rba  Player: seahorse17 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-12-18.22:36:34.ttyrec Time: (1639866994) Sat Dec 18 22:36:34 2021 rbaW [?1049h)0NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. rbaZ VShall I pick character's race, role, gender and alignment for you? [ynaq] sbarn name: seahorse17  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) sbae+ name: seahorse17  role: Wizard  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human e - elf g - gnome o - orc * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) sba=+ name: seahorse17  role: Wizard  race: human  gender: choosing now  alignment: not yet specified Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first [ - Pick alignment first q - Quit(end) sbaK(+ name: seahorse17  role: Wizard  race: human  gender: male  alignment: choosing now Pick an alignment or creed  n - neutral c - chaotic * + Random  ? - Pick another role first / - Pick another race first " - Pick another gender first q - Quit(end) sba + name: seahorse17  role: Wizard  race: human  gender: male  alignment: neutral Is this ok? [ynq]  seahorse17, neutral male human Wizard  y + Yes; start game n - No; choose role again q - Quit(end) sbao Zsba4 (0lqqqqqqqqqqqqk(B (0x~~~~~~~~~~~~x(B (0x~~~~~(Bf(0~~~~~(B$+ (0x~~(Bd(0~~~(B@(0~~~~~x(B (0mqqqq(B(0qqqqqqqj(Bsba Seahorse17 the Evoker St:11 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:1 $:0 HP:12(12) Pw:7(7) AC:9 Xp:1 It is written in the Book of Thoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Thoth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Thoth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go brasba &vely with Thoth!--More--tba#tba'nHello seahorse17, welcome to NetHack! You are a neutral male human Wizard.--More--tbaSeahorse17 the Evoker St:11 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:1 $:0 HP:12(12) Pw:7(7) AC:9 Xp:1tba"U Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls h - an uncursed scroll of stinking cloud i - an uncursed scroll of identify j - an uncursed scroll of create monster Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of charm monster Potions f - an uncursed potion of sickness g - 2 uncursed potions of blindness Rings d - an uncursed ring of stealth e - an uncursed ring of protection from shape changers Wands c - a wand of create monster (0:13)(end) ubavba.U Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls h - an uncursed scroll of stinking cloud i - an uncursed scroll of identify j - an uncursed scroll of create monster Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of charm monster Potions f - an uncursed potion of sickness g - 2 uncursed potions of blindness Rings d - an uncursed ring of stealth e - an uncursed ring of protection from shape changers Wands c - a wand of create monster (0:13)(end) zba1 |baE Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [false]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_ro|baFUom [true]  n - eight_bit_tty [false] (1 of 5)}baP+}ba+~baU a - extmenu [false]  b - fixinv [true]  c - force_invmenu [false]  d - goldX [false]  e - help [true]  f - herecmd_menu [false]  g - hilite_pet [true]  h - hilite_pile [true]  i - hitpointbar [false]  j - ignintr [false]  k - implicit_uncursed [true]  l - lit_corridor [false]  m - lootabc [false]  n - mail [true]  o - mention_walls [false]  p - menucolors [true]  q - menu_objsyms [false]  r - menu_overlay [true]  s - null [true]  t - perm_invent [false]  u - pickup_thrown [true]  v - pushweapon [false]  w - rest_on_space [false]  x - safe_pet [true]  y - showexp ~ba˅s [false]  z - showrace [false]  A - showscore [false] (2 of 5)~ba +ba2c+ba^  +baC a - silent [true]  b - sortpack [true]  c - sparkle [true]  d - standout [false]  e - time [false]  f - tombstone [true]  g - toptenwin [false]  h - travel [true]  i - use_inverse [false]  j - verbose [true]  k - whatis_menu [false]  l - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [seahorse17]  role [Wizard]  race [human]  gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype baCv [random]  windowtype [tty]  m - altkeyhandler [unknown] (3 of 5)ba{ +ba a - boulder [`]  b - disclose [ni na nv ng nc no]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - paranoid_confirmation [pray]  j - pickup_burden [stressed]  k - pickup_types [all]  l - pile_limit [5]  m - runmode [run]  n - scores [3 top/2 around]  o - sortloot [loot]  p - statushilites [0 (off: don't highlight status fields)]  q - statuslines [2]  r - symset [DECgraphics, active]  s - roguesymset [default]  t - suppress_alert [(none)]  u - whatis_coord [none]  v - whatis_filter [none]   Other settingsbas:  w - autopickup exceptions [(0 currently set)]  x - menu colors [(5 currently set)]  y - message types [(0 currently set)] (4 of 5)ba6+baML Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) ba %+[Seahorse17 the Evoker ] St:11 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:1 $:0 HP:12(12) Pw:7(7) AC:9 Xp:1/0 T:1(0lqqqqqqqqqqqqk(B (0x~~~~~~~~~~~~x(B (0x~~~~~(Bf(0~~~~~(B$+ (0x~~(Bd(0~~~(B@(0~~~~~x(B (0mqqqq(B(0qqqqqqqj(BbaK T:2@<(0~(Bba% T:3(0~(B(0~(Bd@(0~(Bfba1 You miss the jackal.f<The jackal bites![Seahorse17 the Evoker  ]  HP:11  T:4ba| XYou miss the jackal.(0~(Bfba }The jackal bites![Seahorse17 the Evoker  ]  HP:10  T:5baXYou miss the jackal.(0~(BfbaThe jackal bites![Seahorse17 the Evoker ]  HP:8(12) Pw:7(7) AC:9 Xp:1/0 T:5  T:6(0~(Bfba baYou kill the jackal!/1 T:7f%(0~(Bba+@(0~(BbaڥYou see here a jackal corpse. T:8f$(0~(BbaxFThere is a jackal corpse here; eat it? [ynq] (n) baӢba'xThis jackal corpse tastes okay. T:9f(0~(BbaMT T:10(0~(Bfbaq[ T:11$fbarf(0~(BThe kitten picks up a gold piece. T:12f$ T:13(0~(B(0~(Bf T:14f(0~(Bba[Seahorse17 the Evoker  ]  HP:9 T:15 Satiatedf(0~(B--More--ba{ S T:16f(0~(BbarK(0~(B@f(0~(Bba2 EThe kitten drops a gold piece. T:17ba6 [ T:18(0~(B@f(0~(Bba-f@ba^.You swap places with your kitten.ba=There is a staircase up here.--More--ba5S T:19f(0~(Bbah T:20f$@ba9~l T:21(0~(Bf(0~(B@bab [ T:22f(0~~(B@bao T:23$f(0~(B@ba{-@(0~(Bbaz!{You see here 3 gold pieces. T:24$fba ba  $:3$ - 3 gold pieces. T:25@:f(0~(BbaH0 2(0~(B@ba41 The kitten picks up a gold piece.The kitten misses the newt. T:26:(0~(BbaS@(0~(BThe kitten bites the newt.bajrThe newt bites the kitten.The kitten misses the newt. T:27baFo@(0~(BThe kitten misses the newt. T:28ba ba{Q@(0~(BThe kitten bites the newt.The newt is killed! T:29(0~(Bba@[Seahorse17 the Evoker  ]  HP:10(12) Pw:7(7) AC:9 Xp:1/1 T:30 Satiated@f<ba^ Q T:31(0~~(B@fba T:32(0~(B(0~~~(B (0~~(Bf(0~(B<(0~~~~~(B@#bal^ Coins $ - 3 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls h - an uncursed scroll of stinking cloud i - an uncursed scroll of identify j - an uncursed scroll of create monster Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of charm monster Potions f - an uncursed potion of sickness g - 2 uncursed potions of blindness Rings d - an uncursed ring of stealth e - an uncursed ring of protection from shape changers Wands c - a wand of create monster (0:13)(end) ba,o  [Seahorse17 the Evoker  ] St:11 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:1 $:3 HP:10(12) Pw:7(7) AC:9 Xp:1/1 T:32 Satiatedba8f Coins $ - 3 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls h - an uncursed scroll of stinking cloud i - an uncursed scroll of identify j - an uncursed scroll of create monster Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of charm monster Potions f - an uncursed potion of sickness g - 2 uncursed potions of blindness Rings d - an uncursed ring of stealth e - an uncursed ring of protection from shape changers Wands c - a wand of create monster (0:13)(end) ba [Seahorse17 the Evoker  ] St:11 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:1 $:3 HP:10(12) Pw:7(7) AC:9 Xp:1/1 T:32 Satiatedba0What do you want to put on? [de or ?*] ba 6Which ring-finger, Right or Left? [rl] baJ (You move very quietly.baE d - an uncursed ring of stealth (on left hand). T:33(0~(Bfba;What do you want to put on? [e or ?*] bas baRt e - an uncursed ring of protection from shape changers (on right hand). T:34(0~(Bfba' baI Coins $ - 3 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls h - an uncursed scroll of stinking cloud i - an uncursed scroll of identify j - an uncursed scroll of create monster Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of charm monster Potions f - an uncursed potion of sickness g - 2 uncursed potions of blindness Rings d - an uncursed ring of stealth (on left hand) e - an uncursed ring of protection from shape changers (on right hand) Wands c - a wand of create monster (0:13)(end) ba [Seahorse17 the Evoker  ] St:11 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:1 $:3 HP:10(12) Pw:7(7) AC:9 Xp:1/1 T:34 Satiatedba s (0~~~(B(0~~~~~(B (0~~~(B(0~~~(B(0~~~~(Bf@#The kitten drops a gold piece. T:35$ba8 (0~~~(B(0~~~~~(B (0~~~(B(0~~~(B(0~(Bf(0~(B@#There is a doorway here.ba8 qYou see here a gold piece. T:36(0~~(Bfban ba,o  $:4$ - a gold piece. T:37(0~(Bf@baOp# T:38(0~~~(B(0~~~~~(B (0~~~(B(0~~~(B(0~~(B(0~(B<f@baq T:42(0~~~(B(0~~~(B(0~(B(0~(B#####f@ba<< T:43fba֔@fbaGYou swap places with your kitten. T:44f###bay[Seahorse17 the Evoker  ]  HP:11 T:45#f@#(0~(B%(0~(B(0qqq(Bba T:48####(0q(B@(0q(B (0x~(B(0~~(B (0x~(B(0~~~(B (0m(B(0qj(BbaE (0l(B(0~(B(0qk(B@(0x(B Things that are here: a gnome corpse a drum 6 arrows--More--bafaAn arrow shoots out at you!ba{You are hit by an arrow.