DcaYq  Player: seahorse17 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-10-10.19:50:30.ttyrec Time: (1633895430) Sun Oct 10 19:50:30 2021 Dca [?1049h)0NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. Dca VShall I pick character's race, role, gender and alignment for you? [ynaq] DcakZn name: seahorse17  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) Dca + name: seahorse17  role: Archeologist  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human d - dwarf g - gnome * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) Dcaa}8+ name: seahorse17  role: Archeologist  race: human  gender: choosing now  alignment: not yet specified Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first [ - Pick alignment first q - Quit(end) Dca-+ name: seahorse17  role: Archeologist  race: human  gender: male  alignment: choosing now Pick an alignment or creed  l - lawful n - neutral * + Random  ? - Pick another role first / - Pick another race first " - Pick another gender first q - Quit(end) Dca + name: seahorse17  role: Archeologist  race: human  gender: male  alignment: lawful Is this ok? [ynq]  seahorse17, lawful male human Archeologist  y + Yes; start game n - No; choose role again q - Quit(end) DcaZ Dca(0lqq(Bf(0k(B(0~~(B@(0~x(B(0x(B$(0~~x(B(0mqqqj(B DcaSeahorse17 the Digger St:17 Dx:10 Co:14 In:18 Wi:15 Ch:11 Lawful Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1 It is written in the Book of Quetzalcoatl:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Quetzalcoatl seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Digger, have been heralded from birth as the instrument of Quetzalcoatl. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake DcaVB[K of us all: Go bravely with Quetzalcoatl!--More-- Dca}g (0lqq(Bf(0k(B Dcaj  Dca0k Hello seahorse17, welcome to NetHack! You are a lawful male human Archeologist.Seahorse17 the Digger St:17 Dx:10 Co:14 In:18 Wi:15 Ch:11 Lawful Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1 Dca!5  Dca Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [false]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_ro Dcaom [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [true]  v - hilite_pile [true]  w - hitpointbar [false] (1 of 4) Dcaf|+ Dca + Dcag + Dca  a - ignintr [false]  b - implicit_uncursed [true]  c - lit_corridor [false]  d - lootabc [false]  e - mail [true]  f - mention_walls [false]  g - menucolors [true]  h - menu_objsyms [false]  i - menu_overlay [true]  j - null [true]  k - perm_invent [false]  l - pickup_thrown [true]  m - pushweapon [false]  n - rest_on_space [false]  o - safe_pet [true]  p - showexp [false]  q - showrace [false]  r - showscore [false]  s - silent [true]  t - sortpack [true]  u - sparkle [true]  v - standout [false]  w - time [false]  x - tombstone [true]  y - toptenwin Dca  [false]  z - travel [true]  A - use_inverse [false]  B - verbose [true]  C - whatis_menu [false]  D - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [seahorse17]  role [Archeologist]  race [human] (2 of 4)DcaW +DcaY+Dca+DcaH. gender [male]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot Dca~.8[loot]  q - statushilites [0 (off: don't highlight status fields)]  r - statuslines [2]  s - symset [DECgraphics, active]  t - roguesymset [default]  u - suppress_alert [(none)]  v - whatis_coord [none]  w - whatis_filter [none]   Other settings:  x - autopickup exceptions [(0 currently set)]  y - menu colors [(5 currently set)]  z - message types [(0 currently set)] (3 of 4)Dca +DcatL Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) Dca4+[Seahorse17 the Digger ] St:17 Dx:10 Co:14 In:18 Wi:15 Ch:11 Lawful Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1/0 T:1(0lqq(Bf(0k(B(0~~(B@(0~x(B(0x(B$(0~~x(B(0mqqqj(BDca B <@Dca T:35####@DcakWith great effort you move the boulder. T:41f@` DcaZ+@f DcaJYou swap places with your kitten. T:42 Dca*L T:43@f# Dca(> T:44@## Dcam@ T:45@f!DcauC@f#!Dca4$l T:46@f#!Dcaݽ T:47#@+f#!Dca-h@##That door is closed. T:48"Dca"DcaUThe door opens. T:49#(0a(B(0~x(B(0~~x(B(0~~x(B(0~~~x(B(0qqqqj(B"Dca#(0q(B@(0k(B(0~~(B(0x~~(B(0~~~(B(0x~(B(0m(B"Dca.  T:50(0lqq(B(0a(B+(0~(B@#DcaQg@(0~~~(BThat door is closed. T:52#Dca O T:53(0~(B@#Dca I T:54(0~(B@$Dca8i T:55f#@(0~(B$DcaCL(0a(B(0~~~(Bf(0~(B#@(0~(B(0~(B$DcauL(0~(B##(0~~(B#@###(0~~(B$DcaM T:56(0~(B+@#(0~(BThat door is closed. T:58$Dca$Dca"This door is locked.%Dca0This door is locked.%Dca/0This door is locked.%Dca~0This door is locked.%Dca 0This door is locked.&Dca*In what direction? &Dca&DcaAs you kick the door, it crashes open! T:59(0lqq(B+(0qqq(B(0~~~(B!(0~~~~(Bf(0x~~~~~(B(0x~~(B>(0mqqq(B&Dca8  T:60(0k(B@#f(0~(B(0~x(B(0~~~(B(0qqq(B&Dca  T:61@(0~(Bf(0~(B(0j(B'DcaqQ@(0~~~(B(0~~(B(0~(B'DcaMYou see here an effervescent potion. T:63'DcatJi - an effervescent potion.@'Dca] Coins $ - 7 gold pieces Weapons a - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles d - 3 uncursed food rations Potions i - an effervescent potion Tools s - an empty uncursed sack x - a +0 pick-axe (alternate weapon; not wielded) Gems/Stones g - an uncursed touchstone(end) *Dca  <(0lqqqqqqqqk(B(0x~~~~~(B#(0~~~(B#(0x~~~~~~~~x(B#(0x~~~~(B((0~~~x(B#(0mqqqqqqq~j(B####################(0lqqqak(B##+(0~~~~x(B##(0x~~~~x(B######`######(0~~~~~x(B#(0lqqak(B*Dca l T:64(0~(B(0~~~~(B@+Dcaxk T:65f(0~(B@,Dca=(0~(Bf,Dca$  T:66,Dca A(0~(Bf-Dcav  T:67@>(0~(Bf-Dca T:68@f(0~~~~(B(0~(B(0~(B(0~(B-Dca:_ Y#@(0~(Bf(0~(B-Dcae( T:69#@(0~(Bf(0~(B(0~(B(0~~(B-Dca(#@##f(0~(B(0~~(B(0~~~(B-Dca*$ T:70  T:74(0x(B(0x~~~~(BF@##(0x(B#####(0~~~~~~(B(0~~~~(B(0~~~(B.Dca!=You miss the lichen. T:75.Dca 0You miss the lichen..Dca ?The lichen misses! T:76.Dca .Dca QYou kill the lichen!/5 T:77%/Dca5,#@#/Dca*6+You see here a lichen corpse./DcaS HThere is a lichen corpse here; eat it? [ynq] (n) /Dca] /Dca?] HThis lichen corpse tastes okay. T:78/Dca]  T:79 T:80 SatiatedYou finish eating the lichen corpse. T:810Dca5: T:83(0lqq~(Bo(0~~x(B@###(0~~~x(B(0mqq~(B0Dca y T:84(0k(B@(0~(B(0j(B1Dca @(0~(B1Dca:8What do you want to use or apply? [agsx or ?