< caM Player: seahorse17 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-10-10.15:48:12.ttyrec Time: (1633880892) Sun Oct 10 15:48:12 2021 < ca[?1049h)0NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. < ca VShall I pick character's race, role, gender and alignment for you? [ynaq] < ca n name: seahorse17  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) < ca + name: seahorse17  role: Archeologist  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human d - dwarf g - gnome * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) = ca8 8+ name: seahorse17  role: Archeologist  race: human  gender: choosing now  alignment: not yet specified Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first [ - Pick alignment first q - Quit(end) = ca -+ name: seahorse17  role: Archeologist  race: human  gender: male  alignment: choosing now Pick an alignment or creed  l - lawful n - neutral * + Random  ? - Pick another role first / - Pick another race first " - Pick another gender first q - Quit(end) > ca\+ name: seahorse17  role: Archeologist  race: human  gender: male  alignment: lawful Is this ok? [ynq]  seahorse17, lawful male human Archeologist  y + Yes; start game n - No; choose role again q - Quit(end) > caZ> ca(0l(B(0qqq~qk(B(0~~~~~~~x(B(0x~~~~(B@(0~x(B(0x~~~(Bf(0~~x(B(0mqqqqqqj(B> caSeahorse17 the Digger St:14 Dx:9 Co:11 In:17 Wi:14 Ch:10 Lawful Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1 It is written in the Book of Quetzalcoatl:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Quetzalcoatl seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Digger, have been heralded from birth as the instrument of Quetzalcoatl. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake[> ca4AK of us all: Go bravely with Quetzalcoatl!--More--> car=1(0l(B(0qqq~qk(B(0~~~~~~~x(B(0x~~~~(B@(0~x(B(0x~~~(Bf(0~~x(B> caAHello seahorse17, welcome to NetHack! You are a lawful male human Archeologist.Seahorse17 the Digger St:14 Dx:9 Co:11 In:17 Wi:14 Ch:10 Lawful Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1? carf? ca Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [false]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_ro? caDom [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [true]  v - hilite_pile [true]  w - hitpointbar [false] (1 of 4)A cau+A ca+B caL +B ca  a - ignintr [false]  b - implicit_uncursed [true]  c - lit_corridor [false]  d - lootabc [false]  e - mail [true]  f - mention_walls [false]  g - menucolors [true]  h - menu_objsyms [false]  i - menu_overlay [true]  j - null [true]  k - perm_invent [false]  l - pickup_thrown [true]  m - pushweapon [false]  n - rest_on_space [false]  o - safe_pet [true]  p - showexp [false]  q - showrace [false]  r - showscore [false]  s - silent [true]  t - sortpack [true]  u - sparkle [true]  v - standout [false]  w - time [false]  x - tombstone [true]  y - toptenwin B caT  [false]  z - travel [true]  A - use_inverse [false]  B - verbose [true]  C - whatis_menu [false]  D - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [seahorse17]  role [Archeologist]  race [human] (2 of 4)E ca;+E casA +F caEK+F ca gender [male]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot F ca8[loot]  q - statushilites [0 (off: don't highlight status fields)]  r - statuslines [2]  s - symset [DECgraphics, active]  t - roguesymset [default]  u - suppress_alert [(none)]  v - whatis_coord [none]  w - whatis_filter [none]   Other settings:  x - autopickup exceptions [(0 currently set)]  y - menu colors [(5 currently set)]  z - message types [(0 currently set)] (3 of 4)F cad +G ca,L Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) G cao+[Seahorse17 the Digger ] St:14 Dx:9 Co:11 In:17 Wi:14 Ch:10 Lawful Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1/0 T:1(0l(B(0qqq~qk(B(0~~~~~~~x(B(0x~~~~(B@(0~x(B(0x~~~(Bf(0~~x(B(0mqqqqqqj(BH caHE T:2@<H ca[  T:3#@(0~~(B(0~(Bf(0~(BH ca@ T:4#@(0~(B(0~~(Bf(0~(B(0~~~(B<(0~~~(BH ca)B#@#####(0~(B(0~(B(0~(B(0~(B(0~~~(B T:7#@#I ca T:12(0lqqqqqqqqk(B(0x~~~~~~~~x(B(0x(B$(0~~~~~~~x(B(0x~~~~~~~~x(B(0~~~~~~~~(B(0~~~~~(B(0q(B@(0q(B#####I ca7  T:13(0~x(B(0x(B@(0~~~x(B(0mq(B(0~(B(0qqqqj(BI ca" K T:14@(0~(BJ ca-@(0~(BJ cai-@(0~(BJ caCYou see here 3 gold pieces. T:15J ca}] J ca] f $:3$ - 3 gold pieces. T:16@J calh2(0~(B@K caNz T:17(0~(B(0~(B#@#K caU# T:18(0~~~~(B(0~~~(B(0~(B@(0~(B#(0~(BK ca#(0~~~~~(B(0~~~~~~(B(0x(B(0~~~~~~~~(B(0~~~(B#(0~~~~~~~~(B(0x~~~~~~(B#@###(0~~~~~~~(B(0x~~(B(0x(B T:21(0~(B#@#(0~(B T:23(0lqqqqq(B(0~(B>(0~~~(B(0~~x(B@##(0~~x(B$(0~~~~(B(0mqqqqq(BL caU> T:24(0k(B(0x(B@(0~(B(0x(B(0j(BL cajB T:25@(0~(BL caB T:26@(0~(BL ca&(0~(B@L ca* &(0~(B@L ca* DYou see here 3 gold pieces. T:27M ca\M ca\g $:6$ - 3 gold pieces. T:28@M caqQ T:29@(0~(BM ca K T:30@(0~(BM caG T:32:@(0~(B(0~(B(0~(BN caA T:33@(0~(BN cad GYou kill the newt!