[Seahorse17 the Evoker  ]  HP:10 T:49bao Pick up what?  Weapons a - 6 arrows Comestibles b - a gnome corpse Tools c - a drum(end) ba+ba<lba<gm - a drum. T:50f@ba" T:51(0~(B(0~(B%f@ba 6What do you want to use or apply? [cm or ?*] baKZYou start playing your drum.You beat a deafening row!baK~The kitten turns to flee. T:52 Deaff(0~(Bba> T:54f(0~(B(0~(B(0~~(B@#baF   T:55(0~(B(0~~(Bf(0~(B@#(0~(B#(0~(Bf##@#ba i  T:56 [Seahorse17 the Evoker  ]  HP:11 T:60(0~(Bf###@#f(0~(B#@+That door is closed. T:61babaDThe door opens. T:62(0x(B(0~x(B(0~~~x(B(0~~~~~x(B(0~(B(0a~~~~~~x(B(0qqqqqqj(BbaŸ  T:63(0qqqqk(B(0~~~~(B+(0~~~~~(B(0~~~~(B(0~~~(B(0x(B!f#@(0m(Bba  T:64(0lqq(B(0x~~(B(0x~(B(0x~(B(0x(B(0~(B(0a(B@bagO@ (0~~~~(B(0~(BbagEYou see here a black potion. T:65baaM baM On - a black potion. T:66@ba` T:70@(0~(B(0~(Bx(0~(B(0~(B(0a(Bfba (0~(B@(0~(Bxf(0~(BThe kitten bites the grid bug.The grid bug is killed! T:71(0~(Bba2 T:72(0~(B@f(0~~(Bba T:73@(0~(B(0~(B(0~(Bfbaf`"This door is locked.ba0This door is locked.ba0This door is locked.ba 0This door is locked.ba>*In what direction? bawWHAMMM!!! T:74f(0~(Bba *In what direction? ba#WHAMMM!!![Seahorse17 the Evoker ]  HP:12 T:75f(0~(Bba5V*In what direction? basWHAMMM!!! T:76(0~(Bfba:*In what direction? ba5sWHAMMM!!! T:77(0~(Bfba *In what direction? bap ba As you kick the door, it crashes open! T:78(0~(B(0~(Bfba>I T:79(0~(B@#f#(0~(B(0~(B(0~(B(0~~(Bba"  T:80#(0~(B@(0~(B#(0~~~(B(0~~~~(B(0~~~~~(B(0~~~~(Bba3 T:81##@#(0~~~~~~(Bf##(0~(B(0~~~~~(B(0~~~(B(0~(Bba  T:82(0qqqqk(B#(0~~~~x(B(0~(B@#(0~~~~~~~x(B#(0~~~~x(Bbaa T:83(0q(B(0~(Bf@#(0~(B(0~~(B(0qj(Bba-C  T:85(0qq(B(0x~(B{###@(0x~~(B$(0~~~~~(B(0qqqqqq(Bba T:86(0l(B(0~(B@+(0m(Bba I T:87(0~(B@ba( &(0~(B@ba DYou see here 3 gold pieces. T:88ba^u $:7$ - 3 gold pieces. T:89@baO n(0~(Bf(0~(B(0~~~(B@baP  T:91  T:96(0~(B(0~(B(0~(B(0~(B(0~~(B(0~~~(Bf@#baOEh T:97(0~~~~(B(0~~~(B(0~(B(0~(Bf@#(0~(B(0~~~(B(0~(Bf#@#baEG T:98You can hear again.ba<l(0~(B(0~(B#@#ba=x(0~~~~(B#(0~(B########@###ba-? T:105 Satiated  T:110(0~~~~~~~(B######f###@##baԁ f T:111#f@ba΍/###@#ba  T:112  T:120(0x~(B########@$(0mq(Bba l+(0a(B@(0~(B(0q(Bba1 _You see here 3 gold pieces. T:121fba.ba  $:10 HP:12(12) Pw:7(7) AC:9 Xp:1/1 T:121 Satiated$ - 3 gold pieces. T:122(0a(B@bas f(0~~~(B@(0~(B(0~(B(0~(Bba֤ iYou see here a wrinkled spellbook. T:123fba ba o - a wrinkled spellbook. T:124@(0~(Bfba1f>What do you want to read? [h-lo or ?*] baGPThis spellbook is difficult to comprehend. Continue? [yn] (n) babaDYou begin to memorize the runes. T:125(0~~(B T:126(0~(Bfbahe T:127f(0~(B--More--baL You add the "cure blindness" spell to your repertoire. T:128(0~(Bfba8 T:129(0~(B(0~(B@(0~~(B(0~(BbaL  T:131(0lqq(B(0x(B@(0~(B(0~(B(0~~(B(0~~(Bba T:132(0qk(B(0~~(B@+(0~(B(0~x(BThat door is closed. T:133ba"M(0~(B@(0~~~(Bba T:136(0~~(B(0~~(B(0~(Bf(0~(B@(0x(B(0qj(Bba  T:137(0~(B(0~(Bf@#(0~~(Bba4 T:138(0~(B(0~(Bf@#(0~(B(0q(B(0~(B(0~(B###@#(0~(B(0q(Bba T:140  T:143####f@##ba b T:144#(0qqk(Bf@#(0~(B)(0~x(B##(0x(BbaA T:147(0l(B###f@(0x~~~(B(0~~~x(B(0qqj(Bba ;#(0~(B@(0m(Bba _f(0~(B@You see here a stiletto.ba You feel very lethargic.[Seahorse17 the Evoker ]  HP:8(12) Pw:7(7) AC:9 Xp:1/1 T:149(0~(Bfba<+@fba<You swap places with your kitten.[Seahorse17 the Evoker  ]  HP:9 T:150)fbay~ T:151@(0~(Bf(0~~(Bbai  T:152@(0~(B(0~(B(0~(Bf(0~~~(Bbah T:153@#(0~~(Bbac T:154@#(0~(BbaJ T:155#@#baX  T:160@#####(0~(B(0~(Bba $ T:161baCW @ T:162fba#ba\`You find a hidden passage. T:163fbav#1 T:164#ba)[Seahorse17 the Evoker  ]  HP:10(12) Pw:7(7) AC:9 Xp:1/1 T:165fba\? T:166@##bao "This door is locked.ba 0This door is locked.baBa0This door is locked.ba00This door is locked.baɮ0This door is locked.ba*In what direction? babaXeAs you kick the door, it crashes open! T:167(0~(B#ba^w f T:168(0~(B@f(0~(Bba~ c T:169(0~(B@(0~(B#(0~(Bba1| T:170(0~(B(0~(B(0~(B@(0~~~(BbaA T:171(0~(B@(0~~(B(0~(Bbai T:172(0~(B#@(0~~(B(0~(Bba  T:173(0~(B#@(0~~(B(0~(Bba^.#@###ba T:175 [Seahorse17 the Evoker  ]  HP:11 T:180@f####@#####ba- T:182(0~~(B(0~~~~~~~(B@########ba_ T:189 [Seahorse17 the Evoker ]  HP:12 T:195(0~(B(0~~~~(B(0~~~~~~~(B(0~~~~~(B@#####ba  T:196(0~~~~(B(0~~~(B(0~(B(0~(B@ba T:197(0~(B(0~~~(B(0~(B#@ba| T:198(0~(B(0~(B#@baR\ T:199(0~(B#@bab T:200(0~(B#@#ba. #@##(0~~(B#(0~~~~~~~(B##ba  T:203  T:207@#f##ba 8 H T:208f#baP/ T:209##ba;H T:210f#ba&H T:211#fbaV H T:212#fba# H T:213f#baYH T:214#fba<0H T:215#fba"H T:216f#ba2/H T:217f#bae t+You find a hidden door. T:218f#ba/\ N T:219f#baH T:220f#bagThe door opens. T:221(0~(B(0~~~~~a(B(0~~~~~~(Bf#(0~~~~(B(0~~(Bba  T:222@#(0~(B#(0~~~(B(0~~~~(BbaI \ T:223@f(0~(Bbao6@(0~~a(BbaVp T:224  T:228@(0~(Bf(0~~~a(Bba T:229{(0~(B@(0~(Bfba q T:230@(0~(Bf(0~(BbaM  T:231(0~(B@(0~(Bf(0~(B(0~(B(0~~~(BbaG T:232@#f(0~~(B(0~~~(Bba T:233(0~(B@#f(0~(B(0~(B(0~(BbaHj  T:234@(0~~~~(B#f(0~~~~~~~(B(0~~~~(Bba c T:235#@#(0~(BbaU##@####ba T:238@###########That door is closed. T:244baA T:245#@ba((B T:246#@ba3 B T:247#@ba(0qqqqqqk(B(0~~~~~~~(B(0~~~~~~~x(Bf(0~~~~(B##@####bav  T:252  T:254(0q(B(0~(B(0~~(B(0x(B(0~~~~(B#@(0~~~~~~x(B#f(0x~~~~~~~x(B(0qqqqqqqj(BbaV  T:255(0l(B(0x(Bf@#(0m(Bba_X (0~~(Bf(0~~~(B@ T:259  T:261(0~~(Bf(0~(B@baw T:262(0~(B@(0~(Bf(0~(Bbag  T:263@`f(0~(B(0~(Bba,With great effort you move the boulder. T:264f@`(0~(B(0~~~(B(0~~~~(BbaR  T:265(0~(Bf@`(0~(B(0~~~(B(0~~(Bba  T:266#f@`(0~(B(0~(Bba T:267#f@`(0~(Bbaf T:268##@`(0~(BbaS e T:269#@`(0~(BbaT T:270f@`(0~(B#baR6You try to move the boulder, but in vain.ba  T:271(0~~~~~~~(B#f@#ba9####@#baf T:273  T:276##(0qqqqqqqqqk(B#(0~~~~~~~~~x(B#@f(0~~~~~~~~~~(B$(0~~(B(0qqqqqqqqqqqj(BbaB -f@baB You swap places with your kitten. T:277(0q(Bf(0~(B#ba T:278(0q(B#(0x~(B#@(0m(Bba T:279(0l(B(0~(B@f(0~~(B@ba T:280(0~(B(0~(B(0~~~~~~~(Bf(0~~(B@You see here 3 gold pieces. T:288(0~(Bfba2  $:13$ - 3 gold pieces. T:289(0~(Bf(0~(B@ba j T:291(0~~~~(Bf@#ba T:292(0~(Bf(0~(B@#baW_(0~~~(B(0~~(B###@##ba T:294(0~~~~~~~(B(0~~~~~~~~~~~(B####@+That door is closed. T:298ba2 ba 3The door opens. T:299(0qk(B(0~x(Bf(0~(B>(0~x(B(0a~~~~x(B(0qqqqj(Bba9 T:300(0qqq(B(0~~~(B#(0x(B$f@(0m(BbaBIy T:301(0l(B(0x(B#f@ba+ p T:302f(0a~(B@bahz~ T:303f$@(0~(Bba. @(0~(BbarrYou see here 4 gold pieces. T:304(0~(Bfba ba,  $:17$ - 4 gold pieces. T:305f@(0~(Bba1s T:306f(0~(B(0~(B@ba@b T:307(0~(Bf@baO O T:308f(0~(Bba;R T:309(0~(BfbaC%You descend the stairs.--More--ba"r(0lq~qqqqqq~q(B(0qk(B(0~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~x(B+(0~~~~(B@(0~~~~~~~x(B(0x~~~~~~~~~~~~x(B(0mqqqqqqqqqqq(B(0j(B[Seahorse17 the Evoker ] St:11 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:12(12) Pw:7(7) AC:9 Xp:1/1 T:309bau!  T:310ba3F T:311@<bad T:312@(0~(B(0~(BbaI B T:313(0~(B@ba B T:314(0~(B@ba U T:315(0~(B(0~(B@bauB T:316(0~(B@ba;  T:317##@(0~~~~~~~~(B(0~(B(0~~~~~~(B(0~~~~(B(0~~(Bba T:318@(0~(B(0~~(B(0~(B(0~~~(B(0~~~~(B(0~~~~~~(Bba###@#####(0~~~~~(B(0~~~~~~~(B(0~~~~~~~(B(0~~~~~~~~~(Bbab T:322(0lqqqqqqqqqqqk(B(0~~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(B(0~~~~~~~~~~x(B(0~~~~~~~~x(B(0~~~~~(B(0q(B@(0q(B##########(0~(B(0~(B T:330You hear someone counting money.ba+  T:331(0x~(B(0x~~~(B(0x~~~~~(B@(0~x(B(0mqqqqqq(B(0~(B(0qqj(Bba= T:336@(0~(B(0~(B(0~(B(0~(B(0~(Bbajj @(0~(Bbaj  T:339#@(0~~(B(0~(B(0~(B(0~~(Bba\  T:340#@(0~(B(0~(B(0~~~(B(0~~~~(B(0~~~~~~(B(0~~~~~~~(Bba ####(0~~~~~~~~~~~(B@(0~~~~~~~~~~(B##(0~~~~~~~~(B(0~~~~~~(B(0~~~~(B(0~~(Bba  T:343  T:346(0lqqqqq(B(0~~~~~~(B#(0x~~~~~~~~~~~(B#(0x~~~~~~~~~~~~~~~(B#@#(0mqqqqqqqqq(B(0qqqq(B#baʬ{ T:347(0qqq(B(0~~~(B(0~(B#@#ba?'  T:349(0qqqqqq(B>(0~~~~~(B(0~~x(B@##(0j(Bbap T:350(0k(B(0x(B@(0~(Bba, h T:351@(0~(B(0~(Bba1J T:355@(0~~~~(Bba %You descend the stairs.--More--bab(0lj~(B(0x(B@(0~(B(0x~~(B[Seahorse17 the Evoker ] St:11 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:3 $:17 HP:12(12) Pw:7(7) AC:9 Xp:1/1 T:355bakf  T:356ba T:357(0lqk(B@(0m(B<(0~(B(0~~(Bbagy T:358(0~(B(0q(B@(0~(B(0~~l(BbaE[ T:359(0~(B(0~~(B(0~(B@(0qq~(Bba  T:360(0~~(B(0~~(B@(0x(BGG(0x(BbaP  T:361(0~~~(B@(0~(B(0~~(BbaH5 T:362Gba_ Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - charm monster 3 enchantment 43% 91%-100% c - cure blindness 2 healing 62% 76%-100%(end) ba` + Pw:2In what direction? ba The spell hits the gnome!You kill the gnome!)