PaM Player: seahorse17 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-12-09.00:40:44.ttyrec Time: (1639010444) Thu Dec 9 00:40:44 2021 Pa9[?1049h)0NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. Pa<VShall I pick character's race, role, gender and alignment for you? [ynaq] Pa:_n name: seahorse17  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) Pa+ name: seahorse17  role: Wizard  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human e - elf g - gnome o - orc * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) Pa =+ name: seahorse17  role: Wizard  race: human  gender: choosing now  alignment: not yet specified Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first [ - Pick alignment first q - Quit(end) PaȖ (+ name: seahorse17  role: Wizard  race: human  gender: male  alignment: choosing now Pick an alignment or creed  n - neutral c - chaotic * + Random  ? - Pick another role first / - Pick another race first " - Pick another gender first q - Quit(end) Pai+ name: seahorse17  role: Wizard  race: human  gender: male  alignment: neutral Is this ok? [ynq]  seahorse17, neutral male human Wizard  y + Yes; start game n - No; choose role again q - Quit(end) PaZPah(0lqqqqqqqqqqk(B(0x~~~~~~~~~~x(B(0x~~~~(Bf(0~~~~~x(B(0~~~~(B@(0~(B$(0~~~~x(B(0mqqqq~qqqqqj(BPa#Seahorse17 the Evoker St:7 Dx:13 Co:16 In:18 Wi:11 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1 It is written in the Book of Thoth:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Thoth seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Evoker, have been heralded from birth as the instrument of Thoth. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go braPa&vely with Thoth!--More--Pa(0lqqqqqqqqqqkx~~~~~~~~~~xx~~~~(Bf(0~~~~~x~~~~(B@(0~(B$(0~~~~xmqqqq~qqqqqj(BPaKHello seahorse17, welcome to NetHack! You are a neutral male human Wizard.Seahorse17 the Evoker St:7 Dx:13 Co:16 In:18 Wi:11 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1Pa PaM Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - 2 uncursed scrolls of confuse monster j - an uncursed scroll of scare monster Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of magic missile Potions f - a potion of holy water g - an uncursed potion of healing h - an uncursed potion of sleeping Rings d - an uncursed ring of regeneration e - an uncursed ring of slow digestion Wands c - a wand of create monster (0:14)(end) Pa?w(0lqqqqqqqqqqk(B(0x~~~~~~~~~~x(B(0x~~~~(Bf(0~~~~~x(B(0~~~~(B@(0~(B$(0~~~~x(B(0mqqqq~qqqqqj(BPac # Pa Pa M Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - 2 uncursed scrolls of confuse monster j - an uncursed scroll of scare monster Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of magic missile Potions f - a potion of holy water g - an uncursed potion of healing h - an uncursed potion of sleeping Rings d - an uncursed ring of