^a Player: seahorse17 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-10-06.20:02:23.ttyrec Time: (1633550543) Wed Oct 6 20:02:23 2021 ^a[?1049h)0NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. ^aVShall I pick character's race, role, gender and alignment for you? [ynaq] ^aIn name: seahorse17  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) ^ae]+ name: seahorse17  role: Archeologist  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human d - dwarf g - gnome * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) ^ai8+ name: seahorse17  role: Archeologist  race: human  gender: choosing now  alignment: not yet specified Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first [ - Pick alignment first q - Quit(end) ^ap -+ name: seahorse17  role: Archeologist  race: human  gender: male  alignment: choosing now Pick an alignment or creed  l - lawful n - neutral * + Random  ? - Pick another role first / - Pick another race first " - Pick another gender first q - Quit(end) ^aUv+ name: seahorse17  role: Archeologist  race: human  gender: male  alignment: lawful Is this ok? [ynq]  seahorse17, lawful male human Archeologist  y + Yes; start game n - No; choose role again q - Quit(end) ^aXZ^a$](0lqqqqqqqk(B(0x~~~~~~~x(B(0~(B@d(0~~~~~x(B(0x~~~~~~~x(B(0mqqqqqqqj(B^a]Seahorse17 the Digger St:14 Dx:9 Co:15 In:15 Wi:13 Ch:9 Lawful Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1 It is written in the Book of Quetzalcoatl:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Quetzalcoatl seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Digger, have been heralded from birth as the instrument of Quetzalcoatl. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake^a^@ of us all: Go bravely with Quetzalcoatl!--More--^aO 9(0lqqqqqqqk(B(0x~~~~~~~x(B(0~(B@d(0~~~~~x(B(0x~~~~~~~x(B(0mqqqqqqqj(B^a/ sHello seahorse17, welcome to NetHack! You are a lawful male human Archeologist.--More--^a~ Seahorse17 the Digger St:14 Dx:9 Co:15 In:15 Wi:13 Ch:9 Lawful Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1^a Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_roo^a{wm [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [true] (1 of 4)^a+^a(X+^am a - hilite_pile [true]  b - hitpointbar [false]  c - ignintr [false]  d - implicit_uncursed [true]  e - lit_corridor [false]  f - lootabc [false]  g - mail [true]  h - mention_walls [false]  i - menucolors [true]  j - menu_objsyms [false]  k - menu_overlay [true]  l - null [true]  m - perm_invent [false]  n - pickup_thrown [true]  o - pushweapon [false]  p - rest_on_space [false]  q - safe_pet [true]  r - showexp [false]  s - showrace [false]  t - showscore [false]  u - silent [true]  v - sortpack [true]  w - sparkle [true]  x - standout [false]  y - time ^a [false]  z - tombstone [true]  A - toptenwin [false]  B - travel [true]  C - use_inverse [false]  D - verbose [true]  E - whatis_menu [false]  F - whatis_moveskip [false]   Compounds (selecting will prompt for new value): (2 of 4)^aM+^a +^a+^a+^a'  playmode [normal]  name [seahorse17]  role [Archeologist]  race [human]  gender [male]  align [lawful]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_typ^aJ( es [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot [loot]  q - statushilites [0 (off: don't highlight status fields)]  r - statuslines [2]  s - symset [DECgraphics, active]  t - roguesymset [default]  u - suppress_alert [(none)]  v - whatis_coord [none] (3 of 4)^a +^azL Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) ^a}+(0qqqqqqqk~~~~~~~x(B@d(0~~~~~x~~~~~~~xqqqqqqqj(B[Seahorse17 the Digger ] St:14 Dx:9 Co:15 In:15 Wi:13 Ch:9 Lawful Dlvl:1 $:0 HP:13(13) Pw:2(2) AC:9 Xp:1/0 T:1(0lqqqqqqqk(B(0x~~~~~~~x(B(0~(B@d(0~~~~~x(B(0x~~~~~~~x(B(0mqqqqqqqj(B^aA? T:2#@<^a(0~(B#@(0~(Bd(0~(B#(0~(B^a"b(0~~~~~~(B#<(0~~~~~~(B#(0~~~~~~(B#########@####*(0~(B(0~~~(B(0qqqq(B^aj T:7d##@##(0~(B(0m(B^a7The fox misses! T:9^aH{^a{IYou kill the fox!/4 T:10#^apH T:11###@(0~~(B##(0~~(B(0x(B(0~(B^aX  T:12##@#(0~(B#(0~(B(0~(B(0~~~(B(0x(B^aNs@#(0~(B(0~(B(0~(B^a^s T:13(0lqqq~(B(0x~~~~x(B#(0x~~~(B@(0~~~(B(0~(B(0x(B(0~~(B^aϑ (0k(B@(0~(B(0j(B Things that are here: an orange gem 4 gold pieces--More--^anu 0^a7x  Pick up what?  Coins $ - 4 gold pieces Gems/Stones a - an orange gem(end) ^a=(0qqqqqqqk~~~~~~~x(B<(0~~~~~~x~~~~~~~x(B^aD Pick up what?  Coins $ - 4 gold pieces Gems/Stones a - an orange gem(end) ^a++^aq R(0qqqqqqqk~~~~~~~x(B<(0~~~~~~x~~~~~~~x(B $:4$ - 4 gold pieces.i - an orange gem. T:14@^aGWhat do you want to use or apply? [aefgh or ?*] ^ac BWhat do you want to rub on the stone? [$i or ?*] ^a ) ^aT) Oi - a worthless piece of orange glass. T:15^a5>What do you want to drop? [$a-i or ?*] ^a^ahTYou drop a worthless piece of orange glass. T:16^a N T:17*@^a] g(0~(B(0~(B@(0~(B^a T:18(0~~~(B@(0~~(B#(0~~(B(0~(B(0~~(B^am T:19#d(0qq(B(0k(B(0~(B@(0~x(B(0~~~~(B(0~~(B(0~(B^ac | T:20#d@#(0~(B^aρ M#d@(0~(B^aL T:21(0l(B##@(0x~(B(0~~~(B(0~~x(B(0qqj(B^a T:22(0~(B(0~(B(0x(B@(0~(B$(0~x(B(0x(B(0x(B(0~(B(0mq(B^aհ  T:24(0~(B#d(0~~(B@#`(0~(B^a T:25(0~(B(0~~(Bd(0~(B@#(0~(B(0~~~(B^a%(0x(B(0~~(B(0~~(B(0~~(B#####@(0~~(B(0~~(B(0x(B T:28  T:30(0qqqk(B(0~~~(B(0x~(B#@(0x~(B(0~~~(B(0qqqj(B^a>,U(0l(B(0~(B@(0m(B^ar S(0~(B(0~(B@(0~(B^a DYou see here 3 gold pieces. T:31^a0^ai $:7$ - 3 gold pieces.d@^aH T:32@(0~(B^aё @d^a1 bYou swap places with your little dog.d(0~(B^a}  T:33(0~~~(B(0~(B@(0~(B(0~(B(0~~~(B^a 7(0~(B(0~~(B@####(0~~(B(0~(B(0~~(B T:35  T:38(0~~(B@##(0~~(B(0~~~(B^aL{B T:39@(0~(B^aT r T:40@(0~(B(0~~~(B^a< l T:42@(0~~(B(0~(B^a@(0~(B(0~(B(0~~~(B(0~~(B^a<#@######(0~~(B#(0~~~(B###(0~~~(B(0~~~~(B(0~~(B T:49#@#^aB; T:55##@#####(0~~~~~~(B##(0x~~~~~~~~~~~~~(B(0x~~~~~~~~~~~~(B(0x~~~~~~~~~~~~(B(0mqqqqqqqqqqqq(B^am (0lqqqqqqqqqqqqqk(B#(0~~~~~~~~~~~~~(B@(0~~~~~~~~~~(B(0x(B(0~~~~~~~~(B(0~(B(0~~~~~~(B^a6!  