/8The spell hits it.baμ UYou kill it!/15 T:362  T:363ba) T:364baX(0~~~(B(0~(B@(0~(B% Things that are here: a bow 9 arrows--More--baqK T:365ba T:366(0~~(B(0~(B@)(0~(Bbaj T:367(0~(B@(0~(B(0~~(Bbae &You climb up the stairs.--More--ba(0lqqqqqqqqqqqk(B(0lqqqqqqqqqqqqqqk(B####(0~~~~~~~~~~~~x(B(0~~~~~~~~~(B@(0~~~~~x(B#(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B##(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~~(B####(0x~~~~~~~~~~~x(B(0mqqqqqqqqq~qqqqj(B#(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(B(0mqqqqqqq~qqqj(B################(0lq~qqqqqq~q~qk(B(0~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~x(B+(0~~~~(B<(0~~~~~~~x(B(0x~~~~~~~~~~~~x(B(0mqqqqqqqqqqq~j(Bag3;1H[Seahorse17 the Evoker ] St:11 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:12(12) Pw:2(7) AC:9 Xp:1/15 T:367ba  T:368bawJ# T:369ba # T:370baJ T:371>@(0~(B@ T:372ba T:373(0~~~(B(0~~~~~(B(0~~~~~~~(B(0~(B(0~~(B@##ba T:374(0~~~~~(B(0~~~(B(0~~~(B(0~~~(B(0~~(B(0~~(B(0~(B@baM Pw:4 T:378(0~~~~~(B(0~~~~~(B(0~~(B#####@##bad:=##@###ba; T:382######(0q(B@(0q(B(0~~~~(B%(0x~~~~~~~~(B(0x~~~~~~~~~~(B(0mqqqqqqqqqqq(Bba T:383(0lqq(B(0~(B(0qqqqqqqq(B+(0k(B(0x~(B@(0~~~~~~~~x(B(0~~~~~~x(B(0~~~~~(B(0qqqj(Bba B T:384(0~(B@ba-(0~(B@ Things that are here: an orc corpse an egg 6 arrows--More--bas(0lqqqqqqqqqqqk(B####(0~~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(BAn arrow shoots out at you!You are hit by an arrow.[Seahorse17 the Evoker  ]  HP:9(12) Pw:4(7) AC:9 Xp:1/15 T:385basb T T:386@%baC T:387@(0~(Bba  T:388@(0~(B(0~(B(0~~~~~~~~(B(0~~~~~~(B(0~~~~(Bba\  T:389@(0~(B(0~~(B(0~(B(0~~(B(0~~~(B(0~~(B(0~~~~~(Bba [Seahorse17 the Evoker  ]  HP:10(12) Pw:4(7) AC:9 Xp:1/15 T:390#@(0~(B(0~~(B(0~~(B(0~~(B(0~~(B T:392@##(0~~(B(0~~~(B(0~~~(Bba*G T:393@#ba> M T:394#@#ba`L T:395##@ba{ h Pw:5 T:396###@#ba#| O#@#######ba| U T:399  T:401@#ba; T:402#@ba C T:403#@ba< T:404#@bas[Seahorse17 the Evoker  ]  HP:11 T:405#@ba5D T:406#@ba^ < T:407#@baJ< T:408#@baW< T:409#@ba< T:410#@ba (0~~~~~(B(0~~~~~(B(0~~(B##@## T:413  Pw:7 T:414baD  T:415(0~~~~~(B(0~~~(B(0~~~(B(0~~~(B(0~~(B(0~(B:@#car T:416(0~~~(B(0~~~~~(B(0~~~~~~~(B@:(0~~~(B(0~(BcaI (0~(B@The newt bites![Seahorse17 the Evoker  ]  HP:9(12) Pw:7(7) AC:9 Xp:1/15 T:416  T:417caE_You kill the newt!/16 T:418%cao(0~(B@You see here a newt corpse. T:419ca [Seahorse17 the Evoker  ]  HP:10(12) Pw:7(7) AC:9 Xp:1/16 T:420@% T:421@(0~(BcaL< T:422@>cazM@(0~~~~~~(B T:427  T:430#@(0~~(B#ca  T:431@(0~(B#(0~(B(0~~~(Bcaj #(0~~~~~~~~(B(0~~~~~(B###(0~~~~~~~~~~~~~(B##(0~~~~~~~(B(0~~~(B#@##ca s T:434 [Seahorse17 the Evoker  ]  HP:11 T:435ca (0x(B(0x~~(B(0x~~~~~~(B#######(0x~~~~~~~~~(B#@#(0mqqqqqqqq(Bca  T:441  T:444(0lqqqqqqq(B(0x~~~~~~~(B(0~~~~~~~(B(0~~~~~(B((0~~x(B@##(0j(Bca T:445(0qk(B(0~(B(0~x(B(0x(B@(0~(BcaYi@(0~(BYou see here a chest. T:446cal# caͯlootcaz@There is a chest here, loot it? [ynq] (q) ca( 4Hmmm, it turns out to be locked.ca!Q T:447(@ca In what direction? ca4THUD!ca"5GYou hear a muffled shatter. T:448caz)In what direction? ca? ;THUD! T:449caN-)In what direction? cavcmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) --More--ca\[Seahorse17 the Evoker  ] St:11 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:11(12) Pw:7(7) AC:9 Xp:1/16 T:449(0lqqqqqqqqqqqk(B(0lqqqqqqqqk(B(0lqqqqqqqqqqqqqqk(B####(0~~~~~~~~~~~~x(B(0x~~~~~~~~(B#(0~~~~~~~~~(B>(0~~~~~x(B#(0x~~~~~~~~~~~x(B(0x~~~~~~~~x(B####(0x~~~~~~~~~~~~~~x(B##(0x~~~~~~~~~~~x(B(0x~~~~~~~(B((0x(B##(0x~~~~~~~~~~(B%(0~~~~(B####(0x~~~~~~~~~~~x(B(0x~~~~~~~(B@(0x(B#########(0mqqqqqqqqq~qqqqj(B#(0x~~~~~~~~~~~x(B(0x~~~~~~~~~(B######ca####(0x~~~~~~~~~~~x(B(0mqqqqqqqqj(B#####(0mqqqqqqq~qqqj(B#######################(0lqqq~qqqqqqqqq(B+(0k(B#########(0x~~~~~(B%(0~~~~~~~~x(B(0lq~qqqqqq~q~qk(B(0x~~~~~~~~~~~~~~x(B(0~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~~(B(0x~~~~~~~~~~~~x(B(0mqqqqqqqqqqqqqqj(B+(0~~~~(B<(0~~~~~~~x(B(0x~~~~~~~~~~~~x(B(0mqqqqqqqqqqq~j(BcaIn what direction? ca~9 rTHUD![Seahorse17 the Evoker ]  HP:12 T:450 caĠ)In what direction?  caN ;THUD! T:451 ca)In what direction?  cam ;THUD! T:452 ca)In what direction?  ca ;THUD! T:453 ca)In what direction?  ca;THUD! T:454 caH )In what direction?  ca՞ ;THUD! T:455 ca'c)In what direction?  cam THUD! cam DYou break open the lock! T:456 caz@(0~(BYou see here a broken chest. T:457 ca' # calootca^GThere is a broken chest here, loot it? [ynq] (q) ca tcat-You carefully open the chest...--More--ca\ Y Do what with the chest?  : - Look inside the chest o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the chest  q + do nothing(end) ca/5 +(0lqqqqqqqqqqqk(B####(0~~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(B##(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(B(0mqqqqqqq~qqqj(B### Take out what type of objects?  A - Auto-select every item  a - All types b - Scrolls c - Gems/Stones  X - Items of unknown Bless/Curse status(end) ca"e+ca\! (0lqqqqqqqqqqqk(B####(0~~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(B##(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(B(0mqqqqqqq~qqqj(B## Take out what?  Scrolls a - a scroll labeled STRC PRST SKRZ KRK Gems/Stones b - a gray stone(end) caaF++cae(0lqqqqqqqqqqqk(B####(0~~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(B##(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(Bp - a scroll labeled STRC PRST SKRZ KRK.ca>q - a gray stone. T:458ca0oQ T:459(@caq0What do you want to drop? [$a-q or ?*] ca FYou drop a gray stone. T:460ca caMq - a gray stone. T:461@caaGN T:462(0~(B@ca:  T:463(0~(B(0~(B(0~(B@ca T:464(0~~~~~~(B(0~~~~(B(0~~(B(0~(B(0~(B@caz(0~(B(0~~~(B(0~~~~~(B(0~~~~~~~(B###@(0~~~~~~~~(B###ca T:469  T:476(0~(Bk(0~(B@######ca m T:477k(0~~(B#@ca) T:478@(0~~~~~~(B(0~~~~~(B#(0~~~~~~~~~~~~~(B(0~~~~~~~(B(0~~~(BcaEk ? T:479k(0~(Bca7You kill the kobold!%[Seahorse17 the Evoker ]  HP:19(19) Pw:11(11) AC:9 Xp:2/22 T:479Welcome to experience level 2. T:480ca[#@(0~(B(0~~~(B There is a doorway here.  Things that are here: a kobold corpse 2 black gems 10 darts--More--caYS(0lqqqqqqqqqqqk(B####(0~~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(B##(0x~~~~~~~~~~~x(B T:481ca Pick up what?  Weapons a - 10 darts Comestibles b - a kobold corpse Gems/Stones c - 2 black gems(end) ca +ca ((0lqqqqqqqqqqqk(B####(0~~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(B##(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(B(0mqqqqqqq~qqqj(Br - 2 black gems. T:482@caU T:483@%(0~(B(0~~~(Bca #(0~~~~~~~(B(0~~~~~(B@(0~~~~~~~~~~~~~(B(0~~~~~~~(B(0~~~(Bca a T:485(0~(B#@caGW T:486(0~(B@#cab  T:487@(0~~~~~~~(B(0~~~~~(B#(0~~~~~~~~~~~~~(B(0~~~~~~~(B(0~~~(Bcad #@(0~(B(0~~~(B There is a doorway here.  Things that are here: a kobold corpse 10 darts--More--ca(0lqqqqqqqqqqqk(B####(0~~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(B T:488ca L T:489%@ca (0~~(B@ca _ T:490  T:497(0~~~~~~(B@caY%You descend the stairs.--More--caۈ(0lqk(B(0lj~mq(B(0x(B@(0~~~(B(0x~~~l(B(0qq(B)(0x(B(0~(B%(0x(B[Seahorse17 the Evoker ] St:11 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:3 $:17 HP:19(19) Pw:11(11) AC:9 Xp:2/22 T:497ca,  T:498car(0~(B<(0~(B@(0~(BGThe gnome picks up a bow. T:499ca+e Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - charm monster 3 enchantment 43% 91%-100% c - cure blindness 2 healing 62% 76%-100%(end) ca+ Pw:6(11) AC:9 Xp:2/22 T:499In what direction? cac 3The spell hits the gnome!ca7 ^You kill the gnome!/29 T:500%capx(0~~(B(0~~(B@(0~(BcaHThere are several objects here. T:501 caDr Pick up what?  Weapons a - an arrow b - 9 arrows c - a bow Comestibles d - an orange e - a gnome corpse(end) !caK9 +!ca w!caf Js - an orange. T:502@"ca  T:503(0~~(B%(0~(B@(0k~~(B#ca Pw:8 T:504(0~~(B@(0m(B(0k~~(B#ca  T:505(0~(B(0~~(B(0q(B@(0~(B(0~~~(B(0~(B(0~(B$ca*  T:506(0~(B(0~(B@(0~~~(B(0~(B(0q~~(B(0~(B(0~(B(0~(B%ca)(0~~~(B(0~(B@(0~~~(BGThe gnome throws a dart!))(0~(BYou are hit by a dart.)(0~(B%cap[Seahorse17 the Evoker  ]  HP:16  T:507@(0x~(B(0~~(B(0~(B(0~(B(0~(B&cae Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - charm monster 3 enchantment 43% 91%-100% c - cure blindness 2 healing 62% 76%-100%(end) &cam + Pw:3In what direction? &car=5The spell hits the gnome!&caE>dYou kill the gnome!/36 T:508%'ca4 u T:509(0~~~(B)@(caQX T:510(0~(B(0~(B(0~(B@(0~(B(ca(0~(B@(0~~(B Things that are here: a gnome corpse 11 darts a partly used candle (lit)--More--(ca V T:511)ca# Pick up what?  