Sam  Player: seahorse17 Game: NetHack 3.6.0 Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2021-09-28.12:21:55.ttyrec Time: (1632831715) Tue Sep 28 12:21:55 2021 Saէ [?1049h)0NetHack, Copyright 1985-2020  By Stichting Mathematisch Centrum and M. Stephenson.  Version 3.6.6-0 Unix post-release, built Mar 21 21:28:42 2020.  See license for details. Sa^ VShall I pick character's race, role, gender and alignment for you? [ynaq] SaW n name: seahorse17  role: choosing now  race: not yet specified  gender: not yet specified  alignment: not yet specified Pick a role or profession  a - an Archeologist b - a Barbarian c - a Caveman/Cavewoman h - a Healer k - a Knight m - a Monk p - a Priest/Priestess r - a Rogue R - a Ranger s - a Samurai t - a Tourist v - a Valkyrie w - a Wizard * + Random  / - Pick race first " - Pick gender first [ - Pick alignment first q - Quit(end) Sa, + name: seahorse17  role: Priest/Priestess  race: choosing now  gender: not yet specified  alignment: not yet specified Pick a race or species  h - human e - elf * + Random  ? - Pick another role first " - Pick gender first [ - Pick alignment first q - Quit(end) Sa1+ name: seahorse17  role: Priest/Priestess  race: human  gender: choosing now  alignment: not yet specified Pick a gender or sex  m - male f - female * + Random  ? - Pick another role first / - Pick another race first [ - Pick alignment first q - Quit(end) SaΛ >+ name: seahorse17  role: Priest  race: human  gender: male  alignment: choosing now Pick an alignment or creed  l - lawful n - neutral c - chaotic * + Random  ? - Pick another role first / - Pick another race first " - Pick another gender first q - Quit(end) Sa_ + name: seahorse17  role: Priest  race: human  gender: male  alignment: neutral Is this ok? [ynq]  seahorse17, neutral human Priest  y + Yes; start game n - No; choose role again q - Quit(end) SakZSa(0lqqqk(B(0x~~~x(B(0x~~~x(B+(0~~~x(B(0x~(Bd(0~x(B(0x(B@(0~~x(B(0mqqqj(BSaSeahorse17 the Aspirant St:13 Dx:13 Co:17 In:8 Wi:18 Ch:10 Neutral Dlvl:1 $:0 HP:14(14) Pw:8(8) AC:7 Xp:1 It is written in the Book of Venus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess Venus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Aspirant, have been heralded from birth as the instrument of Venus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Sa<,Go bravely with Venus!--More--Sa R(0lqqqk(B(0x~~~x(B(0x~~~x(B+(0~~~x(B(0x~(Bd(0~x(B(0x(B@(0~~x(B(0mqqqj(BSa \Hello seahorse17, welcome to NetHack! You are a neutral human Priest.Sa  $:4$ - 4 gold pieces.Seahorse17 the Aspirant St:13 Dx:13 Co:17 In:8 Wi:18 Ch:10 Neutral Dlvl:1 $:4 HP:14(14) Pw:8(8) AC:7 Xp:1@Sa  Set what options?   Booleans (selecting will toggle value):  blind [false]  bones [true]  large_font [false]  legacy [true]  news [true]  nudist [false]  selectsaved [true]  status_updates [true]  use_darkgray [true]  vt_tiledata [false]  a - acoustics [true]  b - altmeta [false]  c - autodescribe [true]  d - autodig [true]  e - autoopen [true]  f - autopickup [true]  g - autoquiver [false]  h - checkpoint [true]  i - clicklook [false]  j - cmdassist [true]  k - color [false]  l - confirm [true]  m - dark_rooSaH m [true]  n - eight_bit_tty [false]  o - extmenu [false]  p - fixinv [true]  q - force_invmenu [false]  r - goldX [false]  s - help [true]  t - herecmd_menu [false]  u - hilite_pet [true]  v - hilite_pile [true]  w - hitpointbar [false] (1 of 4)Sa+Sa? +Sam +SaM a - ignintr [false]  b - implicit_uncursed [true]  c - lit_corridor [false]  d - lootabc [false]  e - mail [true]  f - mention_walls [false]  g - menucolors [true]  h - menu_objsyms [false]  i - menu_overlay [true]  j - null [true]  k - perm_invent [false]  l - pickup_thrown [true]  m - pushweapon [false]  n - rest_on_space [false]  o - safe_pet [true]  p - showexp [false]  q - showrace [false]  r - showscore [false]  s - silent [true]  t - sortpack [true]  u - sparkle [true]  v - standout [false]  w - time [false]  x - tombstone [true]  y - toptenwin SaUN [false]  z - travel [true]  A - use_inverse [false]  B - verbose [true]  C - whatis_menu [false]  D - whatis_moveskip [false]   Compounds (selecting will prompt for new value):  playmode [normal]  name [seahorse17]  role [Priest]  race [human] (2 of 4)Sa +Sav/ +SaS gender [male]  align [neutral]  catname [(none)]  dogname [(none)]  horsename [(none)]  msghistory [20]  pettype [random]  windowtype [tty]  a - altkeyhandler [unknown]  b - boulder [`]  c - disclose [ni na nv ng nc no]  d - fruit [slime mold]  e - menustyle [full]  f - menu_headings [inverse]  g - msg_window [single]  h - number_pad [0=off]  i - packorder [$")[%?+!=/(*`0_]  j - paranoid_confirmation [pray]  k - pickup_burden [stressed]  l - pickup_types [all]  m - pile_limit [5]  n - runmode [run]  o - scores [3 top/2 around]  p - sortloot Sa.T9 [loot]  q - statushilites [0 (off: don't highlight status fields)]  r - statuslines [2]  s - symset [DECgraphics, active]  t - roguesymset [default]  u - suppress_alert [(none)]  v - whatis_coord [none]  w - whatis_filter [none]   Other settings:  x - autopickup exceptions [(0 currently set)]  y - menu colors [(5 currently set)]  z - message types [(0 currently set)] (3 of 4)Sa+SaL Select number_pad mode:  a - 0 (off) b - 1 (on) c - 2 (on, MSDOS compatible) d - 3 (on, phone-style digit layout) e - 4 (on, phone-style layout, MSDOS compatible) f - -1 (off, 'z' to move upper-left, 'y' to zap wands)(end) Saw+(0lqqqk(B(0x~~~x(B(0x~~~x(B+(0~~~x(B(0x~(Bd(0~x(B[Seahorse17 the Aspirant ] St:13 Dx:13 Co:17 In:8 Wi:18 Ch:10 Neutral Dlvl:1 $:4 HP:14(14) Pw:8(8) AC:7 Xp:1/0(0lqqqk(B(0x~~~x(B(0x~~~x(B+(0~~~x(B(0x~(Bd(0~x(B(0x(B@(0~~x(B(0mqqqj(BSa&@<Sa 2 Coins $ - 4 gold pieces Weapons a - a blessed +1 mace (weapon in hand) Armor b - a +0 robe (being worn) c - a +0 small shield (being worn) Comestibles e - a clove of garlic f - a sprig of wolfsbane Spellbooks g - a spellbook of detect unseen h - a spellbook of stone to flesh Potions d - 4 potions of holy water(end) Sa*(0lqqqk(B(0x~~~x(B(0x~~~x(B+(0~~~x(B(0x(B@d(0~x(B(0x(B<(0~~x(B(0mqqqj(BSaN 7@d(0~~(BSa !This door is locked.Sa.This door is locked.Sad.This door is locked.Sa Yd(0~(B@(0~(BSa]V(0~(B(0~(Bd@Sa^r Drop what type of items?  A - Auto-select every item  a - All types b - Coins c - Weapons d - Armor e - Comestibles f - Spellbooks g - Potions  B - Items known to be Blessed U - Items known to be Uncursed(end) SaK+Sa,}H(0lqqqk(B(0x~~~x(B(0x~~~x(B+(0~~~x(B(0x~(Bd(0~x(B(0x(B<@(0~x(B(0mqqqj(B What would you like to drop?  Spellbooks g - a spellbook of detect unseen h - a spellbook of stone to flesh(end) SaC ++Sañ(0lqqqk(B(0x~~~x(BYou drop a spellbook of detect unseen.SahYou drop a spellbook of stone to flesh.d(0~(BSaSarH@(0~(BdSa^@(0~(Bd(0~(BSaN In what direction? SaB#WHAMMM!!!SaBThe little dog picks up a spellbook of stone to flesh.d+SaT.This door is locked.Sa )In what direction? Sa `WHAMMM!!!d+Sa)In what direction? Sa YWHAMMM!!!(0~(BdSaDThe little dog drops a spellbook of stone to flesh.SaT )In what direction? Sav #WHAMMM!!!Sa))In what direction? SaC#WHAMMM!!!SaCThe little dog picks up a spellbook of stone to flesh.d+ SaNM.This door is locked. Sa.This door is locked. Sa*)In what direction?  