ߴa  Player: seahorse17 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-11-25.16:07:59.ttyrec Time: (1637856479) Thu Nov 25 16:07:59 2021 ߴaQ [?1049h)0NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. ߴa(0~~x(B(0x~~~~x(B(0x~~~~~~~x(B#########(0x~~~x(B(0x~~~~~(B##############(0x~~~~~~~x(B(0mqq~j(B(0x~~~~x(B##########(0a~(B%(0~~~~(BF(0x(B(0mqqqqj(B#(0mqqqqqqqj(BടaÉySeahorse17 the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:1 $:15 HP:12(16) Pw:3(3) AC:3 Xp:1/3 T:140 RideSalutations seahorse17, the human Knight, welcome back to NetHack!Seahorse17 the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:1 $:15 HP:12(16) Pw:3(3) AC:3 Xp:1/3 T:140 Rideᴟa5 ᴟar  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [false]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)㴟a  a - color [false]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [true]  l - hilite_pile [true]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)洟a  a - perm_invent [false]  b - pickup_thrown [true]  c - pushweapon [false]  d - rest_on_space [true]  e - safe_pet [true]  f - showexp [true]  g - showrace [false]  h - showscore [false]  i - silent [true]  j - sortpack [true]  k - sparkle [true]  l - standout [false]  m - time [true]  n - tombstone [true]  o - toptenwin [false]  p - travel [true]  q - use_inverse [false]  r - verbose [true]  s - whatis_menu [false]  t - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal] (3 of 5)a  name [seahorse17]  role [Knight]  race [human]  gender [male]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all] (4 of 5)a +aG L Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) a+#############(0lqqqk(B#(0lqqqqqqk(B#(0x~~~~(B#####(0x~~~~(B<(0~x(B#(0x~~~x(B####(0~~~~~~(Bu(0x(B#(0x~~~x(B#(0x~~~~~~x(B(0lqqqqqqqk(B#(0a~~~x(B(0mqqqqqqj(B(0x~~~~~~~~(B#########`(0x(B>(0~~x(B(0x~~~~~~~x(B#########(0x~~~x(BSeahorse17 the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:1 $:15 HP:12(16) Pw:3(3) AC:3 Xp:1/3 T:140 Ride#############(0lqqqk(B#(0lqqqqqqk(B#(0x~~~~(B#####(0x~~~~(B<(0~x(B#(0x~~~x(B####(0~~~~~~(Bu(0x(B#(0x~~~x(B#(0x~~~~~~x(B(0lqqqqqqqk(B#(0a~~~x(B(0mqqqqqqj(B(0lqqqqk(B(0x~~~~~~~~(B#########`(0x(B>(0~~x(B(0x~~~~x(B(0x~~~~~~~x(Ba_[C#########(0x~~~x(B(0x~~~~~(B##############(0x~~~~~~~x(B(0mqq~j(B(0x~~~~x(B##########(0a~(B%(0~~~~(BF(0x(B(0mqqqqj(B#(0mqqqqqqqj(Baj Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [false]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)aRX a - color [false]  b - confirm [true]  c - dark_room [true]  d - eight_bit_tty [false]  e - extmenu [false]  f - fixinv [true]  g - force_invmenu [false]  h - goldX [false]  