g*ca Player: seahorse17 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-10-10.18:01:11.ttyrec Time: (1633888871) Sun Oct 10 18:01:11 2021 g*ca-[?1049h)0NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. g*caWVShall I pick character's race, role, gender and alignment for you? [ynaq] i*ca(n name: seahorse17  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) i*ca+ name: seahorse17  role: Archeologist  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human d - dwarf g - gnome * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) j*caUr8+ name: seahorse17  role: Archeologist  race: human  gender: choosing now  alignment: not yet specified Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first [ - Pick alignment first q - Quit(end) k*caoT -+ name: seahorse17  role: Archeologist  race: human  gender: male  alignment: choosing now Pick an alignment or creed  l - lawful n - neutral * + Random  ? - Pick another role first / - Pick another race first " - Pick another gender first q - Quit(end) l*cag+ name: seahorse17  role: Archeologist  race: human  gender: male  alignment: lawful Is this ok? [ynq]  seahorse17, lawful male human Archeologist  y + Yes; start game n - No; choose role again q - Quit(end) l*caZl*ca(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B(0x~~~~~(B$(0~(B)(0~~(Bd(0~~~x(B(0x(B=(0~(B?(0~~~~~~~~(B@(0~~x(B(0mqqqq(B(0qqqqqqqqqj(Bl*caSeahorse17 the Digger St:12 Dx:11 Co:13 In:15 Wi:16 Ch:8 Lawful Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1 It is written in the Book of Quetzalcoatl:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Quetzalcoatl seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Digger, have been heralded from birth as the instrument of Quetzalcoatl. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake*cagAK of us all: Go bravely with Quetzalcoatl!--More--l*cab l*ca. Hello seahorse17, welcome to NetHack! You are a lawful male human Archeologist.Seahorse17 the Digger St:12 Dx:11 Co:13 In:15 Wi:16 Ch:8 Lawful Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1m*ca1 Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [false]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_rom*ca1om [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [true]  v - hilite_pile [true]  w - hitpointbar [false] (1 of 4)n*caZ+n*ca +o*cabF  +p*ca/ a - ignintr [false]  b - implicit_uncursed [true]  c - lit_corridor [false]  d - lootabc [false]  e - mail [true]  f - mention_walls [false]  g - menucolors [true]  h - menu_objsyms [false]  i - menu_overlay [true]  j - null [true]  k - perm_invent [false]  l - pickup_thrown [true]  m - pushweapon [false]  n - rest_on_space [false]  o - safe_pet [true]  p - showexp [false]  q - showrace [false]  r - showscore [false]  s - silent [true]  t - sortpack [true]  u - sparkle [true]  v - standout [false]  w - time [false]  x - tombstone [true]  y - toptenwin p*caՒ [false]  z - travel [true]  A - use_inverse [false]  B - verbose [true]  C - whatis_menu [false]  D - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [seahorse17]  role [Archeologist]  race [human] (2 of 4)p*ca7 +q*ca -s*ca+s*ca+u*caJl +v*cai gender [male]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot v*ca;j8[loot]  q - statushilites [0 (off: don't highlight status fields)]  r - statuslines [2]  s - symset [DECgraphics, active]  t - roguesymset [default]  u - suppress_alert [(none)]  v - whatis_coord [none]  w - whatis_filter [none]   Other settings:  x - autopickup exceptions [(0 currently set)]  y - menu colors [(5 currently set)]  z - message types [(0 currently set)] (3 of 4)v*ca +w*ca L Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) w*ca3 y+[Seahorse17 the Digger ] St:12 Dx:11 Co:13 In:15 Wi:16 Ch:8 Lawful Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1/0 T:1(0lqqqqqqqqqqqqqqk(B(0x~~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~x(B(0x~~~~~(B$(0~(B)(0~~(Bd(0~~~x(B(0x(B=(0~(B?(0~~~~~~~~(B@(0~~x(B(0mqqqq(B(0qqqqqqqqqj(Bx*cav: T:2@<x*ca'Em T:3d(0~~(B@(0~(Bx*caU Pd(0~(B@(0~(Bx*caNJ o T:4)d@(0~(By*caCE@(0~(B(0~(By*cajYou see here a broad pick. T:5d(0~~(By*caOz T:6@)d(0~~(Bz*ca4A@(0~(BYou fall into a pit!z*ca[Seahorse17 the Digger  ]  HP:10(0~~~~~~~~~~~~~~(B(0~~~~(B(0~~~~~~~(B(0~~~~(B(0~~~~~~(B(0~(B?(0~(B(0~~~~(B(0~~(BThere is a pit here.z*ca,You see here 2 gold pieces.z*car $:2$ - 2 gold pieces. T:7@{*caD {*ca6FmYou are still in a pit. T:9(0~(Bd{*ca (0~(B{*ca Y" T:10|*ca %d|*ca 5 T:11You crawl to the edge of the pit. T:12(0~~~~~~~~~~~~~~(B(0~~~~(B(0~~~~~~~(B(0~~~~(B(0~~~~~~(B(0~(Bd(0~~(B(0~~~~(B(0~~(B|*ca s T:13^d(0~(B@}*cas T:14(0~(Bd@(0~(B}*ca~P@dYou swap places with your little dog.}*ca~You see here a scroll labeled VE FORBRYDERNE.[Seahorse17 the Digger  ]  HP:11 T:15d(0~(B~*ca4 ~*ca4i - a scroll labeled VE FORBRYDERNE. T:16@(0~(Bd~*ca>@(0~~~~(BYou see here a steel ring. T:17d*ca *caKj - a steel ring. T:18@*caJ Coins $ - 2 gold pieces Weapons a - a blessed +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles d - 3 uncursed food rations Scrolls i - a scroll labeled VE FORBRYDERNE Rings j - a steel ring Tools e - a +0 pick-axe (alternate weapon; not wielded) f - a tinning kit (0:82) h - an empty uncursed sack Gems/Stones g - an uncursed touchstone(end) *ca;*ca0What do you want to drop? [$a-j or ?*] *cav*cafYou drop a tinning kit (0:82). T:19d*ca # *cay @*ca# *ca a*ca djust*ca[ @What do you want to adjust? [a-eg-j or ?*] *cacz Weapons a - a blessed +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles d - 3 uncursed food rations Scrolls i - a scroll labeled VE FORBRYDERNE Rings j - a steel ring Tools e - a +0 pick-axe (alternate weapon; not wielded) h - an empty uncursed sack Gems/Stones g - an uncursed touchstone(end) *cau( +*ca( @Adjust letter to what [efk-zA-Z] (? see used letters)? *caLMoving: x - a +0 pick-axe (alternate weapon; not wielded).