Sa;V  SaVLWHAMMM!!!(0~(Bd Sah6)In what direction?  Sa!cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) --More-- SaG y[Seahorse17 the Aspirant ] St:13 Dx:13 Co:17 In:8 Wi:18 Ch:10 Neutral Dlvl:1 $:4 HP:14(14) Pw:8(8) AC:7 Xp:1/0(0lqqqk(B(0x~~~x(B(0x~~~x(B+@(0~~x(B(0x~~~x(B(0x(B<d(0~x(B(0mqqqj(B SaIn what direction?  Sa#WHAMMM!!! SaJDThe little dog drops a spellbook of stone to flesh. SaX )In what direction?  Sa2 cmdassist: Invalid direction key! Valid direction keys are:  y k u  \ | /  h- . -l  / | \  b j n  < up  > down  . direct at yourself (Suppress this message with !cmdassist in config file.) --More-- Sa,y[Seahorse17 the Aspirant ] St:13 Dx:13 Co:17 In:8 Wi:18 Ch:10 Neutral Dlvl:1 $:4 HP:14(14) Pw:8(8) AC:7 Xp:1/0(0lqqqk(B(0x~~~x(B(0x~~~x(B+@(0~~x(B(0x~~~x(B(0x(B<d(0~x(B(0mqqqj(B Sa In what direction?  Sa #WHAMMM!!! Sa The little dog picks up a spellbook of stone to flesh.d+ Sa״ )In what direction?  SaNWHAMMM!!!(0~(Bd SaS)In what direction?  Sa<  Sav ~As you kick the door, it crashes open!(0~(B(0~(Bd(0~(B SaNcd#@(0~(Bd(0~(B# Sai(0~~~(B(0~~~(B#(0~~~~(B#(0~~~(B@(0~(B#dThe little dog drops a spellbook of stone to flesh.+##@x SaQ  Sa CYou kill the grid bug!/1# Sa,#@# Sa2###@# Sa  ######(0lqq(B(0qqq(B#(0x~~~~~(Br#(0x(B((0~~~~~~(Bd@(0mqqqqqqq(B Sa@d SaYou swap places with your little dog.(0q(B(0~x(B#d(0j(B SaB(0k(B@(0~(B# Sa @(0~(BYou see here a statue of a sewer rat.d Sa2}(0~(Br@d(0~(B Sa1#@(0~~~(Bd(0~~(BYou see here a large box.d(0~(B Sa#  Sajhloot Sal EThere is a large box here, loot it? [ynq] (q)  Sa: 6Hmmm, it turns out to be locked. Saui - a locked large box.@d(0~(B Sa h@d(0~(B(0~~(B Sa I(0~(B@d(0~(B(0~(B Sa#@(0~~(B(0~(Bd Sa @(0~(B(0~~(B(0~~(B(0~(B(0~~~(B Sa-d Sa)Sd(0~(B(0~(B Sa <(0~(Bd Sa ~#@(0~~~~~(B(0~(Bd(0~~~(B Saw(0~(B@(0~(B(0~(B(0~(Bd SakY@(0~(Bd(0~(B Sa%+ Sa%SYou find a hidden door.d(0~~(B SaA v+You find a hidden door.d(0~(B SazThe door opens.(0a(B(0~(Bd SaD}##@(0~(Bd(0~(B(0~(B Sav [@(0a(B(0~(B(0~(B Sa&w #@####(0~~~~~(B(0~(B(0~~~~~~~(B Sa#@ Sa6#@# Sa! b#@####### SaY 6#@d## Sa; {You hear someone counting money.d@##### SaX F@d Sa߮ qYou swap places with your little dog.#+#d Sa!b#@d# Sa- =The door resists!d Sa  Sa The door opens.(0qqqk(B(0~~~x(B(0~~~~~~(B(0a~~(Bo(0~~~x(B#(0qqqqqqj(B SaZ(0qqq(B(0~~~(B(0x~(B#@o(0~(Bd(0m(B Saj(0l(B(0x(B(0a(B@#The goblin hits![Seahorse17 the Aspirant  ]  HP:12 SaTZYou kill the goblin!/7( SaĶQ(0~(B@You see here a blindfold. SaZj - a blindfold.d@ Sa @(0a(B@(0~(B Sa?Jd#@(0~(B Sa@(0~~~(Bd(0~(B@(0a(B Sa [Seahorse17 the Aspirant  ]  HP:13(0~~(B(0~(B#(0~(B(0~~~(Bd(0~~~~~(B@ SaL (0~~~~(B(0~~~(B#(0~(B##@# Sa ######d+@That door is closed. Sa Sa-The door opens.(0l(B(0~(B(0x~~(Bd(0x~~~a(B(0x~~(B(0mqq(B Sa(0qqq(B(0~~~(B(0~x(Bd@#$(0x(B(0q(B Sa}(0k(B(0x(B#@(0a(B(0j(B SaO(0~(B@You see here 7 gold pieces. Sa Sa  $:11 HP:13(14) Pw:8(8) AC:7 Xp:1/7$ - 7 gold pieces.d(0a(B@ Sa p(0~(Bd@(0~(B(0~(B Sa\_@(0~~(B(0~(Bd Sa<. [Seahorse17 the Aspirant ]  HP:14##@(0~(Bd(0~~(B Sa[@(0~(B(0~(B(0~~~(B(0~~(B Sa#@###(0~~~(B(0~~~(B(0~~(B(0~~(B Sa1<#@d Sa###@######@# Sa D >@#d Sa<#@d Sav ;#@d SaL (0lqqqqqqqqq(B+(0~~~~~~~~~(B(0x~~~~~~~~~~(B(0x~~~~~~~~~~~(B@(0mqqqq(B+(0qqqqq(Bd##You hear someone counting money.(0q(B(0~~~(B(0~x(B@#(0j(B# Sa N(0k(B(0x(B@d Sa- H@(0~(Bd Sa f@(0~~(Bd(0~~~(B(0~~(B Sa ]d(0~~(B@(0~~~~~~(B Sa0T@(0~(B(0~(Bd Sa!This door is locked. Sa .This door is locked. Sa .This door is locked. Sa\.This door is locked. Sa6)In what direction?  