i - help [true]  j - herecmd_menu [false]  k - hilite_pet [true]  l - hilite_pile [true]  m - hitpointbar [false]  n - ignintr [false]  o - implicit_uncursed [true]  p - lit_corridor [false]  q - lootabc [false]  r - mail [true]  s - mention_walls [false]  t - menucolors [true]  u - menu_objsyms [false]  v - menu_overlay [true]  w - null [true] (2 of 5)aaB+a}Seahorse17 the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:1 $:15 HP:12(16) Pw:3(3) AC:3 Xp:1/3 T:140 Ride#############(0lqqqk(B#(0lqqqqqqk(B#(0x~~~~(B#####(0x~~~~(B<(0~x(B#(0x~~~x(B####(0~~~~~~(Bu(0x(B#(0x~~~x(B#(0x~~~~~~x(B(0lqqqqqqqk(B#(0a~~~x(B(0mqqqqqqj(B(0lqqqqk(B(0x~~~~~~~~(B#########`(0x(B>(0~~x(B(0x~~~~x(B(0x~~~~~~~x(B#########(0x~~~x(B(0x~~~~~(B##############(0x~~~~~~~x(B(0mqq~j(B(0x~~~~a}x(B##########(0a~(B%(0~~~~(BF(0x(B(0mqqqqj(B#(0mqqqqqqqj(Ba.L Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [false]  large_font [false]  legacy [true]  news [false]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [false]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true] (1 of 5)aSeahorse17 the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:1 $:15 HP:12(16) Pw:3(3) AC:3 Xp:1/3 T:140 Ride#############(0lqqqk(B#(0lqqqqqqk(B#(0x~~~~(B#####(0x~~~~(B<(0~x(B#(0x~~~x(B####(0~~~~~~(Bu(0x(B#(0x~~~x(B#(0x~~~~~~x(B(0lqqqqqqqk(B#(0a~~~x(B(0mqqqqqqj(B(0lqqqqk(B(0x~~~~~~~~(B#########`(0x(B>(0~~x(B(0x~~~~x(B(0x~~~~~~~x(B#########(0x~~~x(B(0x~~~~~(B##############(0x~~~~~~~x(B(0mqq~j(B(0x~~~~x(Bm##########(0a~(B%(0~~~~(BF(0x(B(0mqqqqj(B#(0mqqqqqqqj(Ba > T:141u(0~(Baݝ G T:145u(0~~~~~(Ba Yc(0~(Bu(0~(B(0~(Ba; { T:146(0~(Bu#(0~(Ba3 { T:147(0~(Bu#(0~(BaB;_(0~(Bu#(0~(Ba>(0~(B#(0~~~~~~(Bu(0~~(B#a+{ HP:13 T:150####u##ak T:153######u#aJI T:154#u#a$ T:155a$ T:156aX$ T:157am+ $ T:158aj $ T:159a$ $ T:160as $ T:161a$ T:162a$ T:163aoN#You find a hidden passage. T:164al HP:14 T:165##u#a y####u##(0~~~~(B(0qqqq(Ba2  T:168  T:170(0q~qqqqqqqk(B(0~(B)(0~~~~~~~x(B##(0x~~~~~~~~~x(Bu(0~~~~~~~~x(B(0m(B(0qqqqqj(BaLd T:171(0l(B(0x(B(0~(Bua> T:172(0~(Bua I T:173u(0~(Ba (u(0~(Ba BYou see here a partisan. T:174 a  T:175##u)(0~~~~~(B(0~~~(B(0~(B aW T:176u(0~(B(0~(B(0~~(B(0~~~(B(0~~~~~(B a!  HP:15 T:180u######(0~(B(0~~~~~(B(0~~~~~~(B a# *#u### a$  T:182###u################## a"% T T:189  T:192u## a+ 8 T:193#u a',#u# a9T 5#u+ a~T \You can't lead your pony through that closed door. T:194 a}-The door resists! aWThe door resists! HP:16 T:195 a IThe door resists! T:196 ax a;The door resists! T:197aTaUThe door opens. T:198(0a(BdF(0~~(B(0~~~(B(0q|qqj(BaFN !