regeneration e - an uncursed ring of slow digestion Wands c - a wand of create monster (0:14)(end) PaU w(0lqqqqqqqqqqk(B(0x~~~~~~~~~~x(B(0x~~~~(Bf(0~~~~~x(B(0~~~~(B@(0~(B$(0~~~~x(B(0mqqqq~qqqqqj(BPavM Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - 2 uncursed scrolls of confuse monster j - an uncursed scroll of scare monster Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of magic missile Potions f - a potion of holy water g - an uncursed potion of healing h - an uncursed potion of sleeping Rings d - an uncursed ring of regeneration e - an uncursed ring of slow digestion Wands c - a wand of create monster (0:14)(end) Pam?w(0lqqqqqqqqqqk(B(0x~~~~~~~~~~x(B(0x~~~~(Bf(0~~~~~x(B(0~~~~(B@(0~(B$(0~~~~x(B(0mqqqq~qqqqqj(BPaƋ  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [false]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roPa[ Uom [true]  n - eight_bit_tty [false] (1 of 5)Pa+Pa(+PaX a - extmenu [false]  b - fixinv [true]  c - force_invmenu [false]  d - goldX [false]  e - help [true]  f - herecmd_menu [false]  g - hilite_pet [true]  h - hilite_pile [true]  i - hitpointbar [false]  j - ignintr [false]  k - implicit_uncursed [true]  l - lit_corridor [false]  m - lootabc [false]  n - mail [true]  o - mention_walls [false]  p - menucolors [true]  q - menu_objsyms [false]  r - menu_overlay [true]  s - null [true]  t - perm_invent [false]  u - pickup_thrown [true]  v - pushweapon [false]  w - rest_on_space [false]  x - safe_pet [true]  y - showexp Pas [false]  z - showrace [false]  A - showscore [false] (2 of 5)Pa+ +Pat +Pa** +PaK a - silent [true]  b - sortpack [true]  c - sparkle [true]  d - standout [false]  e - time [false]  f - tombstone [true]  g - toptenwin [false]  h - travel [true]  i - use_inverse [false]  j - verbose [true]  k - whatis_menu [false]  l - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [seahorse17]  role [Wizard]  race [human]  gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype Pav [random]  windowtype [tty]  m - altkeyhandler [unknown] (3 of 5)Pax +PaB  a - boulder [`]  b - disclose [ni na nv ng nc no]  c - fruit [slime mold]  d - menustyle [full]  e - menu_headings [inverse]  f - msg_window [single]  g - number_pad [0=off]  h - packorder [$")[%?+!=/(*`0_]  i - paranoid_confirmation [pray]  j - pickup_burden [stressed]  k - pickup_types [all]  l - pile_limit [5]  m - runmode [run]  n - scores [3 top/2 around]  o - sortloot [loot]  p - statushilites [0 (off: don't highlight status fields)]  q - statuslines [2]  r - symset [DECgraphics, active]  s - roguesymset [default]  t - suppress_alert [(none)]  u - whatis_coord [none]  v - whatis_filter [none]   Other settingsPa :  w - autopickup exceptions [(0 currently set)]  x - menu colors [(5 currently set)]  y - message types [(0 currently set)] (4 of 5)Pa"+Pa! L Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) Pa"+(0qqqqqqqqqqk~~~~~~~~~~x~~~~(Bf(0~~~~~x~~~(B@(0~(B$(0~~~~xqqqq~qqqqqj(B[Seahorse17 the Evoker ] St:7 Dx:13 Co:16 In:18 Wi:11 Ch:10 Neutral Dlvl:1 $:0 HP:12(12) Pw:6(6) AC:9 Xp:1/0 T:1(0lqqqqqqqqqqk(B(0x~~~~~~~~~~x(B(0x~~~~(Bf(0~~~~~x(B(0~~~~(B@(0~(B$(0~~~~x(B(0mqqqq~qqqqqj(BPaJ9 T:2<@Pag.