/1 T:34(0~(BO caO ca$%You descend the stairs.--More--O ca5G (0lq(B(0qqqqqqqqqk(B(0x~~~~(B$(0~~~~~~x(B(0x~~~~~~~~(B@(0~~x(B(0x~~~~~~~~~~~~(B(0~~~~~~~~~~~~x(B(0mqqqqqqqqq(B+(0qj(B[Seahorse17 the Digger ] St:14 Dx:9 Co:11 In:17 Wi:14 Ch:10 Lawful Dlvl:2 $:6 HP:13(13) Pw:2(2) AC:9 Xp:1/1 T:34O ca>H   T:35P ca; T:36@<P caeD @(0~(BP caA T:37@(0~(BP ca)d V@(0~(BYou see here 10 gold pieces.Q ca3 $:16 HP:13(13) Pw:2(2) AC:9 Xp:1/1 T:37$ - 10 gold pieces. T:38@Q cayM T:39(0~(B@Q ca Y T:40(0~(B(0~(B@Q caO (0~~~(B@Q caP _ T:42  T:45(0~~(B@#R ca(0~~~(B(0~(B(0~(B@#(0~(BR ca:(0~~~~~~~~(B(0~~~~~~~~(B(0~(B(0~~~~~~~~~~~(B####(0~~~~~~~~~~(B####@#R caU T:49  T:54(0qqqqk(B###(0x~~~~x(B#####@(0~~~~x(B(0x{~~~x(B(0~~(B>(0~x(B(0qqqqj(BR ca{.  T:55(0l(B(0~(B@+(0m(BS caI T:56(0~(B@S ca>There is an altar to Quetzalcoatl (lawful) here.T ca` O T:57(0{(B@T ca(0~(B@U ca%You descend the stairs.--More--U caw(0lqqqqqqqk(B(0x~~~~~~(B@(0x(B(0x~~~~~~~x(B(0x~~~~~~~x(B(0x~~~~~~~x(B(0~~~~(Bb(0~~~x(B(0mqqqqqqqj(B[Seahorse17 the Digger ] St:14 Dx:9 Co:11 In:17 Wi:14 Ch:10 Lawful Dlvl:3 $:16 HP:13(13) Pw:2(2) AC:9 Xp:1/1 T:57U ca  T:58V caA T:59<@V carG T:60(0~(B@V ca6 G T:61(0~(B@V cac s(0~(B@You see here a statue of an acid blob. T:62W caF?@(0~(BbW ca T:63  T:66(0~(B(0~(B#@(0~~(BX ca,(0~~~~~(B(0~~~~(B(0~~~(B(0~(B#@(0~(BX ca;H(0~~(B##(0~~~~(B#@###(0~~~~~~(B####(0~~~(B(0~~~(B T:70  T:71@#X caq K###@########X car o T:77  T:80###@#Y caT# T:81Y ca # T:82Y caO # T:83Z ca'# T:84Z ca # T:85Z ca # T:86[ caߚ# T:87[ ca{# T:88[ ca^ # T:89[ cal # T:90[ caM+# T:91\ caY# T:92\ ca~3N@##########\ ca4 T:98  T:105######@(0~(B#####\ ca< T:106@#] ca@#] ca < T:107@#] ca< T:108@#] ca @#] ca^ < T:109@#] cat#@^ cac@r T:110(0~x(B[@#(0~x(B^ ca\(0~(B(0~(B@(0~(B>You see here a pair of buckled boots. T:111_ cavei - a pair of buckled boots. T:112@` ca  T:113(0qqk(B@(0~(B(0~(B` ca'"(0qqqq(B(0~(B@(0~~~~(B(0~~~~~~(BYou see here 3 gold pieces. T:116a cac caR~ T:123(0~~(B(0~(B@(0j(Bc ca| (0~(B(0~(B@(0~(B T:124You hear the chime of a cash register.c ca; (0~(B@(0~~(B(0~(Be ca.k3You hear the chime of a cash register.e ca e ca U###@ T:126#@e ca < T:128##@f caɒS+You find a hidden door. T:129f ca^a) T:130f ca )Ouch! You bump into a door.g ca+The door resists!g ca֕GThe door resists! T:131g ca+The door resists!g caP GThe door resists! T:132g ca5GThe door resists! T:133h caՄ)In what direction? h ca; h ca :The door resists! T:134i ca~ i caöThe door opens. T:135(0a~~~~~~(B(0~~~~~~(B(0~~~~(B(0~~(Bi ca#@(0~(B(0~~~(B(0~~~~(B(0~~(B(0~~~(Bi ca t T:136(0a(B@(0~(B(0~(Bi ca "(0~~~~~(B@i caƦ Z T:140  T:142(0~(B@j caĩ&You climb up the stairs.--More--j caV(0lq~qqqqqqqqqk(B(0x~~~~~~~~~~~x(B(0x~~~~~~~~(B<(0~~x(B(0x~~~~~~~~~~~~(B####(0~~~~~~~~~~~~x(B##(0lqqqqk(B(0mqqqqqqqqq(B+(0qj(B#####(0x~~~~x(B#####(0~~~~~x(B(0x{~~~x(B+(0~~(B@(0~x(B(0mqqqqj(B[Seahorse17 the Digger ] St:14 Dx:9 Co:11 In:17 Wi:14 Ch:10 Lawful Dlvl:2 $:19 HP:13(13) Pw:2(2) AC:9 Xp:1/1 T:142j caY!  T:143k caY= T:144@>k caruN T:145@(0~(Bk ca 0What do you want to drop? [$a-i or ?*] l caLh Coins $ - 19 gold pieces Weapons a - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) i - a pair of buckled boots Comestibles d - 3 uncursed food rations Tools e - a +0 pick-axe (alternate weapon; not wielded) f - a tinning kit (0:46) h - an empty uncursed sack Gems/Stones g - an uncursed touchstone(end) l ca (0kxx~(B####(0x(B##(0lqqqqkj(B#####(0x~~~~x(B#####(0~~~~~x(B(0x(B@(0~~~x(B+(0~~(B>(0~x(B(0mqqqqj(BNever mind.m caXm ca { Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Tools g - Gems/Stones  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) n ca,+n cag$(0kxx~(B####(0x(B##(0lqqqqkj(B#####(0x~~~~x(B#####(0~~~~~x(B(0x(B@(0~~~x(B+(0~~(B>(0~x(B(0mqqqqj(B What would you like to drop?  Armor i - a pair of buckled boots(end) n caa+n ca> (0kxx(BA pair of buckled boots lands on the altar.o ca5o ca6ci - an uncursed pair of buckled boots. T:146@p caW';What do you want to wear? [i or ?*] q caM} AC:8 T:147 T:148You finish your dressing maneuver.r ca{O# r ca]jumpr ca_4You can't jump very far.s ca1 4(0{(B@s caB T:149(0~(B@t ca%You descend the stairs.--More--t cad(0lqqqqqqk(B(0lqqqqqqqk(B+(0~~~~~~x(B#######(0a~~~~~~(B@(0x(B(0x~~~~~~~(B##(0x~~~~~~~x(B(0~~~~~(B>(0~x(B##(0x~~~~~~~x(B(0mqqqqqqj(B#####(0x~~~~~~~x(B####(0~~~~(Bb(0~~~x(B#########(0mqqqqqqqj(B###[Seahorse17 the Digger ] St:14 Dx:9 Co:11 In:17 Wi:14 Ch:10 Lawful Dlvl:3 $:19 HP:13(13) Pw:2(2) AC:8 Xp:1/1 T:149t cag  T:150u ca<@u ca- H T:151(0~(B@u ca3 %(0~(B@v ca$;H T:152(0~(B@v caR T:154(0~(B(0~(B@(0~~~(Bv ca (0~~~~~(B(0~~~~(B(0~~~(B(0~(B@(0~(Bv ca] T:155(0~~(B(0~~~(B(0~(B@#w caU,z T:156(0~(B(0~(B@#w ca T:157@(0~~~~(B#(0~~~(B(0~~~(Bw ca͉ S T:158@#(0~(Bw ca bH@#(0~(Bx caLF T:159@#x cacl T:160(0~(B(0~(B@#(0~(Bx ca& u T:161(0~(B(0~(B(0~(B@y carA(0~(B(0~(B@(0~(By can%You descend the stairs.