Weapons a - 11 darts Comestibles b - a gnome corpse Tools c - a partly used candle (lit)(end) *caK++cam+cah\t - a partly used candle (lit). T:512@,caq T:513(0~~(B(0~~(B@(0~(B%(0~(B(0~~(B(0~~~(B-caZV T:514(0~~~(B(0~~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~~~(B-can T:515(0~~~(B(0~~(B@(0~(B(0~(B(0~(B(0l(B(0~~(B(0~~~(B-ca T:516(0~~~(B(0~~(B(0~(B(0~(B(0x(B(0~(B@(0m(B(0~~(B.ca#[Seahorse17 the Evoker  ]  HP:17 T:517(0~~~(B(0~(B(0~(B(0~(B(0~(B@(0~~(B(0~(B(0~~~(B.ca+@  T:518(0~~~(B(0~(B(0~(B(0~(B@(0~(B(0~~(B(0~~~(B/caK< T:519(0~~~(B(0~~(B(0~(B(0~(B(0~(B@(0~(B(0~~(B(0~~~(B/cat T:520(0~~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~l(B(0~~l(B/caVZ  T:521(0~~~(B(0~~(B(0~(B(0~(B(0x(B(0~(B@(0j(B(0l(B0ca Pw:4 T:522(0~~x(B(0x(B(0~(B@(0~(B(0~(B(0j(B(0~~(B0ca T:523(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B0can  T:524(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B1ca/ T:525(0~~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B@(0~~(B(0~~(B1ca0S T:526(0~~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B@(0k~(B(0qqq(B1ca   T:527(0~(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0q(B(0m(B2ca~I*[Seahorse17 the Evoker  ]  HP:18 T:528(0~~~(B(0~~(B(0~(B@(0~(B(0k(B(0~(B(0~(B(0~~(B2car; T:529(0~(B(0~(B(0~(B(0~(B(0k(B@(0~(B(0~(B(0m(B(0~(B(0m(B(0~(B2ca  T:530(0~m(B(0~~(B(0~(B@(0~(B(0l(B(0~(B(0~(B(0~~(B3ca T:531(0mqu(B(0~~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~~(B(0~(B3ca  T:532(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B3caO  T:533(0~(B(0~(B(0x(B@(0~(B(0~(B(0x(B(0~(B(0~(B3ca T:534(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B4caCR T:535(0~~~(B(0~~(B(0~(B(0~(B@(0~~(B(0lqq(B4ca $  T:536(0~~(B(0~(B(0~(B@(0j(B5ca'N T:537(0~(B(0~(B(0~~(B(0~(B(0~(B@(0~(B(0~~(B(0q(B5ca;B T:538(0~(B(0~(B(0~(B(0~~(B(0~(B@(0~(B(0~(B(0~(B(0l(B(0j(B5cal[Seahorse17 the Evoker ]  HP:19 T:539(0~~~(B(0~~(B(0~(B@(0~(B(0~(B(0~(B6cak Pw:6 T:540(0~~~(B(0~(B (0~(B(0~(B (0k(B@(0~(B (0x~(B(0k~(B6ca$ T:541(0~~(B (0lq(B(0x(B@(0~(B (0m(B(0~(B(0~(B(0~~(B(0~(B7cah T:542(0~~m(B (0~(B(0~~(B@(0~(B(0~(B(0~(B(0~~(B7cas4 T:543(0lqq(B (0lj(B(0x(B@(0~(B (0t(B(0~(B(0~(B (0~(B(0~~(B(0~~~(B7ca/ T:544(0k(B(0j(B(0~(B@(0~(B(0~(B(0~(B8caq T:545(0~(B(0~(B@(0~(B(0~(B(0~(B8cai T:546(0q(B(0~~(B(0~~(B(0~(B(0~(B@(0~(B(0~(B(0~(B8ca[  T:547(0l(B(0qq(B@(0~(B(0~(B(0~(B(0~(B(0~~(B(0~(B(0~~(B9ca;j T:548(0k(B(0~(B@(0~(B(0~(B(0~(B(0~(B9ca T:549(0~(B(0~(B@(0~(B(0~~(B(0~~~(B9ca  T:550(0~~(B(0~(B(0~(B@(0~(B(0~~(B(0~(B9ca% T:551(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B:ca; T:552(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B:ca T:553(0~(B(0~~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B:ca  T:554(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B;ca  T:555(0~~~(B(0~(B(0~~(B@(0~(B(0~(B(0~(B(0~(B(0~~(B(0~~~(B;ca, T:556(0~~~(B(0~~(B(0~(B@(0~(B(0~(B(0~(B(0~~(B(0~~~(B;cak T:557(0~~~(B(0~~(B(0~(B@(0~(B(0~(B(0~(B(0~~~(B;ca  Pw:8 T:558(0~~~(B(0~~(B(0~(B@(0~(B(0~(B(0j(B(0~~(B(0~~~(B;ca= T:559(0qj~(B(0~~(B(0~(B@(0~(B(0~(B(0~(B(0~~(B(0~~(BcaR (0~~(B(0qq(B(0~(B(0~(B@(0~~~~~~~~(B(0x~~~~~~~~~~(B(0~(B(0~~~~~(B(0~(B>ca  T:567  T:569(0~(B@(0~(B(0~(B(0~(B(0x(B(0~(B>ca  T:570(0~~(B@(0m(B(0~(B(0~(B(0~~(B(0~(B>ca  T:571(0qq(B(0~(B@(0qq(B(0~(B(0~~(B(0~(B?caݦ T:572(0m(B(0~(B@(0~(B(0q(B(0~~(B?ca T:573(0~(B@(0~(B(0~(B(0q(B?caܟ  T:574(0~(B(0x~(B(0x(B@(0~(B(0~(B(0m(B?cav T:575(0k~x(B(0x(B(0x(B@(0~(B(0~(B@ca  Pw:10(11) AC:9 Xp:2/36 T:576(0~x(B@(0~(B(0~~(B@ca a  T:577(0qqk(B(0~~(B@(0~(B(0~(B@ca  T:578(0mq(B(0~(B@(0qq(B(0~(B(0~(BAcaq^ T:579(0~(B@(0~(B(0q(B(0~(B(0~(BAcaF T:580(0q(B(0~~(B(0~(B@(0~(B(0~(B (0q(BAca  T:581(0lq(B(0k(B (0x(B@(0x(B(0~(B(0~(BBca7u T:582@(0~(B(0~(B (0m(BBca?V T:583(0~(B@(0~(BBca  T:587(0~~(B(0~~~~~(B@(0~(B(0~(BCca] T:588(0~(B@(0~(BCca | T:589(0~~(B(0~(B@(0~(BCca | T:590(0~(B(0~(B@(0~~(BDca]Sd T:591(0~(B(0~(B@DcaeUP T:592(0~(B@(0~(BDcat T:593(0~(B(0~(B(0~(B@(0~(BDcaz y Pw:11 T:594(0~(B(0~(B@(0~(BDcaC t T:595(0~(B(0~(B@(0~~(BEcah(0~(B(0~(B@(0~~(B(0~(BEcaVBThe dwarf picks up a bow. T:596Fca%(0~~(Bh(0~(B@(0~(B(0~~(B(0~(BFcaaAThe dwarf wields a bow! T:597Fcae Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - charm monster 3 enchantment 43% 91%-100% c - cure blindness 2 healing 62% 76%-100%(end) Gca+ Pw:6(11) AC:9 Xp:2/36 T:597In what direction? Gca"wThe spell hits the dwarf!You kill the dwarf![GcaK#[Seahorse17 the Conjurer ]  HP:23(23) Pw:22(27) AC:9 Xp:3/46 T:597Welcome to experience level 3. T:598HcaCHca T:599(0~(B@(0~(B(0~(B(0~(BHcaK(0~(B@(0~(B(0~~(B(0~~(BHcap]There are several objects here. T:600GJca e Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - charm monster 3 enchantment 0% 91%-100% c - cure blindness 2 healing 53% 76%-100%(end) Jca~ + Pw:17In what direction? JcaIJ JcaDThe spell misses the gnome. T:601Lca]e Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - charm monster 3 enchantment 0% 91%-100% c - cure blindness 2 healing 53% 76%-100%(end) Lca+ Pw:12In what direction? Lca The spell hits the gnome!You kill the gnome!//53--More--Mca jA crystal wand shatters into a thousand pieces! T:602(0~(BOcaB  Pick up what?  Weapons a - an arrow b - a bow c - a dagger Armor d - a pair of hard shoes Comestibles e - a gnome corpse(end) Qca+QcaN Qca Uu - a pair of hard shoes. T:603@Rcab Rca&(0~~(B(0~~(B@)(0~(B Things that are here: a gnome corpse 9 arrows--More--Sca-K T:604Sca  T:605(0~(B(0~(BG@%(0~~(B(0~~(BTcam T:606(0q(B@(0~(B(0q(BUca_ Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - charm monster 3 enchantment 0% 91%-100% c - cure blindness 2 healing 53% 76%-100%(end) Ucah+ Pw:7(27) AC:9 Xp:3/53 T:606In what direction? Uca3The spell hits the gnome!0#@#0#*0#@#0#*0#@#0#*GThe gnome resists!You kill the gnome!%UcaF4(/60--More--Vca!The spell misses it.VcaNCYou hear a nearby zap. T:607WcaV  T:608(0~(B(0q(B(0~(B@(0~(B(0~(B(0q(BXca1Z(0q(B(0~(B(0~(B@(0~(B(0~~(B(0q(BXcaiZEYou see here a gnome corpse. T:609Xca'(0q(B(0~(B%@(0~(B(0q(B)You are hit by a dagger.)(0~(BXca'x[Seahorse17 the Conjurer  ]  HP:19  T:610@Yca  T:611(0q(B(0~(B)@G(0q(BZca_ Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - charm monster 3 enchantment 0% 91%-100% c - cure blindness 2 healing 53% 76%-100%(end) Zcaj + Pw:2In what direction? Zca2` aThe spell hits it!You kill it!%Zcaa W/70The spell hits the gnome lord!--More--[ca2 %[Seahorse17 the Conjurer  ]  HP:24(28) Pw:10(35) AC:9 Xp:4/85 T:611[ca2 4 Pw:12/92 T:612\ca&a(0q(B(0~(B@(0~(B(0q(B\cat'HThere are several objects here. T:613]ca{B Pick up what?  Armor a - a pair of hard shoes b - a hooded cloak Comestibles c - a dwarf corpse Wands d - a hexagonal wand Gems/Stones e - a violet gem(end) ^cao+^ca3 +_ca v - a hexagonal wand._cal Qw - a violet gem. T:614@`ca(0j(B%@)(0q(B Things that are here: a gnome lord corpse 2 yellow gems--More--acaX K T:615acaž Pick up what?  Comestibles a - a gnome lord corpse Gems/Stones b - 2 yellow gems(end) cca+dca*Wdcasx - 2 yellow gems.[Seahorse17 the Conjurer  ]  HP:25 T:616@dca eca@% Things that are here: a dwarf corpse a hooded cloak a pair of hard shoes--More--eca˜ U T:617ecal m T:618@%(0~(Bfca<0(0~(B@(0~(Bfca =?You see here a dagger. T:619gcaF'=(0~(B@)gca'EYou see here a gnome corpse. T:620gcaU [Seahorse17 the Conjurer  ]  HP:26 T:624(0~(B@(0~~~(B%(0~(B(0~~~(B(0v(Bhca&You climb up the stairs.--More--hcap (0lqqqqqqqqqqqk(B(0lqqqqqqqqk(B(0lqqqqqqqqqqqqqqk(B####(0~~~~~~~~~~~~x(B(0x~~~~~~~~(B#%(0~~~~~~~~(B@(0~~~~~x(B#(0x~~~~~~~~~~~x(B(0x~~~~~~~~x(B####(0x~~~~~~~~~~~~~~x(B##(0x~~~~~~~~~~~x(B(0x~~~~~~~(B((0x(B##(0x~~~~~~~~~~(B%(0~~~~(B####(0x~~~~~~~~~~~x(B(0x~~~~~~~~x(B#########(0mqqqqqqqqq~qqqqj(B#(0x~~~~~~~~~~~x(B(0x~~~~~~~~~(B##########(0x~~~~~~~~~~~x(B(0mqqqqqqqqj(B####ca C#(0mqqqqqqq~qqqj(B#######################(0lqqq~qqqqqqqqq(B+(0k(B#########(0x~~~~~(B%(0~~~~~~~~x(B(0lq~qqqqqq~q~qk(B(0x~~~~~~~~~~~~~~x(B(0~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~~(B(0x~~~~~~~~~~~~x(B(0mqqqqqqqqqqqqqqj(B+(0~~~~(B<(0~~~~~~~x(B(0x~~~~~~~~~~~~x(B(0mqqqqqqqqqqq~j(B[Seahorse17 the Conjurer  ] St:11 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:26(28) Pw:12(35) AC:9 Xp:4/92 T:624hca  T:625ica? Coins  $ - 17 gold pieces  Weapons  a - a blessed +1 quarterstaff (weapon in hands)  Armor  b - an uncursed +0 cloak of magic resistance (being worn)  u - a pair of hard shoes  Comestibles  s - an orange  Scrolls  h - an uncursed scroll of stinking cloud  i - an uncursed scroll of identify  j - an uncursed scroll of create monster  p - a scroll labeled STRC PRST SKRZ KRK  Spellbooks  k - a blessed spellbook of force bolt  l - an uncursed spellbook of charm monster  o - a spellbook of cure blindness  Potions  f - an uncursed potion of sickness  g - 2 uncursed potions of blindness  n - a black potion  Rings  d - an uncursed ring of stealth (on left hand)  e - an uncursed ring of protection from shape changers (on right hand)  Wandsica@B  c - a wand of create monster (0:13) (1 of 2)vca٩ [Seahorse17 the Conjurer  ] St:11 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:26(28) Pw:12(35) AC:9 Xp:4/92 T:625(0lqqqqqqqqqqqk(B(0lqqqqqqqqk(B(0lqqqqqqqqqqqqqqk(B####(0~~~~~~~~~~~~x(B(0x~~~~~~~~(B#%(0~~~~~~~~(B@(0~~~~~x(B#(0x~~~~~~~~~~~x(B(0x~~~~~~~~x(B####(0x~~~~~~~~~~~~~~x(B##(0x~~~~~~~~~~~x(B(0x~~~~~~~(B((0x(B##(0x~~~~~~~~~~(B%(0~~~~(B####(0x~~~~~~~~~~~x(B(0x~~~~~~~~x(B#########(0mqqqqqqqqq~qqqqj(B#(0x~~~~~~~~~~~x(B(0x~~~~~~~~vca ~(B##########(0x~~~~~~~~~~~x(B(0mqqqqqqqqj(B#####(0mqqqqqqq~qqqj(B#######################(0lqqq~qqqqqqqqq(B+(0k(B#########(0x~~~~~(B%(0~~~~~~~~x(B(0lq~qqqqqq~q~qk(B(0x~~~~~~~~~~~~~~x(B(0~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~~(B(0x~~~~~~~~~~~~x(B(0mqqqqqqqqqqqqqqj(B+(0~~~~(B<(0~~~~~~~x(B(0x~~~~~~~~~~~~x(B(0mqqqqqqqqqqq~j(Bxcam B T:626>@ca+) The Dungeons of Doom: levels 1 to 2  Level 1: A fountain.  