SaTWHAMMM!!!d(0~(B SaM))In what direction? ! SamUWHAMMM!!!(0~(Bd! Sa1I)In what direction? ! Sa6UWHAMMM!!!d(0~(B! Sa)In what direction? " Sad " SadrAs you kick the door, it crashes open!(0~(Bd(0~(B" Sa2k;`@d(0~(B" Sa With great effort you move the boulder.`@d(0~(B(0~(B(0~~~(B# SaX`@d(0~(B(0~(B(0~~~(B# SaGn`@d#(0~(B(0~~~(B# Sa* -d@# Sa}* XYou swap places with your little dog.(0~(B(0~~~(B# Sa R##@(0~(B(0~~~(B$ SaTD#@(0~(B(0~~~(B$ SaSW(0~(B@You hear the footsteps of a guard on patrol.$ SaA,(0~~(B@$ SaR(0~(B(0~(Bd@$ Sao Z(0~(B(0~(B(0~(Bd@% Sax9d(0~(B@% Sa gThe door opens.d(0~(B(0a(B% SaV (0~(B(0~(B(0~~~(Bd(0~(B(0~~~(B@##& Sa:A(0~~~(B(0~~~~(B(0~~~(B(0~~~(B(0~~~~~(Bd@& Sa`(0~~~~~~(B(0~~~~~(B(0~~(B(0a(B#####@' Sa*#d' Sa##' SaP%d' Sa *#d' Sa *d#' Sa.e+You find a hidden door.d#( Sa_#( Sa<@The door resists!d( SaS SThe door resists!#d( SaP* ( Sa* The door opens.##(0a(B(0~(B(0~~~(B(0~~~(B(0~~~~~(B(0~~~~~(B(0qqqqqqj(B) SaGKd(0q(B@(0q(B(0~~(B(0~~(B(0~~~(B(0~x(B(0~~~~~(B(0~x(B(0~~~~~~(B(0x(B(0~~~~~~~~(B(0x(B(0mqqqqqqq(B) Sas)#(0l(B+(0qqqqqqq(B+(0a(B(0qk(B(0x~~~~~~~~(B@(0x(B(0x~~~~~(B$(0x~(B>(0~~(B(0x~~(B(0x(B* SaZT(0a(Bd@* Sa(0~(B@(0~(Bd(0~(B@(0~(Bd(0~~(B* Sa?ZYou see here 4 gold pieces.d(0~~(B* Sa * Sa z $:15$ - 4 gold pieces.(0~(Bd@* Sad(0~(B(0~(B@You hear someone counting money.+ SaŜ ~(0~(B(0~(B@(0~~~~(Bd, Sa}a@>d(0~(B, Sae@(0~(B(0~(Bd, SaS The door opens.(0qqk(B(0~x(B(0~x(B(0~x(B(0~(B(0a(Bd(0~(B, SaB# *#@(0~(B(0~~~~~~~~~~(Bd(0~~~~~~~~(B(0~(B(0~~~~~~(B(0~~~~(B(0~~(B- Sap^(0~(B(0~(B##d@(0a(B(0~~(B(0~~~(B(0~~~~~(B(0~~~~~~(B(0~~~~~~~~(B(0q(B(0~(B(0~(B###@#(0~(B(0~(B(0~(B- Sa^cThe jackal bites![Seahorse17 the Aspirant  ]  HP:12- Sa'F.You miss the jackal.- SaEFgThe jackal bites![Seahorse17 the Aspirant ]  HP:11. Sa9 . Sad@You kill the jackal!/8#. SaA(0q(B(0~(B(0~(B(0~(B(0~(B##@#(0~(B(0~(B(0~(B(0~~(B(0~~(B. Sar7(0~(B(0~(B(0~(B@#(0~(B(0~(B(0~(B(0~~(B(0~~(B/ Sa~(0qqqq(B(0~~~~~(B(0~~~(B(0~~(B(0q(B@(0j(B#d(0~(B(0~(B/ Sa$(0l(B(0x~(B(0x~~~(B(0x~~~~~(B@(0mqqq(B(0qq(B(0~(B(0a(B(0~(B(0~(B0 Sa2K@(0~(B(0~(B(0~(B(0~(B(0~(B(0~(BYou hear some noises.0 Sao,@(0~(B0 Sa>6@(0~(Bx0 SaÛ2You hear some noises in the distance.0 Sab (0~(B(0~(B(0~~(B@##1 SaX(0~~(B(0~~~(B(0~~(B(0~~~(B(0~~(B(0~~(B(0~(B@##1 Sa[Seahorse17 the Aspirant  ]  HP:12(0~(B(0~(B(0~(B(0~(Bx###@1 Sa>(0~(B(0~(B(0~(B@######@####1 Sa##(0lqqqqqqqqqq(B##(0x~~~~~~~~~~~(B###(0x~~~~~~~(B@(0x~(B(0~(B###(0x(B(0~(B1 Sa(0~~~~~~~(B(0~~~~~~~~~(B#(0~~~~~~~~~~(B@(0~~~~~~~~~(B##(0x~~~~~~~(B(0x~~~~~(B(0mqqqqq(B2 Sa (0~~~(B(0~x(B@#(0~x(B(0~~~(B(0~~~~(B(0qqqq(B2 Sa9 i(0k(B@(0~(B(0~x(B(0qj(B3 SaF(0~(B@(0~(B3 Sa7(0~~~(B(0~(B(0~(B@(0~(B(0~~~(B(0~~~~(B3 Sa2 *[Seahorse17 the Aspirant  ]  HP:13(0~~~(B(0~(Bx#@(0~(B(0~~~(B(0~~~~~(B4 Sae(0~~~(B(0~(B#@#(0~(B(0~~~(B(0~(B(0~~~(B4 Sa(g#(0~(B@(0~~~~~~~(B###(0~~~~~~~~~~(B#######(0~~~~~~~(B(0~(B(0~(B(0~~~(B`#@##You try to move the boulder, but in vain.4 Sa͂ c@#You hear some noises in the distance.5 Sa4x5 SaR#6 Sap#@xThe grid bug bites!You hear some noises.6 Sat|WYou miss the grid bug.The grid bug bites!6 Sa|GThe grid bug is killed!d6 SaԘ Cd@6 Sa You swap places with your little dog.[Seahorse17 the Aspirant ]  HP:14d7 Sa@dYou swap places with your little dog.#7 SavE@d7 Sa͇ #8 Sa5c%d8 Sa #8 Sa %d8 SaU0#9 Sar%d9 Sab#9 Sa/ %d9 Sa #: Sa%d: SaU #: SaZ$ U+You find a hidden door.d: Sa#; Sa%d; SaThe door resists!; Sa ; Sa The door opens.(0a~~~~~~~~~~~~~(B#(0~~~~~~~~~~~~(B(0~~~~~~~~~~(B(0~~~~~~~~(B(0~~~~~~(B; Sad@(0~(B(0~(B(0~(B(0~~~~(B(0~~~~~~(B< Sa (0~(B(0~(B(0~(B#(0a(B@(0~(B(0~(B< Sapv (0~(B(0~(B(0~(B(0a~(B@= SaqMd(0~(B@= Sara %You descend the stairs.