#(0q(Bu(0q(B)(0~(B(0~x(B(0x~~(B(0x(B(0x~~(B(0x(B(0mq(BThe jackal misses! T:199aj0You miss the jackal.aXThe jackal bites! HP:14  T:200aw0You miss the jackal.aw@The jackal misses! T:201a a OYou kill the jackal!/4 T:202(0~(Ba  T:203(0l(B+(0q(B(0a(B(0k(B+(0~(Bua#C"(0~(BuaHCLYou see here a statue of a lichen. T:204a/ uF Things that are here: 9 arrows a human corpse a leash--More--a€:#############(0lqqqk(B#(0lqqqqqqk(B#(0x~~~~(B#####(0x~~~~(B<(0~x(BAn arrow shoots out at you!aTYou are hit by an arrow. HP:10 T:205a4u)a ?"This door is locked.auo 0This door is locked.a-0This door is locked.a0This door is locked.a 1Kick your steed? [yn] (y) a"Ca aF T:206(0~(Bua)> T:207(0~(Buar (0~(Bua8r LYou see here a statue of a lichen. T:208a4iU T:209uFau HP:11 T:210u(0~(B(0~(BaR T:211u(0a(B(0~(B(0~(B(0~~(B(0~~(Ba0 g T:212u#(0~(Ba T:213u#(0~(B(0~(Bat  T:215u##(0~(B(0~(B(0~(Ba8 T:216#uaT#u(0~(B(0~(B(0~(BaP_ T:217#u:(0~(B(0~(Ba ?You kill the newt!/5#ahe T:218#u(0~(BaZ T:219u#(0~(Ban$ T:220a6$ T:221a$ T:222a̒ $ T:223a; $ T:224a+!2 HP:12 T:225a$ T:226a $ T:227a $ T:228ah $ T:229ax$ T:230a[$ T:231aU$ T:232a=#$ T:233a $ T:234a6" $ T:235a(0~~(B(0~~(B(0~~(B(0~~(B(0~(B:#aWDYou find a hidden passage. T:236a]V T:237:(0~(BaZ$ T:238a  T:239(0~(B(0~(B(0~(B:(0~(Bu#(0~(Ba= HP:13 T:240(0~(B(0~(B:(0~(Bu# af T:241(0~(B:u(0~(B a IYou kill the newt!/6 T:242(0~(B!aGE T:243u(0~(B!a I T:244u(0~(B$a\%You descend the stairs.--More--$a (0lqqq(B+(0qqqqqk(B(0x~~~~~~~~~x(B+(0~~~~~(Bu(0~~~x(B(0x~~~~~~~~(B:(0x(B(0x(B?(0~~~~~~~~x(B(0mqqqq~qqqqj(BSeahorse17 the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:15 HP:13(16) Pw:3(3) AC:3 Xp:1/6 T:244 Ride$a!  T:245%ay_ T:246<u:(0~(B&aE ]You miss the newt.The newt bites! HP:11'a'aNYou kill the newt!/7 T:247)'ag(0~(BuYou see here a flail. T:248(aO T:249)u(a@Gu(0~~(BYou hear a gurgling noise.(a[You hear the chime of a cash register.u(0~~~(B(aNN T:252u(0~(B--More--*a*PYou see here a scroll labeled ZLORFIK. T:254*a rj - a scroll labeled ZLORFIK. HP:12 T:255u+a|O T:256u(0~(B+axI T:257u(0~(B+ah The door resists!,av,aQxMThe door opens. T:258(0a(B,aX T:259#u(0~(B#,a.} (0~(Bu(0a(B(0~(B(0~~~(B,a~  T:261(0~~~~~~~~~(B#(0~~~~~(B(0~~~(B#(0~~~~~~(B(0~(B(0x(B#(0~~~~~~(B(0x~~~~~~(B:u(0mqqqqq(B-a<You miss the newt. T:262-a JYou miss the newt. T:263-a!-a-"CYou kill the newt!/8 T:264#.aМj T:265(0x(B(0~(B#u#.a_I{(0~(B#u##.a  T:266  T:268(0l(B+(0qq(B+(0q(B(0~~~~~(B(0~~x(Bu##(0j(B/aLq  T:269(0k(B(0x(Bu(0~(B/a*u(0~(B/a u(0~(B HP:13 T:270You hear the footsteps of a guard on patrol./a )u(0~(B0ai? T:271u(0~(B0aThe door resists!0a.NIThe door resists! T:2720a 0a[ The door opens. T:273(0qqk(B(0~x(B(0~x(B(0~x(B(0~(B(0a(B0aJ  T:274##u(0~(B(0~~(B1a T:275##u(0a(B(0~~(B(0~~~(B(0~~~(B1aN#:#u###(0~(BThe newt misses! T:2772a=s`You kill the newt!