Level 2: <- You are here. Stairs down to The Gnomish Mines. The Gnomish Mines:  Level 3:--More--caUQt(0lqqqqqqqqqqqk(B####(0~~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(B##(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(BcaI-) The Dungeons of Doom: levels 1 to 2  Level 1: A fountain.  Level 2: <- You are here. Stairs down to The Gnomish Mines. The Gnomish Mines:  Level 3:--More--cat(0lqqqqqqqqqqqk(B####(0~~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(B#(0x~~~~~~~~~~~x(B##(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~x(Bca%(0~(B@calDYou see here a newt corpse. T:627cakg Pw:13 T:629%(0~(B@canlB T:631(0~~(B@ca [Seahorse17 the Conjurer  ]  HP:27 T:632(0~~~(B(0~(B(0~(B@#caŚ  T:637(0~~~~~~~~(B(0~~(B(0~~~~~~~~~~~~~(B(0~~~~~~~~~~(B(0~~~(B#####@F#caVYou kill the lichen!/96 T:638%ca #@#You see here a lichen corpse. T:639ca[Seahorse17 the Conjurer ]  HP:28 T:640%@###cam T:643######@##caLU####@###ca= T:644  T:645ca'| d Pw:15 T:646#@#car} ########@`With great effort you move the boulder. T:651###@`cabH T:652#@`ca  T:653#@`(0~~(B(0~~~~(B(0~~~~~(BcaJ T:654(0~(B@`(0~(B(0~(B(0~(Bca* T:655(0~(B(0~~~~~~~~~~(B@(0~~~~~~~~~(B(0~~~~~~~(B(0~~~~~(BcawJ T:656(0~(B@caG c T:658(0~(B(0~~(B@ca# ca?caE&You climb up the stairs.--More--ca> (0lqqqqqqqk(B(0x~~~~~~~~(B#######` (0lqqqqqqqqqqqqk(B(0x~~~~~~~x(B####(0lqqqqqqqqqqqk(B (0x~~~~~~~~~~~~x(B#(0~~~~~~~~x(B#(0x~~~~~~~~~~~x(B(0lqqqqk(B (0x~~~~~~~~~~~~(B+######(0x~~~~~~~x(B###(0~~~~~~~~~~~~~(B#####(0x~~~~x(B (0x~~~~~~(B<(0~~~~~x(B##(0mqqqqqqqj(B(0mqqqqqqqqqqqj(B#(0x(Bf(0~(B@(0~x(B (0mqqqq~qqqqqqqj(B#####(0a~~~~x(B###(0mqqqqj(B######ar? 13;7H######(0lqqqqqqqk(B###(0lqqqqqqk(B##(0x~(B{(0~~~~~a(B##(0x~~~~~~~(B####(0~~~~~~~~x(B######(0x~~~~~~x(B###(0x~~~~~~~x(B#(0lqqqk(B#(0x~~~~~~x(B+(0~~~~~~~~(B##########(0x~~~~(B######(0lqqqk(B (0lq~qqk(B(0x~~~~~~x(B(0mqqqqqqqj(B##############(0~~~~x(B####(0~~(B)(0~x(B (0x~(B%(0~~x(B#(0x~~~~ca? U~~x(B###(0x~~~~(B######(0x~~~x(B (0x~~~~~(B#######(0a~~~~~~x(B#########(0a~~~x(B##(0~~~~x(B (0mqqqqj(B(0mqqqqqqj(B(0mqqqj(B(0mqqqj(B[Seahorse17 the Conjurer ] St:11 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:1 $:17 HP:28(28) Pw:15(35) AC:9 Xp:4/96 T:658caB P  T:659(0~~(Bfca!4f@ca}You swap places with your kitten. T:660(0~(BfcaZ o T:661>@(0~(BfcaFKx T:662>@(0~(Bf(0~(Bcax  Pw:17 T:663(0~~~(B(0~(B@(0a(Bf(0~(BcaSx (0~~~~~~~(B(0~~~~~~~~~~~(B@#(0~(B#(0~(B(0~(Bf(0a~~~~(BcaVz  T:665  T:670(0~~~~(B@f######caϏ T:671@f#@(0~(Bf(0~(Bca T:672(0~(B@(0~~~(Bf(0~~~~~(B T:679f(0~(Bca$TYour candle is getting short. Pw:19 T:680caq T:682@(0~~(B(0~~(BfcaMo  T:683(0~(Bf@(0~(B(0~(Bca. T:684(0~(B(0~(Bf#@#ca(0~~~~~(B##@###(0~(Bfca T:686##@#(0~~~~~~(B#####(0~~~~~~~~~~~(BYou hear bubbling water.@##ca< T:693  T:694ca) T:695cag0# T:696ca|1 Pw:20 T:697ca- # T:698ca # T:699caU# T:700caE# T:701ca# T:702ca0=# T:703ca +ca ]You find a hidden door. T:704fca K T:705f#ca2E T:706#fca9The door opens. T:707(0~~~~(B(0~~~~~~(B(0~~~~~~~a(B#(0~~~~~~(Bca:5{ T:708(0~~~(B(0~(B@#(0~(Bcaն K T:709@(0a(Bcat y Pw:22 T:714@(0~~~~~(B@(0~(BcaD B T:716@(0~(Bca T:717(0~~~(B(0~(B@(0~(B(0~(Bcaa(0~~~~~~(B(0~~~~~~~(B#(0~~~~~~~(B#(0~~~~~~(B###@##caz T:721##@########caɉ T:728  Pw:24 T:731##@##caB###@##caM T:735  T:738# (0~(B#(0~(B (0~~~~(B@(0~~~~~~(Bca$ Z (0~(B(0~~(B##@cau Your candle's flame flickers low! T:743(0~~~~(B(0~~~~~(B(0~~~~~(B(0~~~~~~(B(0~~~(B###@ca T:744(0~~(B(0~(B(0~(B(0a(B@ca  Pw:25 T:748(0a~~(Bf(0~(B@  T:749(0~~(Bf@ca@ (0~~~~(B(0~(Bf T:750You hear water falling on coins.ca x T:751@f(0~(Bca)4  T:752@(0~(Bf(0~(Bca T:753@(0~(Bf(0~(Bcau T:754@(0~(Bf(0~(B(0~(B(0~~(BcaXHY(0~~~~~(B(0~(B(0~(B(0~~~~~~(B@(0~~~~~~(B(0~~~~~(B(0~~~~~(B(0~~~~(B T:755Your candle is consumed!caH/Its flame dies.ca>  T:756(0~(B(0~(B(0~(Bf@#caNz T:757(0~(B#f@#ca T:758(0~~~~~(B(0~~~(Bf@(0~~~~~~~(B##(0~~~~~(B(0~(Bca9I T:759#f@(0~(B(0~~~(BcaJ{  T:760(0~(B#f@(0~(B(0~~~(Bca C T:761#(0~(B@cahL T:762@(0~(Bca# ca dipca) @What do you want to dip? [$a-su-x or ?*] caG6  Coins  $ - 17 gold pieces  Weapons  a - a blessed +1 quarterstaff (weapon in hands)  Armor  b - an uncursed +0 cloak of magic resistance (being worn)  u - a pair of hard shoes  Comestibles  s - an orange  Scrolls  h - an uncursed scroll of stinking cloud  i - an uncursed scroll of identify  j - an uncursed scroll of create monster  p - a scroll labeled STRC PRST SKRZ KRK  Spellbooks  k - a blessed spellbook of force bolt  l - an uncursed spellbook of charm monster  o - a spellbook of cure blindness  Potions  f - an uncursed potion of sickness  g - 2 uncursed potions of blindness  n - a black potion  Rings  d - an uncursed ring of stealth (on left hand)  e - an uncursed ring of protection from shape changers (on right hand)  Wands a~6=;1H c - a wand of create monster (0:13) (1 of 2)ca +(0lqqqqqqqk(B(0x~~~~~~~~(B#######` (0lqqqqqqqqqqqqk(B(0x~~~~~~~x(B####(0lqqqqqqqqqqqk(B (0x~~~~~~~~~~~~x(B#(0~~~~~~~~a(B#####(0x~~~~~~~~~~~x(B(0lqqqqk(B (0x~~~~~~~~~~~~(B+######(0x~~~~~~~x(B#########(0~~~~~~~~~~~~~(B#####(0x~~~~x(B (0x~~~~~~(B<(0~~~~~x(B##(0mqqqqqqqj(B(0mqqqqqqqqqqqj(B#(0x~~(B>(0~x(B (0mqqqq~qqqqqqqj(B#####(0a~~~~x(B###(0mqqqqj(B#ca [m##################(0lqqqqqqqk(B#####(0lqqqqqqk(B##(0x~(B@(0~~~~~a(B####(0x~~~~~~~(B####(0~~~~~~~~x(B#######(0x~~~~~~x(B###(0x~~~~~~~x(B#(0lqqqk(B##(0x~~~~~~x(B##+(0~~~~~~~~(B##########(0x~~~~(B######(0lqqqk(B (0lq~qqk(B###(0x~~~~~~x(B(0mqqqqqqqj(B##############(0~~~~x(B####(0~~(B)(0~x(B (0x~(B%(0~~x(B#a 16H(0x~~~~~~x(B###(0x~~~~(B######(0x~~~x(B (0x~~~~~(B#######(0a~~~~~~x(B#########(0a~~~x(B##(0~~~~x(B (0mqqqqj(B(0mqqqqqqj(B(0mqqqj(B(0mqqqj(B[Seahorse17 the Conjurer ] St:11 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:1 $:17 HP:28(28) Pw:25(35) AC:9 Xp:4/96 T:762Dip 2 uncursed potions of blindness into the fountain? [yn] (n) caca~Your potions of blindness dilute. T:763(0~(BfcaA# cadipcaBG@What do you want to dip? [$a-su-x or ?*] ca> YDip 2 uncursed diluted potions of blindness into the fountain? [yn] (n) cakcaYour diluted potions of blindness dilute further. T:764(0~(Bf(0~(BcaH# ca dipca @What do you want to dip? [$a-su-x or ?*] ca  Coins  $ - 17 gold pieces  Weapons  a - a blessed +1 quarterstaff (weapon in hands)  Armor  b - an uncursed +0 cloak of magic resistance (being worn)  u - a pair of hard shoes  Comestibles  s - an orange  Scrolls  h - an uncursed scroll of stinking cloud  i - an uncursed scroll of identify  j - an uncursed scroll of create monster  p - a scroll labeled STRC PRST SKRZ KRK  Spellbooks  k - a blessed spellbook of force bolt  l - an uncursed spellbook of charm monster  o - a spellbook of cure blindness  Potions  f - an uncursed potion of sickness  g - 2 uncursed clear potions  n - a black potion  Rings  d - an uncursed ring of stealth (on left hand)  e - an uncursed ring of protection from shape changers (on right hand)  Wands  c -cag6 a wand of create monster (0:13) (1 of 2)caX+(0lqqqqqqqk(B(0x~~~~~~~~(B#######` (0lqqqqqqqqqqqqk(B(0x~~~~~~~x(B####(0lqqqqqqqqqqqk(B (0x~~~~~~~~~~~~x(B#(0~~~~~~~~a(B#####(0x~~~~~~~~~~~x(B(0lqqqqk(B (0x~~~~~~~~~~~~(B+######(0x~~~~~~~x(B#########(0~~~~~~~~~~~~~(B#####(0x~~~~x(B (0x~~~~~~(B<(0~~~~~x(B##(0mqqqqqqqj(B(0mqqqqqqqqqqqj(B#(0x~~(B>(0~x(B (0mqqqq~qqqqqqqj(B#####(0a~~~~x(B###(0mqqqqj(B#ca[m##################(0lqqqqqqqk(B#####(0lqqqqqqk(B##(0x~(B@(0~~~~~a(B####(0x~~~~~~~(B####(0~~~~~~~~x(B#######(0x~~~~~~x(B###(0x~(Bf(0~~~~~x(B#(0lqqqk(B##(0x~~~~~~x(B##+(0~~~~~~~~(B##########(0x~~~~(B######(0lqqqk(B (0lq~qqk(B###(0x~~~~~~x(B(0mqqqqqqqj(B##############(0~~~~x(B####(0~~(B)(0~x(B (0x~(B%a+0m(0~~x(B#(0x~~~~~~x(B###(0x~~~~(B######(0x~~~x(B (0x~~~~~(B#######(0a~~~~~~x(B#########(0a~~~x(B##(0~~~~x(B (0mqqqqj(B(0mqqqqqqj(B(0mqqqj(B(0mqqqj(B[Seahorse17 the Conjurer ] St:11 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:1 $:17 HP:28(28) Pw:25(35) AC:9 Xp:4/96 T:764Dip an uncursed potion of sickness into the fountain? [yn] (n) cacaYour potion of sickness dilutes. Pw:26 T:765(0~(B(0~(Bfca# caJdipcaX @What do you want to dip? [$a-su-x or ?*] ca XDip an uncursed diluted potion of sickness into the fountain? [yn] (n) caQTYour diluted potion of sickness dilutes further.