--More--y ca(0lqqk(B(0x~(B@(0m(B(0x~~~(BG(0mqqq~q(B(0~(B(0~~(B(0~~~(B(0~~m(B(0~~(B(0~l(B(0qj(B[Seahorse17 the Digger ] St:14 Dx:9 Co:11 In:17 Wi:14 Ch:10 Lawful Dlvl:4 $:19 HP:13(13) Pw:2(2) AC:8 Xp:1/1 T:161y ca.  T:162z caԓ &You climb up the stairs.--More--z caN-(0lqqqqqqk(B(0lqqqqqqqk(B+(0~~~~~~x(B#######(0a~~~~~~(B<(0x(B(0x~~~~~~~(B##(0x~~~~~~~x(B(0~~~~~(B@(0~x(B##(0x~~~~~~~x(B(0mqqqqqqj(B#####(0x~~~~~~~x(B####(0~~~~(Bb(0~~~x(B#########(0mqqqqqqqj(B###[Seahorse17 the Digger ] St:14 Dx:9 Co:11 In:17 Wi:14 Ch:10 Lawful Dlvl:3 $:19 HP:13(13) Pw:2(2) AC:8 Xp:1/1 T:162z ca!{ ca= T:163(0~(B(0~(B(0~(B@>(0~(B{ ca^ y(0~~~(B(0~(B@(0~(B(0~(B(0~(B| ca& T:164(0~(B@(0~(B(0~(B(0~~(B(0~~~(B| caU@(0~~(B(0~(B| ca !This door is locked.| ca.This door is locked.} ca.This door is locked.} ca4.This door is locked.} can e T:165(0~(B@(0~~(B~ ca T:166(0~~(B(0~~(B#@(0~(B~ ca\(0~(B#@(0~~(B~ ca ####@# T:168#@#~ ca* 2###@~ ca iYou hear the chime of a cash register. T:171@# ca{]+You find a hidden door. T:172 cah * T:173 caWThe door resists! ca cawThe door opens. T:174(0lqqqqq(B(0q(B(0x~~~~~~~a(B(0x~~~~~~(B(0x~~~~(B(0~~~(B(0mqq(B ca(0k(B@#(0~x(B(0~~~(B(0~~~~(B(0qqqq(B ca  T:175(0~(B@(0a(B(0x(B(0~x(B(0qj(B caJ T:176(0~(B@ ca&(0~(B@ ca}J T:177(0~(B@ ca q T:180(0~(B#@(0~~~~(B ca^(0~~~~(B(0~~~(B(0~(B#@(0~(B ca^(0~~(B(0~~~~(B(0~~~~~~(B###(0~~~~~~~(B####@ ca;`) T:182  T:188####(0l(B+(0q(B+(0qk(B##(0x~~~~(B@##(0x~~~~x(B(0x(BF(0~~~(B(0mqqqq(B ca r T:189@(0~(B(0x(B(0j(B ca!C T:190@(0~(B caI;The door resists! T:191 casIThe door resists! T:192 ca IThe door resists! T:193 ca  ca UThe door opens. T:194(0a(B caa T:195##@(0~(B caMya T:196@(0a(B(0~~(B(0~(B(0~(B(0~(B##@#(0~(B(0~~(B(0~~(B cay#@#(0~~(B(0~(B(0~(B T:198@# ca< T:199#@ ca5(0x(BF(0x(B(0a(B#@########(0~(B(0~(B cax T:203(0lqqqqqqqqk(B(0~~~~~~~~x(B(0~~~~~~x(B(0~~~~~x(B(0~~~~(B(0~~(B#######@# T:210##@######### ca T:217  T:222#####@(0~~(B(0~~~(B(0~~~(B(0~~~~(B ca T:223@#(0~(B(0~~(B(0~~(B(0~~~~(B ca@#(0~~(B(0~(B(0~(B caV @## caX [ T:224#######@# caCY  T:231(0~~~~~~~~(B(0~~~~~~(B(0~~~~~(B(0~~~~(B(0~~(B@######### caUZ $ T:238(0~(B#####@(0~(B(0~(BOuch! You bump into a door. T:241 caC T:242@# ca#@ caq T:243@#(0~(B(0~(B ca  T:244@#(0~(B(0~(B ca{ Y T:245(0~(B@# caU+f T:246(0~(B@# cacX T:247(0~(B@# ca`  T:248(0~~~(B(0~~~(B(0~~(B(0~~(B#@ ca]  T:249(0x~~~~~(B(0x~(B?(0~~~(B(0~~~~~(B(0~~~(B(0~(BF(0q(B@(0j(B# caXF(0x~(B(0~~~~(B(0x(B%(0~~~~(B@(0mqqqqqq(B(0a(B canQYou kill the lichen!/5 T:250% caS V@(0~(BYou see here a lichen corpse. ca \GThere is a lichen corpse here; eat it? [ynq] (n)  cacOThis lichen corpse tastes okay. T:251 cacF T:252 T:253 cad5You finish eating the lichen corpse. ca˗ R T:254@(0~(B ca*L T:255@(0~(B ca]WL T:256@(0~(B caH7r@(0~~(BYou see here a scroll labeled YUM YUM. T:258 caD fj - a scroll labeled YUM YUM. T:259@ ca2(0~(B@ ca_H T:260(0~(B@ caÉ Q(0~(B@You see here a eucalyptus leaf. caH_k - a eucalyptus leaf. T:261@ ca) f(0~(B##@(0~(B ca T:262(0~~~~(B(0~~~(B#(0~(B@(0~(B(0~(B cam T:267(0lqqq(B (0x~~~x(B(0~~~(B (0x~(B>(0~(B@#(0~~~~~(B (0x~~~x(B#####(0~~~~~~~(B (0mqqq(B#(0~~~~~~~~(B(0~~~~~~~~(B cali T:268(0k(B@(0~(B(0j(B caM-F T:269(0~(B@ ca[A T:270@(0~(B ca~ " T:271 ca%l" T:272 ca-N+ caN?You find a hidden door. T:273 ca<( T:274 cal A T:275@(0~(B ca!OThe door opens. T:276(0a(B ca>(0~(B@# caH  T:277(0~(B(0~(B(0~~(B(0a(B@# ca (0~~(B(0~(B(0~(B####@+ ca EOuch! You bump into a door. T:279 ca  ca-The door opens. T:280(0a(B(0~(B[[@[%* (0qqqqq(B ca a#(0q(B@(0q(B (0~~(B(0~~(B (0x(B[%(0x(B (0x(B)%(0x(B (0m(B(0j(B"Hello, seahorse17! Welcome to Kabalebo's general store!" ca "Will you please leave your pick-axe outside?" T:281@? caS  caj T:282@(0a(B(0~~(B@(0~~(B[ car[0What do you want to drop? [$a-k or ?*]  ca0You don't have that object.--More-- caK=What do you want to drop? [$a-k or ?*]  caNever mind. ca'  ca#  cab7 a ca' djust ca>What do you want to adjust? [a-k or ?*]  caFAdjust letter to what [el-zA-Z] (? see used letters)?  ca*!NMoving: x - a +0 pick-axe (alternate weapon; not wielded). ca0#@(0~~(B(0~~(B"Hello, seahorse17! Welcome again to Kabalebo's general store!"--More-- ca9;"Will you please leave your pick-axe outside?" ca  ca# # T:283 ca#  caSa ca] djust caBWhat do you want to adjust? [a-df-kx or ?*]  ca/ IAdjust letter to what [ehl-wyzA-Z] (? see used letters)?  ca! 7Moving: s - an empty uncursed sack. caGGWhat do you want to use or apply? [afgksx or ?*]  ca  Your sack is empty. Do what with it?  : - Look inside the sack i - put something in r - put in, then take out s - stash one item into the sack  q + do nothing(end) cac\+(0lqqqqqqqk(B#####(0a~~~~~~(B<(0x(B(0x~~~~~~~x(B(0x~~~~~~~x(B###(0x~~~~~~~x(B###(0~~~~(Bb(0~~~x(B(0mqqqqqqqj(B Put in what type of objects?