/9%2a.#u#You see here a newt corpse. T:2783a(0q(B(0~(B(0~(Bu###%3aj T:280  T:281(0lqqqq(B(0~(B((0~~(B%(0~~~(B(0~~(B(0q(Bu(0j(B#3a  T:282(0x(B(0x~~(B(0~~~~~(Bu(0m(B(0qqqq(B(0~(B3a 'u(0~(B4aG T:283u(0~(B4awu(0~~(B(0~(B(0~(B(0~(B(0~(BYou see here a cream pie. HP:14 T:2855aK T:286u%5a}q> T:287u(0~(B5a1@ u(0~(B5a%A BYou see here a large box. T:2886a1 # 7a!o loot8aDThere is a large box here, loot it? [ynq] (q) 8aJ{ 4Hmmm, it turns out to be locked.:a} Coins $ - 15 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn) Comestibles g - 12 uncursed apples h - 10 uncursed carrots Scrolls i - a scroll labeled KERNOD WEL j - a scroll labeled ZLORFIK(end) a force>a orce?a(RThere is a locked large box here; force its lock? [ynq] (q) @a2{@a|gYou force your long sword into a crack and pry. T:289--More--AadIYou succeed in forcing the lock. T:290Bal # BahlootCaKThere is a broken large box here, loot it? [ynq] (q) Cal8You carefully open the large box...--More--Cae Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box  q + do nothing(end) Ca + Take out what?  Scrolls a - a scroll labeled KERNOD WEL(end) Da+Daqk - a scroll labeled KERNOD WEL. T:291DaDM T:292(uEaD T:293(0~(BuEaWO T:294#u(0~~(B#Ea4Q 1(0~(B(0~(B(0~(Bu(0~(B(0~(B(0~~(B(0~(B(0~~~~(B#(0~~~~~~(Bu#EaoQ (0~~(B(0~~~(B(0~(B#u#Ea R You hear a slow drip. T:298###u##Fa= T:299#uFaw[ HP:15 T:300#u#Fa)x###u@(0a(B#))(0~(B (0qqqq(BFay T:301(0lqqqqq(B (0x(B))))(0~(B (0x(B))[)(0~x(B# (0x(B))])u# (0x(B))(0~x(B (0mq(B T:303"Salutations, seahorse17! Welcome to Melac's antique weapons outlet!"--More--Ga) T:304Hal T:305(0~(B(0~(B(0a(Bu(0~(BJa7"Will you please leave your pony outside?"Ka{ LaLo# La rMac=ideMa\ MauYou've been through the dungeon on a pony with no name.(0~(B(0~(B@u(0~(B--More--Na x T:306#(0~(Bu@Oap  T:307(0k(B(0x(B@@u#)(0j(BPa-@(0~(BPaSYou see here 6 arrows (for sale, 12 zorkmids). T:308)(0~a(B@Pa 8@)PaF You see here 11 darts (for sale, 22 zorkmids). T:309@u)RaC&{ T:310))@@Sab T:311@(0~(BuSa < l T:312)(0~(B@@(0a(BTaU In what direction? Ta TaeRThe door resists! T:313uUa/) T:314Va1 HP:16 T:315Vaj ; T:316uVay; T:317uWa# T:318Wa# T:319Wa # T:320Xat9 T:321(0a(BXa|; T:322uXa$ b(0a(B T:323You hear someone counting money.Ya)In what direction? Yaf Yaf RThe door resists! T:324uZa_ ) T:325ZaN # T:326[a9 T:327(0a(B[a In what direction? [a [a RThe door resists! T:328u\a) T:329\a # T:330]a# T:331]ad ; T:332u]a O# T:333^a9 T:334(0a(B^at In what direction? _ar _a s RThe door resists! T:335u`a] )In what direction? aa aac# T:336aa3 9 T:337(0a(BbaIn what direction? ba baRThe door resists! T:338uba ? T:339(0a(BcaƘ; T:340uca9 