&caRYou unleash a water demon! T:766f(0~(Bca T:767(0~(B&@(0~(Bfca6 T:768{&@f(0~(B(0~(Bca T:769(0~(B&@(0~(Bfca  T:770(0~(B&@(0~(B(0~(BfcaF T:771(0~(B&@f(0~(B(0~(BcaB_ Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - charm monster 3 enchantment 0% 91%-100% c - cure blindness 2 healing 53% 76%-100%(end) cax +#######`####(0lqqqqqqqqqqqk(B#####(0x~~~~~~~~~~~x(B(0lqqqqk(B#########(0~~~~~~~~~~~~~(B#####(0x~~~~x(B(0mqqqqqqqqqqqj(B#(0x~~(B>(0~x(B Pw:11Nothing interesting seems to happen.ca The water demon hits![Seahorse17 the Conjurer  ]  HP:26The water demon hits![Seahorse17 the Conjurer  ]  HP:25--More--caNw[Seahorse17 the Conjurer  ]  HP:24  T:772f(0~~(Bca! T:773(0~(Bf&@(0~(Bca/=What do you want to write with? [- ac-eqrv-x or ?*] ca @You write in the dust with your fingertip.--More--ca FWhat do you want to write in the dust here? caEcazlcapbcaecarca eca tcahcaqaThe water demon turns to flee.(0~(B&cauThe water demon wields a crossbow! T:774(0~(Bfcaca T:775f(0a(B@(0~~(B(0~~~(B(0~~~~(Bca[ I[Seahorse17 the Conjurer  ]  HP:25 T:776(0~(B(0~~~(B(0~(Bf#(0~~~~~~(B@(0~~~~(B(0~~(Bca<i T:777(0~(B(0a(B#@carR^ T:778(0~~~(B#@ca D T:779#@caJP T(0~(B#(0~~~~~~~(B@caP The water demon opens a door. T:780f&ca T:781(0~(B#(0a(B@#ca  Pw:12 T:782(0~(Bf@#ca] T:783(0~(B#@#ca@;[Seahorse17 the Conjurer  ]  HP:26 T:784(0~(B(0~(B@#ca| T:785(0~(B(0~~~(B(0~(B@fca T:786(0~~~~(B&(0~~~(B(0~(B@##cas  T:787(0~(B(0~(B&@(0~(BcaZ T:788(0~(B&(0~(B@(0~(Bca!(0~(B&@(0~(BThe water demon shoots a poisoned crossbow bolt!)(0~(B)--More--caR z[Seahorse17 the Conjurer  ] St:10  HP:24(0~(B)ca 7 T:789@ca.&@(0~(B(0~(BThe water demon shoots a poisoned crossbow bolt!)--More--ca% [Seahorse17 the Conjurer ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral  HP:22(0~(B)cae% a T:790@fcaG T:791&@(0~(B(0~(Bf(0~~(Bca z(0~(B@(0~(BSomething is written here in the dust.ca You read: "lb?re?h".[Seahorse17 the Conjurer  ]  HP:23 T:792(0~(B&f(0~(B(0~(Bca  T:793(0~(Bf(0a(B@(0~(B(0~~~(B(0~~~~(BcaS T:794(0~(B(0~~~(B(0~(Bf#(0~~~~~~(B@(0~~~~(B(0~~(BcaYt T:795(0~(B&(0a(B#@ca+ s T:796(0~~~(Bf@cac > T:797fca$ T:798ca!" L Pw:14 T:799fcaǒ[[Seahorse17 the Conjurer  ]  HP:24 T:800cao > T:801fcaj@fca;|You swap places with your kitten. T:802(0~~~(Bfcay(0~(B&@##The water demon swings his crossbow.The water demon hits![Seahorse17 the Conjurer ]  HP:20The water demon hits![Seahorse17 the Conjurer ]  HP:18--More--caJ s[Seahorse17 the Conjurer ]  HP:16  T:803#caxr T:804(0~(B&##@fca}U T:805&(0a(B#ca47 T:806(0~(Bcac k T:807(0~(B&@#caI [Seahorse17 the Conjurer ]  HP:17 T:808(0~(B(0~~~~(B@(0~~~~~(B&#(0~~~~(B(0~~(Bca&(0~(BThe water demon shoots a poisoned crossbow bolt!)(0~(B)(0~(B)--More--caB 0(0a(B)ca2C [Seahorse17 the Conjurer ]  HP:12  T:809@fca  T:810(0~(B(0~~~~(Bf#(0~~~~~~(B@#(0~~~~(B(0~~(Bca_h T:811&(0a(Bfca x T:812(0~~(B&#f@car$j T:813(0~(B(0a(B##@ca2 T:814&caTl T:815(0~~~(B#&@cab[Seahorse17 the Conjurer ]  HP:13 Pw:15 T:816#&@caS  T:817#(0~~~(B&(0~~~~~~~(B@ca*N f T:818(0~(B#@&cau r T:819(0~(B(0~(B@&#cam T:820(0~(B(0~~~(B(0~(B@&#ca] T:821(0~~~~(B(0~~~(B(0~(B@&#caC_ T:822(0~(B@&#caa R T:823@&(0~(Bca[Seahorse17 the Conjurer ]  HP:14 T:824@&f(0~(Bca_ T:825@&(0~(Bf(0~(Bcav  T:826@&f(0~(B(0~(Bca# T:827@&(0~(B(0~(Bfcay T:828@&(0~(Bfcat T:829@&(0~(Bf(0~(BcaI2 T:830(0~(B@&(0~(B(0~(B(0~(Bf(0~~~(Bca$  T:831@&f(0~(B(0~(B(0~~~(Bcal[Seahorse17 the Conjurer ]  HP:15 T:832@(0~~~~~(B&#(0~~~~~~~~(B(0~~~~~(B(0~(BcaQ p Pw:16 T:833@&#cap, W T:834@&#caPL T:835@&#caf$W T:836@&#ca# b T:837@&#ca%a T:838@&#caU~ ^ T:839@&#ca[Seahorse17 the Conjurer ]  HP:16 T:840(0~~~~(B(0~~~(B(0~(B@&#cak T:841(0~(B(0~~(Bo(0~~(B(0~(B@&#caΦ  T:842(0~(B(0~(B(0~(B@(0~~~~~(B&(0~~~~~~(B#ca <(0~~~(B(0~(B(0~(B#@o#(0~(BThe goblin throws a crude dagger!))(0~(BYou are almost hit by a crude dagger.)(0~(Bca0g T:843&@fca` T:844#&@#ca -@(0~(Bca QThe water demon picks up a crude dagger. T:845ca( +(0~(B@ca( The goblin hits![Seahorse17 the Conjurer ]  HP:14  T:846&(0~(Bfca}+(0~(B@ca~The goblin hits![Seahorse17 the Conjurer ]  HP:10(0~(B&(0~(Bfca%~JThe kitten misses the goblin. T:847caWi[Seahorse17 the Conjurer ]  HP:11 T:848(0~(B&(0~(B@(0~(Bfoca (0~(B(0~(B(0~(B&o@fThe kitten bites the goblin.The goblin is killed! T:849(0~(Bca Pw:18 T:850(0~(B&(0~(B@(0~(Bfca3 T:851(0~(B&(0~(B@(0~(Bfca (0~~~(B(0~(B(0~(B&(0a(B@(0~(BThe water demon shoots a poisoned crossbow bolt!)--More--ca /(0a(B)ca P T:852@(0~(Bca+  T:853(0~~~(B(0~(B(0~(B&)@(0~(Bcą  T:854(0~(B(0~(B(0~(Bf#@(0~(Bcax T:855(0~~~~(B(0~~~~~~~a(B#(0~~(B(0~~~~(B@(0~~~~~~~~~~~(Bcad1[Seahorse17 the Conjurer ]  HP:12 T:856(0~(B#@ca M T:857(0~(B#@caM T:858(0~(B#@ca| M T:859(0~(B#@caM T:860(0~(B#@caCM T:861(0~(B#@ca6 M T:862(0~(B#@ca w M T:863(0~(B#@cah[Seahorse17 the Conjurer ]  HP:13 T:864(0~(B#@caf(0~~(B@The poisoned crossbow bolt hits the kitten.)f--More--ca8_ Pw:20 T:867(0~(Bfca&(0~(B@The water demon shoots a poisoned crossbow bolt!--More--caA) T:868ca, @(0~(B&(0~(BThe water demon picks up a poisoned crossbow bolt. T:869ca=(0~~(B&(0~~~(B@(0~(BThe water demon shoots a poisoned crossbow bolt!)(0~(B)(0~(B)--More--ca3 &(0~(B)cav [Seahorse17 the Conjurer ]  HP:8(28) Pw:20(35) AC:9 Xp:4/96 T:871 [Seahorse17 the Conjurer ]  HP:9 T:872@ca[% j T:873(0~(B&)@ca\a T:874(0~(B&(0~(B@caa T:875(0~(B&(0~(B@ca=(0~(B&(0~(B@The water demon picks up a poisoned crossbow bolt. T:876caCn (0~(B(0~(B&(0~(B@ T:877You hear water falling on coins.ca T:878(0~(B(0~(B&#@caV(0~(B(0~(B&#@The water demon shoots a poisoned crossbow bolt!)(0~(B)--More--ca #)[Seahorse17 the Conjurer ]  HP:5  T:879@ca[Seahorse17 the Conjurer ]  HP:6 T:880(0~(B(0~(B&#@caY  T:881(0~~~~~~~(B(0~~~~~~~~~~~~(B#@(0~(Bca T:882(0~(B#(0~(B(0~(B@(0~~~(BcaI! a T:883(0~~~(B(0~(B#@cafX Pw:22 T:884(0a(B@caA T:885(0~(B@caBJ T:886@(0~(BcaR %You descend the stairs.--More--cah(0lqqqqqqqqqqqk(B(0lqqqqqqqqk(B(0lqqqqqqqqqqqqqqk(B####(0~~~~~~~~~~~~x(B(0x~~~~~~~~(B#%(0~~~~~~~~(B>(0~~~~~x(B#(0x~~~~~~~~~~~x(B(0x~~~~~~~~x(B####(0x~~~~~~~~~~~~~~x(B##(0x~~~~~~~~~~~x(B(0x~~~~~~~(B((0x(B##(0x~~~~~~~~~~(B%(0~~~~(B#####(0x~~~~~~~~~~~x(B(0x~~~~~~~~x(B#########(0mqqqqqqqqq~qqqqj(B##(0x~~~~~~~~~~~x(B(0x~~~~~~~~~(B###########a=j5;2m%(0x~~~~~~~~~~~x(B(0mqqqqqqqqj(B######(0mqqqqqqq~qqqj(B######################################(0lqqq~qqqqqqqqq(B+(0k(B##############(0x~~~~~(B%(0~~~~~~~~x(B##(0lq~qqqqqq~q~qk(B(0x~~~~~~~~~~~~~~x(B#####(0~~(B`(0~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~~(B(0x~~~~~~~~~~~~x(B(0mqqqqqqqqqqqqqqj(B+(0~~~~(B@(0~~~~~~~x(B(0x~~~~~~~~~~~~x(B(0mqqqqqqqqqqq~j(B[Seahorse17 the Conjurercajk ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:6(28) Pw:22(35) AC:9 Xp:4/96 T:886cak!  T:887ca [Seahorse17 the Conjurer ]  HP:7 T:888<@(0~~(B@ca ^ T:889  T:894(0~~~~(B@caL[Seahorse17 the Conjurer ]  HP:8 T:896(0~(B(0~~~~~(B(0~~~~(B(0~~(B(0~(B(0~~~~~~~~~(B(0~(B@#daz(0~(B(0~~~~~(B(0~~~~(B(0~~(B(0~~~~~~~~~(B@(0~(B  T:897You hear the footsteps of a guard on patrol.da@(0~~~(BYou hear the footsteps of a guard on patrol. Pw:24 T:901@(0~(Bda-(0~(B@(0~~(BYou are beginning to feel hungry. T:903 Hungrydam-:What do you want to eat? [s or ?*] da s - an orange.--More--da: da; This orange is delicious! [Seahorse17 the Conjurer ]  HP:9 T:904dapS T:909@(0~~~~~(Bda N  T:910@(0~(BdaVm T:911(0~(B@(0~(Bdan 1[Seahorse17 the Conjurer ]  HP:10(28) Pw:24(35) AC:9 Xp:4/96 T:912@(0~~~~~~~~~(B(0~(B(0~~~~~~~~~(B(0~~~~~~~(B(0~~~~~(Bda  T:913@(0~(B(0~(B(0~~~(B(0~(B(0~~~~~(Bda T:914@(0~(B(0~(B(0~(B(0~~~(B(0~~~(B(0~~~~(Bda@####(0~~~~(B(0~(B(0~~~~~~(B(0~~~~~~~(B T:917  Pw:26 T:918[Seahorse17 the Conjurer ]  HP:11 T:920@##(0~(BdaW r T:924@####da8L@#@#daS9FYou see here a lichen corpse. T:926da@:[Seahorse17 the Conjurer ]  HP:12 T:928(0~~~~~~~~~(B(0~~~~~~~~~~~~~~(B@#%da[;b(0~~~~~~~~(B(0~~(B(0~~~~(B@#### T:931  T:933(0~~~(B(0~(B@# da~l T:934)b@(0~(B da P Pw:28 T:935@(0~(B day[Seahorse17 the Conjurer ]  HP:13 T:936@(0~(B daB T:937@(0~(B daB T:938@(0~(B da  T:939(0~~~(B(0~~~~~(B(0~~~~~~~(B(0~(B(0~~(B@ da6  T:940(0~~~~~(B(0~~~(B(0~~~(B(0~~~(B(0~~(B(0~~(B(0~(B@ da7 [Seahorse17 the Conjurer ]  HP:14 T:944(0~~~~~(B(0~~~~~(B(0~~(B####@das @##da  T:945 [Seahorse17 the Conjurer ]  HP:15 Pw:30 T:952@######@#da| # T:953da:# T:954da# T:955daz # T:956da # T:957daZ# T:958daAI T:959You hear someone counting money.da`[Seahorse17 the Conjurer ]  HP:16 T:960daD #da CYou find a hidden passage. T:961daS ) T:962daE T:963@#da&B T:964#@da; T:965#@da C T:966#@da D T:967#@daUs[Seahorse17 the Conjurer ]  HP:17 T:968#@daA R Pw:32 T:969#@da\F T:970@#daD T:971#@da.0 T:972#@(0~(B(0~~(B(0~~(Bda@r T:974##@(0~(B(0~~(B%(0~(B(0~~~~~(B(0~~~~~~~~(Bdal (0~(B(0~(B@(0~~~~~~~~(B(0~~~~~~(B(0~~~~(B T:975You are beginning to feel hungry. Hungryda[Seahorse17 the Conjurer ]  HP:18 T:976(0~(B@da C T:977@(0~(BdaS $ T:978da$ T:979da5$ T:980daƙ$ T:981da~$ T:982da"\ $ T:983daH [[Seahorse17 the Conjurer ]  HP:19 T:984daX$ T:985daSX Pw:34 T:986You hear someone counting money.da* T:987daO$ T:988da $ T:989da $ T:990da$ T:991da ^daհYou find a teleportation trap.