(0~(B@Pa/qYou see here 3 gold pieces. T:3(0~~(BfPau Pa $:3$ - 3 gold pieces. T:4(0~(B@fPa=What do you want to put on? [de or ?*] PaK 7Which ring-finger, Right or Left? [rl] Pa Pa d - an uncursed ring of regeneration (on left hand). T:5(0~(Bf(0~(BPa<What do you want to put on? [e or ?*] PaPaUe - an uncursed ring of slow digestion (on right hand). T:6f(0~(BPa r T:7f(0~(B@(0~(BPa*P T:8(0~(B@fPaVO  T:9f@<(0~(B T:12(0~(B(0~~(B#@(0~~~(B(0~~(BfPaK T:13(0~~~(B(0~(Bf#@(0~(B(0~(BPa!(0~~~~~~(B(0~~(B(0~(Bf#@##Paq  T:14(0~(B(0~~~~~~(B+@######f(0~(B<(0~~~~~~(BThat door is closed. T:21Pa6rThe door resists! T:22f(0~(BPa PaUThe door opens. T:23(0lqqqqq(B(0~~~(B>(0~~(B(0x~~~~~~a(B(0~(Bfd(0~~~~~~(B(0mqqqqq(BPaϜ T:24(0q(B(0~x(B(0~(B@#(0~(Bd<(0~x(B(0~(BPaH (0k(B@(0a(Bd(0~(B(0j(BYou hear some noises in the distance. T:25Pafl T:26@(0~(Bd(0~(BPa 6 T:27@(0~(B(0~~~(B(0~~~~~~(BPah A T:28@(0~(BPaVE @>PaE T T:31#@(0~~(B#PaJ T:32@(0~(B#(0~(B(0~~~(BPa#(0~~(B(0~~~(B#@###(0~~~~~(B#(0~~~~~~(BPaS T:35`@###With great effort you move the boulder. T:40`@#Pas E T:41`@#Pa9? T:42`@#PaW T:43(0qk(B`@#(0~~x(B (0~~~~(B (0qqqq(BPa  T:44(0lqqqq(B (0x~(B$(0~~(B(0~(B (0x~~~(B@ (0x~(B(0x(B (0m(B(0j(BPa> T:45(0~(B(0~~(B@ (0~~~(B(0~(B (0~(BPa+K With great effort you move the boulder. T:46`@(0~(B(0~(B(0~(B(0~(BPaw T:47(0~(B(0~(B(0~(B (0~~(B@Pad T:48@(0~(B(0~(BPat @(0~(BPaBYou see here 3 gold pieces. T:49PaT Pa e $:6$ - 3 gold pieces. T:50@PaƨK T:51(0~(B@PaS  Coins $ - 6 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - 2 uncursed scrolls of confuse monster j - an uncursed scroll of scare monster Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of magic missile Potions f - a potion of holy water g - an uncursed potion of healing h - an uncursed potion of sleeping Rings d - an uncursed ring of regeneration (on left hand) e - an uncursed ring of slow digestion (on right hand) Wands c - a wand of create monster (0:14)(end) PafOa(0lqqqqqqqqqqk(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~x(B##(0~~~~(B<(0~~~~~~x(B(0mqqqq~qqqqqj(B [Seahorse17 the Evoker ] St:7 Dx:13 Co:16 In:18 Wi:11 Ch:10 Neutral Dlvl:1 $:6 HP:12(12) Pw:6(6) AC:9 Xp:1/0 T:51Pab  Coins $ - 6 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - 2 uncursed scrolls of confuse monster j - an uncursed scroll of scare monster Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of magic missile Potions f - a potion of holy water g - an uncursed potion of healing h - an uncursed potion of sleeping Rings d - an uncursed ring of regeneration (on left hand) e - an uncursed ring of slow digestion (on right