*] 1DcaF" }x - a +0 pick-axe (weapon in hand).a - a +2 bullwhip (alternate weapon; not wielded).--More--2DcaDIn what direction do you want to dig? [hyk>] 2DcaYou start chipping the statue. T:85You hit the statue with all your might. T:862Dcaަi T:87 T:88 T:892Dca# T:902Dca0*2DcaJ&The statue shatters.2Dca P2DcaA 1What do you want to wield? [- ax or ?*] 2Dca99a - a +2 bullwhip (weapon in hand).2Dca_x - a +0 pick-axe (alternate weapon; not wielded). T:913Dca F3DcaEv @(0~(B3DcavaYou see here 46 rocks. T:92f3DcaB >*@(0~(B3DcahRA T:93(0~(B@4Dcaj T:94###@f4Dca T:95##@f##(0~(B(0~~(B(0~~(B(0~(B4Dca`+@######(0~(B(0~(B(0~~(B T:98That door is closed.5Dca+5Dca+The door opens. T:99(0lqqq(B+(0~~(B(0x~(B:(0x~(B(0a(Bf5Dcax  T:100(0qqqqq(B(0~~~~~(B(0~~~(B(0~~(B(0m(B@(0q(B#f6Dcah=(0qqqqqk(B(0~~~~~~x(B(0~~~~~~~~x(B@(0~~~~~~~~~~x(B(0a(B(0qqqqq(B+(0qqqqqj(B#6DcaWYou kill the newt!/6 T:101$7DcaN5@(0~(B7Dca(OIYou see here 2 gold pieces.f7Dca 7Dca  $:9$ - 2 gold pieces. T:102@f(0a(B7DcaЕp@(0~(B(0~(Bf8Dca :The door resists! T:1038DcaDlThe door resists!f(0a(B8Dca3 8Dca4 nThe door resists! T:104f(0~(B9Dca` 9DcavaThe door opens. T:105(0a(B(0~(B(0~(Bf9DcaN T:106#@(0~(Bf(0~(B9DcaS T:107#@(0a(B(0~(B(0~(Bf(0~~~(B9Dca###(0~~~~~~~~~~~~~(B##(0~~~~~~~~~~~~(B#(0~~~~~~~~~~(B##@#### T:112@#9DcaQ T:114##@:DcaU$ T:115:DcaH $ T:116;Dca@6$ T:117;DcauF T:118f;Dca9%1 T:119#;Dca %f;DcaW #;Dca& QYou find a hidden passage. T:120#Dca >Dca You stop. Your kitten is in the way! T:130f(0~(B?Dca;f@?DcaHYou swap places with your kitten. T:131)f?Dca# T:132##@(0~~(B(0~(B(0~(Bf?Dca ##@##(0~(B(0~~~(B(0~~~~~~(B(0~~~~~~(B?Dca  T:133o@##(0~(BThe goblin hits![Seahorse17 the Digger  ]  HP:10 T:135f@Dca*@DcaYou kill the goblin!/12 T:136[f#@DcaY O(0lq(B(0x~(B(0x~(B(0x~(B(0~~(B(0~~(B(0~(B##@##You see here an iron skull cap. T:137:fADca5\ADca\j - an iron skull cap. T:138x(0~(B:@#BDcarBDcasYou miss the newt. T:139(0~(BxfBDca9BDca9You kill the newt!/13 T:140(0~(Bx%fBDca' (0~(B(0~(B(0x(B(0~(B@##You see here a newt corpse.The grid bug bites!BDca' You get zapped![Seahorse17 the Digger ]  HP:9(13) Pw:2(2) AC:9 Xp:1/13 T:140  T:141CDcaCDcaNhYou kill the grid bug!/14#fCDca6(0qqqq(B(0~~~(B((0~~~~(B(0~~(B(0~~(B(0~(B@f#The kitten eats a newt corpse. T:142CDca [ (0qqqqk(B(0~~~~~x(B(0~~(B$(0~~x(B(0~~~~~(B(0~~~(B(0x~(B(0~~(B(0q(B@(0q(B#CDca  T:143(0~x(B(0~~~x(B@(0~~~~~x(B(0m(B(0~(B(0qqqqqqj(B#DDcaCC+@(0~(BDDcabPK T:144@(0~(BDDcaF] T:145@(0~(Bf(0~(BDDcad@(0~(Bf(0~(BDDcaq (0~(B@DDca6r tYou see here a chest. T:146f(0~(BEDca, # EDcaU lootEDca@There is a chest here, loot it? [ynq] (q) FDca'C4You carefully open the chest...--More--GDcaMY Do what with the chest?  : - Look inside the chest o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the chest  q + do nothing(end) GDcaD+(0lqqqqqqqqk(B(0x~~~~~(B#(0~~~(B#(0x~~~~~~~~x(B#(0x~~~~(B((0~~~x(B#(0mqqqqqqq~j(B############# Take out what type of objects?  A - Auto-select every item  a - All types b - Amulets c - Potions d - Wands  X - Items of unknown Bless/Curse status(end) GDca+GDca)5 (0lqqqqqqqqk(B(0x~~~~~(B#(0~~~(B#(0x~~~~~~~~x(B#(0x~~~~(B((0~~~x(B#(0mqqqqqqq~j(B############# Take out what?  Amulets a - an oval amulet Potions b - a dark green potion Wands c - a copper wand(end) HDcaV+++HDca²(0lqqqqqqqqk(B(0x~~~~~(B#(0~~~(B#(0x~~~~~~~~x(B#(0x~~~~(B((0~~~x(B#(0mqqqqqqq~j(B#####k - an oval amulet.l - a dark green potion.HDcaWm - a copper wand.f(0~(BIDcaJ T:147(@IDcamN(0~(B@(0~(BfIDcanThe kitten picks up a gold piece. T:148f$IDca;2(0~(B@IDcaPrYou see here 3 gold pieces. T:149(0~(BfIDcaѕ } $:12 HP:9(13) Pw:2(2) AC:9 Xp:1/14 T:149$ - 3 gold pieces.@IDca ^The kitten drops a gold piece.$fJDca~[Seahorse17 the Digger  ]  HP:10(13) Pw:2(2) AC:9 Xp:1/14 T:150(0~(Bf(0~(B@JDcaUT 6What do you want to drop? [$a-dgi-msx or ?*] KDca]UNever mind.KDcas@(0~(BThe kitten picks up a gold piece.(0~(BfKDca G T:151(0~(B@LDca%You stop. Your kitten is in the way! T:152f(0~(BLDca pThe kitten drops a gold piece.$fLDca Z T:153f(0~(BMDca[f@You swap places with your kitten.MDcawYou see here a gold piece. T:154(0~(BfMDca" MDcaL  $:13$ - a gold piece. T:155f@(0~(BNDca *@fNDcab{You swap places with your kitten. T:156f(0~(BNDcaR T:157@f(0~(BNDca?f(0~(B@NDcaI 6What do you want to drop? [$a-dgi-msx or ?*] ODcau Coins $ - 13 gold pieces Amulets k - an oval amulet Weapons a - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) j - an iron skull cap Comestibles d - 3 uncursed food rations Potions i - an effervescent potion l - a dark green potion Wands m - a copper wand Tools s - an empty uncursed sack x - a +0 pick-axe (alternate weapon; not wielded) Gems/Stones g - an uncursed touchstone(end) PDca+(0lqqqqqqqqk(B(0x~~~~~(B#(0~~~(B#(0x~~~~~~~~x(B#(0x~~~~(B((0~~~x(B#(0mqqqqqqq~j(B####################(0lqqqak(B##+(0~~~~x(B##(0x~~~~x(B######`######(0~~~~~x(B#(0lqqak(B(0x~~~~x(B(0~~(B<(0~x(B(0mqqqqj(B(0xDca8;5;0m~~~x(B(0mqqqj(B [Seahorse17 the Digger  ] St:17 Dx:10 Co:14 In:18 Wi:15 Ch:11 Lawful Dlvl:1 $:13 HP:10(13) Pw:2(2) AC:9 Xp:1/14 T:157PDcaoYou drop an oval amulet. T:158(0~(BfQDca} T:159f"(0~(B@QDca=7What do you want to drop? [$a-dgijlmsx or ?*] QDca  Coins $ - 13 gold pieces Weapons a - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) j - an iron skull cap Comestibles d - 3 uncursed food rations Potions i - an effervescent potion l - a dark green potion Wands m - a copper wand Tools s - an empty uncursed sack x - a +0 pick-axe (alternate weapon; not wielded) Gems/Stones g - an uncursed touchstone(end) TDcag +(0lqqqqqqqqk(B(0x~~~~~(B#(0~~~(B#(0x~~~~~~~~x(B#(0x~~~~(B((0~~~x(B#(0mqqqqqqq~j(B####################(0lqqqak(B##+(0~~~~x(B##(0x~~~~x(B######`######(0~~~~~x(B#(0lqqak(B(0x~~~~x(B(0~~(B<(0~x(B(0mqqqqj(B(0xDcaah 8;5;0m~~~x(B(0mqqqj(B [Seahorse17 the Digger  ] St:17 Dx:10 Co:14 In:18 Wi:15 Ch:11 Lawful Dlvl:1 $:13 HP:10(13) Pw:2(2) AC:9 Xp:1/14 T:159TDca i You drop an iron skull cap. T:160(0~(B(0~(BfUDcaS T:161@[(0~(BfVDcaDX T:162f(0~(BVDca X@(0~(B(0~(BfWDcaV T:163f(0~(BWDcaeThe kitten picks up an iron skull cap.f(0~(BXDca`) T:164XDca;The kitten drops an iron skull cap.