T:56@(0~(B(0x(B(0~(B(0qj(B@(0~(B(0~(B^a! @(0~(B^a# @(0~~~~~~~~~~(B T:63  T:64#@(0~(B(0~(B^aD#@(0~(B(0~(B(0~~~(B(0~~~~(B^a######(0~~~~~~~~~~~~~(B#@##(0~~~~~~~~~~~~(B(0~~~~~~~~~~(B(0~~~~~~~~(B^a T:70########+@Ouch! You bump into a door. T:77^a ^a The door opens.(0l(B(0q(B(0x~~(B(0x~~~a(B (0x~~(B(0mqq(B^a T:78(0~(B(0q(B(0~x(B@#(0~x(B(0q(B^aڶX(0k(B@(0a(B(0j(B^aK K T:79@(0~(B^a W T:80#@(0~(B^a$ T:81#@(0~(B(0~~(B(0~(B(0~(B^a T:83(0qk(B(0~x(B(0~~~(B(0~~(B(0~(B#@####(0~(B(0~(B^a> 9 T:84(0lqqq(B (0x~(B$> (0x~~~(B(0~~(B(0x(B(0q(B@(0q(B##(0~(B(0~(B(0~(B^a'_(0x(B@ (0mq(B(0~(B(0j(B^a= I T:85@(0~(B^aGp ,@(0~(B^ap 'You see here 3 gold pieces.^a $:10 HP:13(13) Pw:2(2) AC:9 Xp:1/4 T:85$ - 3 gold pieces. T:86@^a E T:87(0~(B@^a9%You descend the stairs.--More--^a dk(0lqqqqqqk(B(0x~~~~~(B@(0~(B(0~~~~~~~x(B(0x~~~~~~(B+(0~~~~~~x(B(0mqqqqqqj(B[Seahorse17 the Digger ] St:14 Dx:9 Co:15 In:15 Wi:13 Ch:9 Lawful Dlvl:2 $:10 HP:13(13) Pw:2(2) AC:9 Xp:1/4 T:87^ag^aU T:88@<(0~(B^aP@(0~~~~(B T:91^a[ T:92(0~(B#@#^a  T:93(0~(B@(0~(B#(0~(B(0~~~(B^a  T:95(0~(B(0~~(B#(0~~~~~(B##(0~~~~~(B#@`#(0~~~(B#^aS T:96(0~(B#@#^a !(0~~~~(B (0lqqq(B(0~(B (0x~~~(B(0~~~~(B(0lqqqqqq(B###(0~~~~(B$(0~~(B#(0x~~~~~~~(B##(0x~~~~~~(B@(0x~~(B>(0~~~~(B#(0x~~~~~~(B(0mqqqqqq(B^a  T:98(0~(B(0~~(B(0~~~(B(0~(B(0~~~~~(B#(0~~(B(0~~(B@(0~~~(B(0~(B#^ay :(0~~~(B(0~(B(0~~~~~(B(0~~~~~~(B(0~~(B(0~~~(B#(0~~~~~(B###@#######^a & T:105(0~(B##@########You hear the chime of a cash register.(0x(B(0x~~~(B (0x~~~~~(B@ (0mqqqqq(B#^a9  T:112  T:114(0~~~(B (0x~~~~(B (0x~~~~(B (0~~~~~(B(0~~x(B@##(0j(B^as  T:115(0qqk(B(0~~x(B(0~(B(0~x(B(0a(B@(0~(B^a (0~~(B(0~(B(0~(B(0~(B@^a' T:116(0~~~(B(0~~~~(B (0~~~~(B(0~~~(B(0~(B(0~(B@^a`o T:117(0~~(B(0~~~~(B (0~~~~~(B#@^a D T:118#@^a D T:119#@^a{N< T:120#@^a6#@^ab < T:121#@^asd(0~~~~(B (0~~~~~(B#@#(0k(B (0~(B###(0~~~(B(0~~x(B(0~~~(B#(0~~~~~~(B (0~~~~(B#(0~~~~~x(B#(0~(B(0~~~(B#(0~~~~x(B#(0j(B#^ad~ T:126  T:131(0~~~~(B@####(0~~~~(B#(0~(B(0~~(B (0~~~~~(B(0~~(B (0~~~~(B(0~~~~(B (0~~~~(B(0~~~(B(0~~(B^aK (0~(B(0~(B@(0~(B(0~(B(0~~~(B(0~(B (0~~~~(B(0~(B (0~~~~(B^a4  T:132(0~(B#@(0~(B(0~(B (0~~(B(0~(B^aO T:133(0~(B#@(0~(B(0~(B(0~(B^a\(0~(B#@(0~(B(0~(B(0~(B(0~(B(0~~(B(0~~(B^ao T:134(0~~~(B (0~~(B# (0~(B@(0~(B(0~~(B(0~~~(B(0~(B (0~~~~(B(0~(B(0~~(B(0~~(B^aIF  T:135(0~(B(0~(B#@(0~(B(0~(B(0~(B(0~~~(B(0~(B(0~~(B(0~~~~~(B^aar (0~(B(0~(B@(0~~~~(B (0~~~(B(0~(B(0~(B^arR (0~~~(B(0~~~(B@^arEYou see here 3 gold pieces. T:138^a#tw $:13$ - 3 gold pieces. T:139@^a U(0~~~(B(0~(B@^a؝B T:140(0~(B@^a  T:141(0~~~(B(0~(B(0~(B@(0~(B^aD (0~(B(0~(B@(0~(B(0~~~(B(0~~~~(B^aE  T:147(0~~~~~(B(0~~~(B (0~~~(B##@(0~~~~(B#(0~~~~~(B#(0~~~~~~(B####(0~~~~~(B(0~~(B(0~(B^a^ T:148(0~~(B@(0~~~~~(B#(0~~~~~~(B(0~~~~~~(B^aA T:149(0~(B@^aE T:152(0~~~~~(B@^a۱ _ T:153(0~(B@##^aP (0~~(B(0~(B(0~(B@(0~(B^a^ (0~~~~~(B(0~~~~~~(B(0~~~~~~(B#(0~~~~~(B#@##^af c T:154#@x#^a #@#The grid bug bites!You get zapped![Seahorse17 the Digger  ]  HP:12 T:155^a NYou miss the grid bug. T:156^a,1You hit the grid bug.^a,The grid bug bites!You get zapped![Seahorse17 the Digger  ]  HP:11  T:157^aSWYou miss the grid bug.The grid bug bites!