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Tools h - Gems/Stones  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) caj+ ca - ca+ ca*<(0lqqqqqqqk(B#####(0a~~~~~~(B<(0x(B(0x~~~~~~~x(B(0x~~~~~~~x(B###(0x~~~~~~~x(B###(0~~~~(Bb(0~~~x(B(0mqqqqqqqj(B Put in what?  Tools f - a tinning kit (0:46) s - an empty uncursed sack x - a +0 pick-axe (alternate weapon; not wielded)(end) ca) + ca<(0lqqqqqqqk(B#####(0a~~~~~~(B<(0x(B(0x~~~~~~~x(B(0x~~~~~~~x(B###(0x~~~~~~~x(B ca=yYou put a +0 pick-axe into the sack. T:284(0~(B@ ca1G  T:285@(0a(B(0~~(B(0~~(B cac#@(0~~(B(0~~(B"Hello, seahorse17! Welcome again to Kabalebo's general store!" T:286 ca"+ T:287(0lq(B(0a(B(0qk(B (0x(B@(0x(B@? caR* N T:288@@[ caGB(0~~(B@ @ caF%(0~(B@ caYou see here an egg (for sale, 12 zorkmids). T:289@[ ca&/ "@% cas/ You see here a scroll labeled GNIK SISI VLE (for sale, 267 zorkmids). T:290@(0~(B ca y"For you, honored sir; only 267 zorkmids for this scroll labeled GNIK SISI VLE."--More-- ca ` T:291(0~(B@@ cas @(0~(B ca[You see here a scale mail (for sale, 60 zorkmids). T:292 ca}/@[ caS}]You see here a banded mail (for sale, 120 zorkmids). T:293 ca~/@[ ca,^You see here a Hawaiian shirt (for sale, 4 zorkmids). T:294 caE ["For you, esteemed sir; only 4 zorkmids for this Hawaiian shirt." ca/F jm - a Hawaiian shirt (unpaid, 4 zorkmids). T:295@ ca(  ca %(0~(B@ ca TYou see here a club (for sale, 4 zorkmids). T:296 ca.)@ ca\You see here a chain mail (for sale, 100 zorkmids). T:297 ca.[@ ca \You see here a food ration (for sale, 60 zorkmids). T:298 carW.%@ caW=You see here a red gem (for sale, 933 zorkmids). ca V"For you, esteemed sir; only 933 zorkmids for this red gem." ca9 en - a red gem (unpaid, 933 zorkmids). T:299@ caj  ca(0~(B@ caSYou see here a tin (for sale, 7 zorkmids). T:300 cat8U"For you, most gracious sir; only 7 zorkmids for this tin." ca8_o - a tin (unpaid, 7 zorkmids). T:301@ ca  ca9What do you want to use or apply? [afgks or ?*]  caK AWhat do you want to rub on the stone? [$n or ?*]  ca caFSn - a garnet stone (unpaid, 933 zorkmids). T:302 ca3 CWhat do you want to drop? [$a-dfgi-os or ?*]  ca  ca XYou drop a garnet stone (unpaid, 933 zorkmids). T:303 caM/@* ca 7What do you want to drop? [$a-dfgi-mos or ?*]  caJz Y Coins $ - 19 gold pieces Weapons a - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) i - an uncursed +0 pair of buckled boots (being worn) m - a Hawaiian shirt (unpaid, 4 zorkmids) Comestibles d - 3 uncursed food rations k - a eucalyptus leaf o - a tin (unpaid, 7 zorkmids) Scrolls j - a scroll labeled YUM YUM l - a scroll labeled GNIK SISI VLE (unpaid, 267 zorkmids) Tools f - a tinning kit (0:46) s - an uncursed sack containing 1 item Gems/Stones g - an uncursed touchstone(end) ca(0lqqqqqqqk(B#####(0a~~~~~~(B<(0x(B(0x~~~~~~~x(B(0x~~~~~~~x(B###(0x~~~~~~~x(B###(0~~~~(Bb(0~~~x(B(0mqqqqqqqj(B [Seahorse17 the Digger ] St:14 Dx:9 Co:11 In:17 Wi:14 Ch:10 Lawful Dlvl:3 $:19 HP:13(13) Pw:2(2) AC:8 Xp:1/5 T:303Never mind. caJADWhat do you want to drop? [$a-dfgi-mos or ?*]  ca6 3You drop a tinning kit (0:46).--More-- caZKabalebo offers 15 gold pieces for your tinning kit. Sell it? [ynaq] (y)  ca caPt $:34You sold a tinning kit (0:46) for 15 gold pieces. T:304 ca;T T:305@( caZ%Itemized billing? [ynq] (q)  ca PA scroll labeled GNIK SISI VLE for 267 zorkmids. Pay? [yn] (n)  cae @A Hawaiian shirt for 4 zorkmids. Pay? [yn] (n)  cay] $:30You bought a Hawaiian shirt for 4 gold pieces.--More-- cad 5A tin for 7 zorkmids. Pay? [yn] (n)  ca Q $:23You bought a tin for 7 gold pieces. ca' b"Thank you for shopping in Kabalebo's general store!" T:306 cal&) T:307 ca +@(0~(B caq Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Tools h - Gems/Stones  u - Unpaid items U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) cay + ca(0lqqqqqqqk(B#####(0a~~~~~~(B<(0x(B(0x~~~~~~~x(B(0x~~~~~~~x(B###(0x~~~~~~~x(B###(0~~~~(Bb(0~~~x(B(0mqqqqqqqj(B What would you like to drop?  Scrolls l - a scroll labeled GNIK SISI VLE (unpaid, 267 zorkmids)(end) ca}+ ca 0(0lqqqqqqqk(B#####(0a~~~~~~(B<(0x(B(0x~~~~~~~x(BYou drop a scroll labeled GNIK SISI VLE (unpaid, 267 zorkmids). T:308 cacS T:309(0~(B@ ca O T:310@@?[ ca1 +@(0~(B ca# T:311@(0a(B(0~~(B(0~(B (0~(B can$ T:314(0~~~(B(0~(B(0~(B(0~~~(B@####(0~(B(0~(B ca R T:315@(0a(B ca *@(0~(B ca@ T:316(0~(B@ ca Coins $ - 23 gold pieces Weapons a - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) i - an uncursed +0 pair of buckled boots (being worn) m - a Hawaiian shirt Comestibles d - 3 uncursed food rations k - a eucalyptus leaf o - a tin Scrolls j - a scroll labeled YUM YUM Tools s - an uncursed sack containing 1 item Gems/Stones g - an uncursed touchstone(end) ca=(0lqqqqqqqk(B#####(0a~~~~~~(B<(0x(B(0x~~~~~~~x(B(0x~~~~~~~x(B###(0x~~~~~~~x(B###(0~~~~(Bb(0~~~x(B(0mqqqqqqqj(B ca%Y.What do you want to eat? [dko or ?