[Seahorse17 the Digger  ]  HP:11 T:165[fXDca +(0~(B@XDcaVYou see here an iron skull cap.(0~(BfYDca4 YDcaj - an iron skull cap. T:166@(0~(BfYDcaґ 4What do you want to wear? [*] ZDcaHNever mind.ZDca} ?What do you want to take off? [bc or ?*] [DcaA[DcaBYou were wearing an uncursed +0 fedora. T:167f(0~(B(0~(B[Dca9DWhat do you want to drop? [$a-dgijlmsx or ?*] [Dcau[DcaxYou drop an uncursed +0 fedora. T:168f(0~(B[Dca+ :What do you want to wear? [j or ?*] \DcaRUf(0~(B T:169You finish your dressing maneuver. AC:8]Dcaw N@(0~(Bf^Dca\(0~(B@ T:170You hear a slow drip._Dca2(0~(B@_DcaDThe kitten picks up an uncursed +0 fedora. T:171(0~(B(0~(Bf_DcaH k T:172f(0~(B(0~(B`Dcag?-@(0~(B`Dca?The kitten drops an uncursed +0 fedora. T:173f[`Dca{M z T:174(0~(B(0~(Bf@aDca4w T:175[f(0~(B@aDcah5f(0~(BaDcalT@(0~(BYou see here an oval amulet.aDcalThe kitten picks up an uncursed +0 fedora. T:176(0~(BfbDca  bDcaok - an oval amulet. T:177@f(0~(BbDcal  Coins $ - 13 gold pieces Amulets k - an oval amulet Weapons a - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) j - a +0 iron skull cap (being worn) Comestibles d - 3 uncursed food rations Potions i - an effervescent potion l - a dark green potion Wands m - a copper wand Tools s - an empty uncursed sack x - a +0 pick-axe (alternate weapon; not wielded) Gems/Stones g - an uncursed touchstone(end) dDca(0lqqqqqqqqk(B(0x~~~~~(B#(0~~~(B#(0x~~~~~~~~x(B#(0x~~~~(B((0~~~x(B#(0mqqqqqqq~j(B####################(0lqqqak(B##+(0~~~~x(B##(0x~~~~x(B######`######(0~~~~~x(B#(0lqqak(B(0x~~~~x(B(0~~(B<(0~x(B(0mqqqqj(B(0x~~dDca~x(B(0mqqqj(B [Seahorse17 the Digger  ] St:17 Dx:10 Co:14 In:18 Wi:15 Ch:11 Lawful Dlvl:1 $:13 HP:11(13) Pw:2(2) AC:8 Xp:1/14 T:177dDcaq7What do you want to write with? [- agm or ?*] dDca ?You write in the dust with your fingertip.--More--dDca?What do you want to write in the dust here? eDca@seDcadeDca feDcaצ eDcapThe kitten drops an uncursed +0 fedora. T:178[(0~(BfeDcah DWhat do you want to write with? [- agm or ?*] fDca Miscellaneous - - your fingertip Weapons a - a +2 bullwhip (weapon in hand) Wands m - a copper wand Gems/Stones g - an uncursed touchstone(end) gDca+(0lqqqqqqqqk(B(0x~~~~~(B#(0~~~(B#(0x~~~~~~~~x(B#(0x~~~~(B((0~~~x(B#(0mqqqqqqq~j(B#####The engraving on the floor vanishes!You write in the dust with a copper wand.--More--hDca]EWhat do you want to write in the dust here? hDcaZ4 hDca4~The copper wand glows, then fades. T:179f(0~(BiDca+(0~(B@iDcaYou see here an uncursed +0 fedora.[Seahorse17 the Digger  ]  HP:12 T:180(0~(Bf(0~(BjDcaw Coins $ - 13 gold pieces Amulets k - an oval amulet Weapons a - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) j - a +0 iron skull cap (being worn) Comestibles d - 3 uncursed food rations Potions i - an effervescent potion l - a dark green potion Wands m - a copper wand Tools s - an empty uncursed sack x - a +0 pick-axe (alternate weapon; not wielded) Gems/Stones g - an uncursed touchstone(end) nDca(0lqqqqqqqqk(B(0x~~~~~(B#(0~~~(B#(0x~~~~~~~~x(B#(0x~~~~(B((0~~~x(B#(0mqqqqqqq~j(B####################(0lqqqak(B##+(0~~~~x(B##(0x~~~~x(B######`######(0~~~~~x(B#(0lqqak(B(0x~~~~x(B(0~~(B<(0~x(B(0mqqqqj(B(0x~~nDcaR~x(B(0mqqqj(B [Seahorse17 the Digger  ] St:17 Dx:10 Co:14 In:18 Wi:15 Ch:11 Lawful Dlvl:1 $:13 HP:12(13) Pw:2(2) AC:8 Xp:1/14 T:180nDca&J # nDca:nameoDcam%d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) oDca+(0lqqqqqqqqk(B(0x~~~~~(B#(0~~~(B#(0x~~~~~~~~x(B#(0x~~~~(B((0~~~x(B#(0mqqqqqqq~j(B#####What do you want to call? [gi-ms or ?*] oDcaH 'Call a copper wand: pDca vpDca[3aqDcanqDcalpiqDca4~sqDca{hqDca[5 rDca u T:181@[(0~(BfsDcaKT@(0~(Bf(0~(BsDcar T:182@(0~(B(0~(BfsDcaMX@(0~(B(0~(BfsDca T:183(0~(B@(0~(BfsDca ^(0~(Bf@(0~(BtDcaQ T:184f(0~(B(0~~~(B(0~(B(0~~~~~(B@tDca;82 T:185(0~~~~~(B(0~~~~~(B(0~~~(B[(0~(B(0~~~(B(0~(B(0~~(B(0~(B@tDca:K(0~~~(B(0~~~~(B(0~~~(B(0~~~(B(0~~(B######@(0~~(B(0~~~(B(0~~~(BtDca\; T:189  T:190#@(0~(B(0~(B(0~~~(B(0~~~(BtDcaA \ T:191(0~(B(0~~(B@uDcaU T:192(0~(B@:uDca3 SYou kill the newt!/15 T:193%vDca\R(0~(B@There is a doorway here.vDca3IYou see here a newt corpse. T:194vDca FThere is a newt corpse here; eat it? [ynq] (n) vDca vDca ~This newt corpse tastes okay.[Seahorse17 the Digger ]  HP:13 T:195vDca $ T:196vDca( t T:197You finish eating the newt corpse. T:198wDca+G T:199(0~(B@(0~(B(0~~~(BwDcaH#@####(0~~(B(0~~~(B#(0~~~~~~(B(0~~~~~(BwDcaOL T:203  T:210###@(0~~~~~~~~~~~~~(B#(0~~~~~~~~~~~~~(B#(0~~~~~~~~~~~~~(B####xDcaaJ T:211(0a(B@xDcakH T:212(0~(B@xDca &(0~(B@xDca0C T:213@(0~(ByDca5(0~~~~~~(B(0~~~~~~~~(B(0~(B(0~~~~~~~~~~(B@yDca: T:214(0~~~~~(B(0~~~(B(0~~(B(0a(B@yDca" (0~~(B(0~~(B(0~(B#####@#(0~~(B(0~~~(B(0~~~(ByDca  T:217  T:219#@(0~~(B(0~~(B(0~~(BzDca T:220@#(0~~(B(0~~(B(0~~(BzDca  T:221@#(0~(B(0~(B(0~(B(0~(B(0~(BzDcaS d#@(0~(B(0~(B(0~(B{DcaJ T:222(0~(B@{DcaJ T:223(0~(B@{DcaB T:224(0~(B@{Dcaz g(0~(B(0~(B@(0~(B{Dca (0~(B(0~~~(B######(0~~(B##@(0~~~~~~(B(0~~~~(B(0~~(B{Dca V T:231#@(0~(B{Dca ~ T:235###@(0~~~(B(0~~(B(0~~~(B|Dca (0~(B@|Dcam T:236(0~(B(0~~~~(B@|Dcax J T:237(0~(B@}DcaH  T:238@>}DcaJc T:239@(0~~~~(B(0~(B}DcapF"This door is locked.}DcaD 0This door is locked.}Dcap 0This door is locked.~Dca<0This door is locked.~Dca*In what direction? ~Dcaς ~Dca 3WHAMMM!!! T:240Dcad*In what direction? DcaxwDcaw3WHAMMM!!! T:241Dca6 *In what direction? Dcat Dca[u JAs you kick the door, it crashes open!xDcaFDcaVYou kill the grid bug!/16 T:242(0~(BDca͜  T:243##@(0~(B(0~(B(0~~~~(BDcaW@(0~(B(0~~(B(0~~(B(0~(B(0~~(B(0~(B(0~~(BDca#@####(0~~(B(0~~~~~(B(0~(B(0~~~(B T:245#@#Dca)`#@####You try to move the boulder, but in vain. T:249Dcah7######@Dca T:252#@(0~~(B(0~~~(B(0~~~(BDca T:255##@(0~~(B(0~~(B(0~~~(B(0~~(B(0~~(B(0~~(BDca< T(0~(B@(0~(B(0~~~~(BDca m T:256(0~(B(0~~~~(B@Dca%&(0~(B@Dcasd%You descend the stairs.