that spawned more often: will o' wisp (freq bonus 8) The monster species that spawned more often: small lich (freq bonus 4) The monster species that spawned more often: venom mold (freq bonus 4) The monster species that spawned more often: pile of flying coins (freq bonus 18) The monster species that spawned more often: unmagic fish (freq bonus 2) The monster species that spawned more often: bronze firebird (freq bonus 4) The monster species that spawned more often: giant violet dragonfly (freq bonus 3) The monster species that spawned more often: nethackbrass horror (freq bonus 5) The monster species that spawned more often: creeping sapphire gems (freq bonus 3) The monster species that spawned more often: giant ego permamimic (freq bonus 5) The monster species that spawned more often: scarlet force patch (freq bonus 12) The monster species that spawned more often: great wyrm of chaos (freq bonus 3) The monster species that spawned more often: rogue captain (freq bonus 3) The monster species that spawned more often: pellet mage (freq bonus 6) The monster species that never randomly spawned: wereflyfish The monster species that never randomly spawned: shan The monster species that never randomly spawned: miltank The monster species that never randomly spawned: house snake The monster species that never randomly spawned: disenchanter mushroom The monster species that never randomly spawned: lich lichen The monster species that never randomly spawned: real inferno hound The monster species that never randomly spawned: shardstorm The monster species that never randomly spawned: pidgeot The monster species that never randomly spawned: death ant The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 13) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 20) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 158) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 9) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 279) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 10) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 20) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 7) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 9) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 3) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 7) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 14) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 81) The RNG hath decreed that this item was always generated cursed: bunny ear (headpiece) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 3) Next attribute increase check would have come at turn 547 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were level-drain resistant You were magic-protected You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 52% 300% c - detect monsters 4 divine 54% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye sharkeye the Flame Mage...