*]  ca casIt is not so easy to open this tin. T:317 T:318 ca" T:319 ca" T:320 ca D T:321 T:322 ca" T:323 ca%D T:324 T:325 ca1" T:326 ca<D T:327 T:328 caHD T:329 T:330 caT" T:331 ca`" T:332 ca T:333 T:334 T:335 T:336You succeed in opening the tin.It smells like yellow molds.--More-- caB&Eat it? [yn] (n)  ca  ca AYou discard the open tin. T:337 ca= ca%You descend the stairs.--More-- ca(0lqqqqqq~qqqqqqk(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~(Bx(0~~~~~~~(B(0x~~~~~~~(B%(0~(B@(0~~~x(B(0mqqqqqqqqqqqqqj(B ca[Seahorse17 the Digger ] St:14 Dx:9 Co:11 In:17 Wi:14 Ch:10 Lawful Dlvl:4 $:23 HP:13(13) Pw:2(2) AC:8 Xp:1/5 T:337 caC!  T:338 ca7G ^ T:339(0~(Bx@< ca E UYou kill the grid bug!/6 T:340(0~(B cak:@(0~(B Things that are here: a fortune cookie a chest--More-- ca;L T:341 ca Pick up what?  Comestibles a - a fortune cookie Tools b - a chest(end) caL + ca~p - a fortune cookie. T:342@ caBFWhat do you want to use or apply? [agks or ?*]  caX+1You don't have that object.--More-- caTFWhat do you want to use or apply? [agks or ?*]  ca * Weapons a - a +2 bullwhip (weapon in hand) Comestibles k - a eucalyptus leaf Tools s - an uncursed sack containing 1 item Gems/Stones g - an uncursed touchstone(end) ca$Never mind. ca W T:343@( ca7I(0~(B@You see here a chest. caIH #  caloot caAThere is a chest here, loot it? [ynq] (q)  camA6Hmmm, it turns out to be locked. caYou have a little trouble lifting q - a locked chest.@ Burdened--More-- ca.bYour movements are slowed slightly because of your load. T:345 caH T:346(0~(B@ ca /You don't have anything to drink. ca caf8What do you want to drop? [$a-dgi-kmpqs or ?*]  ca .You drop a locked chest. ca OYour movements are now unencumbered. caL ca_Q T:347@( caN T:348@(0~(B ca  T:349##@(0~~~~(B(0~(B(0~~~~(B(0~~(B(0~~(B ca' T:350@(0~(B(0~~(B(0~~(B(0~~~(B(0~~~(B(0~~~~~(B(0~~~(B#@#(0~(B(0~~(B(0~~(B(0~~(B(0~(B ca( T:356@#########(0~~(B(0~~~(B(0~(B(0~(B caY $ T:357 ca). $ T:358 caՎ$ T:359 cac$ T:360 ca/3 $ T:361 ca_Z+You find a hidden door. T:362 ca: ca;The door resists! T:363 ca  caK The door opens. T:364(0lqqqqqq(B(0~~~~~(B(0~~~(B(0~~~(B(0~(B(0a(B ca T:365(0qqqqqq(B(0x(B(0~~~~~~(B(0~~(B(0~~~~~(B(0x~(B(0~~~(B(0~~(B(0~~(B(0q(B@(0q(B# caN  T:366(0qqk(B(0~~~x(B(0~~~~~x(B(0~~~~~~~x(B(0x(B@(0~(BF(0~~~~~~~x(B(0mq(B(0a(B(0qqqqqqqqqqj(B caM T:367@(0~(B ca>-@(0~(B ca T T:368#@(0~(B# caQ(0~(B@(0~(B(0~(B(0~~~(B ca/S(0~~~~~~~~~~~~~~(B#(0~~~~~~~~~~~~~~(B#(0~~~~~~~~~~~~~(B##(0~~~~~~~~~~~(B#######@### T:371#@(0a(B## caS T:374(0lqqqqq(B+(0q(B (0x~~~~~~~x(B# (0x~~~~~~~(B@## (0x~~~~~~~x(B (0mqqqqqqq(B ca Z(0k(B@(0a(B(0j(B ca B T:375@(0~(B caOK T:376@(0~(B cauSThe door opens. T:377(0a(B caS T:378##@ (0~~~(B(0~(B (0~(B ca% #@(0a(B(0~~(B(0~(B(0~~~(B (0~~~~(B ca +@######(0~~(B(0~~~(B(0~~~(BOuch! You bump into a door. T:382 cab*.This door is locked. ca .This door is locked. ca52.This door is locked. cao.This door is locked. cai)In what direction?  caӻ #WHAMMM!!! caٔ)In what direction?  ca`*?WHAMMM!!! T:383 ca)In what direction?  caO #WHAMMM!!! ca]6)In what direction?  ca?WHAMMM!!! T:384 caƳ )In what direction?  ca7?WHAMMM!!! T:385 ca7)In what direction?  ca_p  capAs you kick the door, it crashes open! T:386(0lqqqqqk(B (0~~~~~(B (0~~~(B(0~~~(B(0~(B(0~(B caDf  T:387(0x(B(0x(B (0x~(B(0~x(B (0x~(B(0~x(B (0~~(B(0~(B$ (0q(B@(0q(B# ca q(0x(B@(0~(B (0mq(B(0~(B(0qj(B caD@ T:388(0~(B@ ca# E(0~(B@You see here 7 gold pieces. caT.s $:30$ - 7 gold pieces. T:389@ ca)](0~(B(0~(B@## ca T:390(0~~~~(B(0~~~(B(0~(B(0~(B@ caU  T:391(0~~~~(B (0~~~~(B (0~~~~~(B (0~~~~~(B##@# caV###@ T:392#@ caD T:394#@ ca>F T:395@# ca T:397(0~~~~~~~~~~~~~~(B#@(0~~~~~~~~~~~~~~(B#(0~~~~~~~~~~~~~~(B#(0~~~~~~(BF(0~~~~~~~(B# ca H T:398(0~(B@ ca I T:399(0~(B@ caoVB T:400(0~(B@ ca  T:401(0~~~(B(0~~~~~(B(0~~~~~~~(B(0~(B(0~~~~~~~~~(B@ ca : T:402(0~~~~~~(B(0~(B(0~~~~~(B(0~(B(0~~~(B(0~~(B(0~~(B(0a(B@ ca (0~~~~~(B(0~~~~(B(0~~~~(B(0~~(B######@ T:406#@ T:409###@(0~~~~~(B(0~~~~~~~~~(B(0~~~~~~~~(B(0~~~(B caQ T:410(0~(B(0~~~~(B@(0~~~~(B(0~~(B(0~~(B caJ T:411(0~(B@ ca1 (0~~~(B@ caA2o T:413  T:415#(0~~(B@# caR  T:416(0~(B(0~(B@(0~(B caVS w##@#######(0~~~~~~~~~~~~(B#(0~~~~~~~~~~~~~(B#(0~~~~~~~~(B(0~~~(B T:420  T:422:#@ ca |You miss the newt.The newt bites![Seahorse17 the Digger  ]  HP:11  T:423 caScbYou kill the newt!/7 T:424( caO `##@#You see here a bag. ca##  caloot ca?There is a bag here, loot it? [ynq] (q)  cato 3You carefully open the bag... cao It develops a huge set of teeth and bites you![Seahorse17 the Digger ]  HP:7(13) Pw:2(2) AC:8 Xp:1/7 T:425 ca_r - a bag of tricks. T:426@ caH;##@ caI T:427  T:433#####(0~~~~~~~~~~~~~(B#(0~~~~~~~~~~~~~(B@#(0~~~~~~~~(B(0~~~(B caW C T:434@(0~(B ca @(0~(B ca3Ey[Seahorse17 the Digger ]  HP:8 T:435@(0~(B cae~J T:436(0~(B@ ca> &You climb up the stairs.