--More--Dca (0lqqqqqqqqqqqqk(B(0x~~~~~~~~~~~(B@(0~(B+(0~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~(B(0x~~~~~(Bo(0~~~~~~x(B(0mqqqqqqqqqqqqj(B[Seahorse17 the Digger ] St:17 Dx:10 Co:14 In:18 Wi:15 Ch:11 Lawful Dlvl:2 $:13 HP:13(13) Pw:2(2) AC:8 Xp:1/16 T:256Dca  T:257Dca} T:258<@o(0~(B(0~(BDca&(0~(B@DcaC T:259@(0~(BDcaDKThe goblin wields a crude dagger! T:260Dca'* T:261Dca\`0 T:262(0~(BoDca*/You kill the goblin!%DcaA+[Seahorse17 the Digger ]  HP:19(19) Pw:6(6) Xp:2/22Welcome to experience level 2. T:263Dca@(0~(B Things that are here: a goblin corpse a crude dagger--More--Dca0Dca [ :There is a goblin corpse here; eat it? [ynq] (n) Dca QThis goblin corpse tastes okay. T:264Dca  T:265 T:266 T:267 T:268Dca8 H T:269 T:270DcaT $ T:271Dcap RYou finish eating the goblin corpse. T:272Dca'[ T:273@)Dcai3 @(0~(BDca[4 o@(0~~~~~(BThat door is closed. T:276Dca+IThe door resists! T:277Dca8[The door opens. T:278(0a(BDcaS h T:279##@(0~(B#DcaN[i T:280(0a(B@(0~(B@Dca\(0~~~~~~~(B@ T:287  T:290(0~~~(B@DcaDqJ T:291(0~(B@Dcaop@(0~~~(BYou see here a crude dagger. T:294Dcak^n - a crude dagger. T:295@Dca T T:296@(0~(BDcaO T:302@(0~~~~~~~(BDca~ T:303(0~(B#@(0a(B(0~(B(0~~~(BDcaǿ T:307(0~~~~~~~~~~(B#####(0~~~~~~~~~~~~(B@#(0~~~~~~~~~~~(B(0~~~~~~~~~(BDca($ T:308Dca$ T:309Dcaa$ T:310DcaO8 $ T:311Dca $ T:312Dca4+You find a hidden door.Dca0E* T:313Dca;The door resists! T:314Dca h IThe door resists! T:315Dca Dca The door opens. T:316(0lqqqqqqq(B (0x~~~~(B?>(0~a(B (0x~~~~~~(B (0x~~~~(B (0x(B{(0~(B(0x(BDca@j T:317(0k(B@#(0~x(B(0~~~(B(0~~~~(B (0~~(BF(0~~~(B (0mqqqqqq(BDcaö@(0a(B+(0~x(BF+(0qj(BDca}B T:318@(0~(BDcaL @>Dca+M UYou see here a scroll labeled ABRA KA DABRA. T:319Dca lo - a scroll labeled ABRA KA DABRA. T:320@Dca  T:321(0~(B@F(0~(BDcaH T:322(0~(B@DcaH T:323(0~(B@Dca6(0~(B@DcafA T:324(0~(B@Dca~(0~(B@There's some graffiti on the floor here.You read: "Di?ging u? a cr?ve cculc be a ??c idea..".DcaUaYou kill the lichen!/26 T:325%DcaN T:326(0~(B@Dca$O@(0~(BYou see here a statue of a lichen.DcaFWhat do you want to use or apply? [agmsx or ?*] DcaRJ 8Sorry, I don't know how to use that.Dcan DcaDD7 T:327F@Dca: 9What do you want to use or apply? [agmsx or ?*] Dca4{x - a +0 pick-axe (weapon in hand).a - a +2 bullwhip (alternate weapon; not wielded).--More--DcaDIn what direction do you want to dig? [hnjb>] Dca'F DcaG RYou start chipping the statue. T:328You hit the statue with all your might. T:329 T:330 T:331 T:332 T:333*The statue shatters.DcaE?What do you want to wield? [- anx or ?*] DcaJa - a +2 bullwhip (weapon in hand).x - a +0 pick-axe (alternate weapon; not wielded). T:334Dca" Dca b@(0~(BThere's some graffiti on the floor here.Dca bYou read: "Di?ging u? a cr?ve cculc be a ??c idea..". T:335Dca# +(0~(B@Dca $ FYou see here a lichen corpse. T:336Dca}GThere is a lichen corpse here; eat it? [ynq] (n) Dca@OThis lichen corpse tastes okay. T:337Dca(A~ T:338 SatiatedYou finish eating the lichen corpse.DcaV G T:339(0~(B@DcaMM T:340@(0~(BDcal;The door resists! T:341Dcau ]The door opens. T:342(0a(BDca 2(0~(B@#Dca  T:343(0~(B(0~(B(0~(B(0a(B@#(0~(B(0~~~(B(0~~~(B(0~(B#@#(0~(B(0~(B(0~(BDca#@(0~~~~~(B)(0~~~~~(B#(0~~~~~~~~~~~~(B (0~(B#(0~~~~~~~~~~~~(B (0~~~~~(B#(0~(Bd(0~~~~~~~~~(B (0~~~~~~~(B#####(0~~~~(B (0~(B T:350##@#(0~(B(0~~~(B(0~~~~(BDcaC9########@##DcaI T:357#########@#DcaZ T:364  T:370#######@Dca%# T:371DcawQ# T:372Dcaƶ< T:373@#Dca< T:374@#DcaN f@###### T:378@#DcaP /@###########DcaJQ 2 T:385#######(0~~~~~(B(0~~~~~(B#(0~~~~~~~~~~~~(B#(0~~~~~~~~~~~~(B@(0~~~~~~~~~~~(BDcaQ o T:392(0~(B# (0~~~~~~~(B@DcaR  T:398(0~~~~~(B(0~(B(0~~~~~~(B@######(0~~~~~~(B (0~~(B(0~~~~(BDcah T:399(0~(B(0~(B(0~(B(0a(B@(0~(B(0~~~(BDca T:400(0~~~(B(0~(B#@(0~(B(0~(B(0~(BDcao T:401(0~(B(0~(B#@(0~(B (0~(BDca]  T:402(0~(B#@(0~(BDca_  T:403(0~(Bd#@(0~(BDca(0~(B#@(0~(BThe jackal bites![Seahorse17 the Digger  ]  HP:17DcaeYou kill the jackal!/27 T:404%Dca v(0~(B@ (0~~~~~~~(B#Dca GYou see here a jackal corpse. T:405Dca(} T:406(0~~~(B(0~(B@%Dca(0~(B(0~~(B(0~~~~~(B@(0~~~~~~~~~~~(B#(0~~~~~~~~~~~(B(0~~~~~~~~~(BDca[Seahorse17 the Digger  ]  HP:18 T:407(0~(B#@(0~(B(0~~~(BDca K T:408(0a(B@Dca (0~~~~~~~~~(B@ T:413  T:415(0~~(B@Dca¤P T:416(0~(B@#Dcan T:417(0~~(B(0~(B(0~(B@#(0~(B[Seahorse17 the Digger ]  HP:19 T:418(0~~(B(0~~~(B(0~~(B##@#(0~~(BDca(0~~~(B(0~~~(B###@#(0~~~(BDca T:420(0~(B#@#(0~(B(0~~~(B###@`(0~~~(BWith great effort you move the boulder. T:423(0~(B#@`(0~(B#DcaZm T:424(0~(B(0~~~~~~~~~~~~(B#(0~(B@#Dca, /######@#Dca  T:427###(0qqqqqq(B(0qqk(B########@F(0~~~~~~~~~x(B###(0~~~~~~~~x(B(0~~(B(0~~~(B$(0~~x(B(0~~~~(B(0~~~(B((0x(B(0qqqqqqqqqj(B T:434  T:435Dca$"You miss the lichen.DcaFcYou kill the lichen!/31 T:436%Dcap (0l(B#@(0x~(B(0~~~(B(0~~~~(BThere is a doorway here.You see here a lichen corpse. T:437DcaHThere is a lichen corpse here; eat it? [ynq] (n) Dca~This lichen corpse tastes okay. T:438 Satiated T:439Dca $ T:440Dca'RYou finish eating the lichen corpse. T:441Dca!Q Z(0~(B@(0x~(B(0m(BDca}J T:442(0~(B@Dca] T:443(0~(B(0~(B@DcaPf(0~~~~(B@You see here 9 gold pieces. T:446Dca w $:22$ - 9 gold pieces. T:447@Dca4(0~(B@Dcae(0~(B@You see here a looking glass. T:448Dcad[ N T:449@(DcaN T:450@(0~(BDcaK T:451#@(0~~~~(B(0~(B(0~~(B(0~(BDca>CF T:452#@(0~(B(0~~(B(0~~(B(0~~~(B(0~(B(0~~~~~(B(0~(B(0~~~~(BDcaD(0lqq(B(0~~(B(0~(B(0~(B#@#####(0~(B(0~(B(0~(B(0~(B(0~~(B(0~(B T:455  T:457(0qqqqqq(B(0x~~~~~~~(B(0~~~~(B%(0q(B@(0q(B###(0~(B(0~(B(0~(B(0~(BDca T:458(0k(B(0~x(B(0a(B@(0~(B{(0~x(B(0mq(B(0~(B(0qqqqj(BDca]'A T:459(0~(B@Dcab(0~(B@You see here a food ration. T:460Dca^b [p - a food ration. T:461@Dcap@(0~~(B T:462@(0~(BDcaWI T:465#@(0~~(BDcaB T:466(0~(B#@(0a(B T:467(0~(BF@#DcaRYou kill the green mold!