[Seahorse17 the Conjurer ]  HP:20 T:992daP* T:993da $ T:994davA 0(0~(B#@#0#*0#@#0#*0#@#0#*@daA IYou feel a wrenching sensation. T:995daK T:996^@da 0(0~(B#@#0#*0#@#0#*0#@#0#*@da^ IYou feel a wrenching sensation. T:997daTK T:998^@daB T:999(0~(B@da [Seahorse17 the Conjurer ]  HP:21 T:1000 Hungry(0~(B@da@(0~(B(0~~~~~~~~(B(0~~~~~~(B(0~~~~(B T:1001You hear the footsteps of a guard on patrol.da  T:1002@(0~(B(0~(B(0~(B(0~~~~~(B(0~~~~~~~(Bda Pw:35 T:1003@#(0~(B(0~(B(0~(Bda T:1004@#(0~(B(0~~(B(0~~(BdalI T:1005@#daBI T:1006@#dam [Seahorse17 the Conjurer ]  HP:22 T:1008@##@#daHn  T:1014@(0~~~~~~~~(B(0~~~~~(B#(0~~~~~~~~~~~~~(B#b(0~~~~~~~~~~(B### daQ  T:1015#(0~~~~~~(B(0~~~~~(B@(0~~~~~~~~~~~~~(B(0~~~~~~~~~~~(B da! (0~(B@#[Seahorse17 the Conjurer  ]  HP:23 T:1016 da (0~~~~~~~~a(B#@#####(0~~~(B(0~~~~(B### da  T:1022 [Seahorse17 the Conjurer  ]  HP:24 T:1024#@#(0~(B da'  T:1027@###(0~~~(B(0~~~~~~~(B(0~~~~~~~(B(0~~~~~~~(B!da=}u T:1028@(0a(B(0~(B(0~(B!day I T:1029(0~(B@!da= %(0~(B@!daU MYou see here an empty broken chest. T:1030"da4R T:1031(@"daЯ[[Seahorse17 the Conjurer  ]  HP:25 T:1032"dahI T:1033(0~(B@"daQ, $ T:1034"da $ T:1035#daY&$ T:1036#da($ T:1037#daC T:1038@(0~(B#da$ T:1039#daz[Seahorse17 the Conjurer  ]  HP:26 T:1040@(0~(B#da$ T:1041#da:^ $ T:1042#damk X T:1043S@(0~(B#da M T:1044S(0a(B#daS B T:1045@(0~(B$daT>J T:1046(0~(BS$dai T:1047(0~(B(@(0~(B$da[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/96 T:1048 Hungry$da[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/96 T:1049 Hungry$da[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/96 T:1050 Hungry$da# [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/96 T:1051 Hungry$da [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/96 T:1052 Hungry$daK[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/96 T:1053 Hungry(0~(B@%da_[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/96 T:1054 Hungry%daF~[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/96 T:1055 Hungry(0~(B@%daL[Seahorse17 the Conjurer ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:28(28) Pw:35(35) AC:9 Xp:4/96 T:1056 Hungry%das[Seahorse17 the Conjurer ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:28(28) Pw:35(35) AC:9 Xp:4/96 T:1057 Hungry(0~(B@%day[Seahorse17 the Conjurer ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:28(28) Pw:35(35) AC:9 Xp:4/96 T:1058 Hungry%da6Z [Seahorse17 the Conjurer ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:28(28) Pw:35(35) AC:9 Xp:4/96 T:1059 HungryS(0~(B@%da [Seahorse17 the Conjurer ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:28(28) Pw:35(35) AC:9 Xp:4/96 T:1060 Hungry%da- The garter snake bites![Seahorse17 the Conjurer  ]  HP:27 [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/96 T:1061 Hungry%da +(0~(B@%da- The garter snake bites![Seahorse17 the Conjurer  ]  HP:25 [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:25(28) Pw:35(35) AC:9 Xp:4/96 T:1062 Hungry&daX4You miss the garter snake.&daThe garter snake bites![Seahorse17 the Conjurer  ]  HP:23 [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:23(28) Pw:35(35) AC:9 Xp:4/96 T:1063 Hungry&da 4You miss the garter snake.&da; mThe garter snake bites![Seahorse17 the Conjurer ]  HP:21&da [Seahorse17 the Conjurer ] St:8 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:22(28) Pw:35(35) AC:9 Xp:4/96 T:1064 HungryWizard needs food, badly! Weak'da  'da You hit the garter snake.[Seahorse17 the Conjurer ] St:8 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:22(28) Pw:35(35) AC:9 Xp:4/96 T:1065 Weak'daV 'daYou kill the garter snake![Seahorse17 the Conjurer ] St:8 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:22(28) Pw:35(35) AC:9 Xp:4/98 T:1066 Weak(0~(B'da[Seahorse17 the Conjurer ] St:8 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:22(28) Pw:35(35) AC:9 Xp:4/98 T:1067 Weak@(0~(B(daZ[Seahorse17 the Conjurer ] St:8 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:22(28) Pw:35(35) AC:9 Xp:4/98 T:1068 Weak(0~(B@(daE[Seahorse17 the Conjurer ] St:8 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:22(28) Pw:35(35) AC:9 Xp:4/98 T:1069 Weak(daG[Seahorse17 the Conjurer ] St:8 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:22(28) Pw:35(35) AC:9 Xp:4/98 T:1070 Weak(daN[Seahorse17 the Conjurer ] St:8 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:22(28) Pw:35(35) AC:9 Xp:4/98 T:1071 Weak(da [Seahorse17 the Conjurer  ] St:8 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:23(28) Pw:35(35) AC:9 Xp:4/98 T:1072 Weak(da/ [Seahorse17 the Conjurer  ] St:8 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:23(28) Pw:35(35) AC:9 Xp:4/98 T:1073 Weak)da.g[Seahorse17 the Conjurer  ] St:8 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:23(28) Pw:35(35) AC:9 Xp:4/98 T:1074 Weak)daP[Seahorse17 the Conjurer  ] St:8 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:23(28) Pw:35(35) AC:9 Xp:4/98 T:1075 Weak*daς# *da{pray*da >Are you sure you want to pray? [yn] (n) *da] /You begin praying to Thoth.*daZ] You are surrounded by a shimmering light.[Seahorse17 the Conjurer  ] St:8 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:23(28) Pw:35(35) AC:9 Xp:4/98 T:1076 Weak*da]^ H[Seahorse17 the Conjurer  ] St:8 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:23(28) Pw:35(35) AC:9 Xp:4/98 T:1077 Weak[Seahorse17 the Conjurer  ] St:8 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:23(28) Pw:35(35) AC:9 Xp:4/98 T:1078 Weak--More--+dahYou finish your prayer.You feel that Thoth is well-pleased.--More--,da1OYour stomach feels content. St:9 ,da [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:23(28) Pw:35(35) AC:9 Xp:4/98 T:1079@(0~(B,daʥ [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:24(28) Pw:35(35) AC:9 Xp:4/98 T:1080,daj[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:24(28) Pw:35(35) AC:9 Xp:4/98 T:1081@(0~(B-da:[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:24(28) Pw:35(35) AC:9 Xp:4/98 T:1082-da[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:24(28) Pw:35(35) AC:9 Xp:4/98 T:1083@(0~(B-da[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:24(28) Pw:35(35) AC:9 Xp:4/98 T:1084-dazi[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:24(28) Pw:35(35) AC:9 Xp:4/98 T:1085@(0~(B-dav[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:24(28) Pw:35(35) AC:9 Xp:4/98 T:1086-da9[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:24(28) Pw:35(35) AC:9 Xp:4/98 T:1087@(0~(B-dapT [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:25(28) Pw:35(35) AC:9 Xp:4/98 T:1088-daY [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:25(28) Pw:35(35) AC:9 Xp:4/98 T:1089@(0~(B-daޮ [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:25(28) Pw:35(35) AC:9 Xp:4/98 T:1090.dax[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:25(28) Pw:35(35) AC:9 Xp:4/98 T:1091.da=[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:25(28) Pw:35(35) AC:9 Xp:4/98 T:1092(0~(B@.daf[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:25(28) Pw:35(35) AC:9 Xp:4/98 T:1093.da*@[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:25(28) Pw:35(35) AC:9 Xp:4/98 T:1094.da [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:25(28) Pw:35(35) AC:9 Xp:4/98 T:1095.da [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:26(28) Pw:35(35) AC:9 Xp:4/98 T:1096.da5[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:26(28) Pw:35(35) AC:9 Xp:4/98 T:1097/da[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:26(28) Pw:35(35) AC:9 Xp:4/98 T:1098/da0[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:26(28) Pw:35(35) AC:9 Xp:4/98 T:1099/dap[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:26(28) Pw:35(35) AC:9 Xp:4/98 T:1100(0~(B@/da[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:26(28) Pw:35(35) AC:9 Xp:4/98 T:1101/da { [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:26(28) Pw:35(35) AC:9 Xp:4/98 T:1102(0~(B@/da [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:26(28) Pw:35(35) AC:9 Xp:4/98 T:1103/da [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/98 T:11040da[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/98 T:11050da[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/98 T:11060da[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/98 T:1107(0~(B@0daK[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/98 T:11080da_l [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/98 T:1109(0~(B@0da [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/98 T:11100da [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/98 T:1111(0~(B@0da1 [Seahorse17 the Conjurer ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:28(28) Pw:35(35) AC:9 Xp:4/98 T:11120da}&[Seahorse17 the Conjurer ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:28(28) Pw:35(35) AC:9 Xp:4/98 T:11131daIt is missed.))