--More-- caY0(0lqqqk(B(0lqqqqqqqqk(B(0lqqqqqqk(B(0lqqqqqqqk(B (0x~~~x(B(0x~~~~~~~~x(B+(0~~~~~~x(B#######(0a~~~~~~(B<(0x(B (0x~(B@(0~~(B#(0x~~~~~~~~x(B(0x~~~~~~~(B##(0x~~~~~~~x(B (0x~~~x(B######(0x~~~~~~~~x(B####(0~~~~~(B>(0~x(B##(0x~~~~~~~x(B (0maqqj(B#(0~~~~~~~~~x(B#(0mqqqqqqj(B#####(0x~~~~~~~x(B #(0x~~~~~~~~x(B#############(0~~~~[38; ca05;7m(Bb(0~~~x(B #(0mqqqqqqqaj(B####(0lqqqqq~qk(B##########(0mqqqqqqqj(B ##############(0x~~~~~~~a(B#######(0x~~~~~~~x(B## (0lqqaqqk(B#(0x~~~~~~~x(B (0x~~~(B?(0~x(B####(0~~~~~~~~x(B (0x~(B[[(0~(B%(0x(B####(0mqqqqqqqj(B (0x(B)[%(*(0x(B######## (0mqqqqqj(B(0l(B+(0qaqk(B[ ca0Am##(0x~~~~~(B##(0x~~~~x(B(0x~~~~x(B(0mqqqqj(B[Seahorse17 the Digger ] St:14 Dx:9 Co:11 In:17 Wi:14 Ch:10 Lawful Dlvl:3 $:30 HP:8(13) Pw:2(2) AC:8 Xp:1/7 T:436 ca:4  T:437 caY X T:438>@(0~(B@ cau T:439(0~(B(0~(B@(0~(B ca  (0~~~(B(0~(B(0~(B# (0~~(B###@(0~~~(B(0~~~~~~~~(B T:441  T:443(0~~~~~~~(B(0~~~~~~~~(B##(0~~~~~~~~(B@(0~~~~~~~(B(0~~~~~(B caK <(0~(B(0~(B@ caJ) A T:444(0~(B@ ca(0~(B@ ca%VA T:445(0~(B@ ca EA T:446(0~(B@ caC T:448(0~~~(B@ caa %(0~(B@ ca [Seahorse17 the Digger ]  HP:9 T:450(0~(B(0~~~(B(0~~~~~(B(0~(B@ ca  T:454(0~~~~~~~~(B(0~~~~~~~~(B(0~~~~~~~(B(0~~~~~(B(0~~~(B(0a(B#@## ca1Y D(0~(B@# ca(0~~~~~~~~(B(0~~~~~~(B(0~~~~~(B(0~~~~(B(0~(B##@ cap5 T:455(0~~~~~~(B(0~~~~(B(0~~~~(B(0~~~(B(0~~(B###@You hear someone cursing shoplifters.####@ ca T:462 [Seahorse17 the Digger  ]  HP:10(13) Pw:2(2) AC:8 Xp:1/7 T:465#@## ca#####@##(0~(B:(0~(B(0~(B T:469#@:(0~(B(0~~(B(0~~(B(0~~~~(BThe newt bites![Seahorse17 the Digger ]  HP:8(13) Pw:2(2) AC:8 Xp:1/7 T:470  T:471 ca ,You miss the newt. ca BThe newt just misses! T:472 caJ  caJ\You kill the newt!/8 T:473% ca{.#@(0~~(B(0~(B(0~~~(B(0~~~~(B(0~~~(B There is a doorway here.  Things that are here: a newt corpse an engagement ring--More-- ca`(0lqqqqqqqk(B#####(0a~~~~~~(B<(0x(B(0x~~~~~~~x(B T:474o ca68There is a newt corpse here; eat it? [ynq] (n)  ca_WThis newt corpse tastes okay. T:475 ca$ T:476 capYou finish eating the newt corpse. T:477o(0~(B ca$ ca{t - an engagement ring. T:478@o(0~(B caI f(0~(B(0~~(Bo@(0~~(B caB T:479(0~(B@ ca;[Seahorse17 the Digger ]  HP:9 T:480(0~(Bo(0~(B@(0~(B ca  T:481(0a(B@(0~(B(0~~~(B(0~~~~(B ca s@###(0~~~~~~~(B##(0~~~~~~(B(0~~~~(B(0~~(B T:483#@ T:487(0~(B###@(0~(B camE(0~(B(0~(B@(0~(B ca;_ T:488(0~(B(0~(B@(0~(B ca=  T:489(0~~~(B(0~(B@(0~(B(0~~(B(0~(B camt(0~~~~~(B(0~~~~(B@(0~~~(B(0~(B cat T:490  T:491(0~(B(0~~(B@ ca T:492(0~(B(0~~(B@(0~(B T:493#@ ca r T:494@(0~~~~~~(B#(0~~(B can[Seahorse17 the Digger  ]  HP:10(13) Pw:2(2) AC:8 Xp:1/8 T:495@#(0~(B ca h#(0~~~~~~(B@(0~(B cal T:496(0~(B(0~(B@#(0~(B cau T:497(0~(B(0~(B(0~(B@ ca@ _ T:498(0~(B(0~(B@(0~(B ca T:499(0~(B(0~(B(0~(B@>(0~(B ca[L} T:500(0~(B(0~(B(0~(B@(0~(B ca_  T:501(0~(B(0~(B(0~(B@(0~~(B caW(0~(B@(0~~(B caHEt T:502(0~(B@(0~~(B cac t T:503(0~(B@(0~~(B ca)< T:504@# ca#@ ca9Y T:505(0~(B#@(0~(B caJ T:507  T:508(0~~~~~~(B(0~~~~~(B@(0~(B cai  T:509(0~~(B(0~(B@(0~(B> ca@[Seahorse17 the Digger  ]  HP:11 T:510(0~(B(0~~(B@ ca֑w(0~(B(0~~(B@(0~(B caZ#@(0~~~~~~(B#(0~~(B ca@S T:511#@(0~(B ca T:515####@(0~~~~(B(0~~~~~~~(B(0~~~~~~(B(0~~(B(0~~~(B ca t T:516(0a(B@(0~(B(0~(B ca !(0~~~~(B@ ca  T:518(0~(B@ T:520(0~(B@ caȶ&You climb up the stairs.--More-- caF5 (0lq~qqqqqqqqqk(B(0x~~~~~~~~~~~x(B(0x~~~~~~~~(B<(0~~x(B(0x~~~~~~~~~~~~(B####(0~~~~~~~~~~~~x(B##(0lqqqqk(B(0mqqqqqqqqq(B+(0qj(B#####(0x~~~~x(B#####(0~~~~~x(B(0x{~~~x(B+(0~~(B@(0~x(B(0mqqqqj(B[Seahorse17 the Digger  ] St:14 Dx:9 Co:11 In:17 Wi:14 Ch:10 Lawful Dlvl:2 $:30 HP:11(13) Pw:2(2) AC:8 Xp:1/8 T:520 ca8 !  T:521 ca= T:522@> caN T:523@(0~(B caN Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Scrolls g - Rings h - Tools i - Gems/Stones  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end)  ca#+ ca E(0kxx~(B####(0x(B##(0lqqqqkj(B#####(0x~~~~x(B#####(0~~~~~x(B(0x(B@(0~~~x(B+(0~~(B>(0~x(B(0mqqqqj(B What would you like to drop?  Armor m - a Hawaiian shirt Comestibles k - a eucalyptus leaf p - a fortune cookie Scrolls j - a scroll labeled YUM YUM Rings t - an engagement ring Tools r - a bag of tricks(end)  caZ' :++++++ ca_ ,(0kxx~(B####(0x(B##(0lqqqqkj(B#####(0x~~~~x(B#####(0~~~~~x(B(0x(B@(0~~~x(B+(0~~(B>(0~x(B(0mqqqqj(BThere is a black flash as a Hawaiian shirt hits the altar.A eucalyptus leaf lands on the altar.--More-- cay caz$ T:524 caL Pick up what?  Armor a - a cursed Hawaiian shirt Comestibles b - an uncursed eucalyptus leaf c - an uncursed fortune cookie Scrolls d - an uncursed scroll labeled YUM YUM Rings e - a cursed engagement ring Tools f - an uncursed bag of tricks(end)  ca :++++++ cam:(0kxx~(B####(0x(B##(0lqqqqkj(B#####(0x~~~~x(B#####(0~~~~~x(B(0x(B@(0~~~x(B+(0~~(B>(0~x(B(0mqqqqj(Bm - a cursed Hawaiian shirt.k - an uncursed eucalyptus leaf.p - an uncursed fortune cookie.--More-- cax ca_yn[Seahorse17 the Digger  ]  HP:12 T:525@ ca<(0{(B@(0~(B@ caPB T:527(0~(B@ cav K T:528@(0~~~(B ca J T:529(0{(B@ ca;The door resists! T:530 ca -The door resists! caxIThe door resists! T:531 ca5?The door opens.