/35 T:468%Dca(0~(B#@#You see here a green mold corpse. T:469Dca$(0~(B#@%(0~(B#@#(0~(BDcao T:474(0~~~(B(0lqqq(B###(0~~~~~~(B(0~(B(0x~~~x(B###(0x~~~(B@###(0x~~~x(B(0x~~~(B(0~~(B$(0x~~(B(0mqq(BDcaS T:475(0k(B@(0~(B+(0~x(B(0~x(B(0qj(BDca %(0~(B@Dca_H T:476(0~(B@Dca}l(0~(B@You see here 10 gold pieces. T:477Dca P T:478@$Dca2(0~(B@DcaFYou see here 10 gold pieces. T:479DcaCx $:32$ - 10 gold pieces. T:480@Dca I T:481@(0~(BDca T:482(0~(B(0~(B##@(0~(BDca0(0~~(B(0~~(B(0~~~(B#(0~(B@(0~(B(0~(BDca_  T:483(0~~~~~(B(0~~~~~(B#@(0~~(B#(0~(B(0~(BDcaBuF@#(0~(B(0~(B T:484DcaP=You miss the lichen. T:485Dca JYou miss the lichen. T:486Dca@] Dca^]ZYou kill the lichen!/39 T:487%DcaѸ#@#(0~(B(0~~~(B(0~~(B Things that are here: a lichen corpse a brown potion--More--Dca9 (0lqqqqqqqqk(B(0x~~~~~~~~x(B T:488DcaW8:There is a lichen corpse here; eat it? [ynq] (n) DcarThis lichen corpse tastes okay. T:489 T:490DcaX T:491You finish eating the lichen corpse.Dca \q - a brown potion. T:492@Dca#@########(0~~~~~~~~(B(0~~~(B T:497#@#(0~(B(0~~~(B(0~~(BDca? T:499@##(0~~(B(0~~~~~~(B(0~~~~~~~~~(BDcaH_ ] T:500@(0~(B(0~(BDcaaJ <@Dcau@(0~~~~~~(B T:504@(0~(BDcaL T:507@(0~~~~(BDca (0~(B@(0a(B(0~(B(0~~~(BDca@  T:511(0~~~~(B(0~~~~~(B#####(0~~~~~~~~~~~~(B (0~~~~~(B(0~(B@#(0~~~~~~~~~~~(B (0~~~~~~~(B(0~~~~~~~~~(B (0~~~~~~~(B(0~~~~~(B (0~~(B(0~~~(BDcax T:512@(0a(B(0~(B(0~(BDcaG B T:513@(0~(BDca %You descend the stairs.--More--Dcar#(0lqqqqqk(B+@(0~~~~x(B(0x~~~~~x(B(0x~~~~~x(B(0x(B*(0~~~(B$(0x(B(0mq~qqqj(B[Seahorse17 the Digger ] St:17 Dx:10 Co:14 In:18 Wi:15 Ch:11 Lawful Dlvl:3 $:32 HP:19(19) Pw:6(6) AC:8 Xp:2/39 T:513 SatiatedDca%  T:514DcaB T:515<@DcaH T:516(0~(B@DcaL K(0~(B@You see here a green gem.Dca_ Yr - a green gem. T:517@DcaEFWhat do you want to use or apply? [agmsx or ?*] Dca@ AWhat do you want to rub on the stone? [$r or ?*] DcaԓDcaLNr - a worthless piece of green glass. T:518Dcad BWhat do you want to drop? [$abdgi-sx or ?*] DcaDcaSYou drop a worthless piece of green glass. T:519Dca# *(0~~(B@You are momentarily blinded by a flash of light!(0~~~~(B(0~~~~~(B(0~~~~~(B(0~~(B@Dcaf T:520 BlindYou hear a deafening roar! T:521 Blind DeafDcaߏo^@You try to feel what is lying here on the floor.Dca4JYou feel here 13 gold pieces. T:522Dca u@ $:45$ - 13 gold pieces.I@Dca `It bites![Seahorse17 the Digger  ]  HP:18IDca _It bites![Seahorse17 the Digger  ]  HP:17DcaEYou kill it!(0~(BDca[Seahorse17 the Field Worker ]  HP:21(23) Pw:13(13) AC:8 Xp:3/40 T:522 Satiated Blind DeafWelcome to experience level 3. T:523Dca#> Dca=>JYou kill it!/42 T:524^Dca8u@(0~(BYou try to feel what is lying here on the floor.You feel here a newt corpse.IDcaUu7It misses! T:525Dca Dca+4You hit it. T:526DcaM(0~(BYou attack thin air.DcauW Y T:527@%Dca# T:528Dca # T:529Dcaz T:530You can see again. Deaf(0~~~~(Br(0~~(B(0~(B(0~~~(BF(0~~(B(0~(BDcaH[Seahorse17 the Field Worker  ]  HP:22 T:531(0~(BrDca mYou miss the green mold. T:532(0~(BrDca DcaYou kill the green mold!/46 T:533(0~(B*rDcae T:534(0~(B@(0~(BDca@%(0~(B@Dca T:535(0~(B(0~(B@#rDcaMYou kill the giant rat!/48 T:536#Dca =  T:537(0~~~~(B(0~~~~(B(0~~~(B(0~(B(0~(B@#Dca= !(0~(B(0~(B(0~(B######@#(0a(B@![!%)??[)%(0qqqqq(B T:539 [Seahorse17 the Field Worker ]  HP:23 T:540(0~(BDca> ##(0q(B@(0q(B(0~~(B(0~~(B(0x(B]@)*(0x(B(0x(B/$(0x(B(0x(B/!(0x(B(0x(B)%(0x(B(0m(B(0j(B T:541You enter Sipaliwini's general store!Dca%> Sipaliwini is hesitant to let you in with your pick-axe. T:542@?Dca3Dca @(0a(B(0~~~~~(B@Dca16What do you want to drop? [$abdgi-qsx or ?*] DcaIYou drop a +0 pick-axe. T:543Dcaz$Ax - a +0 pick-axe.@Dca1GWhat do you want to use or apply? [agmsx or ?*] Dca  Your sack is empty. Do what with it?  : - Look inside the sack i - put something in r - put in, then take out s - stash one item into the sack  q + do nothing(end) Dca +(0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(B(0x(B*(0~~(B^(0~x(B(0mq~qqqj(B##### Put in what type of objects?  A - Auto-select every item  a - All types b - Coins c - Amulets d - Weapons e - Armor f - Comestibles g - Scrolls h - Potions i - Wands j - Tools k - Gems/Stones  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) DcaS+Dcac-Dca +Dca(0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(B(0x(B*(0~~(B^(0~x(B(0mq~qqqj(B########@(0qaq(B(0~~~~~(B(0x(B]@!)*(0x(B(0x(B/[!%$(0x(B(0x(B/)??!(0x(B(0x(Dca8B)[)%%(0x(B(0mqqqqqj(B Put in what?  Tools s - an empty uncursed sack x - a +0 pick-axe(end) Dca+Dca X (0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(B(0x(B*(0~~(B^(0~x(BYou put a +0 pick-axe into the sack. T:544DcaJV#@(0~~(B(0~~(BDcaUYou enter Sipaliwini's general store again! T:545Dca1  T:546(0lq(B(0a(B(0qk(B(0x(B@@(0x(B?Dca~C T:547(0~(B@@Dcab T:548(0~~(B@@Dca&(0~(B@DcaOlYou see here a black gem (for sale, 2500 zorkmids).@!DcaMThe list price of the black gem is 2500 zorkmids.Dcait - a black gem (unpaid, 2500 zorkmids). T:549@Dca" Dca] @(0~(BDcauVYou see here a spear (for sale, 3 zorkmids). T:550DcaP 0@)Dcae HYou see here a purple-red potion (for sale, 200 zorkmids).Dca%TThe list price of the purple-red potion is 200 zorkmids.Dca%pu - a purple-red potion (unpaid, 200 zorkmids). T:551@DcaEDcaA @(0~(BDcaZ fYou see here a scroll labeled FNORD (for sale, 27 zorkmids). T:552Dcac VThe list price of the scroll labeled FNORD is 27 zorkmids.Dcac rv - a scroll labeled FNORD (unpaid, 27 zorkmids). T:553@Dca;m # DcanameDcawd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) DcaG +(0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(B(0x(B*(0~~(B^(0~x(B(0mq~qqqj(B#####What do you want to call? [gi-moqs-v or ?*] DcaI 1Call a scroll labeled FNORD: DcaViDcaEdDca eDca nDca9)tDcaٹiDca fDcam yDcaotDcaq &(0~(B@Dca IYou see here a wand called vanish (for sale, 200 zorkmids).DcaUThe list price of the wand called vanish is 200 zorkmids.Dcacqw - a wand called vanish (unpaid, 200 zorkmids). T:554@Dca/ Dca2 (0~(B@Dca KYou see here a studded leather armor (for sale, 15 zorkmids).Dca- fThe list price of the studded leather armor is 15 zorkmids.--More--Dca{= T:555@Dca'2What do you want to take off? [bj or ?