^adYou get zapped![Seahorse17 the Digger  ]  HP:10  T:158^a WYou miss the grid bug.The grid bug bites!^a You get zapped![Seahorse17 the Digger ]  HP:9(13) Pw:2(2) AC:9 Xp:1/4 T:158^a^^a_GYou kill the grid bug!/5 T:159#^a"###(0~(B((0~x(B@#(0~~~~~~x(B(0qqqqqj(B T:161(0qqk(B(0~~~(B(0~(B#@^a" T:163(0qqq(B(0~~~(B(0x~(B#@(0m(B^ah T:164(0l(B(0x(B(0~(B@^a [Seahorse17 the Digger  ]  HP:10(13) Pw:2(2) AC:9 Xp:1/5 T:165@(0~(B^a`(0~~(B@You see here a whistle. T:166^al;Yj - a whistle. T:167@^aVGWhat do you want to use or apply? [ae-hj or ?*] ^a ^a PYou produce a strange whistling sound. T:168^a# ^aPa^a djust^avz @What do you want to adjust? [a-hj or ?*]  ^a9FAdjust letter to what [i-zA-Z] (? see used letters)?  ^aV.Swapping: a - a whistle. ^aC#  ^aua ^a djust ^a @What do you want to adjust? [a-hj or ?*]  ^atHAdjust letter to what [aik-zA-Z] (? see used letters)?  ^a,Moving: z - a whistle.^aW# ^a name^al d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) ^a; +What do you want to call? [ghz or ?*] ^a$Call a whistle: ^a~gm^a la^a Yg^a5 i^ac^a^an# ^a5 a^a djust^aAWhat do you want to adjust? [b-hjz or ?*] ^a0 Weapons j - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) Comestibles d - 5 uncursed food rations Tools e - a +0 pick-axe (alternate weapon; not wielded) f - a tinning kit (0:36) h - an empty uncursed sack z - a whistle called magic Gems/Stones g - an uncursed touchstone(end) ^aTj+Adjust letter to what [ai-yA-Z] (? see used letters)? ^a= AMoving: a - a +2 bullwhip (weapon in hand).^a R T:169@(0~(B^a;U T:170#(0~(B@#^a T:171(0~(B@(0~(B(0~~~(B^a##@########(0~~~~~(B#(0~~~~~(B(0~~~~(B^a T:175 [Seahorse17 the Digger  ]  HP:11 T:180##@+##Ouch! You bump into a door.^ar+The door resists!^av ^adw#The door opens. T:181(0qqqq(B(0qqk(B(0~~~~~~~x(B(0a~(B[(0~~~(B$(0~~x(B(0~~~~~~~x(B(0~~~~~x(B(0q(B(0qqqj(B^aR T:182(0q(B(0x~(B#@(0x~(B*(0~~(B(0qqq(B(0~(B^aUY v T:183(0l(B(0a(B@(0m(B^a(0~(B@xYou see here a splint mail. T:184(0~(Bx^a (0~(B[@The grid bug bites!You get zapped![Seahorse17 the Digger  ]  HP:10^aLYou miss the grid bug. T:185^aWYou kill the grid bug!/6 T:186*^aNox@(0~(BYou see here a splint mail. T:187^aKYou have a little trouble lifting k - a splint mail.@ Burdened--More--^a) T:189^a%(0~(B@^aQ%(0~(B@^aDYou see here 2 touchstones. T:190^aJ T:191@*^a&J T:192@(0~(B^a (0~~~(B@You see here 7 gold pieces.[Seahorse17 the Digger  ]  HP:11 T:195^a9A ^azAn $:20You have a little trouble lifting $ - 7 gold pieces.@^aN T:197(0~(B@^aD%(0~(B@^a=}  T:198(0~(B(0~(B(0~(B@#^avZ T:200(0~~(B(0~(B(0~~~(B(0~~(B(0~~~(B(0~~(B(0~~(B(0~~(B(0~(B@#^awY(0~~(B(0~~(B(0~(B(0~(B(0~(B(0~(B#####@###(0~(B(0~(B(0~~(B$(0~(B(0qqq(B T:203  T:205#@##(0~~(B(0~(B^a / T:207(0~(B(0~(B(0~(B(0~(B##@(0~~x(B(0~(B(0~x(B(0j(B^a T:208#(0q(B@(0k(B(0~~(B(0x~(B(0x~(B(0m(B^ag)(0lq(B(0~(B(0x(B@(0~(B Ch:10 Lawful You feel charismatic! T:209^a[Seahorse17 the Digger  ]  HP:12 T:210^@^aV k(0~(B@You see here 9 gold pieces. T:211 ^ae~  $:29You have a little trouble lifting $ - 9 gold pieces.