hand) Wands c - a wand of create monster (0:14)(end) Pa/a(0lqqqqqqqqqqk(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~x(B##(0~~~~(B<(0~~~~~~x(B(0mqqqq~qqqqqj(B [Seahorse17 the Evoker ] St:7 Dx:13 Co:16 In:18 Wi:11 Ch:10 Neutral Dlvl:1 $:6 HP:12(12) Pw:6(6) AC:9 Xp:1/0 T:51PaY  T:53(0~(B (0~(B(0~(B(0~~(B @##Pa-[ T:54(0~(B(0~(B(0~~~(B (0~~(B(0~(B@PaD[(0~~(B(0~~(B(0~(B###@##Pa[ T:56##@+That door is closed. T:59Pad Pa The door opens. T:60(0a(B(0~(B(0~~x(B(0~~x(B(0~~~x(B(0~~~x(B (0qqqqj(BPaɥ  T:61#(0q(B@(0k(B(0~~(B(0~(B (0x~~(B(0x~~(B(0x~(B(0x~(B(0m(BPa-s T:62(0lqq(B(0a(B (0x~(B@Pa ]  T:63(0~(B@##(0~(B(0~(BPav(0~(B@(0~(B(0~~~(B (0~~~(B(0~~~(BPaI (0~~~~(B# (0~~~(B# (0~(B#####@#Pac T:70  T:75(0qqqqqqaqqqk(B(0~~~~~~~~~~~(B(0~~~~~~~~~~x(B#(0~~~(B{(0~~~~~~~~(B#(0x~~~~~~~~~~~x(B##@(0~~~~~~~~~~~x(B(0mqqqqqqqqqqqj(BPaV  T:76(0lq(B(0x~(B(0x~(B(0x(B(0~(B@Pa-K T:77@(0~(BPaj T:78@(0~(BdPax T:79(0~(B@d(0~(BPa T:80d{@f(0~(B(0~(B@PaK*The kitten bites the jackal.PaThe jackal misses the kitten.(0~~(B{fd(0~~~(B@(0~(B T:84--More--Pa}e(0~(Bfd(0~(B@Pa T:87(0~~~(Bd(0~(B@#fPaR T:88(0~(Bfd@(0~(B(0~(BPa4You kill the jackal!(0~(Bf/1The kitten eats a jackal corpse. T:89PaPaDV A T:90(0~(B@Pa T:91(0~~~(B(0~(B(0~(B@#(0~(B(0~~~(B(0~~~(B(0~(B#@#(0~(B(0~~~(BPaYou hear a door open.(0~~~~~(B(0~~~~~~~(B(0~(B(0~(B#######@#(0~~~~~~~(B(0~~~~~(BPac T:98  T:104(0qqqq(B(0k(B(0~~~~~x(B##@F(0~~~~~~~~x(B(0~~~~~~~~~~~(B###(0~~~~~x(B(0~~(B###(0~x(B(0~~~(B(0~~~~~~~(B###(0~~(B(0a~(B(0qq(BPaQ Pa >You miss the lichen. T:105Pa)0Pa^0NYou kill the lichen!/5%Pa|0CYou hear some noises. T:106Pa(0q(B|#@(0~(B(0~~~(B(0~~~(B(0x(BPaGYou see here a lichen corpse. T:107PavFHThere is a lichen corpse here; eat it? [ynq] (n) Pa?DUThis lichen corpse tastes terrible! T:108PaD$ T:109PaD$ T:110PaD' SatiatedPaDRYou finish eating the lichen corpse. T:111PaL4 T:112(0q(B(0x~(B#@(0x~(B(0~~~(B(0~~~~(B(0~~~~~~(B(0qqqqqj(BPa T:113(0l(B(0~(B@(0x(B(0x~(B(0~(B(0m(BPa ] T:114(0~(B(0~(B@PaWJ T:115(0~(B@Pan T:120(0~(B(0~(B(0~(B(0~(B(0~(B#(0~~~~(Bf@#Pa$ / T:121(0~(B(0~~~~(B(0~~~~(B(0~~~(B(0~(B#(0~(Bf@(0~(BPaU% : T:123(0~~(B#(0~~~~(B##@(0~~~~~~(B####(0~~~~~~(B(0~(B#(0~~~~(B(0~(BPaz T:124#@#(0~(B(0~~~~(B(0~~~(B(0qqqj(BPan  T:127(0q~qk(B(0~~(B$(0x(B###(0x~~~x(B#@(0~~x(B(0m(BPaer T:128(0l(B(0x(B@(0~(BPaL T:129@(0~(BPaZ (0~(B@PaWZ kYou see here 7 gold pieces. T:130fPaSPaS $:13 HP:12(12) Pw:6(6) AC:9 Xp:1/5 T:130 Satiated$ - 7 gold pieces. T:131@fPaf T:132###@(0~(BfPa  T:133#@(0~(B(0~(B(0~(B(0~(BfPas x###@#(0~(B(0~(BPa +@###(0~(B(0~(B(0~(B(0~(B(0~(BThat door is closed. T:137Pai Pa&The door opens. T:138(0lqqqq(B(0~~~(B(0~(B:(0~(B(0~(B(0a(BfPam  T:139(0qqqqq(B(0x(B(0~~~~~(B(0x(B:(0~(B(0~~~(B(0x~(B(0~~(B(0q(B@(0q(B##Par T:140(0qk(B(0~(B!(0x(B(0~~~~x(B@(0~~~~~~x(B(0m(Bf(0qqqqqqqj(BPa XYou hit the newt. T:141fPaftYou kill the newt!