*ca@# *caa*ca djust*caAWhat do you want to adjust? [a-dg-jx or ?*] *cauIAdjust letter to what [efhk-wyzA-Z] (? see used letters)? *ca{5Moving: s - an empty uncursed sack.*ca' Z(@(0~(Bd*caU T:20(0~(B@d(0~(B*caz@-d@*ca@qYou swap places with your little dog. T:21d(0~(B*ca * T:22(0~(B(0~~~(B(0~~~~~(B(0~~(Bd(0~~~~(B(0~~(B@#*ca w T:23(0~~(B(0~~~~~~(B(0~~~(B(0~~~~~(B(0~~~(B(0~(B(0~(B(0~~(B(0~~(B(0~(B@#*ca (0~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B####@*ca 'You hear a door open.(0~(B(0~(B(0~(B(0~(B#@d#+That door is closed. T:27*caN *caN The door opens. T:28(0a(B((0~~~(B(0~~(B>(0~~(B?$(0~~x(B(0mqqqj(B*ca&d#(0q(B@(0q(B(0x(Br(0~(B+(0x(B(0x(B(0x(B(0x(B(0x(B(0x(BThe sewer rat bites![Seahorse17 the Digger ]  HP:8(13) Pw:2(2) AC:9 Xp:1/0 T:28*can#(0l(B(0a(B(0k(B@(0~(B*cadYou see here a lock pick. T:29d*ca$k *ca[k You kill the sewer rat![Seahorse17 the Digger ]  HP:9/1 T:30(0a(B(0~(B*ca*caDnk - a lock pick. T:31d@*caR= # *ca#a*caT# *ca name*caxF# *car*ca T(0a(Bd@*cak T:32(0~(Bd@*ca >@*caWYou see here a scroll labeled ELAM EBOW. T:33(0~(B>d*ca7l - a scroll labeled ELAM EBOW.(0~(B@d*ca? O T:34(0~(B@*caEbP@dYou swap places with your little dog.*cab[You see here 4 gold pieces.d(0~(B*ca0l *cal $:6$ - 4 gold pieces. T:35(0~(Bd@*caD@d*ca:[You swap places with your little dog.(0~(Bd*caz v T:36@d(0~(B*ca %You descend the stairs.--More--*ca (0lqqqqqqqqqqqk(B(0x~~(B@(0~~~~~~~~x(B(0x~(Bd(0~(B$(0~~~~~~~~(B(0x~~~~(Bo(0~~~~~~x(B(0m~qqq~qq~qqqj(B[Seahorse17 the Digger ] St:12 Dx:11 Co:13 In:15 Wi:16 Ch:8 Lawful Dlvl:2 $:6 HP:9(13) Pw:2(2) AC:9 Xp:1/1 T:36*ca$G  T:37(0~(Bd*ca3d@*capYou swap places with your little dog.<do(0~(B*ca0The little dog bites the goblin.*caKThe goblin is killed! T:38%*cai *ca _d@You swap places with your little dog.*ca \You see here 10 gold pieces.(0~(Bd*ca$ 5The little dog eats a goblin corpse.*ca $:16 HP:9(13) Pw:2(2) AC:9 Xp:1/1 T:38$ - 10 gold pieces. T:39@*caHF T:40@(0~(B*caS@ T:41@(0~(B*cao @(0~(B*cayE T:42(0~(B@*cav (0~~~~(B(0~~~~~~(B(0~(B(0~~~~~~~~(B@##*ca(0~~~~(B(0~~~(B(0~~(B(0~(B@##*ca T:44(0~(B(0~(B###@`(0~(B(0~(B(0x~(B(0x(B*ca(0~(B(0~(B(0~(B#@# (0~~(B(0~(B(0~(B(0x(B*cal[Seahorse17 the Digger  ]  HP:10(13) Pw:2(2) AC:9 Xp:1/1 T:45#(0q(B@(0q(B (0x(B(0~~(B(0~~~~~(B(0~~~~~~~(B (0~~~~~~~~x(B (0x~~~~~~~~x(B (0x(B>(0~~~~~~~x(B (0mqqqqqqqqj(B*ca' (0l(B(0~(B(0qqqq(B+(0k(B@(0~~~~~(B(0~~x(B(0x(B*ca#( MA gush of water hits you on the head! T:46*caX b T:48^(0~(B@*caHk T:50(0~(B(0~(B(0~(B@*caC >@*caD w(0~~~~~(B@A board beneath you squeaks a D note loudly. T:55*ca!@(0~~(B^ T:56@(0~(B*ca"C T:59@(0~~(B*ca @>[Seahorse17 the Digger  ]  HP:11 T:60@(0~(B*ca y T:63@(0~(B(0~(B(0~(B*ca %(0~(B@*ca } T:68(0~(B(0~(B(0~(B(0~(B@*cah%You descend the stairs.--More--*ca7o(0lq~qqk(B(0x~~~(B!