C}a W Player: seahorse17 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-10-31.01:02:59.ttyrec Time: (1635642179) Sun Oct 31 01:02:59 2021 C}a [?1049h)0NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. C}aVShall I pick character's race, role, gender and alignment for you? [ynaq] C}a- n name: seahorse17  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) E}a4f+ name: seahorse17  role: Caveman/Cavewoman  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human d - dwarf g - gnome * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) F}a3~=+ name: seahorse17  role: Caveman/Cavewoman  race: human  gender: choosing now  alignment: not yet specified Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first [ - Pick alignment first q - Quit(end) G}a(+ name: seahorse17  role: Caveman  race: human  gender: male  alignment: choosing now Pick an alignment or creed  l - lawful n - neutral * + Random  ? - Pick another role first / - Pick another race first " - Pick another gender first q - Quit(end) G}a+ name: seahorse17  role: Caveman  race: human  gender: male  alignment: neutral Is this ok? [ynq]  seahorse17, neutral human Caveman  y + Yes; start game n - No; choose role again q - Quit(end) H}aZH}ag (0lqqqqqqqqqqk(B(0x~~~~~~~~(B@(0~x(B(0~~~~~~~~~(Bd(0~x(B(0x~~~~~~~~~~x(B(0~~~~~~~~~~~x(B(0mqqqqqqqqqqj(BH}a9 Seahorse17 the Troglodyte St:18/07 Dx:11 Co:15 In:7 Wi:8 Ch:9 Neutral Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:8 Xp:1 It is written in the Book of Ishtar:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Ishtar seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Troglodyte, have been heralded from birth as the instrument of Ishtar. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us H}a 3all: Go bravely with Ishtar!--More--I}aR8(0lqqqqqqqqqqkx~~~~~~~~(B@(0~x~~~~~~~~~(Bd(0~xx~~~~~~~~~~x~~~~~~~~~~~xmqqqqqqqqqqj(BI}a=I}a=Hello seahorse17, welcome to NetHack! You are a neutral human Caveman.Seahorse17 the Troglodyte St:18/07 Dx:11 Co:15 In:7 Wi:8 Ch:9 Neutral Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:8 Xp:1J}a> Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [false]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roJ}a>xom [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [true] (1 of 4)K}aT +L}a@+M}aѢ a - hilite_pile [true]  b - hitpointbar [false]  c - ignintr [false]  d - implicit_uncursed [true]  e - lit_corridor [false]  f - lootabc [false]  g - mail [true]  h - mention_walls [false]  i - menucolors [true]  j - menu_objsyms [false]  k - menu_overlay [true]  l - null [true]  m - perm_invent [false]  n - pickup_thrown [true]  o - pushweapon [false]  p - rest_on_space [false]  q - safe_pet [true]  r - showexp [false]  s - showrace [false]  t - showscore [false]  u - silent [true]  v - sortpack [true]  