/6 T:142(0~(B(0a(BPa  T:143@f(0a(B(0~(B(0~(B(0~(BPaE  T:144@(0~(Bf(0~(B(0~(B(0~(B(0~(BPa.1 T:147(0~~~(B@f(0~~~~(B(0~~(B(0~(B(0~(B(0~(BPa? -f@Pa? zYou swap places with your kitten. T:148(0~(BfPa4f T:149(0~(B@f(0~~(BPa" vYou stop. Your kitten is in the way! T:150(0~(BfPa (0~(B@(0~(BfThe kitten picks up a potion. T:151(0~(BfPamw T:152(0~(B@(0~(BfPa } T:153(0~(B@(0~~(BfPa (0~(B@The kitten drops a potion. T:154(0~(B!fPaAf@Pa yYou swap places with your kitten. T:155f(0~(BPa,@(0~(BPatYou see here a bubbly potion. T:156(0~(BfPa PaP }m - a bubbly potion. T:157f@(0~(BPau T:158(0~(B@(0~(BfPaZQ T:159@f(0~~(BPaDl T:160@(0~(Bf(0~(BPaPj T:161f@(0~~~(BPa v T:162(0~(B@(0~(BfPau T:163@(0~(B(0~(Bf(0~(B(0~(B(0~(BPaWB T:164(0~~(B(0~~~~(B(0~(B(0~~~~~~(B@Pa T:165(0~~~~~(B(0~~~(B(0~(B(0~~(B(0a(B@PavW } T:166(0~(B(0~(B#@Paan ~ T:167(0~(B(0~(B#@Pa."(0~(B(0~(B(0~(B##@(0~(B(0~(B(0~(B T:168  T:169Paw = T:170@#Pap T:171(0~(B(0~(Bf#@(0~(B(0~(B(0~~~(BPaȎ T:172(0~(B(0~(B(0~(B#@#(0~(B(0~~(B(0~~(BPa #`####@`(0~~(B(0~(B(0~(BPa^ $ T:175Pa With great effort you move the boulder. T:177##@`#PaeLb T:178##@#Pa'D T:179#@Pa$ui T:180f@#Pa a T:181###@##Pa5###@#PaI T:182  T:186##f#(0q(B@(0q(B(0~~~~x(B(0x~(Bo(0~~~x(B(0x~~~~~x(B(0~~~~~~x(B(0x~~~~~x(B(0mqqqqqj(BPa% T:187#(0lqq(B(0a(B(0k(B(0x~(B@Pa$l T:188f(0~(B@Pa @(0~(BPac You see here a statue of a goblin. T:189(0a(BfPag~ T:190@(0~(BfoPa9r T:191(0~(B@(0~(BfPa7 T:192@(0~(Bf(0~(BPa T:193@f(0~~~~(B(0~(B(0~~(B(0~(B(0~(BPa  T:194@#f(0~(B(0~~(B(0~~(B(0~~~~(B(0~~~~(BPa+ T:195#@#(0a(B(0~(B(0~(BPa T:196###@f(0~(B(0~(BPaI#@##Pa{ T:201@######Pa f T:202#@fPa4f@PaVYou swap places with your kitten. T:203#PaU:H T:204#@PaX T:205f@Pa j T:206##@(0~(BPa k T:207#@(0~(BPaD T:208#@PaA T:209@fPavH ? T:210@##PaTA T:211@fPa (0~(B(0~(B(0~(B###@########(0~~~(B(0~~~(B(0~~~(BPa  T:217#@##(0~~(B#####(0~~~(B(0~~~~(B(0~~~~(B(0~~~~~(B(0~~~~(BPa A T:224##@########(0~~(B(0~~~~(B(0~~~~~(B(0~~~~~~(B(0~~~~~~~(B(0~~~~~~~(BPa _ T:231  T:236@####Pa < T:237#@Pas < T:238#@Pa< T:239#@Pa< T:240#@Paq< T:241#@Pa < T:242#@Pa < T:243#@PaBT#@####Pa T:245  T:250(0~~~~~~~~~~(B(0~~~~~~~~~(B(0~(B(0~~~(B@####Pa  T:251(0~(B(0~~~~~~(B(0~~(B@(0~~~(B(0~(BPa=\ T:252@<@(0~(BPa2n T:255@(0~~(Bf<(0~(BPaQA T:256(0~~~(B(0~(B@(0~(Bf(0~(BPaB(0~~~~~~~(B(0~(B(0~~~~(B@####(0~~~(B(0~(BPa&C T:259  T:265(0~(B(0~~~(B(0~~~~~(B@######(0~~~~~(BPak k T:266@(0a(B@(0~(BPabm  T:271f@(0~~~~~a(B(0~(BPa1 T:272@f(0~(B(0~(B(0~~~(B(0~~~~~~(BPa} zYou stop. Your kitten is in the way! T:273>fPa T:274(0~(B@(0~(B(0~(BfPa"%You descend the stairs.