sharkeye, lawful male randomized Wizard ------- ......| |...f:| |..$@.| ......| ------- [Sharkeye the Evoker] St8 Dx21 Co17 In21 Wi9 Ch11 WizRanMalLaw Dlvl:1 $300 HP18(18) Pw31(31) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 91% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 70% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11344 Monster spawn increase reached its maximum at turn 51127 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 579950 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: hardload turret (freq bonus 2) The monster species that spawned more often: ice skeleton (freq bonus 8) The monster species that spawned more often: blink mold (freq bonus 12) The monster species that spawned more often: lower brain (freq bonus 2) The monster species that spawned more often: riot breaker (freq bonus 3) The monster species that spawned more often: Edriel (freq bonus 2) The monster species that spawned more often: shadow wyrm (freq bonus 3) The monster species that spawned more often: secret disenchanter (freq bonus 12) The monster species that spawned more often: high gnome lord (freq bonus 2) The monster species that spawned more often: blake stone jelly (freq bonus 8) The monster species that spawned more often: yokuda (freq bonus 4) The monster species that spawned more often: inertia spore (freq bonus 6) The monster species that spawned more often: Officer Kommissioner (freq bonus 6) The monster species that spawned more often: defense curse beetle (freq bonus 4) The monster species that spawned more often: novice nurse (freq bonus 4) The monster species that spawned more often: banished soul (freq bonus 4) The monster species that spawned more often: fathien bladewitch (freq bonus 3) The monster species that spawned more often: teal naga (freq bonus 4) The monster species that spawned more often: cerulean colony (freq bonus 2) The monster species that spawned more often: venture capitalist (freq bonus 5) The monster species that never randomly spawned: gnome The monster species that never randomly spawned: Vorlon The monster species that never randomly spawned: Little Marie The monster species that never randomly spawned: brown yeek The monster species that never randomly spawned: dire wolf The monster species that never randomly spawned: roomba The monster species that never randomly spawned: Bitchy Lara's hugging boot The monster species that never randomly spawned: giant mummy The monster species that never randomly spawned: gray ooze The monster species that never randomly spawned: gnoll chieftain The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 9) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 17) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 6) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 18) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 4) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 7) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 11) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 89) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 2) Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (105) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (0 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...