sharkeye, lawful male randomized Wizard --------- .......| |...[...| .......| |.......| +.......| |@f...$.| --------- [Sharkeye the Evoker] St8 Dx13 Co10 In16 Wi5 Ch7 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw30(30) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 61 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 68% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 95% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30306 Monster spawn increase reached its maximum at turn 42216 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3045100 The monster class that cannot be genocided was golem The monster class that was spawned more often: flying fish (freq bonus 4) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: violet starlit sky (freq bonus 8) The monster species that spawned more often: albae (freq bonus 7) The monster species that spawned more often: grandmaster owlbear (freq bonus 6) The monster species that spawned more often: roommate's almost lover (freq bonus 24) The monster species that spawned more often: czech girl (freq bonus 8) The monster species that spawned more often: blood bug (freq bonus 14) The monster species that spawned more often: mummified sentai (freq bonus 6) The monster species that spawned more often: quagga (freq bonus 8) The monster species that spawned more often: dunmer (freq bonus 6) The monster species that spawned more often: hungry stalk (freq bonus 6) The monster species that spawned more often: nasty vortex (freq bonus 6) The monster species that spawned more often: mail worm (freq bonus 6) The monster species that spawned more often: Glaryssa, Succubus Queen (freq bonus 6) The monster species that spawned more often: dark spider (freq bonus 10) The monster species that spawned more often: crater mold (freq bonus 24) The monster species that spawned more often: siena growth (freq bonus 45) The monster species that spawned more often: rogue elephant (freq bonus 7) The monster species that spawned more often: big iguana (freq bonus 10) The monster species that spawned more often: great wyrm of balance (freq bonus 9) The monster species that spawned more often: death widow (freq bonus 6) The monster species that never randomly spawned: karate scrub The monster species that never randomly spawned: cyan growth The monster species that never randomly spawned: ancient of ice The monster species that never randomly spawned: artist The monster species that never randomly spawned: black mushroom patch The monster species that never randomly spawned: mind warp patch The monster species that never randomly spawned: phantom The monster species that never randomly spawned: animated stiletto sandal The monster species that never randomly spawned: fetish shaman The monster species that never randomly spawned: inficated one The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: The Nemean Lion hide ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 19) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 52) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: leash ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 2) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 8) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 100) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 18) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 43) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: destroy armor trap (freq bonus 3) Next attribute increase check would have come at turn 925 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (1144) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (0 of 160) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...