(0x(B(0x~~~~x(B(0x(B@(0~~~~(B(0~~~~~x(B(0mqqqqj(B[Seahorse17 the Digger  ] St:12 Dx:11 Co:13 In:15 Wi:16 Ch:8 Lawful Dlvl:3 $:16 HP:11(13) Pw:2(2) AC:9 Xp:1/1 T:68*ca;*caH7 E T:69@<*caK T:70@(0~(B*cagC(0~(B@*caCJYou see here a dark green potion. T:71*caEbm - a dark green potion. T:72@*caa u T:74(0~(B(0~(B(0~(B@*ca# [Seahorse17 the Digger  ]  HP:12 T:75(0~(B#@(0~(B*ca  T:76(0~~~(B(0~~~(B#@(0~(B*ca? ###(0~(B@(0~~~(B###(0~~~~(B*cae  T:77  T:82@##(0x(B##(0x~~~~(B#(0mqqq(B#*ca1; T:83#@*caC T:84#@*canc(0x(B(0~(B#(0~~~(B#@*ca O T:85(0~(B@#*ca}u(0l~qq(B(0~~~(B(0~x(B@#(0j(B*cajJs T:86(0k(B(0x(B@(0~(B*ca M T:87@(0~(B*caZ< (0qqqqq(B(0~~~(B(0~(B(0~(B(0~(B(0~(B(0~(B#@(0~(B*ca}5 T:88(0~(B(0~(B#@(0~(B(0~~(B(0~(B(0~(B*caF6[Seahorse17 the Digger ]  HP:13 T:90(0l(B(0qqqk(B(0x~(B(0~~~~~(B(0x~(B(0~(B((0~~x(B(0x~~(B(0~~~~~x(B(0x~~(B(0~~~~(B(0~~(B(0~~(B(0q(B@(0q(B###(0~(B(0~(B*caz, T:91(0~x(B(0x(B@(0~~~x(B(0mq(B(0~(B(0qqqqj(B*ca$ @(0~(B(0~(B(0~(B(0~(B*ca0I T:92@(0~(B*caoO@(0~(BYou see here a chest.*caFWhat do you want to use or apply? [agksx or ?*] *ca #In what direction? *caX FThere is a chest here; pick its lock? [ynq] (q) *ca9OYou succeed in picking the lock. T:93*cah # *ca}loot*ca bJThere is an unlocked chest here, loot it? [ynq] (q) *ca4You carefully open the chest...--More--*ca Y Do what with the chest?  : - Look inside the chest o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the chest  q + do nothing(end) *ca + Take out what type of objects?  A - Auto-select every item  a - All types b - Coins c - Comestibles d - Scrolls e - Wands  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) *caV +*ca Take out what?  Coins $ - 30 gold pieces Comestibles a - a tripe ration Scrolls b - a scroll labeled ZELGO MER c - a scroll labeled ZLORFIK Wands d - a pine wand(end) *caJ 1+++++*caY $:46$ - 30 gold pieces.n - a tripe ration.o - a scroll labeled ZELGO MER.p - a scroll labeled ZLORFIK.--More--*ca 8q - a pine wand. T:94*ca.(@*caD8What do you want to write with? [- agjq or ?*] *ca ?You write in the dust with your fingertip.--More--*caf ?What do you want to write in the dust here? *ca(a*cavus*cad*ca;f*ca@( T:95*caw8What do you want to write with? [- agjq or ?*] *ca) \ Miscellaneous - - your fingertip Weapons a - a blessed +2 bullwhip (weapon in hand) Rings j - a steel ring Wands q - a pine wand Gems/Stones g - an uncursed touchstone(end) *ca ` +Do you want to add to the current engraving? [ynq] (y) *cap`IYou add to the writing in the dust with a pine wand.--More--*ca,LWhat do you want to add to the writing in the dust here? *ca a*ca- s*caӓ d*ca f*caQ *ca I T:96@(0~(B*ca, T:97(0~(B@#(0~(B(0~(B*ca+ T:98(0~(B@#(0~(B#(0~~~(B(0~~~~(B(0~~~~~~(B#@(0~(B#(0~~~(B(0~~~(B(0~(B*cax T:100(0~~~~~~~(B#(0~~~~~(B@#(0~~(B##*ca((0~~(B##@+That door is closed. T:102*ca,.This door is locked.*ca# .This door is locked.*ca@ .This door is locked.*ca5)In what direction? *ca *ca)As you kick the door, it crashes open! T:103(0x(B(0~~x(B(0~~~~x(B(0~~~(Be(0~~x(B(0qqqq(B+(0j(B*cag T:104(0qqqqk(B(0~~~~(B(0~~~(B(0x~(Be#@(0~(B(0m(B*ca^g T:105(0lq(B(0x~(B(0x(Be(0~(B(0~(B@*ca^ A T:106(0~(B@*caջ(0~(B@*cadA T:107(0~(B@*caA T:108(0~(B@*ca< !This door is locked.