@ ^a T:212(0x(B(0~~x(B(0~~~(B$(0~~~x(B(0~~~~(B@(0~(B ^ax)  T:213(0~~(B(0~~~(B(0~~~(B`(0~(B(0~(B@#!^aY T:214#(0~(B(0~(B@#(0~(B!^a (0~~~(B#(0~~~(B(0~~~(B(0~~(B#@#(0~~~~~~~~~x(B(0~(B###(0qqqqqqqqqj(B(0~~(B!^a T:217(0qq(B(0qk(B(0~~~~(B(0~~~(B(0~(B#@(0~(B T:219(0qqqq(B(0~~~~(B(0~~~(B(0x~(B#@(0m(B(0~(B!^a T:220(0lq(B(0~(B(0x(B@(0~(B(0~~~(B(0~(B!^aC [Seahorse17 the Digger ]  HP:13 T:225(0~(B(0~(B(0~~~~(B@(0~~(B(0~(B@!^a EYou see here 3 gold pieces. T:226"^a $:32You have a little trouble lifting $ - 3 gold pieces. T:227@"^ax T:229@(0~(B(0~~(B"^a L T:230@(0~(B#^a T:231##@(0~~~~~(B(0~(B(0~~~(B(0~(B#^a #@(0~(B(0~~(B(0~(B(0~~~(B(0~~~~~(B(0~~~~~(B#^a (0lqqqqk(B(0x(B(((((0x(B(0x(B(((((0x(B(0x(B((@((0x(B(0~~~x(B(0q(B@(0j(B######(0~~(B(0~~~(B(0~~~~(B(0~~~~~(B T:237"Hello, seahorse17! Welcome to Sperc's hardware store!"#^a "Will you please leave your pick-axe outside?" T:238(@$^a) '^a, w T:239(0~~~(B(0a(B@(^aV 2What do you want to drop? [$a-hkz or ?*] )^a!Never mind.)^an GWhat do you want to use or apply? [ae-hz or ?*] )^a5 1You don't have that object.--More--*^a2GWhat do you want to use or apply? [ae-hz or ?*] +^a!Never mind.,^a# ,^a a,^aį djust,^awAWhat do you want to adjust? [a-hkz or ?*] -^as5IAdjust letter to what [eijl-yA-Z] (? see used letters)? -^aQPMoving: x - a +0 pick-axe (alternate weapon; not wielded).-^a-^ao! # .^aDa.^a_ djust.^aKEWhat do you want to adjust? [a-df-hkxz or ?*] .^a? KAdjust letter to what [eh-jl-wyA-Z] (? see used letters)? .^a 9Moving: s - an empty uncursed sack./^a|VHWhat do you want to use or apply? [afgsxz or ?*] /^a  Your sack is empty. Do what with it?  : - Look inside the sack i - put something in r - put in, then take out s - stash one item into the sack  q + do nothing(end) 0^a +(0qq~qqk(B(0lqqqqk~~~~~x(B(0x(B(((((0x~~~~~x(B(0x(B(((((0x~~~~~x(B(0x(B(((((0x~~~~~x(B(0~~~xq~qqqj(B(0qaj(B###@ Put in what type of objects?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Tools g - Gems/Stones  U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) 3^aZ+4^a\((0qq~qqk(B(0lqqqqk~~~~~x(B(0x(B(((((0x~~~~~x(B(0x(B(((((0x~~~~~x(B(0x(B(((((0x~~~~~x(B(0~~~xq~qqqj(B(0qaj(B###@#########(0lqqqqqqq~qk(B###(0~~~~~~~~~~x(B##(0x~~~~~~~~~x(B Put in what?  Tools f - a tinning kit (0:36) s - an empty uncursed sack x - a4^a(d +0 pick-axe (alternate weapon; not wielded) z - a whistle called magic(end) 5^a{+6^a2(0qq~qqk(B(0lqqqqk~~~~~x(B(0x(B(((((0x~~~~~x(B(0x(B(((((0x~~~~~x(B(0x(B(((((0x~~~~~x(B(0~~~xq~qqqj(B(0qaj(B6^ajYou put a +0 pick-axe into the sack. Burdened7^a7(0~(B@@#"Hello, seahorse17! Welcome again to Sperc's hardware store!" T:2417^a`(0x~(B@(0mqq(B(0a(B7^a+@(0~(B7^aT{You see here a blindfold (for sale, 27 zorkmids). T:242(0~(B@8^a%k"For you, most gracious sir; only 27 zorkmids for this blindfold."--More--9^aG< T:244@9^aH T:245(0~(B@9^a @(0~(B9^a n T:247@@(0~(B(0~(B:^ai6What do you want to drop? [$a-dfgklsz or ?