--More--Pa }(0lqqqqqqk(B(0x(B((0~~~~(B[(0a(B(0~~~~~~~x(B(0x~(B@*(0~~~x(B(0mqqqqqqj(B[Seahorse17 the Evoker ] St:7 Dx:13 Co:16 In:18 Wi:11 Ch:10 Neutral Dlvl:2 $:13 HP:12(12) Pw:6(6) AC:9 Xp:1/6 T:274Pan  T:275Pa <@Pa BYou see here a green gem. T:276PaYn - a green gem. T:277@Pa+R T:278@(0~(BPa -@(0~(BPa BYou see here a large box. T:279Pa# PaPlootPa+DThere is a large box here, loot it? [ynq] (q) PaE4Hmmm, it turns out to be locked.Pa\ Coins $ - 13 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - 2 uncursed scrolls of confuse monster j - an uncursed scroll of scare monster Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of magic missile Potions f - a potion of holy water g - an uncursed potion of healing h - an uncursed potion of sleeping m - a bubbly potion Rings d - an uncursed ring of regeneration (on left hand) e - an uncursed ring of slow digestion (on right hand) Wands c - a wand of create monster (0:14) Gems/Stones n - a green gem(endPa) Paa(0lqqqqqqk(B(0x(B@(0~~~~(B[(0a(B(0~~~~~~~x(B(0x~(B<(0~~~~x(B(0mqqqqqqj(B [Seahorse17 the Evoker ] St:7 Dx:13 Co:16 In:18 Wi:11 Ch:10 Neutral Dlvl:2 $:13 HP:12(12) Pw:6(6) AC:9 Xp:1/6 T:279Pay ,((0~(B@PaFz C T:280(0~~~(B@Paz EYou see here a hooded cloak. T:284Pag _ T:285[@##Pa'0P T:286(0a(B@(0~(B(0~~~(B(0~~~~(B#(0~~~~~(B#(0~(B(0~(B@#Pa1 T:287#######@##Pav2+ T:294  T:299####@#(0a(B@))(0~(B))(0x(B))(0x(B(0qqj(BPaO T:300#(0qqqk(B@(0~(B(0x(B(0~(B@PaQu(0l(B#@(0x~(B(0~(B(0q(BPayRm"Hello, seahorse17! Welcome to Corignac's antique weapons outlet!" T:301PaZ T:302(0a(B@@)(0x(B(0m(BPak(0~(B@Pa~You see here an axe (for sale, 11 zorkmids). T:303@(0~(BPa /)@Pa You see here a long sword (for sale, 20 zorkmids). T:304(0~(B@Pa n"For you, most gracious sir; only 20 zorkmids for this long sword."--More--Pa j T:305@@(0~(BPa88&(0~(B@Pa8cYou see here a double-headed axe (for sale, 67 zorkmids). T:306PaC0@)Pa.DUYou see here a bow (for sale, 80 zorkmids). T:307Pa7)@Pa8WYou see here a dagger (for sale, 5 zorkmids). T:308PaXF/)@PaFUYou see here a bow (for sale, 80 zorkmids). T:309Pa 0@)Pa WYou see here a dagger (for sale, 5 zorkmids). T:310PafL T:311@)PaM T:312@(0~(BPaB EYou don't have enough money to buy the item you picked.Pa_ Pa! Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Spellbooks g - Potions h - Rings i - Wands j - Gems/Stones  u - Unpaid items B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) Pa_+Pa (0lqqqqqqk(B(0x(B((0~~~~(B[(0a(B#(0~~~~~~~x(B#(0x~(B<(0~~~~x(B#(0mqqqqqqj(B###########(0lqqqk(B#(0a(B@)(0~x(B(0x(B@))(0x(B(0x~(B))(0x(B(0mqqqj(B What would you like to drop?  Weapons o - a long sword (unpaid, 20 zorkmids)(end) Qa%n+Qa׬(0lqqqqqqk(B(0x(B((0~~~~(B[(0a(B#(0~~~~~~~x(B#Qa1You drop a long sword (unpaid, 20 zorkmids). T:313@)Qa QaPN T:314@)Qa_ L T:315@)Qa!zL T:316@)QaL T:317@)Qau u T:318@))@QaB. ,@(0~(BQa. You see here a long sword (for sale, 20 zorkmids). T:319@)Qa  Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Scrolls f - Spellbooks g - Potions h - Rings i - Wands j - Gems/Stones  B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) Qa/(0lqqqqqqk(B(0x(B((0~~~~(B[(0a(B#(0~~~~~~~x(B#(0x~(B<(0~~~~x(B#(0mqqqqqqj(B###########(0lqqqk(B#(0a(B@)(0~x(B(0x(B@))(0x(B(0x~(B))(0x(B(0mqqqj(BQa|!)