*ca.This door is locked.*ca.This door is locked.*cas.This door is locked.*ca )In what direction? *ca+ 6WHAMMM!!!(0~(Be*ca)In what direction? *caz *ca5 In what direction? *ca *caIn what direction? *ca> *ca^As you kick the door, it crashes open! T:109(0~(B*caM} T:110(0~~(B(0~(B@##*cas (0~~(B(0~~~(B(0~~~(B(0~~(B(0~(B@#*cas r(0~~~(B(0~~(B(0~~(B(0~(B#####(0qqqqqk(B#@#(0~~~~~~x(B(0~~x(B(0x(B T:112  T:113*caRov T:114##@##(0~(B*camlY#@(0~(B(0~~(B(0x(B*ca[  T:115(0l(B#@(0x~(B(0~~~(B(0~~~~(B(0~~(B$(0~x(B(0~~~x(B(0qqqj(B*ca) T:116(0~(B@(0x(B(0x~(B(0x~(B(0x~~(B(0mqq(B*ca,&(0~(B@*caXJ T:117(0~(B@*caW J T:118(0~(B@*caM &(0~(B@*can EYou see here 5 gold pieces. T:119*canw $:51$ - 5 gold pieces. T:120@*cafT T:121@(0~(B*caN T:122@(0~(B*cap N T:123@(0~(B*ca4  T:124@(0~(B(0~(B(0~(B(0~~(B*ca}##@(0~(B(0~~~~(B(0~~(B(0~(B(0~(B(0~(B*ca}#@###(0~(B(0~~~(B(0~~~~(B(0~~~~(B(0~~~(B(0~~(B*caX~ T:126  T:130@#####*ca&#####@ T:133#@*cad' T:136##@e(0~(B(0~~~(B(0~~~~(B(0~~~~(B(0~~~(B(0~~(B*ca?##e@(0~~~~(B(0~~(B(0~(B(0~(B(0~(B*caK  T:137#(0~(B@(0~(B(0~(B(0~~(B*ca E T:140(0~~~~(B@*cafJ T:141(0~(B@*ca$ T:142*caJm J T:143(0~(B@*caP $ T:144*ca& J T:145(0~(B@*ca$ T:146*caƢJ T:147(0~(B@*ca$ T:148*ca$ T:149*caf $ T:150*ca) $ T:151*caM T:152@(0~(B*ca+*caAYou find a hidden door. T:153*ca:S T:154@(0~(B*caC$ T:155*ca% 3The door opens.(0a(B*ca u T:156(0~(B@#(0~(B*ca T:157(0~~~(B(0~(B(0a(B@#(0~(B(0~~~(B(0~~~~(B*ca(0~~(B(0~~~~(B#####@#(0~~~~(B(0~~(B*ca& T:161(0~~~~~(B######@##*caYou hear someone counting money.#@`#With great effort you move the boulder. T:168#@`*ca\C T:169@#*ca@#@##+*cakU T:170#@##*ca)The door opens.(0qqqqqqk(B(0a~~~(B>(0~~(B+x(0~~~(B$(0x(B(0qqqqqj(B*ca T:171(0l(B#@(0x~(B(0q(B*ca/ `(0a(B@x(0~(B(0m(B*ca*QYou kill the grid bug!/2 T:172(0~(B*ca 4(0~(B@*ca g(0~~~~~(B@You see here 4 gold pieces. T:175*caAu*cauj  $:55$ - 4 gold pieces. T:176@*caT T:177@(0~(B*caFW C T:178@(0~(B*ca %You descend the stairs.--More--*cah(0l(B(0~x(B(0lj(Bh(0x(B(0x~~mqk(B(0j(B@(0~~~x(B(0~~~~x(B(0x(B(0lqqqj(B[Seahorse17 the Digger ] St:12 Dx:11 Co:13 In:15 Wi:16 Ch:8 Lawful Dlvl:4 $:55 HP:13(13) Pw:2(2) AC:9 Xp:1/2 T:178*ca!  T:179*caS T:180(0~(B(0lqq(B<(0x~(B@(0j(B*ca7b (0~(B(0~(B(0~~(B@(0~(B(0~(B*(0~(B(0x~(B(0mq(B*caQ T:181(0~~~(B(0~(B(0~~(B@(0x(B(0x(B(0~x(B(0qj(B*ca>](0~(B(0l(B(0~(B@*caq??You see here 9 rocks. T:182*ca,C(0~(B@**caL T:183(0~~~(B@(0~~(B(0~(B(0~(B*caa  T:184(0~(B(0~(B(0~~(B(0~(B@(0~(B(0~(B(0~(B*caA h T:185(0~(B(0~(B(0~(B@*ca(0lqk(B(0j~m(B(0~~(B(0~~(B(0~~(B(0k~(B(0j~(B(0~(B(0~(B(0k(B#G(0~(B@The gnome shoots 2 crossbow bolts!)(0~(B)The 1st crossbow bolt misses you.(0~(B)@)(0~(B)*caAThe 2nd crossbow bolt misses you.(0~(B) T:186@*caE(0~(B(0~~(B(0~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B#(0~(B(0~(BGh@)(0~(B(0~x(B(0~(B(0~(B(0qj(B*caub=You miss the gnome. T:187*ca?z*cazYou kill the gnome!