*] Dca0 Dca fYou were wearing an uncursed +0 leather jacket. AC:9 T:556Dca EWhat do you want to drop? [$abdgi-qs-x or ?*] Dca=You drop an uncursed +0 leather jacket.--More--Dca&_Sipaliwini offers 5 gold pieces for your leather jacket. Sell it? [ynaq] (y) DcaDcaZ} $:50You sold an uncursed +0 leather jacket for 5 gold pieces. T:557Dca ;What do you want to wear? [x or ?*] Dca  AC:6 T:558 T:559 T:560You finish your dressing maneuver.Dca3[@Dca._You see here a fizzy potion (for sale, 150 zorkmids). T:561DcaThe list price of the fizzy potion is 150 zorkmids.y - a fizzy potion (unpaid, 150 zorkmids).@Dca6 T:562--More--Dca8Dca (0~(B@Dca? \You see here a slime mold (for sale, 17 zorkmids). T:563DcafZ"For you, esteemed sir; only 17 zorkmids for this slime mold."DcaBgLz - a slime mold (unpaid, 17 zorkmids).@DcanDcaU{ VThat gold was a small mimic! T:564mDca@ 4(0~(B@Dca UYou see here a scroll labeled LEP GEX VEN ZEA (for sale, 100 zorkmids).Dcaz}"For you, honored sir; only 100 zorkmids for this scroll labeled LEP GEX VEN ZEA."--More--Dcai= T:565@Dca8 @(0~(BDca\9You see here a scroll labeled PHOL ENDE WODAN (for sale, 50 zorkmids). T:566(0~(B@(0~(BmDca:A }"For you, esteemed sir; only 50 zorkmids for this scroll labeled PHOL ENDE WODAN."--More--Dcaa= T:567@Dcad @(0~(BDcae You see here 11 throwing stars (for sale, 55 zorkmids). T:568@(0~(Bm(0~(BDca0@)DcavBYou see here a forked wand (for sale, 200 zorkmids).Dca["For you, honored sir; only 200 zorkmids for this forked wand."Dca|jC - a forked wand (unpaid, 200 zorkmids). T:569@DcaJ 4(0~(B@Dca aYou see here an angled poleaxe (for sale, 10 zorkmids). T:570Dca V T:571@)DcaM T:572@(0~(BDcaʄ ?You hear a door open. T:573Dca)Dca: $ T:574DcaL T:575@(0~(BDcaB T:576(0~(B@Dca?{ T:577@(0~(Bm(0~(BDca J T:578(0~(B@Dca9&(0~(B@DcakmYou see here an uncursed +0 leather jacket (for sale, 10 zorkmids). T:579Dca ;[@Dca EYou see here 11 throwing stars (for sale, 55 zorkmids).Dca%7)@DcaXVYou see here a robe (for sale, 50 zorkmids). T:580Dcan\ "For you, good sir; only 50 zorkmids for this robe."D - a robe (unpaid, 50 zorkmids).@Dca -@(0~(BDca aYou see here an angled poleaxe (for sale, 10 zorkmids). T:581Dcaal T:582m(0~(B)@DcaK(0~(B@DcaYou see here a sling (for sale, 20 zorkmids). T:583(0~(B@Dca/)@Dca0\You see here a slime mold (for sale, 17 zorkmids). T:584DcaG Z"For you, esteemed sir; only 17 zorkmids for this slime mold."Dca uz - a slime mold (unpaid, 17 zorkmids).(0~(Bm@Dca ,(0~(B@Dca& _You see here 2 tripe rations (for sale, 30 zorkmids). T:585DcaV"For you, honored sir; only 15 zorkmids per tripe ration."Dca|E - 2 tripe rations (unpaid, 30 zorkmids).@(0~(B@Dca7@(0~(BDcagYou see here an effervescent potion (for sale, 200 zorkmids). T:586Dca r"For you, honored sir; only 200 zorkmids for this effervescent potion."--More--Dca1!@Dcat3M T:587@(0~(BDca<y T:588(0~(B)@mDca^] N T:589@(0~(BDca=$ T:590Dca $ T:591DcaO$ T:592Dca$ T:593Dca $ T:594EcaP $ T:595Eca$$ T:596Eca| $ T:597Eca$ T:598Eca$ T:599Eca' $ T:600Eca P$ T:601Eca2m)EcaK.What do you want to zap? [mwC or ?*] Eca  Wands m - a wand called vanish w - a wand called vanish (unpaid, 200 zorkmids) C - a forked wand (unpaid, 200 zorkmids)(end) Ecax++(0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(BIn what direction?  Eca 9 T:602(0~(B Eca&(0~(B@ Eca^J T:603(0~(B@ EcaL #  Ecarname Ecad What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) Eca+(0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(B(0x(B*(0~~(B^(0~x(B(0mq~qqqj(B#####What do you want to call? [gi-moqs-wyA-CF or ?*]  Eca| 5Call a wand called vanish: vanishEcao tEca=s eEca Eca Eca  Eca y  Eca EcaE Eca* Eca EcatEca eEca͓lEcaOeEca pEcaLoEca5rEcaPtEca@ aEcatEcaiEca3oEca nEca EcaQ  Coins  $ - 50 gold pieces  Amulets  k - an oval amulet  Weapons  a - a +2 bullwhip (weapon in hand)  n - a crude dagger  Armor  j - a +0 iron skull cap (being worn)  x - a +0 studded leather armor (being worn) (unpaid, 15 zorkmids)  D - a robe (unpaid, 50 zorkmids)  Comestibles  d - 3 uncursed food rations  p - a food ration  z - 2 slime molds (unpaid, 34 zorkmids)  E - 2 tripe rations (unpaid, 30 zorkmids)  Scrolls  o - a scroll labeled ABRA KA DABRA  v - a scroll called identify (unpaid, 27 zorkmids)  A - a scroll labeled LEP GEX VEN ZEA (unpaid, 100 zorkmids)  B - a scroll labeled PHOL ENDE WODAN (unpaid, 50 zorkmids)  Potions  i - an effervescent potion  l - a dark green potion  q - a brown potion  u - a purple-red potion (unpaid, 200 zorkmids)  y - a fizzy poEcax tion (unpaid, 150 zorkmids)  F - an effervescent potion (unpaid, 200 zorkmids)  Wands  m - a wand called teleportation  w - a wand called teleportation (unpaid, 200 zorkmids)  C - a forked wand (unpaid, 200 zorkmids)  Tools  s - an uncursed sack containing 1 item  Gems/Stones  g - an uncursed touchstone (1 of 2)Ecai[Seahorse17 the Field Worker ] St:17 Dx:10 Co:14 In:18 Wi:15 Ch:11 Lawful Dlvl:3 $:50 HP:23(23) Pw:13(13) AC:6 Xp:3/48 T:603 Satiated(0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(B(0x(B*(0~~(B^(0~x(B(0mq~qqqj(B#########(0lqqaqqk(B(0x~~(B@(0~~x(B(0x(B](0~~(B)(0~x(B(0x~(B[(0~~~x(B(0x~(B)(0~~~x(B(0x(B)(0~(B)@(0~x(B(0mqqqqqj(BEca( 0What do you want to read? [ovAB or ?*] Ecaq<As you read the scroll, it disappears.Eca-This is an identify scroll.--More--EcaR  What would you like to identify first?  