*] :^a Coins $ - 32 gold pieces Weapons a - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) k - a splint mail Comestibles d - 5 uncursed food rations Tools f - a tinning kit (0:36) l - a blindfold (unpaid, 27 zorkmids) s - an uncursed sack containing 1 item z - a whistle called magic Gems/Stones g - an uncursed touchstone(end) =^a8+(0qq~qqk(B(0lqqqqk~~~~~x(B(0x(B(((((0x~~~~~x(B(0x(B(((((0x~~~~~x(B(0x(B((@(0~x~~~~~x(B(0x(B@(0~~~xq~qqqj(B(0mqqqaj(B#############(0lqqqqqqq~qk(B###(0~~~~~~~~~~x(B##(0x~~~~~~~~~x~k(B#(0x~~~~~~~~~x(B^(0x(B`####(0~~~~~~=^a~~~~x~~(B###(0mqqqqqqqqqj(BYou drop a tinning kit (0:36).--More--=^auWSperc offers 15 gold pieces for your tinning kit. Sell it? [ynaq] (y) >^aj $:47You sold a tinning kit (0:36) for 15 gold pieces.>^a-QYour movements are now unencumbered. T:248?^a) ` Coins $ - 47 gold pieces Weapons a - a +2 bullwhip (weapon in hand) Armor b - an uncursed +0 leather jacket (being worn) c - an uncursed +0 fedora (being worn) k - a splint mail Comestibles d - 5 uncursed food rations Tools l - a blindfold (unpaid, 27 zorkmids) s - an uncursed sack containing 1 item z - a whistle called magic Gems/Stones g - an uncursed touchstone(end) B^ag(0qq~qqk(B(0lqqqqk~~~~~x(B(0x(B(((((0x~~~~~x(B(0x(B(((((0x~~~~~x(B(0x(B((@(0~x~~~~~x(B(0x(B@(0~~~xq~qqqj(B(0mqqqaj(B#############(0lqqqqqqq~qk(B###(0~~~~~~~~~~x(B##(0x~~~~~~~~~x~k(B#(0x~~~~~~~~~x(B^(0x(B`####(0~~~~~~~~~~xB^ag(BB^at T:249((@@C^a&-@(0~(BC^aZYou see here a blindfold (for sale, 27 zorkmids). T:250D^a23@(D^a:You see here a bag (for sale, 2133 zorkmids).F^a2# F^alootF^a. >There is a bag here, loot it? [ynq] (q) F^a&S 2You carefully open the bag...--More--G^aW Do what with Sperc's bag?  : - Look inside the bag o - take something out i - put something in b - both; take out, then put in r - both reversed; put in, then take out s - stash one item into the bag  q + do nothing(end) G^aFG+(0qq~qqk(B(0lqqqqk~~~~~x(B(0x(B(((((0x~~~~~x(B(0x(B(((((0x~~~~~x(B(0x(B(@((0~x~~~~~x(B(0x(B((0~~(B@(0xq~qqqj(B(0mqqqaj(B######## Take out what?  Gems/Stones a - a green gem (for sale, 2000 zorkmids)(end) G^a +G^aL (0qq~qqk(B(0lqqqqk~~~~~x(B(0x(B(((((0x~~~~~x(B(0x(B(((((0x(BThe green gem will cost you 2000 zorkmids.m - a green gem (unpaid, 2000 zorkmids). T:251H^anFWhat do you want to use or apply? [aglsz or ?*] I^aAWhat do you want to rub on the stone? [$m or ?*] I^arW0You don't have that object.--More--J^a& AWhat do you want to rub on the stone? [$m or ?*] K^aT%K^a%Ym - an aquamarine stone (unpaid, 2000 zorkmids). T:252L^a 5(@M^a6What do you want to drop? [$a-dgk-msz or ?*] M^a0 eYou drop an aquamarine stone (unpaid, 2000 zorkmids). T:253N^a8@*N^a`\You see here an empty bag (for sale, 133 zorkmids). T:254N^aQ"For you, honored sir; only 133 zorkmids for this bag."N^a hn - an empty bag (unpaid, 133 zorkmids). T:255@O^a~ O^a> @(0~(BO^a:You see here a towel (for sale, 67 zorkmids).P^a}p8@(P^aqXYou see here 5 candles (for sale, 65 zorkmids). T:256R^an!