/9  T:188h%#*ca*ca- $ T:189*calH T:190(0~(Bh*ca b(0~(B(0~~(B(0~~(B(0~~(B(0~~(B(0~~(Bh(0~(B(0~(B(0~(B#(0~(B#@(0~(B(0~(B(0~(B(0~(B(0~(B Things that are here: a gnome corpse a crossbow 5 crossbow bolts--More--*ca9 T:191(0~(BGh<*caI(0~(B(0~~(B(0~~(B(0~~(B(0~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B#(0~(B#%h#@(0~(B(0~(B(0~(B(0~(B*caL(  T:192#(0~(B##(0~(B(0~~~~(B@(0u(B(0x~~(B(0mk~(B*ca7 #(0~(B(0~~(B(0~(B@(0~~(B(0~x(B*ca H T:193(0~~(B(0qqk(B(0~(B(0~~x(B(0mqqj(B(0qk(B@(0~~~~~~~~(B)(0~~x(B(0~~~~~~lk(B(0lj(B(0m(B(0lqqqj(B*cap(0~(B(0~t(B(0~(B(0~(B@(0~(B(0k~~(B(0qqj(B*caS z T:194(0~(B@(0~(B(0v(B*ca  T:195(0qk(B*(0~(B@(0m(B*ca(Uu T:196(0w(B(0~(B(0~(B@*ca3b T:197(0~(B(0~(B@*ca @(0~~~(B(0~(B(0~~~(B(0~~(B*ca 1You see here a yellowish brown gem.*carer - a yellowish brown gem. T:198@*cap(0~(B(0~~~(B@(0~~~(B(0~~(B*ca T:199(0mqq(B(0~~~(B(0~(B(0~~~(B(0~(B@(0~(B*ca  T:200(0x(B(0~(B(0~(B(0~(B(0~(B@(0~(B*caa:What do you want to use or apply? [agkqsx or ?*] *caBWhat do you want to rub on the stone? [$r or ?*] *ca *ca+ =r - a worthless piece of yellowish brown glass.*ca CWhat do you want to drop? [$a-dgi-sx or ?*] *caLfYou drop a worthless piece of yellowish brown glass. T:201*ca;(0x(B(0~(B(0j(B(0~(B(0~(B(0~(B(0~(B*@*cal  T:202(0~(B(0~(B(0l(B(0x(BG(0~(B@(0~~(B(0~(B(0~(B*caS(0lj(B(0x~(B(0x~l(B(0~m(B(0~(B(0~(B(0k~(B(0x(B(0x(B(0x(B(0~(B(0~(B@(0~(B(0~(B(0qj(B*ca/ *You see here 6 crude arrows.*ca T:203(0~(B(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BG@(0~~~~~~(B)(0~(B(0m(B*ca6 E T:204G(0~(B*ca\lYou miss the gnome.The gnome hits![Seahorse17 the Digger ]  HP:9(13) Pw:2(2) AC:9 Xp:1/9 T:204  T:205*ca *ca|<You hit the gnome. T:206*ca*caGsYou kill the gnome!/16 T:206  T:207(*ca8U 1(0~(B(0~(B(0mqqj(B(0~(B(0~~~~(B@G(0l(B(0~(B(0wqj(B(0~~(B(0~(B(0~~(B(0~(B(0~(BYou see here a candle.GGThe gnome throws a dart!The dart misses the gnome.)*caU You are hit by a dart.)G[Seahorse17 the Digger ]  HP:6@*caKYou miss the gnome. T:208*ca`*ca5aDYou hit the gnome.G(0~(B*caZ ?You kill the gnome!%*ca[ [Seahorse17 the Digger ]  HP:10(17) Pw:11(11) AC:9 Xp:2/23 T:208Welcome to experience level 2.[Seahorse17 the Digger ]  HP:11 T:209*ca*caZJt - a candle. T:210@*ca k(0l(B(0~(B(0~(B(0~(B(0~(B@(0~(B(0~(B(0~(B(0~~~(B(0~(BYou see here 2 food rations. T:211*ca3* T:212*caE T:213G(0~(B*ca^You kill the gnome!/30 T:214%*ca(0lqq(B(0~~mq(B(0~~~(B(0~(B(0lq(B(0~~~~(B(0j~mqq(B(0~~~~~~~~(B(0~~~~~~(B%(0~~~~~(BG(0~~~(B(0~~~(B(0k~(B(0l(B@(0~~~~x(B(0~~~(B%(0k(B(0~~lj(B(0~~(B(0x(B(0~~(B Things that are here: a gnome corpse 7 darts a staff--More--*ca%C T:215(0~(BG*ca$ T:216(0x(B(0~(B(0~(B(0~(B(0~~~(B(0~~(B(0~(B(0~(B(0~(BG%@G(0~(B(0~(B(0k(B(0~(B(0qj(B*ca' W(0~~(B(0~~~~(B(0~~~~(B(0~~~~~(B(0~~~~(B(0~~~~(B(0~~~(B(0~~~(B(0~~(B(0~(BG(0~(B@(0~(B(0~(B(0~(B(0~~(B(0q(B(0~(B(0q(BThe gnome picks up 7 darts. T:217*ca# T:218(0~~(B(0~(B(0~(B%G(0~(B@(0~~~(B(0~~(B(0m(B*calYou kill the gnome!/37 T:219(0~(BG!*can .You hit the gnome.*caEYou kill the gnome!