--More--= SaN(0lqqqqqqk(B(0x~~~~~~x(B(0x~~~~~~x(B(0~~~~~~~~(B(0x(B@(0~~~~~x(B(0x~~~~~(B((0x(B(0x~~~~~~x(B(0mqqqqqqj(B[Seahorse17 the Aspirant ] St:13 Dx:13 Co:17 In:8 Wi:18 Ch:10 Neutral Dlvl:2 $:15 HP:14(14) Pw:8(8) AC:7 Xp:1/8> Sa+ <@? Sa_DC(0~~~~(B@You see here a horn.? SaW :k - a horn.@@ SaA 4(0~(B@A SaC7What do you want to use or apply? [ijk or ?*] A Sar &Improvise? [ynq] (q) B Sa iYou start playing your horn.You produce a frightful, grave sound.C Sa| 8@(0~(BC Sa .@(0~(BC Sa Fd@(0~(BD Sa# D SaHnameE SaRd What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) E Sa+What do you want to call? [dk or ?*] F Sa]!Call a horn: F Sa tF Sa oG SaKoG Sa˗lG SaeG SaH dH SaH Sa. ](0~(Bd@(0~(BThe fox just misses!I Sa7 -You miss the fox.I Saw eThe fox bites![Seahorse17 the Aspirant  ]  HP:12I Sa  QYou kill the fox!/12(0~(BI Sa -@(0~(BJ Sal##@(0~(B#(0~(BJ SaL[Seahorse17 the Aspirant  ]  HP:13(0~~~(B(0~(B#@(0~(B(0~~~(B(0~~~~(BJ Sa #(0~~~(B@(0~~~~~(B####(0~~~~~~(B(0~~~~~(B(0~~~(B(0~(BJ Sa$(0qqqqqqq(B(0~~~~~~(B(0~~a(B##@#######(0l(B(0x(B{(0~x(B(0x~~~~~(B@#(0x~~~~~~~x(B#(0x~~~~~~~(B(0mqq~qqqq(BK Sam(0k(B@(0a(B(0x(B(0j(BK Sak[Seahorse17 the Aspirant ]  HP:14@(0~(BK SaF %(0~(B@K Sa %(0~(B@K SaRP(0~(B(0~~(B@#L SaM(0~~(B(0~(B(0~~~(B(0~(B(0~~~(B(0~~(B(0~~(B(0~(B@#L Saz(0~~~~(B(0~~~(B(0~~~(B(0~(B########(0q(B@(0k(B(0~~~x(B (0~~~~~(B (0x~~(B{(0~~x(B (0mqqqqqj(BL Sa z (0lqqq(B(0~(B (0x~~(B@ (0x(B(0~(BM SaV+(0~(B@#M SaUj(0~(B(0~(B@#(0~(BM Sa V (0~~~~(B####@# (0~~(B(0~(BM SaVU@ (0~~~~~(B#######M SaWD#@###(0~~~~~(B#(0~~~~~~(B#(0~~~~~~(B#(0~~~~~(B#(0~~~~~(B(0~~~~~(BM SaX######@N Sa3@#N Sa@#N Sal% @#N Sa} @#N Sa@#O Sat@#O SaG #@O Sa #@O SaL {#@(0~(B(0~~(B(0~~~~(B(0~~~~~(BP Sa(0~~~~~~(B#(0~~~~~~(B@(0~~~~~(B(0~~~(B(0~(B(0~(BP SaX:(0~(B@(0~(BP Sa!(0~~~~(B@P Sae#(0~~(B@#(0~(BP Sa n (0~~~(B(0~(B(0~(B@(0~(B(0~~~(B(0~~~~(BP SaSn 3##@#(0~~~(B#(0~~~~~(B#(0~~~~~~(B#(0~~~~~(B(0~~~~~(B(0~~~~~(BP Sao ~@###########@Q SaP 7+You find a hidden door.R SaA R SaThe door opens.(0qqqqqqk(B(0~~~~~~x(B(0a(BZ(0~~~~~~x(B(0~~~~~~x(B(0~~~~x(B(0~~~(B(0qqj(BR SaL(0q(B(0x~(B#@(0x~(B(0~~~(B(0~~~~(B(0qqq~(BThe kobold zombie hits![Seahorse17 the Aspirant ]  HP:10 [Seahorse17 the Aspirant ]  HP:11R Sa]^You destroy the kobold zombie!/13(0~(BS Sa$X(0l(B(0a(B@(0x(B(0x(B$(0mq(BS SaH@(0~(B@S Sa %(0~(B@T Sa^,%(0~(B@T Sa@XM(0~(B@You see here 5 gold pieces.T Sa Y $:20$ - 5 gold pieces.@T Sau +(0~(B@U Sa((0~(B@U Sa)7(0~(B@U Saʷ~(0~~(B(0~(B@##(0~(B(0~(BU Sa8 a(0~~(B(0~~(B(0~~~(B(0~(B(0~~~(B(0~(B(0~~(B(0~~(B(0~(B@#(0~(BU Sa #(0~~(B(0~~~~(B(0~(B(0~~~~(B(0~(B(0~~(B(0~(B(0~~(B(0~(B#####@##V Sa{[Seahorse17 the Aspirant  ]  HP:12(0~~~(B(0~~(B(0~~(B(0~~(B(0~(B##@#V Sa8##@#((0~(B(0~~(B+(0~~x(B(0~x(B(0qj(BV Sa^ ##(0q(B@(0q(B(0x~(B(0~(B(0~~~(B(0x~~(B(0x~~~(B(0mqqq(BW Sa?(0~(B(0l(B(0~(B(0k(B@(0x(B Things that are here: a whistle a statue of a grid bug--More--X Sac0X SaG Pick up what?  Tools a - a whistle Boulders/Statues b - a statue of a grid bug(end) Y Sa%f+Y Sa^l - a whistle.@Z SaBFWhat do you want to use or apply? [ijkl or ?*] Z Sa <You produce a strange whistling sound.[ Sa?# [ Saa[ SaL 8a: unknown extended command.[ Sa3 5(0~(Bx@] Saz-You don't have anything to zap.] Sa0 ^ Sa=# ^ Saa^ Sayo djust^ Say BWhat do you want to adjust? [a-fi-l or ?*] ^ SaHAdjust letter to what [ghl-zA-Z] (? see used letters)? _ SaZ,Moving: z - a whistle._ Sa@# _ Sa name` Sa(1d What do you want to name?  m - a monster i - a particular object in inventory o - the type of an object in inventory f - the type of an object upon the floor d - the type of an object on discoveries list a - record an annotation for the current level(end) ` Sa++What do you want to call? [dkz or ?