(@R^a;ohYou see here a figurine of a grid bug (for sale, 107 zorkmids). T:257R^a' %(@R^aV( [You see here a large box (for sale, 842 zorkmids). T:258S^aO+ GWhat do you want to use or apply? [aglnsz or ?*] S^aA;8Sorry, I don't know how to use that.T^aU) T:259U^a[> # V^aplootV^a&DThere is a large box here, loot it? [ynq] (q) V^aX 4Hmmm, it turns out to be locked.X^a7@(X^akYou see here a pick-axe (for sale, 67 zorkmids).@(0~(BX^a$ /@(X^a$ You see here a tin opener (for sale, 40 zorkmids). T:260(@Z^a/@(Z^a 9You see here a lamp (for sale, 89 zorkmids).[^a> "For you, honored sir; only 89 zorkmids for this lamp."o - a lamp (unpaid, 89 zorkmids). T:261@\^a # ]^aname]^ajd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) ]^a s+(0qq~qqk(B(0lqqqqk~~~~~x(B(0x(B(@(((0x~~~~~x(B(0x(B(((((0x~~~~~x(B(0x(B((0~(B((0~x~~~~~x(B(0x(B(*(0~(B@(0xq~qqqj(B(0mqqqaj(B####What do you want to call? [gnosz or ?*] ]^an Call a lamp: ]^aq l^^a" ^^am^^a a^^a` g^^a+i_^ac_^a _^a@!%(0~(B@_^a!FYou see here a locked large box (for sale, 842 zorkmids).`^ax.(@`^aޞUYou see here a lamp (for sale, 13 zorkmids). T:262a^a""For you, good sir; only 13 zorkmids for this lamp."p - a lamp (unpaid, 13 zorkmids).@a^a= ) T:263b^a# b^a H nameb^aed What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) c^a+(0qq~qqk(B(0lqqqqk~~~~~x(B(0x(B((0~(B(((0x~~~~~x(B(0x(B(((@(0x~~~~~x(B(0x(B((0~(B((0~x~~~~~x(B(0x(B(*(0~(B@(0xq~qqqj(B(0mqqqaj(B####What do you want to call? [gn-psz or ?*] c^a Call a lamp: c^a oc^a%= id^ald^a d^aG8What do you want to drop? [$a-dgkln-psz or ?*] e^ae^aXZYou drop a lamp called oil (unpaid, 13 zorkmids). T:264e^aF<@(e^aYou see here a pick-axe (for sale, 67 zorkmids). T:265@(0~(Bf^a /@(f^a/ You see here a tin opener (for sale, 40 zorkmids). T:266(0~(B@g^aK T:267@(g^a @(0~(Bg^a You see here a leash (for sale, 27 zorkmids). T:268@(0~(Bh^a 5(@h^a_! yYou see here a figurine of a grid bug (for sale, 107 zorkmids).(0~(B@i^a(@You see here a locked large box (for sale, 842 zorkmids). T:269k^aok/@(k^akhYou see here a figurine of a grid bug (for sale, 107 zorkmids). T:270k^a &@(k^a4 XYou see here 5 candles (for sale, 65 zorkmids). T:271l^aIU T:272(@m^a{E(0~(B@m^aEZYou see here a blindfold (for sale, 27 zorkmids). T:273m^aI <@(m^aJ bYou see here a locked large box (for sale, 842 zorkmids). T:274n^ax"For you, esteemed sir; only 842 zorkmids for this large box and its contents."--More--o^atYou have a little trouble lifting q - a locked large box (unpaid, 842 zorkmids).@ Burdened--More--o^a aYour movements are slowed slightly because of your load. T:275p^aJ2(0~(B@p^a>You see here a blindfold (for sale, 27 zorkmids).p^aH U T:277(@q^a Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Tools g - Gems/Stones  u - Unpaid items U - Items known to be Uncursed X - Items of unknown Bless/Curse status(end) q^a_X+q^a8 (0qq~qqk(B(0lqqqqk~~~~~x(B(0x(B((0~(B(((0x~~~~~x(B(0x(B(((0~(B((0x~~~~~x(B(0x(B((0~(B((0~x~~~~~x(B(0x(B(*@@(0xq~qqqj(B(0mqqqaj(B#############(0lqqqqqqq~qk(B###(0~~~~~~~~~~x(B##(0x~~~~~~~~~x~k(B#(0x~~~~~~~~~x(B What would you like to drop?  