w - sparkle [true]  x - standout [false]  y - time M}ab [false]  z - tombstone [true]  A - toptenwin [false]  B - travel [true]  C - use_inverse [false]  D - verbose [true]  E - whatis_menu [false]  F - whatis_moveskip [false]   Compounds (selecting will prompt for new value): (2 of 4)M}aX +N}a5+N}a[ +N}aI+O}aӔ  playmode [normal]  name [seahorse17]  role [Caveman]  race [human]  gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types O}a_  [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot [loot]  q - statushilites [0 (off: don't highlight status fields)]  r - statuslines [2]  s - symset [DECgraphics, active]  t - roguesymset [default]  u - suppress_alert [(none)]  v - whatis_coord [none] (3 of 4)O}aK4+P}a*L Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) P}aE~+(0qqqqqqqqqk~~~~~~~(B@(0~x~~~~~~~(Bd(0~x~~~~~~~~~x~~~~~~~~~xqqqqqqqqqj(B[Seahorse17 the Troglodyte ] St:18/07 Dx:11 Co:15 In:7 Wi:8 Ch:9 Neutral Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:8 Xp:1/0 T:1(0lqqqqqqqqqqk(B(0x~~~~~~~~(B@(0~x(B(0~~~~~~~~~(Bd(0~x(B(0x~~~~~~~~~~x(B(0~~~~~~~~~~~x(B(0mqqqqqqqqqqj(BQ}a\: T:2@<Q}a u@(0~(Bd(0~~~~(B(0~~(B(0~~(BQ}a  T:7  T:9@(0~(B(0~(B(0~(B(0~(BdR}ao T:10(0~(B#@(0~(BdR}aW T:11#(0~(B#@(0~(B(0~(Bd(0~~~~(BR}aW T:13##(0~~(B@##(0~~(B#(0~~(B(0~~~~~~(BR}a  T:14####@(0~~~~~(B(0~(B#(0~~~~~~~~(Bd(0~(B(0~~(B(0~~~~~(BS}a@]c@#(0~(B(0~~(B(0~(BS}a^ T:16@#(0~~~(B(0~~~~~~~~~(B(0~~~~~(BS}a_  T:17#@(0~~(B(0~~~~~~~(B(0~~~~~~(BT}a^ T:18#(0~~~~~(B(0~(B@(0~~~~~~~~(B#(0~~(B(0~~(B(0~~~~~(BT}a T:19(0~~~~~(B(0~(B#(0~~~~~~~~~~(B@(0~~~~~~~(B#d(0~(BT}a  T:20(0~(B#(0~~~~~~~(B@d(0~~~~~~~~~~(BU}aM T:21(0~(B@(0~~~~~~~(Bd#(0~~~~~~~~~~(BU}af T:22(0~~~~~(B(0~(B@(0~~~~~~~~~~(Bd(0~~~~~~~(B#(0~(BU}a!  T:23@d(0~~~~~(B(0~(B#(0~~~~~~~~(B#(0~~(B(0~~(B(0~~~~~(BV}ajP T:24@##(0~(B(0~~(B(0~(BV}a~X+You find a hidden door. T:25V}aD T:26dV}a@s  T:27@###(0~~~(B(0~~~~~~~~~(B(0~~~~~(BV}a .The door opens. T:28(0lqqqqqqqqqqqq(B(0x~~~~~~~~~~~(Bk(0x~~~~~~~~~~~(B>(0~a(B#(0x~~~(B((0~~~~~(B$(0~~(B(0mqqqqqqqqqqqq(BW}a0K T:29(0q(B(0~x(B@#(0~x(B(0q(BW}a#Ki(0k(B@(0a(B(0j(B(0~(BW}aiKThe kobold hits![Seahorse17 the Troglodyte  ]  HP:15 [Seahorse17 the Troglodyte ]  HP:16 T:30W}af W}aeg lYou kill the kobold!/6 T:31(0~(BdX}ai} T:32@d(0a(B(0~(BX}aun T:33d>(0~(B@(0~(BX}a @(0~(BX}a" qYou see here 2 gold pieces. T:34(0~(BdY}a $:2$ - 2 gold pieces. T:35@(0~(BdY}aF,@(0~(BY}aGd(0~(B(0~(B@(0~~~~~~~~(BYou see here a large box. T:41(0~(B(0~(BdZ}a# Z}alootZ}a1m DThere is a large box here, loot it? [ynq] (q) Z}a 4Hmmm, it turns out to be locked.[}a7_ T:42(@d(0~(B[}a(In what direction? [}au9 THUD![}a9 nYou hear a muffled shatter. T:43d(0~(B\}aĵ)In what direction? \}a THUD!\}ah kYou break open the lock! T:44(0~(Bd]}aw ,@(0~(B]}a tYou see here a broken large box. T:45d(0~(B^}a# ^}a?loot^}a[KThere is a broken large box here, loot it? [ynq] (q) ^}a 8You carefully open the large box...