*] ` Sa $Call a whistle: a Sama Sa z aa Sa% hb Saib Sa b Sa  c Sagc Saic Sa[ cc Sa3 d Sa)&(0~(B@d SaX The door resists!e SaAThe door opens.(0a(Be SaE?#(0~(B@#e Say(0~(B(0a(B@(0~(B(0~~~(Be Say[Seahorse17 the Aspirant  ]  HP:13#@##(0~(B(0~(B#(0~~~~(B#(0~~~~(B(0~~~(B#@###e Sa"z(0qqqk(B(0x~~~x(B#@(0~~~x(B#(0x(B!(0~~~(B#(0qqqj(B#f Sa]FV(0l(B(0a(B@(0m(Bf Sa.GN(0~(B@You see here a black potion.f Saq @m - a black potion.@g SaB(0~~~(B@##g Sa%(0~~~(B(0~(B(0~(B@[Seahorse17 the Aspirant ]  HP:14(0~~(B(0~(B(0~~(B#@#g Sa^(0~~(B(0~~~(B(0~(B##@#g Sa~########@#g Sa٩^##@+That door is closed.g SaZ8 g Sa8 The door opens.(0qqqqqqqqqk(B(0~~~~~~~~~x(B(0~~~~~~~~~~~x(B:(0~~~(B>(0~~~~~~~~x(B(0a~~~~~~~~~~~~~~x(B(0qqqqqqqqqqqqqqj(Bh Sa(0qqqq(B(0~~(B?(0~(B(0~~~(B(0x~(B#@(0m(Bh SaZj(0lq(B(0x~(B(0x(B(0a(B@h Sa6 SYou kill the newt!/14%h Sa=_@(0~(BYou see here a newt corpse.i Sa(v=@%i SaTf@(0~(BYou see here a scroll labeled PRIRUTSENIE.i SaU Pn - a scroll labeled PRIRUTSENIE.@j Sa4(0~(B@j Sa6&(0~(B@j Sa%You descend the stairs.--More--j SaW; (0lqqqk(B(0x(B%(0~~x(B(0x~~~~(B(0x~~(B@(0x(B(0~(B$(0~~x(B(0x~~~x(B(0mqqqj(B[Seahorse17 the Aspirant ] St:13 Dx:13 Co:17 In:8 Wi:18 Ch:10 Neutral Dlvl:3 $:20 HP:14(14) Pw:8(8) AC:7 Xp:1/14j Sa= k Sak(@<k Sa& O@(0~(BYou see here a tin.k SaU>There is a tin here; eat it? [ynq] (n) l Sal SafIt is not so easy to open this tin.You succeed in opening the tin.It contains spinach.--More--m Sa"Eat it? [yn] (n) m SaW@ m Sa@ KThis makes you feel like Popeye! St:18 n San Sa&(0~(B@n Sa= &(0~(B@n Sa O(0~(B@You see here 9 gold pieces.o SaqS[ $:29$ - 9 gold pieces.@o Sa6@(0~(Bo SaM .@(0~(Bo Sa K(0~(B@#(0~(Bp Sa(0~(B(0~(B@#(0~~~(B(0~~(Bp SaVx(0~~(B####@(0~~(Bp Sa>`@###(0~~~(B#With great effort you move the boulder.`#@#p Sab 5@##q SanN(0qq(B(0~~(B##@#q Sao(0l(B(0qqqqqqk(B#@(0~~(B$(0~~~~x(B###(0x~~~~(B>(0~~~x(B####(0~~~~~~~~~x(B(0qqqqqqqqj(Br SaŚ9(0~(B@(0m(Br Sa(0~(B@r SaL(0~(B@r Sa H(0~(B@You see here 10 gold pieces.r Sa \ $:39$ - 10 gold pieces.@s Sa_4(0~(B@s Sah %You descend the stairs.--More--s Saݚ h(0lqqqqqqqqqqqk(B(0x~(B((0~~(B@(0~~~~~~x(B(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~(B+(0mqqqqqqqqqqqj(B[Seahorse17 the Aspirant ] St:18 Dx:13 Co:17 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:39 HP:14(14) Pw:8(8) AC:7 Xp:1/14s Sa t Sa @<t Sa @(0~(Bu SaܽQ@(0~(BYou see here a figurine of a hobbit.v SajB-((0~~(B@v Sa&You climb up the stairs.--More--v SaX(0lqqqqqqqqk(B#(0~~~~~~~~~x(B###(0x~~~~(B@(0~~~x(B`######(0~~~~~~~~~x(B#(0mqqqqqqqqj(B#(0lqqqk(B##(0x~~~x(B#(0x~~~~(B####(0x~~(B<(0x(B(0~~~~x(B(0x~~~x(B(0mqqqj(B[Seahorse17 the Aspirant ] St:18 Dx:13 Co:17 In:8 Wi:18 Ch:10 Neutral Dlvl:3 $:39 HP:14(14) Pw:8(8) AC:7 Xp:1/14v Sa2 w Sau %You descend the stairs.--More--w Sa h(0lqqqqqqqqqqqk(B(0x~(B((0~~(B@(0~~~~~~x(B(0x~~~~~~~~~~~x(B(0x~~~~~~~~~~~(B+(0mqqqqqqqqqqqj(B[Seahorse17 the Aspirant ] St:18 Dx:13 Co:17 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:39 HP:14(14) Pw:8(8) AC:7 Xp:1/14w Saֈ x SaX <@x Sa) "(0~~~~~(B@y SaC%(0~(B@y Sa%(0~(B@y SaS!This door is locked.y Sa .This door is locked.z Sa,5)In what direction? z Sa!9MAs you kick the door, it crashes open!(0~(Bz Sap 1(0~(B@#{ Sapm(0~~~(B(0~(B(0~(B@#{ SaUp(0~(B(0~~(B(0~~~(B(0~~~~(B####@#{ SaqB(0~~~(B###@~ Sa /You hear the splashing of a naiad.~ Sa ^  Sa5(0~~(B@## Sau(0~(B(0~~(B(0~~~~~~(B(0~~~~~~(B@###### Sa4 @(0~(B Sak& @(0~(B Sa+<+You find a hidden door. Sa&  Sa @(0~(B Sa 4The door opens.