(0a(B ca_m T:532(0~(B#@(0~(B caP(0~~~(B(0~~~(B#@(0a(B ca_Q T:536(0~(B(0~~~(BZ@#### ca EYou miss the kobold zombie. T:537 caSYou miss the kobold zombie. T:538 caY caY)You miss the kobold zombie. ca+ZThe kobold zombie hits![Seahorse17 the Digger  ]  HP:11  T:539 ca# You destroy the kobold zombie![Seahorse17 the Digger  ]  HP:12/9 T:540# ca3U T:546###(0~~(B(0~(B####@ ca+$ T:547 ca7$ T:548 cab $ T:549 caA$ T:550 cay$ T:551 ca$ T:552 cae $ T:553 ca$ T:554 ca[[Seahorse17 the Digger ]  HP:13 T:555 ca3T $ T:556 caT $ T:557 ca{ $ T:558 cal$ T:559 ca$ T:560 cav$ T:561 ca$ T:562 ca~$ T:563 ca $ T:564 ca#@(0~~(B(0~(B##### ca T:567  T:573(0~~~(B(0~~~~(B(0~~~(B######@ ca] T:574(0~(B(0a(B@ ca6U ,@(0~(B caN T:575@(0{(B ca%l(0~(B@(0~(B(0~~(B ca6'@####(0~~~(B#####(0~~~~(B(0~~~(B(0~(B ca' T:581  T:584(0~~~~~~~~~~~(B(0~~~~~~~~(B(0~~(B(0~~~~~~~~~~~(B@###(0~~~~~~~~~~~(B# ca B T:585@(0~(B caB T:586@(0~(B ca%(0~(B@ casPThe door opens. T:587(0a(B ca*6(0~(B(0~~~(B(0~~~~~(B(0~~~~~~~(B(0~(B@## ca  T:588(0~~~~~~(B(0~~~~~(B(0~~~(B(0~~(B(0~(B(0a(B@#(0~~~(B(0~(B(0~(B(0~(B#@# caѴ (0~(B(0~(B(0~~(B(0~~(B#@# ca g T:593####@## ca"$ T:594 cab $ T:595 ca$ T:596 caX[+You find a hidden door. T:597 ca}u* T:598 ca3 The door opens. T:599(0a(B(0~(B(0~~~(B(0~~~(B(0qqqqq(B ca0#(0q(B@(0q(B(0~~(B(0~~(B(0~~~(B(0~~~(B(0~~~~~(B(0~~~~x(B(0qqqqq(B(0qqqj(B St:15  T:600You feel strong!You must have been exercising diligently.You feel agile! Dx:10 Co:11 In:17 Wi:14 Ch:10 Lawful --More-- caYou must have been working on your reflexes.You feel tough! Co:12 --More-- caRE >You must have been leading a healthy life-style. ca T:601(0lqqqqqqq(B(0a(B(0qqqqk(B(0x~~~~~~(B@(0~~~x(B(0x~~~~(B(0~x(B+(0~~(B(0mq(B ca' a(0~~(B@ T:602(0~(B@ ca( C T:604(0~~(B@ cal`9What do you want to use or apply? [agkrs or ?*]  ca 1You don't have that object.--More-- ca GWhat do you want to use or apply? [agkrs or ?*]  ca(1You don't have that object.--More-- caVGWhat do you want to use or apply? [agkrs or ?*]  ca !Never mind. ca  ca 9What do you want to use or apply? [agkrs or ?*]  cas W Do what with your sack?  : - Look inside the sack o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the sack  q + do nothing(end)  ca-%+(0kxx~(B####(0x(B##(0lqqqqkj(B#####(0x~~~~x(B#####(0~~~~~x(B(0x{~~~x(B#######(0a~~(B>(0~x(B Take out what?  Tools a - a +0 pick-axe(end)  ca: + caQ(0kxx(B ca+<x - a +0 pick-axe. T:605 catHWhat do you want to use or apply? [agkrsx or ?*]  ca=Y2You now wield a +0 pick-axe.--More-- cao FIn what direction do you want to dig? [ykuln>] ! caJYou start digging. T:606! ca`wYou hit the rock with all your might. T:607 T:608! caH T:609 T:610! ca$ T:611! cav^(0~(BYou make an opening in the wall. T:612! ca+! cadB T:613(0~(B@! ca04 T:614 T:615 T:616 T:617 T:618! ca4 #! ca7a  T:619(0~(B@(0~(B(0~~~(B! ca)` T:620 T:621 T:622 T:623 T:624! cav`+ T:625#" ca T:626#@(0~(B(0~~~(B" ca T:627 T:628 T:629 T:630 T:631" caO T:632 T:633#" cab T:634#@(0~(B(0~~~(B" cav ' T:635 T:636 T:637 T:638 T:639 T:640 T:641 T:642#" cad  T:643#@(0~(B(0~~~(B# ca/ T:644 T:645 T:646 T:647 T:648# ca/+ T:649## ca T:650#@(0~(B(0~~(B# cao  T:651 T:652 T:653 T:654 T:655 T:656# ca p + T:657#$ ca1What do you want to wield? [- ax or ?*] $ ca@9a - a +2 bullwhip (weapon in hand).$ ca # $ caZ M@##(0~~(B(0~~~~~(B$ ca  T:658@#(0~(B(0~~~(B T:660@##(0~~(B(0~~~~~~(B% cacC T:661@(0~(B% ca2@(0~~~~~~(B% cah T:665  T:671@(0~~~~~~~(B% caJ T:672(0~(B@% ca J T:673(0~(B@% cav The door resists!& caoU[The door opens. T:674(0a(B& ca?##@(0~(B& ca  T:675(0~~~(B#(0~(B@(0a(B& ca #@#####(0~~~~~~~~~~~(B##(0~~~~~~~~~~~~~(B#(0~~~~~~~~~~~~~~(B& ca A T:679  T:685(0lqqqqqqqq(B(0x~~~~~~~~(B(0x~~~~~~~~x(B(0x~~~~~~~~(B@##(0~~~(B((0~~~~~x(B#(0mqqqqqqqq(B#####' cardT(0k(B@(0~(B(0j(B' caW \ T:686(0~(B(0~(B@' caM @(0~(B' ca @(0~~~(B T:688There is a grave here.Something is engraved here on the headstone.You read: "Saved by the bell!".--More--( ca >You see here a bell. T:689) ca13(@) caIn what direction? ) can|(((0~(B((0~(B T:690(0~(B) ca@ N T:691@(0~(B* ca)J T:692(0~(B@* ca% (0~(B@Something is engraved here on the headstone.You read: "Saved by the bell!".+ ca+ cao:What do you want to use or apply? [agkrsx or ?*] + ca w 2You now wield a +0 pick-axe.--More--+ caoDIn what direction do you want to dig? [njb>] , ca4SYou start digging downward. T:693, caH T:694 T:695, caQ T:696You dig a pit in the grave., caS(0~~~~~~~~(B(0~~~~~~~~(B(0~(B(0~~~~(B(0~(B(0~~~~(BThere is a pit here.--More--, caB  Things that are here: a leather armor a short sword a scroll labeled ZLORFIK a scroll labeled ZELGO MER--More--- ca(0kxx(BYou feel like a despicable grave-robber!The grave seems unused. Strange.... T:697- ca Pick up what?  