sharkeye, lawful male randomized Wizard ---- ------ .@f!!.....| >... |.........+ ---- ----------- [Sharkeye the Evoker] St9 Dx10 Co11 In6 Wi6 Ch8 WizRanMalLaw Dlvl:1 $0 HP18(18) Pw31(31) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello sharkeye, welcome to SlashEMExtended! You are a lawful male randomized Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The dunce cap glows black for a moment. You feel like sitting in a corner. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Armor identification only worked 15 times out of 130 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 162 Tool identification only worked 5 times out of 10 Wand drop chance was reduced to 99% Amulet drop chance was reduced to 91% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28590 Monster spawn increase reached its maximum at turn 49649 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 270650 The monster class that cannot be genocided was worm The monster class that was spawned more often: piece of food (freq bonus 1) The monster species that spawned more often: tear growth (freq bonus 2) The monster species that spawned more often: flamer of Tzeentch (freq bonus 5) The monster species that spawned more often: raichu (freq bonus 4) The monster species that spawned more often: squirt gargoyle (freq bonus 9) The monster species that spawned more often: urdar on crack (freq bonus 24) The monster species that spawned more often: freemason initiate (freq bonus 3) The monster species that spawned more often: Sheorogath (freq bonus 3) The monster species that spawned more often: voracious kraken (freq bonus 5) The monster species that spawned more often: Janina (freq bonus 3) The monster species that spawned more often: Utsutsu Mujuro the Blind (freq bonus 3) The monster species that spawned more often: anti-vampire (freq bonus 10) The monster species that spawned more often: fire snake (freq bonus 3) The monster species that spawned more often: sparkling force patch (freq bonus 3) The monster species that spawned more often: visor piranha (freq bonus 8) The monster species that spawned more often: mean fungus (freq bonus 3) The monster species that spawned more often: ice statue (freq bonus 12) The monster species that spawned more often: M-A production unit mark V (freq bonus 3) The monster species that spawned more often: High-elf rogue (freq bonus 4) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 8) The monster species that spawned more often: metal embattled gigantic ultimate miki impaler (freq bonus 3) The monster species that never randomly spawned: limlug The monster species that never randomly spawned: sokosolver The monster species that never randomly spawned: undead templar The monster species that never randomly spawned: copper naga hatchling The monster species that never randomly spawned: taker warp patch The monster species that never randomly spawned: ninja lord The monster species that never randomly spawned: sadistic girl The monster species that never randomly spawned: sokosolver The monster species that never randomly spawned: thorned elder The monster species that never randomly spawned: grass elemental The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 10) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 34) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 12) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 14) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 6) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 9) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 11) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 6) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 2) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 15) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 58) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 4) Next attribute increase check would have come at turn 884 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Ptah You could not have safely prayed (554) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (0 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye sharkeye the Wizard...