%*ca([Seahorse17 the Field Worker ]  HP:14(20) Pw:21(21) Xp:3/44Welcome to experience level 3. T:220*ca5 (0~~(B(0~(B(0~(B@(0~(B(0~~~(B(0~~(B Things that are here: a gnome corpse 7 darts--More--*carL T:221*caF(0~~(B(0~(B(0~(B%@(0~~~(B(0~~(B*caF$ (0qqk(B(0~~~x(B(0~~~~mqk(B(0~~~~~~(B(0j~~(B(0~(B(0~(B@You see here a purple-red potion. T:222*ca *caUu - a purple-red potion. T:223@*ca;G T:224(0qk(B(0~x(B(0~(B(0~~(B(0j~(B(0~(B(0~(B(0x(B(0l(B(0~~(B@(0~(B(0~(B(0m(B*ca"[Seahorse17 the Field Worker ]  HP:15 T:225(0m(B(0~(B(0k~(B(0x(B@(0~m(B(0~(B(0qk(B(0~(B*ca ! T:226(0m(B(0~(B(0~(B(0qqq(B(0~(B(0~~~(B(0~(B@(0~(B(0~~~x(B(0~x(B(0x(B*ca( T:227(0~(B(0k(B(0~(B(0x(B(0~(B(0~(B(0~(B@(0~(B(0k(B(0~(B(0~(B(0qj(B*ca T:228(0~(B(0~(B@(0~(B(0~(B(0~(B(0~(B(0~(B(0q(B*ca0(0~(B(0~(B(0~(B(0~(B@(0~(B(0~~(B(0~(B(0~(B(0q(B*ca  T:229(0~(B(0~~(B(0~(B@(0~~~(B(0~~~(B(0m(B(0~~(B*ca' T:230(0~~(B(0~(B(0qk(B@(0x(B(0m(B*caq G(0~~(B@(0~(B*caٔ  T:231(0~(B(0~~(B@(0~(B(0~~~(B(0~~~(B(0~~(B*ca r T:232(0x(B(0~(B(0x~~~~(B(0~~~~~~~(B(0~(B(0~~(B@(0~(B(0~(B(0~(B(0~~(B(0~~(B(0~(B(0~~(B*caX%(0~~(B(0~(B(0~(B(0x~~(B(0~(B(0k~~~~~~(B@(0m(B(0~~(B(0lq(B(0~(B(0~(B*cae T:233(0m(B(0~~~(B(0~~(B(0~~~~~~~~~~~~~(B@(0~~~~~~(B(0~~~~(B(0~(B(0~~(B(0~(B(0~(B*ca (0lq(B(0x~(B(0~~m(B(0~~(B(0~(B(0qqqqj(B(0x(B@(0~~~~~~~~~m(B(0~(B(0wqk(B(0~~~x(B(0~(B(0~~(B(0~~~(B(0~~~~(B(0~~~~~~(B(0~(B(0~~~(B(0~~(B(0~~~(B(0~(B(0~~(B(0~~(B*ca[Seahorse17 the Field Worker ]  HP:16 T:234(0x(B(0k(B(0~(B@(0~(B(0~(B(0~~(B(0~~(B(0~~(B(0~(B(0~~(B(0~(B(0~~(B*ca (0~(B(0~~(B(0~~(B(0~~~(B(0~(B(0~(B@(0~(B(0~~~~m(B(0~~x(B*ca| T:235(0l(B(0~(B(0~(B(0~(B@(0~(B(0~~(B>(0~~~~~(B(0~~x(B(0~x(B(0lqj(B(0qj(B*caz (0~(B(0~(B@(0~(B(0k~~(B(0qk~~(B(0k~~~(B(0k(B((0x(BA trap door opens up under you!You fall down a deep shaft!*caf --More--*ca z(0mqj(B(0~~~~~(B(0~qq(B(0~~~~~~~(B(0~(B@(0~(B(0~~~(B{(0~(B(0qk~(B[Seahorse17 the Field Worker ] St:12 Dx:11 Co:13 In:15 Wi:16 Ch:8 Lawful Dlvl:7 $:55 HP:16(20) Pw:21(21) AC:9 Xp:3/44 T:235*ca+!  T:236*ca1\ (0~(B(0~(B(0~(B@(0~~(Bh(0q(B(0~(B(0~~(B*cad T:237(0~(B(0~(B(0~~(B@(0~(B(0~(B(0~(B(0~~(B*cab '(0~~~~~(B(0~(B(0~~~~~~~(B(0~~(B(0m(B(0~~~(B(0~(B@(0~(B(0mq(B+*caq T:238(0~(B+(0~(B@(0~(B(0q(B*ca T:239(0~(B(0q(B(0~~(B@(0~(B(0k(B*ca`O T:240(0q(B(0~~(B@(0~(B(0~(B*caz n(0q(B(0~~(B@(0~(B(0l(B*ca c T:241(0~(B@(0x~x(B*car(0~~~(B(0~(B@(0x~(B+*ca T:242(0~(B(0~(B@(0mqj(B*ca The door resists!*caE*caE{The door opens.[Seahorse17 the Field Worker ]  HP:17 T:243(0qqqk(B@!((0x(B(0a~(B((((0x(B](((0x(B(0qqqj(B*caimFWhat do you want to drop? [$a-dgi-qs-ux or ?*] *caT*caT%You drop a +0 pick-axe.*caUCYou hear a door open. T:244*ca@*cai(0q(B(0~(B(@(0u~(B(0q(B*cai"Hello, seahorse17! Welcome to Izchak's lighting store!"You hear a door open. T:245*ca(0~(B@((0a(B@(0m(B*caJ(0~(B@*ca+K}You see here a candle (for sale, 13 zorkmids). T:246(0~(B@*ca =@(*caY`You see here a swirly potion (for sale, 444 zorkmids). T:247*caZ Z"For you, good sir; only 444 zorkmids for this swirly potion."*ca lv - a swirly potion (unpaid, 444 zorkmids). T:248@*ca # *ca(0 name*cagd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) *caT.