(0~(BYou are hit by a dart.)(0~(B1da#[Seahorse17 the Conjurer  ]  HP:27 [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/98 T:1114@1da^[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/98 T:11152da(0~(B@It is missed.)You are almost hit by a dart.)(0~(B2da1[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/98 T:1116@2da: (0~(B(0~(B)@bThe dart hits the acid blob.)2daQ: [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/98 T:1117b3daˆ 3daYou kill the acid blob!/102 T:1117 [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/102 T:1118)3da{# (0~~~~~~(B(0~~~~(B(0~~(B(0~(B(0~(B@3da# You see here a dart.[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/102 T:11193daɏ x(0~(B(0~~~(B(0~~~(B(0~(B@)@The wererat changes into a rat.rThe wererat bites![Seahorse17 the Conjurer  ]  HP:23--More--4da [Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:2 $:17 HP:24(28) Pw:35(35) AC:9 Xp:4/102 T:1120@4da dYou kill the wererat!/112 T:1121%6da(You kill the wererat!6daR\4The wererat changes into a human.6da3 FThe wererat changes into a rat. The wererat bites!7da'You see here a dart.8da~ 8daX< T:1129#@day[Seahorse17 the Conjurer  ]  HP:26 T:1136(0~(B@>da(0~~~~~~(B@ T:1141 [Seahorse17 the Conjurer  ]  HP:27 T:1144(0~~(B@>da %You descend the stairs.--More-->da&P (0lqqk(B (0x~~mqqqk(B(0lqk(B (0x~~~~~~x(B(0lj~mqqqqqqqj(B (0mqqqqk~x(B(0x(B@(0~~~(B%)(0~(B%%(0~(B)(0x~x(B(0x~~~lqqqqqqq(B(0x~mqvqq(B%(0x(B(0x~~~~~~(B)(0x(B(0lqk(B(0mqqqqk~~mqqqqj~mq(B(0mk~~~~~~~~~~x(B(0x~~~~~~~~~~x(B(0x~(B)(0~~~~~x~lj(B (0lqqklqqqk(B(0~~~~~~lvqj(B >daP (0lj~~mj~~~mqu~~~~~~m(B (0x~~~~~~~~~~mq(B%(0~~~~~~x(B (0tq~~~~x~~~~~~~~~~~~~x(B (0x~~~~~x~~~~~~~~~~~~~x(B (0mk~~~~~~~lk~~~~~~~~lj(B (0x~~~~lqqjmk~~~~~~lj(B(0k~lqj(B(0mqk~~~l(B(0mqqq(B[Seahorse17 the Conjurer  ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:3 $:17 HP:27(28) Pw:35(35) AC:9 Xp:4/112 T:1144>daS !  T:1145@da]] T:1146<@(0~(B(0~(B@daw q T:1147(0~(B@(0~(B(0~(B@da>h T:1148(0~(B(0~~(B@(0~(B(0~(BAdaƊx T:1149(0~~(B@(0~(BAdaj%}(0~~(B@(0~(BYou see here a dagger. T:1150Adaz T:1151(0~(B)@[Ada" *(0~(B@(0~(BAda m Things that are here: a hooded cloak a pair of hard shoes--More--Bda[Seahorse17 the Conjurer ]  HP:28 T:1152Bdaq T:1153(0~(B[@(0~(BBda(x B T:1154(0~(B@Bda l(0~(B(0~~(B@(0~(B(0k(BBdap FYou see here a thonged club. T:1155Cdan T:1156(0~(B(0~(B)@(0~(B(0~(BCda 8What do you want to use or apply? [cmqv or ?*] Dda Wands c - a wand of create monster (0:13) v - a hexagonal wand Tools m - a drum Gems/Stones q - a gray stone(end) DdaGyNever mind.Eda( T:1157(0j~m(B@(0~(B(0~(B(0q(B(0~(BFda@D T:1158(0~(B(0~(B@(0~~(BFda T:1159(0~~~(B(0~~(B(0q(B@(0~(B(0~~l(BFdaB  T:1160(0~(B(0~(B@(0k~x(BGdaw' T:1161(0~~~(B(0~(B@(0x~m(BGdam  T:1162(0~~(B(0~(B@(0~~(BGda= T:1163(0~(B(0~(B(0q(B@(0~(B(0k~~(BHda+ T:1164(0~(B(0~~(B(0m(B@(0~(B(0~x~(BHda_'  T:1165(0~~(B(0~~(B(0~(B(0~(B@(0~(B(0mk~(BHda T:1166(0~~~(B(0~(B(0~(B@(0~(B(0x~~(BIdaW T:1167(0~~~(B(0~(B(0~(B@(0~(B(0k~~(BIda  T:1168(0~~~(B(0~~(B(0~(B@(0~(B(0k~~(BIda&O T:1169(0~~~(B(0~~(B(0~(B@(0~(B(0~~~(BJdae T:1170(0~~~(B(0~~(B(0~(B(0~(B@(0~(B(0qk~(BJdao{  T:1171(0~~~(B(0~~(B(0~(B@(0~(B(0j~~(BJda'  T:1172(0~~~(B(0~(B(0~(B@(0~(B(0~~l(BKda*' T:1173(0~~~(B(0~~(B(0~(B@(0k~~(BLda$  T:1174(0~~(B(0~~(B@(0x(B(0qqj(BLdao  T:1175(0~~(B(0~(B@(0~(BLda  T:1176(0l(B(0~(B(0x(B@(0~~(B(0m(B(0~(BMdac(0~~(B@(0~(B(0~(B(0~(B(0~(BMdadS T:1182(0~~m(B(0~~(B@(0~(B(0~~~~~(B(0~~~~~(B(0~~~~~(B(0~~~~(B(0~~~(B(0~~~(BNda6 T:1183(0~~(B(0~~(B(0~(B(0~(B@(0~(B(0~~~(BNda(0~~~(B(0~~(B(0~(B(0~(B@(0q(B(0~~~(BNda  T:1185(0~~~(B(0~~(B(0q(B(0~(B@(0~(B(0~~q(BOdaɹ T:1186(0~(B(0~(B(0~~(B(0~(B@(0~~~(BOda6 T:1187(0~(B(0~(B(0~(B@(0~~(B(0~(B(0~(BPda* T:1188(0~~~(B(0~(B(0~~(B(0~(B@(0~(B(0k~~(BPda|  T:1189(0~(B(0~(B(0~(B@(0~~(B(0q(B(0~(BQda> T:1190(0~(B(0~(B(0~~(B@(0~(B(0~(BQda  T:1191(0~~~(B(0~~(B(0~(B@(0~(B(0qqq(BRda9  T:1192(0~(B(0~(B(0~~(B@(0~(B(0q(BRda2  T:1193(0~(B(0~(B(0~~(B@(0~(B(0k(BSda  T:1194(0~(B(0~(B(0~~(B@(0~(B(0~(BSdaU  T:1195(0~(B?(0~~(B@(0~(B(0l(BTda3  T:1196(0~~(B(0~(B@(0mqj(BTdaZ  T:1197(0~(B(0x(B(0~(B@(0x(B(0~(B(0j(BUdaSg(0qqk(B@(0~(B(0~(BUdaTMYou see here a scroll of identify. T:1198UdaBey - a scroll of identify. T:1199@Uda i T:1200(0~(B@(0~(B(0~(BUdao  T:1201(0~(B(0~(B@(0~~(B(0~(B(0~(BVda3k T:1202(0~~~(B(0~(B@(0~(B(0~~(B(0~~~(BVda T:1203(0q(B(0~(B@(0~(B(0~~(B(0~~~(BVdah (0qj(B(0~~~(B@(0~(B(0~(B(0w(BVdaj  T:1204(0~~~~~~~(B(0~~~~~~~~(B@(0~(B(0qqqqk~~(BVdak  T:1211(0~~~~~~~(B>(0~~(B(0~~~~~~~~(B@(0~(B(0~~~~~~~~~(BVdam  T:1218(0~~~~~~~~~(B(0~~~~~~~~(B@(0~(B(0~~~~~~~lqq(BVdan  T:1225  T:1230(0~~~~~~l(B(0~~~~~(B@(0x(B(0qqqj(BWda7 } T:1231(0~~~(B(0~(B@(0~(B(0~(BWdaj(0~~(B(0~~(B(0~(B@(0~~~(B(0~(Bd(0~~(B T:1232WdakThe little dog bites![Seahorse17 the Conjurer  ]  HP:26  T:1233Ydaɂ 3You hit the little dog.Yda. The little dog bites![Seahorse17 the Conjurer  ]  HP:25The little dog bites![Seahorse17 the Conjurer  ]  HP:24  T:1234Zda`4You miss the little dog.Zda`The little dog bites![Seahorse17 the Conjurer ]  HP:18The little dog bites![Seahorse17 the Conjurer ]  HP:16  T:1235ZdaȦ 4You miss the little dog.Zdaݦ lThe little dog bites![Seahorse17 the Conjurer ]  HP:11Zda The little dog bites![Seahorse17 the Conjurer ]  HP:8(28) Pw:35(35) AC:9 Xp:4/112 T:1235  T:1236[dah^4You miss the little dog.[da^The little dog bites![Seahorse17 the Conjurer ]  HP:5  T:1237^da\=What do you want to throw? [$a or ?*] ^dar  Coins  $ - 17 gold pieces  Weapons  a - a blessed +1 quarterstaff (weapon in hands)  Armor  b - an uncursed +0 cloak of magic resistance (being worn)  u - a pair of hard shoes  Scrolls  h - an uncursed scroll of stinking cloud  i - an uncursed scroll of identify  j - an uncursed scroll of create monster  p - a scroll labeled STRC PRST SKRZ KRK  y - a scroll of identify  Spellbooks  k - a blessed spellbook of force bolt  l - an uncursed spellbook of charm monster  o - a spellbook of cure blindness  Potions  f - an uncursed clear potion  g - 2 uncursed clear potions  n - a black potion  Rings  d - an uncursed ring of stealth (on left hand)  e - an uncursed ring of protection from shape changers (on right hand)  Wands  c - a wand of create monst^das<er (0:13)  v - a hexagonal wand (1 of 2)bdapl(0lqqk(B (0x~~mqqqk(B(0lqk(B(0j~m(B (0x~~~~~~x(B(0lj~mqqqqqqqj~~~(B (0mqqqqk~x(B(0x(B<(0~~~~(B)(0~(B[(0~~(B)(0~~qq(B(0x~x(B(0x~~~lqqqqqqqk~~~(B(0x~mqvqq(B%(0x(B(0~~l(B(0x~~~~~~(B)(0x(B(0lqk(B(0k~x(B(0mqqqqk~~mqqqqj~mqx~mq(B(0mk~~~~~~~~~~x~~~m(B(0x~~~~~~~~~bdal~xk~~~~(B(0x~(B)(0~~~~~x~lj(B(0~x~~~(B (0lqqklqqqk(B(0~~~~~~lvqj(B(0mk~~~(B(0~~m(B (0lj~~mj~~~mqu~~~~~~m(B(0x~~~~(B(0~~~~~(B (0x~~~~~~~~~~mq(B%(0~~~~~~x(B(0k~~~~(B(0~~~~~~~(B(0~~~~~(B (0tq~~~~x~~~~~~~~~~~~~x(B(0k~~~~~~~~~~~qqqqj~~~~~~~~~~~(B>(0~~~~~~~~(B@(0~~~l(B (0x~bdal~~~~x~~~~~~~~~~~~~x(B(0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~(Bd(0~~~x(B (0mk~~~~~~~lk~~~~~~~~lj(B(0qk~~~~~~~~~qqqwqqqqk~~~~~~~~~~~~~lqqqqqj(B (0x~~~~lqqjmk~~~~~~lj(B(0lj~~~~~~~~~~~~x(B(0k~lqj(B(0mqk~~~l(B(0x~~~lqk~~~~~~~x(B(0mqqq(B(0mk~~x(B(0qqqqk~lj(B(0qqj(B(0mqj(B[Seahorse17 the Conjurer ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:3 $:17 HP:5(28) Pw:35(35) AC:9 Xp:4/112 T:1237Never mind.bdar6 e Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - charm monster 3 enchantment 0% 91%-100% c - cure blindness 2 healing 53% 76%-100%(end) dda~+dddaյ Pw:20The neighborhood is friendlier. T:1238(0~(B(0~(Bddad: eda]/ T:1239(0~(B(0~(B(0~(B@(0~~(B(0~(B(0~(Beda[Seahorse17 the Conjurer ]  HP:6 T:1240(0~(B(0~(B(0~(B@(0~~(B(0~(B(0~(BedaJ  Pw:22 T:1241(0~(B(0~(B(0~(B@(0~~(B(0~(B(0~(Beda;  T:1242(0~(B(0~(B(0~(B@(0~~(B(0~(B(0~(Beda+  T:1243(0~(B(0~(B(0~(B@(0~~(B(0~(Bd(0~(Bfda_ T:1244(0~(B(0~(B(0~(B@(0~~(B(0~(B(0~(BfdaEK T:1245(0~(B(0~(B(0~(B@d(0~(B(0~(B(0~(BfdaU  T:1246(0~(B(0~(B:@(0~~(B(0~(B(0~(Bfda- !You hit the iguana!fda The iguana bites![Seahorse17 the Conjurer ]  HP:5  T:1247gdas [Seahorse17 the Conjurer ]  HP:6 T:1248(0~(B(0~(B>(0~(B@G(0~(B(0~(BidaR_ Choose which spell to cast   Name Level Category Fail Retention a - force bolt 1 attack 0% 91%-100% b - charm monster 3 enchantment 0% 91%-100% c - cure blindness 2 healing 53% 76%-100%(end) jda.+ Pw:17In what direction? jda jdaI.The spell misses the gnome lord.jdaThe gnome lord hits![Seahorse17 the Conjurer ]  HP:1  T:1249ldaa&(0~~~(B(0~(B@(0~(B:(0~~(B(0~~~(BThe iguana bites![Seahorse17 the Conjurer ]  HP:0--More--mdaYou die...mdaD [Seahorse17 the Conjurer ] St:9 Dx:13 Co:13 In:18 Wi:11 Ch:9 Neutral Dlvl:3 $:17 HP:0(28) Pw:17(35) AC:9 Xp:4/112 T:1249mda --More--mdajPDo you want your possessions identified? [ynq] (n) mda1/[?1049l mda mda*-