--More--^}a e Do what with the large box?  : - Look inside the large box o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the large box  q + do nothing(end) ^}a P+(0qqqqqqqqqk~~~~~~~(B<(0~x~~~~~~~~~x~~~~~~~~~x~~~~~~~~~xqqqqqqqqqj(B Take out what type of objects?  A - Auto-select every item  a - All types b - Comestibles c - Scrolls d - Gems/Stones  X - Items of unknown Bless/Curse status(end) _}a+_}ayI#(0qqqqqqqqqk~~~~~~~(B<(0~x~~~~~~~~~x~~~~~~~~~x~~~~~~~~~xqqqqqqqqqj(B Take out what?  Comestibles a - 2 food rations Scrolls b - a scroll labeled GHOTI Gems/Stones c - a yellowish brown gem(end) _}a +++`}a-m(0qqqqqqqqqk~~~~~~~(B<(0~x~~~~~~~~~x~~~~~~~~~x~~~~~~~~~xqqqqqqqqqj(Bf - 2 food rations.g - a scroll labeled GHOTI.`}aJ.nh - a yellowish brown gem. T:46d(0~(Ba}a#j T:47@d(0~(Ba}avc(0~(Bd(0~(B@(a}aw T:49  T:54(0~(B(0~~~(B(0~(B(0~~(Bd(0~(B@b}a%You descend the stairs.--More--b}a*1q(0lqqqqq~qqqk(B(0x~~~~~~~~~~(B(0x~~~~~~~~~x(B(0x(B@(0~~~~~~~~x(B(0x~~~~~~~~~x(B(0mqqqqqqqqqj(B[Seahorse17 the Troglodyte ] St:18/07 Dx:11 Co:15 In:7 Wi:8 Ch:9 Neutral Dlvl:2 $:2 HP:16(16) Pw:2(2) AC:8 Xp:1/6 T:54b}am4  T:55c}aE T:56@<c}aK T:57@(0~(Bc}aWA T:58(0~(B@c}a A T:59(0~(B@c}a! T:60##@(0~~~(B(0~(B(0~(B(0~(Bd}aMc T:61#@(0~(B(0~~(B(0~~(B(0~~~(B(0~~(B(0~~~(B(0~~(B(0~~~(B(0~(Bd}a(0~(B#@####(0~~(B(0~~~~(B(0~~~~(B(0~~~~~~(Bd}a+ T:63  T:66(0~~~(B(0q(B@(0q(B##d}ae ^ T:67(0~~~(B@(0~(Be}aQ%(0~~~~~~~(B(0~(B@(0~~~~~(B(0qqqq(Be}a% T:70  T:72(0x(B(0~(B(0x(B@(0~~(B(0m(Be}a^ T:74(0lqq(B(0x(B@(0~(B(0~(B(0~~(Be}a}  T:77(0qqq(B(0~~~(B@(0~(B(0~~~~~(Bf}a T:78(0q(B(0~(B>@(0~(B(0~(B(0~(Bf}ah  T:81(0qk(B(0~~~(B@#(0~~~~x(Bg}a=_ T:82(0~(B@(0~(B(0~(Bg}an _ T:83(0~(B@(0~~~(Bh}am T:84@(0~(B(0~~(Bh}a) ;(0~(B@(0~~(Bh}a } T:86(0~~(B(0~(B@(0j(Bi}a'x T:88(0~(B@(0~(B(0~~(Bi}a  T:91(0~(B@(0~~~(B(0~~~~~(Bi}az%You descend the stairs.--More--j}a(0lqqqqqqqqqqqk(B+(0~~~~~~~~~~~x(B(0x~~~~~~~~(B%(0~~x(B(0x(B@(0~~(B$(0~~~~~~~(B+(0~~~~~~~~~~~~x(B(0mqqqqqqqqq(B(0qj(B[Seahorse17 the Troglodyte ] St:18/07 Dx:11 Co:15 In:7 Wi:8 Ch:9 Neutral Dlvl:3 $:2 HP:16(16) Pw:2(2) AC:8 Xp:1/6 T:91j}aa+ T:92k}aV T:93?@(0~~(B@k}a DYou see here 5 gold pieces. T:95k}axu $:7$ - 5 gold pieces. T:96@k}a5@(0~~~(Bk}aN T:98There is a staircase up here.k}aVYou see here a scroll labeled DUAM XNAHT. T:99l}al}a]i - a scroll labeled DUAM XNAHT. T:100@l}at L T:101@<l}aQ?(0~~~~~(B@dl}a T:105(0~~(B@d(0~(B(0~(Bl}a! Things that are here: a dwarf corpse a figurine of a brown mold 8 arrows--More--m}aÞ An arrow shoots out at you!You are hit by an arrow.m}a [Seahorse17 the Troglodyte  ]  HP:15 T:107The jackal misses! T:108m}ak You miss the jackal.The jackal bites![Seahorse17 the Troglodyte ]  HP:13  T:109n}a ~0You miss the jackal.n}a~The jackal bites![Seahorse17 the Troglodyte ]  HP:11  T:110n}apYou miss the jackal.The jackal misses! T:111o}a`dYou miss the jackal.The jackal bites![Seahorse17 the Troglodyte ]  HP:10  T:112o}a 0You miss the jackal.o}ad @The jackal misses! T:113p}a30You miss the jackal.p}ad3The jackal bites![Seahorse17 the Troglodyte ]  HP:8(16) Pw:2(2) AC:8 Xp:1/6 T:113  T:114p}a3 _You kill the jackal!