sharkeye, lawful male randomized Wizard ----- +..f| |..@. |...| ----- [Sharkeye the Evoker] St9 Dx6 Co12 In14 Wi7 Ch5 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # (2x) Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 28 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 76% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 33% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 31% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38784 Monster spawn increase reached its maximum at turn 63515 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 458964 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: pile of coins (freq bonus 1) The monster color that was spawned more often: white (freq bonus 1) The monster species that spawned more often: ancient pharao (freq bonus 8) The monster species that spawned more often: porter dementia vortex (freq bonus 2) The monster species that spawned more often: cavewoman (freq bonus 4) The monster species that spawned more often: noxious patch (freq bonus 5) The monster species that spawned more often: plasma fungus (freq bonus 3) The monster species that spawned more often: ironman (freq bonus 3) The monster species that spawned more often: nasty Tsathoggua spawn (freq bonus 2) The monster species that spawned more often: mummified guard (freq bonus 2) The monster species that spawned more often: yellow light (freq bonus 6) The monster species that spawned more often: nishikiori (freq bonus 5) The monster species that spawned more often: magical lady (freq bonus 4) The monster species that spawned more often: volt monster (freq bonus 6) The monster species that spawned more often: emperor twen (freq bonus 4) The monster species that spawned more often: trap growth (freq bonus 20) The monster species that spawned more often: Nataliya's wedge sandal (freq bonus 2) The monster species that spawned more often: blood fly (freq bonus 4) The monster species that spawned more often: flying bone fish (freq bonus 6) The monster species that spawned more often: leocentaur (freq bonus 5) The monster species that spawned more often: ore twen (freq bonus 3) The monster species that spawned more often: ferrous horror (freq bonus 2) The monster species that never randomly spawned: persian girl The monster species that never randomly spawned: giant amulet trove The monster species that never randomly spawned: metal slug The monster species that never randomly spawned: fishtaur The monster species that never randomly spawned: antimagic warp fungus The monster species that never randomly spawned: sniper lich The monster species that never randomly spawned: special Aleax The monster species that never randomly spawned: fire spirit The monster species that never randomly spawned: helpful squirrel The monster species that never randomly spawned: petty moaning spirit The RNG hath decreed that this item was never generated: starvation (underestimated) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 16) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 20) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 32) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 6) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 24) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 23) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 11) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 71) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 22) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: crystal plate mail ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this trap was always invisible: cursed grave The RNG hath decreed that this trap was generated more often: cooling trap (freq bonus 15) Next attribute increase check would have come at turn 1068 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (199) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Expert) (0 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...