@QazYou see here a bow (for sale, 80 zorkmids). T:320(0~(B@QaL]/)@Qa]You see here a double-headed axe (for sale, 67 zorkmids). T:321@)QaB,;@)Qa,~You see here an axe (for sale, 11 zorkmids). T:322(0~(B@QaL T:323@)Qa1 C T:324@(0~(B Qa P T:325@(0a(B)(0~(B QaQ@#####(0~(B(0~(B) QaQ T:329@####### QaR T:336  T:339(0~~~~(B@#(0~~~~~~(B#(0~(B(0~~~~(B Qa )@(0a(B Qa0 EYou see here a hooded cloak. T:340 Qa@(0~~~(B[ T:343@(0~(B QaIYou see here a locked large box. T:345 Qad T:346(#@# Qa{ e T:347@(0~(B(0~(B Qa (0~~~~(B#(0~~~~~~(B#(0~~~~(B##@## T:350  T:351 Qaq########@# T:357  T:358: Qa><You miss the newt. T:359 Qah.You miss the newt. QaThe newt bites![Seahorse17 the Evoker  ]  HP:10 [Seahorse17 the Evoker  ]  HP:11 T:360 QajI QaI~You kill the newt![Seahorse17 the Evoker ]  HP:12/7 T:361#QaSR Qa(T T:362#@#Qa  T:365(0lqqqqq~(B#(0x~~~(BF(0~~x(B#(0x~~~~~~(B@#+(0~(B$(0~~~~x(B(0mqqqqqq(BQao T:366(0k(B@(0~(B(0j(BQaC T:367@(0~(BQa@C T:368@(0~(BQa C T:369@(0~(BQa&(0~(B@QaEYou see here 9 gold pieces. T:370Qa Qacj  $:22$ - 9 gold pieces. T:371@QaK R T:372@(0~(BQa] z@(0~(BYou see here a statue of a lichen. T:373Qa > T:374F@Qa-fB T:375(0~(B@Qa?X  T:376##@(0~~~(B(0~(B(0~(BQa@ T:377@(0~(B(0~(B(0~~~(B(0~~~~(B#@##(0~(B(0~~(B(0~~(BQaAs T:378  T:385:@######Qa  You miss the newt.The newt bites![Seahorse17 the Evoker  ]  HP:10 [Seahorse17 the Evoker  ]  HP:11 T:386Qal.You miss the newt.QaEmThe newt bites![Seahorse17 the Evoker  ]  HP:10 [Seahorse17 the Evoker  ]  HP:11 T:387Qa"You miss the newt.[Seahorse17 the Evoker ]  HP:12 T:388Qa$JYou miss the newt. T:389Qai .You miss the newt.Qa The newt bites![Seahorse17 the Evoker  ]  HP:10 [Seahorse17 the Evoker  ]  HP:11 T:390QaqYou miss the newt.The newt bites![Seahorse17 the Evoker  ]  HP:10 [Seahorse17 the Evoker  ]  HP:11 T:391QaYou miss the newt.[Seahorse17 the Evoker ]  HP:12 T:392Qah .You miss the newt.Qai The newt bites![Seahorse17 the Evoker  ]  HP:10 [Seahorse17 the Evoker  ]  HP:11 T:393Qa.You miss the newt.Qa׎The newt bites![Seahorse17 the Evoker  ]  HP:9(12) Pw:6(6) AC:9 Xp:1/7 T:393 [Seahorse17 the Evoker  ]  HP:10(12) Pw:6(6) AC:9 Xp:1/7 T:394QaWQa >a - a blessed +1 quarterstaff (weapon in hands).Qag?.You miss the newt.Qa?The newt bites![Seahorse17 the Evoker ]  HP:8(12) Pw:6(6) AC:9 Xp:1/7 T:394 [Seahorse17 the Evoker  ]  HP:9 T:395Qa  Qa You kill the newt![Seahorse17 the Evoker  ]  HP:10(12) Pw:6(6) AC:9 Xp:1/8 T:396#Qa] [Seahorse17 the Evoker  ]  HP:11 T:397##@##Qa'[Seahorse17 the Evoker ]  HP:12 T:398##@#Qa Q##@##Qa  T:399(0qqqq(B(0~~~(B(0~~(B#@########Qa j T:406  T:408(0lqqqqq(B(0x~~~~~~(B(0x(B(0x~~~~~~~~(B@(0x~~~~~~~~(Bd(0x(B#(0~~~~~~~~~~(B(0x~~(BF(0~~~~(B:(0m(B(0qqqqqq~(B Qahu(0k(B@(0~(B(0x(B(0~x(B(0qj(B QahThe jackal bites![Seahorse17 the Evoker  ]  HP:10 [Seahorse17 the Evoker  ]  HP:11 T:409 Qa  Qa You kill the jackal![Seahorse17 the Evoker ]  HP:12/9 T:410%!Qa2(0~(B@!QaMFYou see here a jackal corpse. T:411!Qa@k GThere is a jackal corpse here; eat it? [ynq] (n) !Qa!QakThis jackal corpse tastes okay. T:412 T:413!Qa2 T:414F(0~(B T:415 T:416F(0~(BdYou stop eating the jackal corpse. T:417 Satiated"Qa+ #Qa0!You miss the jackal.