/7 T:115%q}a)<  Pick up what?  Weapons a - 8 arrows Comestibles b - a dwarf corpse Tools c - a figurine of a brown mold(end) s}a mt}aIx%@You see here a jackal corpse. T:116t}aHThere is a jackal corpse here; eat it? [ynq] (n) t}a uThis jackal corpse tastes okay. T:117 T:118t}a&  T:119[Seahorse17 the Troglodyte ]  HP:9 T:120 T:121t}aM H T:122 T:123t}ao ' Satiatedt}a RYou finish eating the jackal corpse. T:124u}arsP T:125(0~(B@u}aS #@(0~~(Bu}a,  T:126  T:132(0~(B#@(0~~~~~(B#v}a: T:133(0~~~~(B(0~~~(B@(0~(B#(0~~(B(0~(B(0~(B(0~~~~~(B(0lqqqqq(B#(0~~~~~~~~~(B(0x(B>(0~~~~~(B#@(0~(B(0x(Bv}aԢ3[Seahorse17 the Troglodyte ]  HP:10(16) Pw:2(2) AC:8 Xp:1/7 T:135 Satiated(0~~(B(0~(B(0~(B(0~~~(B#(0~(B#@#(0~(Bv}aM T:138  T:139(0~~~~~~(B(0~~~~~(B(0~~(B(0~~~~~~~~(B(0k(B##(0~~~(B@####(0~~~~x(B(0~~(B#{(0~(B(0mqqqqq(Bv}aeu _ T:140@(0~(B(0j(Bw}a#:@(0~(B(0~(Bw}aK T:144@(0~~~(Bw}aY %You descend the stairs.--More--w}ab(0lqqqk(B(0x~~(B?(0x(B(0x~(B+(0~(B++(0~(B@(0~x(B(0x~~~x(B(0x~~~(B+(0mqqqj(B[Seahorse17 the Troglodyte ] St:18/07 Dx:11 Co:15 In:7 Wi:8 Ch:9 Neutral Dlvl:4 $:7 HP:10(16) Pw:2(2) AC:8 Xp:1/7 T:144w}a!  T:145x}a &@<x}ac KYou see here a stained spellbook. T:146y}a%@+You see here a scroll labeled FNORD. T:147y}ab fj - a scroll labeled FNORD. T:148@y}a%(0~(B@You see here a stained spellbook. T:149z}a[Seahorse17 the Troglodyte ]  HP:11 T:150+@z}aMThe door opens. T:151(0a(Bz}aCD [ T:152##@(0~(Bz}a T:153(0~~~(B(0~(B@(0a(B(0~(B(0~~~(B##@#(0~(B#(0~(B(0~(B(0~~~(B(0~~(Bz}aݔ T:154  T:161@######{}a[ # T:162{}aYR#You find a hidden passage. T:163|}a^) T:164|}a}/[Seahorse17 the Troglodyte ]  HP:12 T:165#@#|}a) T:168(0lqqqk(B(0x~~~(B@#(0~(B(0~~~~x(B#(0x(B$(0~(B>#(0mqqq(B}}af-o T:169@(0~(B(0x(B(0j(B}}aͥ  T:170(0lqqqqqqqqqqqq(B(0~(B(0x~~~~~~~~~~~~(B@(0x~~~~~(B(0mqqqqq(B}}a$(0~~~~~~~~~~~~(B(0~(B(0~~~~~(B@You see here 7 gold pieces. T:171~}a ~}a $:14 HP:12(16) Pw:2(2) AC:8 Xp:1/7 T:171$ - 7 gold pieces. T:172@~}a&H T:174(0~~(B@}a)h%You descend the stairs.--More--}a(0lqq(B(0x(B@(0~(B(0x~~(B[Seahorse17 the Troglodyte ] St:18/07 Dx:11 Co:15 In:7 Wi:8 Ch:9 Neutral Dlvl:5 $:14 HP:12(16) Pw:2(2) AC:8 Xp:1/7 T:174}ab  T:175}an T:176(0k(B<@(0m(B(0~(B}a T:177(0~(B(0q(B(0~(B@(0~(B(0~lk(B}a& T:178(0~(B(0q(B(0~~(B@(0~(B(0~(B(0~(B}a T:179(0~~(B(0m(B@(0~(B(0x~~(B}aͥ[Seahorse17 the Troglodyte ]  HP:13 T:180(0~~(B(0~(B(0~(B@(0~(B(0~~~(B}a T:181(0~~~(B(0~~(B(0~(B(0~(B@(0~(B(0~~(B*}aZ(0~~~(B(0~~(B(0~(B(0~(B@(0~(B(0~~l(B}a[?You see here 6 rocks. T:182}a  