+What do you want to call? [gijlmo-qs-v or ?*] *caf}*Call a swirly potion: *cao*cai*ca+l*ca *caH7What do you want to drop? [$a-dgi-qs-v or ?*] *car *ca BYou drop a potion called oil (unpaid, 444 zorkmids).*cas*ca=8 !!@*ca8 VYou see here a lamp (for sale, 13 zorkmids). T:249*ca?;(@*ca@You see here a lamp (for sale, 18 zorkmids). T:250(0~(B@*ca0;(@*caɻeYou see here a lamp (for sale, 13 zorkmids).@(0~(B+ca>@(+caYou see here a lamp (for sale, 18 zorkmids). T:251@(0~(B+ca>@(+cakYou see here a lamp (for sale, 13 zorkmids).[Seahorse17 the Field Worker ]  HP:18 T:252(@+ca2 T"For you, esteemed sir; only 13 zorkmids for this lamp."+ca \w - a lamp (unpaid, 13 zorkmids).h@+ca2+caC# +ca8;name+ca@Hd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) +ca] +What do you want to call? [gijlmo-qs-uw or ?*] +ca4i Scrolls i - a scroll labeled VE FORBRYDERNE l - a scroll labeled ELAM EBOW o - a scroll labeled ZELGO MER p - a scroll labeled ZLORFIK Potions m - a dark green potion u - a purple-red potion Rings j - a steel ring Wands q - a pine wand Tools s - an empty uncursed sack t - a candle w - a lamp (unpaid, 13 zorkmids) Gems/Stones g - an uncursed touchstone(end) +cae+Call a lamp: +cao+ca i+ca+,l+ca +ca+&(0~(B@+carZYou see here 4 candles (for sale, 108 zorkmids). T:253+caks#@(+catyYou see here a candle (for sale, 13 zorkmids). T:254h(0~(B+ca˵ IA lamp called oil for 13 zorkmids. Pay? [yn] (n)  +caza  $:42You bought a lamp called oil for 13 gold pieces. +ca{k"Thank you for shopping in Izchak's lighting store!"@(0~(B +ca  +ca U  T:255@(@( +ca>a(0~(B(0~(B@(0~(B +car(0~(B@(0a(B(0~(B +ca0EYou see here a +0 pick-axe. T:256 +ca  +ca].x - a +0 pick-axe.h@!The phial crashes on your head and breaks into shards. [Seahorse17 the Field Worker ]  HP:17The murky potion evaporates.--More-- +ca-C(0~(B!@ +cav%  T:257 +ca5G(0~(B@(0~~(B(0~(B(0~(B +ca6lYou hear someone muttering an incantation. T:258@ +ca2  +ca4 QYou hit the gnome.Izchak whispers an incantation. +ca4 The gnome hits![Seahorse17 the Field Worker ]  HP:12  T:259 +ca) +ca You hit the gnome. +ca[  +ca4 SYou kill the gnome!/51 T:260(0~(B +caHp (0~~~(B@(0~(B(0~(B(0~(B(0~(B+ca[Seahorse17 the Field Worker ]  HP:13 T:261(0~(B(0~(B@(0~(B(0~(B(0~(B+ca'  T:262(0q(B(0~~(B@(0~(B(0~(B+ca^(0~(B(0~~(B@GThe gnome swings his crossbow.The gnome hits![Seahorse17 the Field Worker ]  HP:9(20) Pw:21(21) AC:9 Xp:3/51 T:262+caKYou miss the gnome. T:263+caP+caQYou hit the gnome.The gnome swings his crossbow.The gnome hits![Seahorse17 the Field Worker ]  HP:6--More--+ca* T:264+caYou hit the gnome.The gnome swings his crossbow.The gnome hits![Seahorse17 the Field Worker ]  HP:0--More--+ca"You die...+ca[Seahorse17 the Field Worker ] St:12 Dx:11 Co:13 In:15 Wi:16 Ch:8 Lawful Dlvl:7 $:42 HP:0(20) Pw:21(21) AC:9 Xp:3/51 T:264+cad--More--+caJDo you want your possessions identified? [ynq] (n) +ca/[?1049l +ca +ca*