T:341(0a(BdagIn what direction? da(]The door resists! T:342(0a(BdaZ )In what direction? eaVThe door closes. T:343+ea 2(0~(B@ea You see here a long sword (for sale, 11 zorkmids). T:344)@ga/@)ga#TYou see here a mace (for sale, 4 zorkmids). T:345hag/@)haUYou see here a spear (for sale, 2 zorkmids). T:346haB /@)haC ]You see here a bill-guisarme (for sale, 5 zorkmids). T:347ia=8@)ia=You see here a spear (for sale, 2 zorkmids). T:348(0~(B@ ja.)@jaaYou see here an elven broadsword (for sale, 8 zorkmids). T:349ka5)@ka{You see here a mace (for sale, 4 zorkmids). T:350@(0~(Bla7@)laXzYou see here an axe (for sale, 6 zorkmids). T:351(0~(B@lal 8@)la You see here 6 arrows (for sale, 12 zorkmids). T:352(0~(B@ma/@)maYou see here a leather armor (for sale, 4 zorkmids). T:353@(0~(Bnaww/@[nawaYou see here a two-handed sword (for sale, 38 zorkmids). T:354oa  Coins $ - 15 gold pieces Weapons a - a +1 long sword (weapon in hand) b - a +1 lance (alternate weapon; not wielded) Armor c - an uncursed +1 ring mail (being worn) d - an uncursed +0 helmet (being worn) e - an uncursed +0 small shield (being worn) f - a blessed +0 pair of leather gloves (being worn) Comestibles g - 12 uncursed apples h - 10 uncursed carrots Scrolls i - a scroll labeled KERNOD WEL j - a scroll labeled ZLORFIK k - a scroll labeled KERNOD WEL(end) paV "(0lqqq(B+(0qqqqqk(B(0x~~~~~~~~~x(B#(0a~~~~~(B<(0~~~x(B#(0x~~~~~~~(B)(0~x(B#(0x~~~~~~~~~x(B qaF#@)qa0G]You see here a morning star (for sale, 15 zorkmids). T:355qa 8@)qa ZYou see here 10 shuriken (for sale, 40 zorkmids). T:356ra.)@ra4WYou see here a halberd (for sale, 8 zorkmids). T:357raG .)@raz You see here an orcish spear (for sale, 2 zorkmids). T:358@(0~(BsaU}2)@sa}You see here 11 darts (for sale, 22 zorkmids). T:359)@ta T:360)@(0~(B@ua` T:361(0~(B@@)ua6wPThe door opens. T:362uua ua5 lYou stop. Your saddled pony is in the way! T:363uvaO vaOTYou stop. Your saddled pony is in the way! T:364va@4 va`4TYou stop. Your saddled pony is in the way! T:365va aYou stop. Your saddled pony is in the way! T:366xa # xaF rya>ideyaG )In what direction? zaKYou slip while trying to get on the saddled pony. HP:6(16) Pw:3(3) AC:3 Xp:1/9 T:366zaf zaf TYou stop. Your saddled pony is in the way! T:367za aYou stop. Your saddled pony is in the way! T:368|a# |a]r|aide}ak)In what direction? }a uYou slip while trying to get on the saddled pony. HP:0--More--~a You die...Seahorse17 the Gallant St:14 Dx:9 Co:11 In:9 Wi:15 Ch:17 Lawful Dlvl:2 $:15 HP:0(16) Pw:3(3) AC:3 Xp:1/9 T:368~a$ AMelac gratefully inherits all your possessions.--More--a$ODo you want to see what you had when you died? [ynq] (n) a/[?1049l a`  a