(0a(B Sa (0~(B(0~~~~(B(0~~~~~~(B(0~(B@# Sa&?(0~~(B(0~~~~~~(B(0~~~~~~~(B(0~~~~~(B(0a(B#######@ SaP ?+You find a hidden door. Sae Sa1"This door is locked. SaYd0This door is locked. Sa 0This door is locked. Sa *In what direction?  Sa Sa2As you kick the door, it crashes open!(0~(B(0~(B(0~~~(B(0~~~(B(0qqqqq(B Sam~ #(0q(B@(0q(Bk(0~(B(0~~(B(0~~~(B(0~x(B(0~~~~~(B(0~x(B(0qqqqq(B(0j(B Sah (0lqqqqqqq(B(0~(B(0qk(B(0x~~~~~~~(B@(0~(B(0x~~~~(Bk(0x~~(B(0mq(B Sa@(0~(BThe kobold hits![Seahorse17 the Aspirant ]  HP:10 SacIYou kill the kobold!" Sa[Seahorse17 the Aspirant  ]  HP:19(23) Pw:14(14) AC:7 Xp:2/20Welcome to experience level 2. Saa Sa(0~(B@ Things that are here: a cursed pyramidal amulet a scroll labeled GARVEN DEH--More-- SaM 0 Sa Pick up what?  Amulets a - a cursed pyramidal amulet Scrolls b - a scroll labeled GARVEN DEH(end) Sa7 ++ Sa3 o - a cursed pyramidal amulet.p - a scroll labeled GARVEN DEH.@ Sa6@(0~(B Sa! @(0~~~~~~(B(0~(B(0~~~~(B(0~~(B Sam(0~(B(0~~~~~~(B@(0~~~~(B(0~~(B Saa s[Seahorse17 the Aspirant  ]  HP:20(0~~~(B@# Sa m(0~(B@#(0~(B(0~~~(B Sa (0~~~~~~~~~~~(B###(0~~~~~~~~~~(B##(0~~~~~~~~(B####@+That door is closed. SaY-The door resists! Sa The door opens.(0x(B(0a(B$(0~x(B(0a~~~x(B(0qqqj(B Sa (0qqk(B(0~~(B(0~~~(B(0x~(B#@(0m(B Sa[Seahorse17 the Aspirant  ]  HP:21(0lq(B(0x~(B(0x(B(0a(B@ Sa\W@(0~(BYou see here 5 gold pieces. Sa [ $:44$ - 5 gold pieces.@ Sa 6@(0~(B Sa:#(0~(B@# Sa>(0~(B(0a(B@(0~(B(0~~~(B Sa@l#@###(0~~(B#(0~~~(B#(0~~~(B(0~~(B[Seahorse17 the Aspirant  ]  HP:22#@# SaA(0qqqk(B(0~~~x(B(0x~~~x(B#@(0~~~(B+#(0x~~~x(B#(0~~~x(B#(0qqqj(B# Sax(0l(B(0x(B(0~(B@(0x(B(0m(B Sa_@(0~~(B@That door is closed. Sa+The door resists! SaT ?The door opens.(0a(B Sal[Seahorse17 the Aspirant ]  HP:23(0~(B@## Sa>P(0~~~(B(0~(B(0a(B@(0~(B(0~~~(B(0~~(B(0~(B(0~~(B#(0~~(B@# Sa ?(0~~(B(0~~~(B(0~(B#######@ Sa #@# SaY >#####@ Sa.E |You feel tough! Co:18 You must have been leading a healthy life-style. Sa  Sa) OYou feel tough! You must have been leading a healthy life-style. Sa Sa 8+You find a hidden door. Sa֎ Sa1The door opens.(0qqq(B+(0qqqqqk(B(0~~(B!(0~~~~~~x(B(0a~~~~~~~~~~x(B(0~~~~~~(B?(0~~x(B(0qqqqqqqqqj(B SaB(0q(B(0x~(B#@(0x(B((0q(B Sa6 X(0l(B(0a(B@(0m(B SaI(0~(B@You see here a towel. Sa_ ;q - a towel.@ Sa2 6@(0~(B Sa.@(0~(B Sa](0~(B@ Sam^7You see here a blessed purple-red potion. SaOOr - a blessed purple-red potion.@ Sa 4(0~(B@ Sa&(0~(B@ SaOs(0~(B@ SaGa(0~(B@You see here a blessed scroll labeled ANDOVA BEGARIN. Sat [s - a blessed scroll labeled ANDOVA BEGARIN.@ Sa8@(0~(B Sa.@(0~(B Sa @(0~(B Sa" 9The door opens.(0a(B SaQ #@(0~~(B(0~(B(0~~~(B(0~(B Sam#@(0a(B(0~~(B(0~~(B(0~~~(B(0~~~(B(0~~~(B(0~~~~(B##@##(0~(B(0~(B(0~(B(0~(B SanG#@d# Sa>n The jackal misses! SaNM YYou kill the jackal!/21% Sa ##@#(0~(B(0~(B(0~(BYou see here a jackal corpse. San (0lqqqk(B(0~~~(B((0~x(B(0~~x(B(0~x(B(0~(B###@#%#### Sa (0x~~~(B(0x~(B(0~(B(0x~(B(0~(B(0~~(B##@## Sa]P(0~(B(0~(B@# Sa5(0~~(B(0~(B(0~(B(0~(B(0q(B@(0j(B# Sa&_(0~(B(0x(B@(0mq(B(0~(B Sa` +@(0~(B Sa @(0~(B Things that are here: a brass lantern a scroll labeled TEMOV--More-- Sa" / Sa  Pick up what?  Scrolls a - a scroll labeled TEMOV Tools b - a brass lantern(end) Sa/++ Sa3t - a scroll labeled TEMOV.u - a brass lantern.@ Sa3a(0qqqqk(B@(0~~~~~x(B(0~(B SaJ(0~(B@#(0~(B Sa\ (0~(B@#(0~(B(0~~~(B(0~~(B Sa w###@#(0~~(B(0~a(B(0x(B Sa7 (0l(B###@(0x~~~(B(0~~(B$(0~(B(0~~~x(B(0~~~x(B(0qqqj(B Sa(0qqqqqqqk(B(0~~~(B(0~(B(0~~~~~~~~(B@(0x(B(0x~(B(0x~(B(0ma(B Sa'Q(0~~~~~~~(B(0~(B@ Sa/ (0~(B@ Saf (You see here 5 gold pieces. SaY $:49$ - 5 gold pieces.