#QaW1The jackal bites![Seahorse17 the Evoker  ]  HP:11 [Seahorse17 the Evoker ]  HP:12 T:418#Qa_.You miss the jackal.#Qa1`The jackal bites![Seahorse17 the Evoker  ]  HP:11 [Seahorse17 the Evoker ]  HP:12 T:419#Qa^ #Qa ~You kill the jackal!/10 T:420 Satiated(0~(B(0~(BF$QazTThere is a partly eaten jackal corpse here; eat it? [ynq] (n) $Qaf) :You resume the last bite of your meal.$Qaz) QYou finish eating the jackal corpse. T:421%Qas J T:423@(0~~(B&QaJRYou kill the lichen!/14 T:424%&QaM@(0~(B(0a(B&QaFYou see here a lichen corpse. T:425&Qa2 GThere is a lichen corpse here; eat it? [ynq] (n) &Qa&QaԨdThis lichen corpse tastes okay. T:426Z&QaOYou stop eating the lichen corpse. T:427(Qa^pTThere is a partly eaten lichen corpse here; eat it? [ynq] (n) (QaG:You resume the last bite of your meal.(QaQYou finish eating the lichen corpse. T:428(QaX )Qaf T:429@Z(0~(B(0~(B)Qa;? A T:430(0~(B@)Qa WYou destroy the kobold zombie!/15 T:431(0~(B*QaHG T:432(0~(B@+QaH T:433(0~(B@+QauH T:434(0~(B@+Qan(0~(B@You see here a statue of a newt. T:435+Qa  T:436(0~(B(0~~~(B(0~~~~~(B:@#,Qa(  T:437(0~~~~~(B(0~~~~~(B(0~~~~~(B(0~~~(B(0~~(B(0~(B(0~(B@##,Qa(0~~~~(B(0~~~~(B(0~~~(B(0~~~(B(0~(B#####@##(0~(B: T:441  T:443#@##-QaQ T:444###@-Qa ] T:445##@##.QaE~ T:446#@##(0~~(B(0mqq(B.Qag T:447###@>(0a(B.Qa  T:448##(0q(B@(0k(B(0~(B(0x(B(0~x(B(0qj(B/Qa/(0l~(B(0~(B(0x(B@ Things that are here: a statue of a newt 7 gold pieces--More--/Qah e(0lqqqqqqk(B T:4490QaM Pick up what?  Coins $ - 7 gold pieces Boulders/Statues a - a statue of a newt(end) 2Qa+3Qay](0lqqqqqqk(B(0x(B((0~~~~(B[(0a(B##(0~~~~~~~x(B##(0x~(B<(0~~~~x(B###(0mqqqqqqj(B#3Qa i $:29$ - 7 gold pieces. T:450@3Qa 4QalVQ T:451:@4QaI  T:452#@(0~(B4Qa }  T:453#(0~(B#@(0a(B4Qa k##@###(0~~~(B4Qa@  T:455  T:458##@###5QaG#@#####(0~~~~(B#(0x~~(B!(0mqqq(B T:462  T:4636Qa5R T:464(0lqq(B(0x~~(B(0x~~~(B(0~~~~x(B#(0x~~(B@(0x(B6Qa (0qk(B(0~x(B(0x(B(0~(B@(0j(B6Qa NYou see here an effervescent potion. T:4656Qa fp - an effervescent potion. T:466@7QaT T:467@(0~(B7QaN T:468@(0~(B7QaS4 H T:469#@(0~(B7QaL (0~~~(B(0~(B#@(0~(B(0~(B(0~~~(B7QaT ^ T:474(0~~(B(0lqqqqqqqq~k(B####(0~~~(B(0x~~~~~~~(B$(0~(B@#(0~~(B(0x~~~~~~~~~x(B(0x~~~~~~~(B?(0~(B(0mqqqqqqqqq(B8QaǙ r T:475@(0~(B(0x(B(0j(B8Qa @(0~(B8Qa FYou see here 13 gold pieces. T:4769Qa9Qaj $:42$ - 13 gold pieces. T:477@9QaO(0~(B(0~(B@You see here a scroll of confuse monster. T:479:QaH)> T:480?@:Qak @(0~(B:QaFlSYou see here a scroll of confuse monster. T:481:Qa kq - a scroll of confuse monster. T:482@;Qa6H T:483(0~(B@;Qa ,@(0~(B;Qa  T:486#@(0~~~~~~(B(0~(B(0~~~~(B(0~(B(0~~(B;Qae ##@(0~(B(0~~(B(0~~~(B(0~~~~~(B;Qa>g u T:487You hear the chime of a cash register.#@####(0~(B(0~~(B(0~~(B T:490  T:494@###