Toq^a ols l - a blindfold (unpaid, 27 zorkmids) n - an empty bag (unpaid, 133 zorkmids) o - a lamp called magic (unpaid, 89 zorkmids) q - a locked large box (unpaid, 842 zorkmids)(end) r^a"'++++s^a (0qq~qqk(B(0lqqqqk~~~~~x(B(0x(B((0~(B(((0x~~~~~x(B(0x(B(((0~(B((0x~~~~~x(B(0x(B((0~(B((0~x~~~~~x(B(0x(B(*@@(0xq~qqqj(B(0mqqqaj(BYou drop a blindfold (unpaid, 27 zorkmids).You drop an empty bag (unpaid, 133 zorkmids).--More--s^ax s^af  T:278(@t^a( Pick up what?  Tools a - an empty bag (for sale, 133 zorkmids) b - a locked large box (for sale, 842 zorkmids) c - a lamp called magic (for sale, 89 zorkmids) d - a blindfold (for sale, 27 zorkmids)(end) w^a2+w^aq (0qq~qqk(B(0lqqqqk~~~~~x(B(0x(B((0~(B(((0x~~~~~x(B(0x(B(((0~(B((0x~~~~~x(B(0x(B((0~(B((0~x~~~~~x(B(0x(B(*@@(0xq~qqqj(B(0mqqqaj(B"For you, good sir; only 27 zorkmids for this blindfold."w^a Jl - a blindfold (unpaid, 27 zorkmids).@x^afBA blindfold for 27 zorkmids. Pay? [yn] (n) x^aX $:20You bought a blindfold for 27 gold pieces.x^a+`"Thank you for shopping in Sperc's hardware store!" T:279y^a: y^a{,@(0~(Bz^a3L T:280(@z^a H T:281(0~(B@z^a T:282(0~(B(0~(B@(0a(B@z^azS T:286(0~(B(0~(B(0~(B(0~(B######@(0~~~~(B(0~~~~~~(B(0~~~~~~~~(B(0~~~~~~~~~(B{^aڨ T:287(0~(B(0~~~~~(B@(0~~~(B(0~(B{^ax @(0~(B{^a  T:292#@(0~~~~~~~(B#(0~(B|^a T:293@(0~(B#(0~(B(0~~~(B(0~~~~(B|^a?#(0~~~~~~~(B#@(0~~~~~~~~(B(0~~~~~~(B(0~~~~(B}^ad T:294(0~(B#@~^a" T:295(0~(B#(0~~~~~~(B@(0~~~~~~~~~(B(0~(B~^a^  T:296(0~~~~~~(B(0~(B#(0~~~~~~~~~(B(0~~(B@(0~(B~^a} T:297(0~(B(0~(B@#(0~(B^aH(0~(B@#(0~(B^aЪ T:298(0~~(B(0~~~~~~~(B(0~(B@(0~(B^a*  T:299(0~~(B(0~~~~~~~(B@(0~~~(B(0~(B^aOd@(0~(BThe jackal bites![Seahorse17 the Digger  ]  HP:12 [Seahorse17 the Digger ]  HP:13 T:300^a)?a - a +2 bullwhip (weapon in hand).^aYou hit the jackal.The jackal bites![Seahorse17 the Digger  ]  HP:11^a LYou miss the jackal. T:301^a~pYou miss the jackal.The jackal misses! T:302^aUYou kill the jackal!/7#^aX T:303@(0~(B(0~~(B(0~(B(0~(B^a  T:304@#(0~~(B(0~~(B^ac q T:305@#(0~(B(0~(B^ac(0~(B(0~(B(0~(B(0~(B@#(0~(B(0~~(B^a AC T:307(0~~~~(B(0~~~(B(0~~~~(B(0~~~(B(0~~~~(B(0~~~(B(0~~(B(0~~(B@####(0~~(B(0~~(B^a n T:308(0~(B@(0~(B(0~(B^a-@(0~(B^a1 B T:309@(0~(B^a4B T:310@(0~(B^aAl T:311(0~(B(0~(B#@^a (0~~~~(B(0~~~(B(0~(B@(0~(B^a'mv T:312(0~~~~(B(0~~~(B(0~(B#@^a \ T:313(0~(B@(0~(B^aZK T:314@(0~(B^aˆ @(0~(B^a` n[Seahorse17 the Digger  ]  HP:12 T:315(0~(B@(0a(B(0~(B(0~~(B(0~(B@#(0~(B(0~~~(B^a (0~(B@#(0~(B(0~~(B^a( p(0~~~~~(B#(0~~~~~~~~(B#(0~~~~~(B#####@ T:322#@(0~(B(0~~~(B(0~~~~(B^a  T:325#(0~~~~(B@#(0~~(B(0~(B(0~~~(B^aGW @(0~(B^aXL T:328@(0~~~~(B^ah J T:329(0~(B@^as&(0~(B@^a(0~~~(B(0~(B@(0~(B[Seahorse17 the Digger ]  HP:13 T:330^aj@###(0~~(B#(0~~~~(B##(0~~~~~(BYou are carrying too much to get through. T:334^a1 ^a