Weapons a - a short sword Armor b - a leather armor Scrolls c - a scroll labeled ZELGO MER d - a scroll labeled ZLORFIK(end) . ca(++++/ caE-1 caqd -3 cal(0kxx~(B####(0x(B##(0lqqqqkj(B#####(0x~~~~x(B#####(0~~~~~x(B(0x{~~~x(Bu - a scroll labeled ZELGO MER.3 ca ^v - a scroll labeled ZLORFIK. T:698@4 caz ?What do you want to wield? [- ax or ?*] 4 ca. 9a - a +2 bullwhip (weapon in hand).5 caL5 caUU%You are still in a pit.5 caU T:699You crawl to the edge of the pit.(0~~~~~~~~(B(0~~~~~~~~(B(0~(B(0~~~~(B(0~(B(0~~~~(B5 caV@(0~(B[ T:700  T:701(0~(B#@(0~(B6 caij T:702(0~~~~(B(0~~~(B(0~(B#@(0~(B6 ca(0~~~(B(0~~~~~(B(0~~(B@####You see here a bell. T:7037 ca(0~~~~~(B((0~~(B(0~~~~~(B######@+# T:707#@That door is closed. T:7097 ca+ IThe door resists! T:7108 cav8 caձThe door opens.(0lqqqq(B(0x~~~~(B(0x~~~~~~(B(0x~~~~~~~a(B(0mqqqqqqq(B8 ca T:711(0qqq(B(0~~~(B(0~x(B@#(0j(B8 ca s  T:712(0k(B(0x(B@(0a(B9 caTO  T:713@(0~(B= ca #@(0~~(B= caW d T:714  T:716@(0~~~(B> caKs$ T:717> caa $ T:718> ca $ T:719> ca$ T:720? ca$ T:721? ca$ T:722? caڀ L T:723@(0~(B? ca $ T:724@ ca]B T:725(0~(B@@ cam-]+You find a hidden door. T:726@ caY?,(0~(B@@ caX$ T:727@ ca:T ;The door resists! T:728A ca=A ca->UThe door opens. T:729(0a(BA ca, T:730d#@(0~(B(0~(B(0~(BA ca WYou kill the jackal!/10 T:730%B ca# T:731@(0a(B(0~~(B(0~~(B(0~~(B(0~~(B(0~~(B(0~~(BB caR d#@#(0~(B(0~~(B(0~~(B(0~~(B(0~~(BYou see here a jackal corpse.B ca{ ~The fox bites![Seahorse17 the Digger  ]  HP:12  T:732C ca"SYou kill the fox!/14#C caޝ HThere is a jackal corpse here; eat it? [ynq] (n) C caQThis jackal corpse tastes okay. T:733C ca) T:734[Seahorse17 the Digger ]  HP:13 T:735 T:736C caBH T:737 T:738C caY6You finish eating the jackal corpse.D ca 3@####/#(0~~(B(0~~~(B(0~~~(BYou see here a scroll labeled PHOL ENDE WODAN. T:740E ca W T:741?@F caR"D T:742#@F caj G T:743@#F cas~@#You see here a scroll labeled PHOL ENDE WODAN. T:744X caӗX ca׭ bw - a scroll labeled PHOL ENDE WODAN. T:745@Y ca J T:746#@Y caGD T:747#@Y caUJ  T:748#@(0~(B(0~~(B(0~~(BY ca޵ #@(0~(B(0~~(B(0~~(B Things that are here: an iron wand a scroll labeled PHOL ENDE WODAN--More--[ caW(0k(B T:749[ cas Pick up what?  Scrolls a - a scroll labeled PHOL ENDE WODAN Wands b - an iron wand(end) \ ca&++] cab(0kxx~(B####(0x(B##(0lqqqqk(Bw - a scroll labeled PHOL ENDE WODAN.y - an iron wand. T:750@^ ca~ # _ caname_ ca )d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) _ cabE V+(0kxx~(B####(0x(B##(0lqqqqkj(B#####(0x~~~~x(B#####(0~~~~~x(BWhat do you want to call? [gijr-wy or ?*] _ caL ;Call a scroll labeled PHOL ENDE WODAN: ` cat` ca e` cad l` ca o` ca pa ca N a caO a ca ea ca pa caob ca rb ca tb ca1 ab ca tb caic caoc catnc cad ca^ Coins $ - 30 gold pieces Weapons a - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) i - an uncursed +0 pair of buckled boots (being worn) m - a cursed Hawaiian shirt Comestibles d - 3 uncursed food rations k - an uncursed eucalyptus leaf p - an uncursed fortune cookie Scrolls j - an uncursed scroll labeled YUM YUM u - a scroll labeled ZELGO MER v - a scroll labeled ZLORFIK w - 2 scrolls called teleportation Rings t - a cursed engagement ring Wands y - an iron wand Tools r - an uncursed bag of tricks s - an empty uncursed sack x - a +0 pick-axe Gems/Stonesd ca_: g - an uncursed touchstone(end) g ca |(0kxx~(B####(0x(B##(0lqqqqkj(B#####(0x~~~~x(B#####(0~~~~~x(B(0x{~~~x(B#######(0a~~(B>(0~x(B#(0mqqqqj(B##(0k(B#(0~(B#######(0xxj(B[Seahorse17 the Digger ] St:15 Dx:10 Co:12 In:17 Wi:14 Ch:10 Lawful Dlvl:2 $:30 HP:13(13) Pw:2(2) AC:8 Xp:1/14 T:750h caB8What do you want to write with? [- agty or ?*] h ca@You write in the dust with your fingertip.--More--i caz@What do you want to write in the dust here? i caai ca=si ca<di cafi ca3i cacL8What do you want to write with? [- agty or ?*] j caa Miscellaneous - - your fingertip Weapons a - a +2 bullwhip (weapon in hand) Rings t - a cursed engagement ring Wands y - an iron wand Gems/Stones g - an uncursed touchstone(end) k caU+(0kxx~(B####(0x(B##(0lqqqqkj(B#####(0x~~~~x(B#####(0~~~~~x(B(0x{~~~x(B#######(0a~~(B>(0~x(BDo you want to add to the current engraving? [ynq] (y) l ca%KYou add to the writing in the dust with an iron wand.--More--m caMWhat do you want to add to the writing in the dust here? m ca5sm cagdm caXb fm ca * T:751n cal #@n ca9 T:754@####(0~(B(0~~(B(0~~(Bo cas$ T:755o caq $ T:756o ca %##@p caB T:757#@#p ca T:762(0lqqqqqqqqqk(B (0x~~~~~~~~~x(B (0x~~~~~~~~(B$ (0x~~~~~(B!(0~(B(0~~~~~(B(0q(B@(0q(B######q ca _ T:763(0x(B((0~x(B (0x(B@(0~~~~(B+ (0mq(B(0~(B(0qqqqqj(Bq ca-@(0~(Bq ca9g @ T:764(0~(B@q ca H(0~(B@You see here a swirly potion.r cad]z - a swirly potion. T:765@r ca'NG T:766(0~(B@r caN(0~(B@r caN@You see here a whistle. T:767s ca2;A - a whistle.@s ca IWhat do you want to use or apply? [agkrsxyA or ?*] t caPSYou produce a high whistling sound. T:768t caF# u caLnameu cad What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) u ca