T:183(0~~~(B(0~(B@(0~(B(0~(B*(0~(B(0~~(B}a T:184(0~~~(B(0~(B@(0q(B(0~~(B(0~(B(0~~(B}a T:185(0~mk(B(0~(B@(0x(B(0~~(B(0j(B(0~~~(B}aT T:186(0~qk(B(0~(B@(0~(B(0~(B(0~(B}a T:187(0k~~(B(0x(B@(0j(B(0~(B(0~~~(B}a%  T:188(0~~x(B@(0x(B(0~(B(0u(B(0~~(B}a T:189(0j~m(B(0~(B@(0~(B(0~(B}aߍ  T:190(0l(B(0x(B@(0~~(B(0m(B(0~(B}aI7 T:191(0lqk(B@(0~(B(0~(B(0~(B}aY _ T:192(0~(B@(0~~(B}a+| T:193(0~(B(0~(B@(0~(B}a T:194(0~~~(B(0~(B@(0~~(B}ac [Seahorse17 the Troglodyte  ]  HP:14 T:195(0~~(B(0~(B@(0~(BG(0~(B}a,a - a +1 club (weapon in hand).}a^ }aO^ HYou kill the gnome!/14 T:196*}ac  T:197(0~(B(0q(B(0~~(B(0~(B@(0~(B(0~~~(B}a(0~(B(0~~(B@(0~(B(0~(B(0~(B}a>You see here 6 rocks. T:198}ae T:199(0~~(B(0~(B*(0~(B(0~(B@(0~~~(B}a  T:200(0~~(B(0~~(B(0u(B(0~(B@(0x(B(0~lj(B}a{ T:201(0~(B(0~(B(0~(B(0~(B@(0qj(B}a  T:202(0~(B(0~(B(0~(B@(0~(B(0~(B}a T:203(0~~~(B(0~(B(0~~(B(0~(B@(0qqj(B}a  T:204(0~(B(0~(B(0k(B@(0~(B(0m(B}a]& T:205(0~~~(B(0~(B@(0~(B(0l(B(0~~(B}a  T:206(0~~(B(0x(B@(0~(B(0j(B(0~~(B(0~(B}a T:207(0~~(B(0~(B@(0~(B}a)U 7You are carrying too much to get through.}aO T:208(0~~(B@(0~(B(0~(B}a4(0~~(B@(0~(B(0~~(BYou hear crashing rock. T:209}a [Seahorse17 the Troglodyte  ]  HP:15 T:210(0~~(B@(0~(B(0~~(B}au T:211(0k(B@(0~(B(0~~(B}a& p T:212(0~(B@(0~(B(0~(B}a T:213(0~(B(0~(B@(0~~(B(0~(B(0~(B}a(0~(B(0~(B(0~~(B(0k(B@(0x~x(B)A stout spear misses you.)(0~(B T:214@}aY T:215(0~(B@(0~(B(0m(B)(0~(B}a6 m(0~(B(0~(B(0~(B@(0~(B}a DYou see here a stout spear. T:216}a  T:217(0~~~(B)@(0x~x(B}a/y T:218(0~(B@(0x(Bh(0m(B}ao T:219@(0~(B(0~(B}a5b - a +2 sling (weapon in hand).a - a +1 club (alternate weapon; not wielded). T:220}a9 )In what direction? }ae You shoot 2 flint stones.*(0~(BThe 1st flint stone misses.*(0~(B}a3 HThe 2nd flint stone misses. T:221}at )In what direction? }a"#*(0~(B}a"@The flint stone misses. T:222}a[)In what direction? }aYou shoot 2 flint stones.*(0~(BThe 1st flint stone misses.*(0~(B}aHThe 2nd flint stone misses. T:223}aS)In what direction? }a& #*(0~(B}a& SThe flint stone misses. T:224h}a)In what direction? }aH }a f(0~~~(B@(0~(B(0~(B}a You see here a stout spear.[Seahorse17 the Troglodyte ]  HP:16 T:225h}a^@  T:226(0~(B@)(0~(B}aZ2In what direction? }a@%*)}aA@The flint stone misses. T:227}a5:)In what direction? }at2 %*)}aK3 RThe flint stone misses. T:228h}a l T:229@h)}amIn what direction? }a iYou shoot 2 flint stones.The 1st flint stone misses the dwarf.}aMFThe 2nd flint stone misses the dwarf.--More--}a }aS[Seahorse17 the Troglodyte ]  HP:7(16) Pw:2(2) AC:8 Xp:1/14 T:229  T:230}a< (0~(B(0~(B@(0~(BThe dwarf thrusts his broad short sword.The dwarf hits![Seahorse17 the Troglodyte ]  HP:0--More--}a&You die...}a[Seahorse17 the Troglodyte ] St:18/07 Dx:11 Co:15 In:7 Wi:8 Ch:9 Neutral Dlvl:5 $:14 HP:0(16) Pw:2(2) AC:8 Xp:1/14 T:230}a--More--}a IDo you want your possessions identified? [ynq] (n) }a{n/[?1049l }ap }aՆ