Amulets k - an oval amulet Weapons n - a crude dagger Armor j - a +0 iron skull cap (being worn) x - a +0 studded leather armor (being worn) (unpaid, 15 zorkmids) D - a robe (unpaid, 50 zorkmids) Comestibles p - a food ration z - 2 slime molds (unpaid, 34 zorkmids) E - 2 tripe rations (unpaid, 30 zorkmids) Scrolls o - a scroll labeled ABRA KA DABRA A - a scroll labeled LEP GEX VEN ZEA (unpaid, 100 zorkmids) B - a scroll labeled PHOL ENDE WODAN (unpaid, 50 zorkmids) Potions i - an effervescent potion l - a dark green potion q - a brown potion u - a purple-red potion (unpaid, 200 zorkmids) y - a fizzy potion (unpaid, 150 zorkmids) F - an effervescent potionEcav 7 (unpaid, 200 zorkmids) Wands m - a wand called teleportation w - a wand called teleportation (unpaid, 200 zorkmids) C - a forked wand (unpaid, 200 zorkmids) Gems/Stones t - a black gem (unpaid, 2500 zorkmids)(end) !Ecap +"Eca%(0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(B(0x(B*(0~~(B^(0~x(B(0mq~qqqj(B#########(0lqqaqqk(B(0x~~(B@(0~~x(B(0x(B](0~~(B)(0~x(B(0x~(B[(0~~~x(B(0x~(B)(0~~~x(B(0x(B)(0~(B)@(0~x(B(0mqqqqqj[2"EcaC75;51H(B[Seahorse17 the Field Worker ] St:17 Dx:10 Co:14 In:18 Wi:15 Ch:11 Lawful Dlvl:3 $:50 HP:23(23) Pw:13(13) AC:6 Xp:3/48 T:603 Satiatedk - a cursed amulet of strangulation."Eca\$ T:604#Ecaz H T:605(0~(B@$EcaO <What do you want to drop? [$adgi-qs-uw-zA-F or ?*] $Ecat@You drop a cursed amulet of strangulation.--More--%Eca!iSipaliwini offers 75 gold pieces for your amulet of strangulation. Sell it? [ynaq] (y) %Eca/ %Eca1/  $:125 HP:23(23) Pw:13(13) AC:6 Xp:3/48 T:605 SatiatedYou sold a cursed amulet of strangulation for 75 gold pieces. T:606&Eca8 W T:607@"'Eca'T Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Potions h - Wands i - Tools j - Gems/Stones  u - Unpaid items U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) 'Eca)+(Eca(0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(B(0x(B*(0~~(B^(0~x(B(0mq~qqqj(B#########(0lqqaqqk(B(0x~~(B@(0~~x(B(0x(B](0~~(B)(0~x(B(0x~(B[(0~~~x(B(0x~(B)(0~(B@(0~x(B(0x(B)(0~(B)(0~(B"(0x(B(0mqqqqqj(B(Eca [J What would you like to drop?   Coins  $ - 125 gold pieces  Weapons  a - a +2 bullwhip (weapon in hand)  n - a crude dagger  Armor  j - a +0 iron skull cap (being worn)  x - a +0 studded leather armor (being worn) (unpaid, 15 zorkmids)  D - a robe (unpaid, 50 zorkmids)  Comestibles  d - 3 uncursed food rations  p - a food ration  z - 2 slime molds (unpaid, 34 zorkmids)  E - 2 tripe rations (unpaid, 30 zorkmids)  Scrolls  o - a scroll labeled ABRA KA DABRA  A - a scroll labeled LEP GEX VEN ZEA (unpaid, 100 zorkmids)  B - a scroll labeled PHOL ENDE WODAN (unpaid, 50 zorkmids)  Potions  i - an effervescent potion  l - a dark green potion  q - a brown potion  u - a purple-red potion (unpaid, 200 zorkmids)  y - a fizzy potion (unpaid, 150 zorkmids)  F - an effervescent potion (unpaid,(Eca 200 zorkmids)  Wands  m - a wand called teleportation  w - a wand called teleportation (unpaid, 200 zorkmids)  C - a forked wand (unpaid, 200 zorkmids)  Tools  s - an uncursed sack containing 1 item  Gems/Stones  g - an uncursed touchstone  t - a black gem (unpaid, 2500 zorkmids) (end) (Eca+++++++++++++++++++++++++(Eca (0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(B(0x(B*(0~~(B^(0~x(B(0mq~qqqj(B#########(0lqqaqqk(B(0x~~(B@(0~~x(B(0x(B](0~~(B)(0~x(B(0x~(B[(0~~~x(B(0x~(B)(0~(B@(0~x(B(0x(B)(0~(B)(0~(B"(0x(B(0mqqqqqj(B[Seahorse17 the Field Worker ] St:17 Dx:10 Co:14 In:18 Wi:15 Ch:11 Lawful Dlvl:3 $:125 HP:23(23) Pw:13(13) AC:6 Xp:3/48 T:607 SatiatedYou drop 125 gold pieces.(Eca  $:0 HP:23(23) Pw:13(13) AC:6 Xp:3/48 T:607 SatiatedYou have established 125 zorkmids credit.You drop a +2 bullwhip.--More--)Eca`Sipaliwini offers 12 gold pieces for your bullwhip. Sell it? [ynaq] (y) )Eca$  $:12 HP:23(23) Pw:13(13) AC:6 Xp:3/48 T:607 SatiatedYou sold a +2 bullwhip for 12 gold pieces.)Eca% SYou drop a crude dagger. $:14--More--*Ecaq3*Eca3" $:82*Eca=4 $:105 HP:23(23) Pw:13(13) AC:6 Xp:3/48 T:607 Satiated $:143 $:218 $:256 $:369*EcaX4# $:444*Eca4F $:470 $:493*Eca  Pick up what?  Coins $ - 125 gold pieces Weapons a - an orcish dagger (for sale, 4 zorkmids) b - a +2 bullwhip (for sale, 24 zorkmids) Armor c - a robe (for sale, 50 zorkmids) Comestibles d - 2 slime molds (for sale, 34 zorkmids) e - 3 uncursed food rations (for sale, 135 zorkmids) f - a food ration (for sale, 45 zorkmids) g - 2 tripe rations (for sale, 30 zorkmids) Scrolls h - a scroll labeled ABRA KA DABRA (for sale, 100 zorkmids) i - a scroll labeled LEP GEX VEN ZEA (for sale, 100 zorkmids) j - a scroll labeled PHOL ENDE WODAN (for sale, 50 zorkmids) Potions k - a brown potion (for sale, 400 zorkmids) l - a dark green potion (for sale, 100 zorkmids) m - an effervescent potion (for sale, 200 zorkmids) n - an effervescen*EcaLtt potion (for sale, 200 zorkmids) o - a fizzy potion (for sale, 150 zorkmids) p - a purple-red potion (for sale, 200 zorkmids) Wands q - a forked wand (for sale, 200 zorkmids) r - a wand called teleportation (for sale, 200 zorkmids) s - a wand called teleportation (for sale, 200 zorkmids) Tools t - an uncursed sack containing 1 item (for sale, 52 zorkmids) Gems/Stones u - a black gem (for sale, 2500 zorkmids) v - an uncursed touchstone (for sale, 45 zorkmids)(end) *Eca ++++++++++++++++++++++++Eca(0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(B(0x(B*(0~~(B^(0~x(B(0mq~qqqj(B#########(0lqqaqqk(B(0x~~(B@(0~~x(B(0x(B](0~~(B)(0~x(B(0x~(B[(0~~~x(B(0x~(B)(0~(B@(0~x(B(0x(B)(0~(B)(0~(B"(0x(B(0mqqqqqj[2+Eca52;54H(B[Seahorse17 the Field Worker ] St:17 Dx:10 Co:14 In:18 Wi:15 Ch:11 Lawful Dlvl:3 $:493 HP:23(23) Pw:13(13) AC:6 Xp:3/48 T:607 SatiatedYour credit is erased. $:618$ - 125 gold pieces.--More--+EcaG+EcaI7 T:608@+Eca1What do you want to wield? [- an or ?*] +Eca Oa - a +2 bullwhip (weapon in hand) (unpaid, 24 zorkmids).+Eca `Sipaliwini says "You be careful with my bullwhip!" T:609,Eca;-Eca)N T:610@(0~(B.EcaN T:611@(0~(B.Eca'>M T:612@(0~(B/EcatIn what direction? /Ecax/Ecay;The door resists! T:6130Eca *In what direction? 0Eca 0Eca. PThe door closes. T:614+1Eca] HWhat do you want to use or apply? [agmswC or ?*] 1Eca6 1You don't have that object.--More--2Eca HWhat do you want to use or apply? [agmswC or ?*] 3Eca Weapons a - a +2 bullwhip (weapon in hand) (unpaid, 24 zorkmids) Wands m - a wand called teleportation (unpaid, 200 zorkmids) w - a wand called teleportation (unpaid, 200 zorkmids) C - a forked wand (unpaid, 200 zorkmids) Tools s - an uncursed sack containing 1 item (unpaid, 52 zorkmids) Gems/Stones g - an uncursed touchstone (unpaid, 45 zorkmids)(end) 4EcaM (0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(B(0x(B*(0~~(B^(0~x(B(0mq~qqqj(B########Never mind.4EcaHP T:615(0~(B@5EcaJ T:616(0~(B@5EcasJ T:617(0~(B@6Eca# 6EcaP-6Eca~  6Ecayp f7Eca(# 7Eca8EcaU;What do you want to write with? [- agmntwC or ?*] 8Eca@You write in the dust with your fingertip.--More--8Eca@What do you want to write in the dust here? 8Ecai^ a8EcaR s8Eca d8EcaR f8Eca:* T:6189Eca;What do you want to write with? [- agmntwC or ?*] 9EcaܙC Miscellaneous - - your fingertip Weapons a - a +2 bullwhip (weapon in hand) (unpaid, 24 zorkmids) n - an orcish dagger (unpaid, 4 zorkmids) Wands m - a wand called teleportation (unpaid, 200 zorkmids) w - a wand called teleportation (unpaid, 200 zorkmids) C - a forked wand (unpaid, 200 zorkmids) Gems/Stones g - an uncursed touchstone (unpaid, 45 zorkmids) t - a black gem (unpaid, 2500 zorkmids)(end) ;Eca+(0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(B(0x(B*(0~~(B^(0~x(B(0mq~qqqj(B#########(0lqq(B+(0qqk(B"Usage fee, 50 zorkmids."--More--;EcabK b:Do you want to add to the current engraving? [ynq] (y) Eca>Eca YYou kill the newt!/49 T:619%?Eca <What do you want to zap? [mwC or ?*] ?Eca35  Wands m - a wand called teleportation (unpaid, 200 zorkmids) w - a wand called teleportation (unpaid, 200 zorkmids) C - a wand of create monster (unpaid, 200 zorkmids)(end) BEca=6+(0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(B"Usage fee, 50 zorkmids."--More--CEca$In what direction? CEca#@#(0~~~~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~~~(B(0~(B(0~(BYou escaped the shop without paying!You stole 5161 zorkmids worth of merchandise.An alarm sounds!--More--DEcaȩDEca D T:620#@EEca6_G T:621@#EEca 6##@#FEca\c C T:622#@FEcaAD T:623#@GEca$ T:624GEcan$ T:625HEca4?$ T:626IEca:What do you want to use or apply? [agmswC or ?*] IEca:Sorry, I don't know how to use that.JEcazHWhat do you want to use or apply? [agmswC or ?*] KEcaTW Do what with your sack?  : - Look inside the sack o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the sack  q + do nothing(end) KEca+(0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(B(0x(B*(0~~(B^(0~x(B##(0mq~qqqj(B#######@### Take out what?  Tools a - a +0 pick-axe(end) KEca +LEcaSP(0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(BLEcaP<G - a +0 pick-axe. T:627LEcaDEIWhat do you want to use or apply? [agmswCG or ?*] MEcao!Never mind.MEca IWhat do you want to use or apply? [agmswCG or ?*] NEcaU1You don't have that object.--More--NEca< IWhat do you want to use or apply? [agmswCG or ?*] OEcaCo!Never mind.OEcam# OEcaMD enhancePEcaFB nhancePEca Current skills:  Fighting Skills bare handed combat [Unskilled] two weapon combat [Unskilled] riding [Unskilled] Weapon Skills dagger [Unskilled] knife [Unskilled] pick-axe [Basic] short sword [Unskilled] scimitar [Unskilled] saber [Unskilled] club [Unskilled] quarterstaff [Unskilled] sling [Unskilled] dart [Unskilled] boomerang [Unskilled] whip [Basic] unicorn horn [Unskilled] Spellcasting Skills attack spells [Unskilled] healing spells [Unskilled] divination spells [Unskilled] matter spells [Unskilled]PEcax [K(end) QEca(0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(B(0x(B*(0~~(B^(0~x(B##(0mq~qqqj(B#######@####(0lqq(B+(0qqk(B(0x~~~~~x(B(0x(B](0~~(B)(0~x(B(0x~(B[(0~(B%(0~x(B(0x~(B)(0~~~x(B(0xQEca[m(B)(0~(B)(0~(B"(0x(B(0mqqqqqj(B[Seahorse17 the Field Worker ] St:17 Dx:10 Co:14 In:18 Wi:15 Ch:11 Lawful Dlvl:3 $:618 HP:23(23) Pw:13(13) AC:6 Xp:3/49 T:627 SatiatedQEcaK # REca6aREca? djustREca>4MWhat do you want to adjust? [adgijl-qs-uw-zA-G or ?*] REca1 Weapons a - a +2 bullwhip (weapon in hand) n - an orcish dagger Armor j - a +0 iron skull cap (being worn) x - a +0 studded leather armor (being worn) D - a robe Comestibles d - 3 uncursed food rations p - a food ration z - 2 slime molds E - 2 tripe rations Scrolls o - a scroll labeled ABRA KA DABRA A - a scroll labeled LEP GEX VEN ZEA B - a scroll labeled PHOL ENDE WODAN Potions i - an effervescent potion l - a dark green potion q - a brown potion u - a purple-red potion y - a fizzy potion F - an effervescent potion Wands m - a wand of teleportation w - a wand of teleportation C - a wand of create monster Tools s - an empty uncursed sackEca|260H G - a +0 pick-axe Gems/Stones g - an uncursed touchstone t - a black gem(end) TEcak +(0lqqqqqk(B+<(0~~~~x(B(0x~~~~~x(B(0x~~~~(B%(0x(B(0x(B*(0~~(B^(0~x(B##(0mq~qqqj(B#######@####(0lqq(B+(0qqk(B(0x~~~~~x(B(0x(B](0~~(B)(0~x(B(0x~(B[(0~(B%(0~x(B(0x~(B)(0~~~x(BEcaDl &;72H(0x(B)(0~(B)(0~(B"(0x(B(0mqqqqqj(B[Seahorse17 the Field Worker ] St:17 Dx:10 Co:14 In:18 Wi:15 Ch:11 Lawful Dlvl:3 $:618 HP:23(23) Pw:13(13) AC:6 Xp:3/49 T:627 SatiatedAdjust letter to what [bcefhkrvG-Z] (? see used letters)? TEca2Swapping: x - a +0 pick-axe.UEcaIWhat do you want to use or apply? [agmswxC or ?*] UEcaew2You now wield a +0 pick-axe.--More--UEcazHIn what direction do you want to dig? [hyulnjb>] VEcauVEca,wYou start digging downward. T:628 T:629 T:630VEcaaxy T:631You dig a pit in the ground.You hear a door open.VEcâSYou start digging downward. T:632VEca(l T:633 T:634 T:635VEca^(You hear a nearby zap.VEcaThe wand hits you![Seahorse17 the Field Worker ]  HP:10You stop digging. T:636VEcab WEcaY2iYou continue digging downward.@You stop digging.WEcaz XEcaEkYou continue digging downward. T:637You stop digging.XEcaSipaliwini zaps a long wand!The wand hits you![Seahorse17 the Field Worker ]  HP:0(23) Pw:13(13) AC:6 Xp:3/49 T:637 Satiated--More--XEca*[ [Seahorse17 the Field Worker ] St:17 Dx:10 Co:14 In:18 Wi:15 Ch:11 Lawful Dlvl:3 $:618 HP:0(23) Pw:13(13) AC:6 Xp:3/49 T:637 SatiatedXEca[  $:0 HP:0(23) Pw:13(13) AC:6 Xp:3/49 T:637 Satiated#Do you want to see what you had when you died? [ynq] (n) YEca_ /[?1049l YEca9  YEca