@ SaI(0~~~~(B@(0~(B Saݪ#(0~(B(0~(B@##(0~(B Saj> (0~(B#(0~(B(0a(B@#(0~(B(0~~~(B(0~~~(B Sa> (0~~(B(0~~~(B###(0~~(B###@(0~~~(B##(0~~(B(0~(B Sa(0~~(B@#(0~~~~~~~x(B#(0~~~~~x(B(0~~~(B(0~x(B SaG#@(0~(B(0~(B(0~~~(B(0~~x(B(0x(B Sar4 (0l(B#@(0x~(B(0~~~(B(0~~~~(B(0~~~~~~(B{(0~~~~x(B(0qqqqqj(B Sa(0~(B@(0~~(B(0x~(B(0x~(B(0~~(B(0mqq(B SaG(0~(B(0~~~~(B@ Sa %(0~(B@ SaO#@(0~(B(0~(B Sa?(0~~~(B(0~(B@(0~(B(0~(B(0~~~(B(0~(B(0~~(B Sa(0~~~(B(0~(B@#(0~(B(0~~~(B(0~~(B Sa^(0~(B(0~(B@#(0~(B(0~(B Sa{M (0~(B(0~(B(0~~~~(B@(0~~~~(B(0~(B#(0~~~~~~~(B(0~~~~(B Sa`(0~(B(0~(B(0~(B@#(0~(B(0~(B Sa.(0~(B(0~~(B(0~(B(0~~~(B#(0~~(B@(0~(B# Sa (0~~~(B(0~(B##@# Sa< (0~~~(B(0~~~(B(0~~(B(0~~(B(0~(B###@####### Sa‡ (0~~~~(B(0~(B(0~~~~(B(0~~(B(0~~~~(B(0~(B(0~~~~(B(0~~(B@####### Sa؇ (0~~~(B(0~~~(B(0~~~(B(0~~(B@###### Sa +You see here a jackal corpse. Sa/%@ Sa #@ SaD(0~(B(0~(B#@ SadF(0~~(B(0~~(B#@ SaF (0~(B(0~(B(0~(B(0~(B(0~(B(0~(B#@ Sa(0~(B(0~(B(0~(B#@## Sa (0~(B(0~~(B(0~~(B(0~~(B##@# Sa·############@########@#++ Saڷ:#@That door is closed. Sa Sa&The door opens.(0a(B(0~(B(0~~x(B(0~~x(B(0qqqj(B SaU#(0q(B@(0k(B(0~~(B(0~(B(0~~~(B(0~(B>(0~~~(B(0qqqqq(B Sa"v(0lqqqqqq(B(0qq(B(0a(B(0x~~~~~~~~(B@(0x~~~~~~(B(0x~~(B[(0~(B(0mqqq(B Sa1:#(0~(B@# Sa Z(0~(B@(0~(B(0~~~(B#@(0~~~~~~~~~~(B#(0~~~~~~~~(B(0~(B(0~~(B(0~~(B(0~~(B Sa #@####(0~(B(0~~~(B(0~~~~(B Sa?:###@ Sar##(0~~~~~~~~~~~(B@#(0~~~~~~~~~~~(B(0~~(B(0~~(B(0~~~~~(B Sa @(0~(B SaX @(0~(B Sa9(0~(B(0~(B@ Sa #@(0~~(B SaH =@>@(0~~(B SaH *You see here a large shield. SaڵX[(0~(B@(0~(B@ Sa %You descend the stairs.--More-- Sam(0lqqqqqqq(B+(0qqqqqk(B(0x~(BB(0~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~x(B(0x~~~~~~~~~~~~~~(B(0~~~~~~~~~(B@(0~~~~x(B(0mqqqqqqqqqqqqqj(B[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:5 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/21 Sa-  Saz&You climb up the stairs.--More-- Sa(0lqqqqqqqqqqqk(B(0lqqqk(B(0lqqqk(B(0lqqqqk(B(0lqqqqqqqk(B(0x~(B((0~~(B<(0~~~~~~x(B(0x~~~x(B(0x~~~~(B######(0~~~~~x(B######(0~~~~~~~~x(B(0x~~~~~~~~~~~x(B(0x~~~x(B(0x~~~x(B(0x~~~~a(B####(0x~~~~~~~x(B(0x~~~~~~~~~~~~(B#########(0~~~~a(B#(0x~~~x(B(0x~~~~x(B####(0~~~~~~~~x(B(0mqqqqqqqqaqqj(B#(0x~~~x(B#(0x[3 Sa8;5;0m~~~x(B(0x~~~~x(B#(0x~~~~~~~x(B##(0x~~~x(B#(0mqq~j(B(0x~~~~x(B#(0x~~~~~~~x(B##(0mqqqj(B#######(0maqqqj(B#(0~~(B{(0~~~~x(B#####%##################(0mqqqqqqqj(B##############################(0lqqqqqqqq~qqk(B(0lqqqk(B##(0lqqqqaqqqqqk(B####(0x~~~~~~~~~~~~(B###(0x Sa$~~~x(B##(0x~~~~~~~~~~x(B#############(0x~~~~~~~~~~~x(B##(0x~~~a(B##(0a~~~~~~~~~~x(B(0lqqqqqq(B+(0qqqak(B#(0x~~~~~~~~~~~x(B##(0x~~~x(B(0x~~~~~~~~~~x(B(0x~~~~~~~~~~~~(B#(0mqqqqqqqqqqqj(B###(0a~~~x(B(0mqqqqqqqqqqj(B(0x~~~~~~~~~~~x(B(0mqqqj(B(0x~~(B[(0~~(B@(0~~~~~x(B(0mqqqqqqqqqqqj(B [Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/21 Sa Sa &@> Sa ,@(0~(B Sai(0~(B@ Saf9The door opens.(0a(B SadF @(0~~~~(B(0~(B(0~~(B(0~~(B Sa @(0a(B(0~~(B(0~~(B(0~~~(B(0~~~(B(0~~(B(0~~(B(0~~~(B Sa@#####(0~~(B(0~~~~~(B(0~~~~~(B:@# SaԻbThe newt bites![Seahorse17 the Aspirant  ]  HP:21 Sa TYou kill the newt!/22# Sad 2@# Sag8(@# Sa(@# Sa] @## Sa7^ G[Seahorse17 the Aspirant  ]  HP:22(0~(B(0~~(B(0~~(B(0~~(B@###(0~(B(0~(B(0~(B@# Sa!(0~~~(B(0~~~(B(0~~~(B(0~~(B@### Sa!g(0~(B(0~(B@### Sa"You see here a jackal corpse.[Seahorse17 the Aspirant  ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:22(23) Pw:14(14) AC:7 Xp:2/22 Sae [Seahorse17 the Aspirant  ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:22(23) Pw:14(14) AC:7 Xp:2/22@%(0~(B(0~(B(0~(B Sa}[Seahorse17 the Aspirant  ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:22(23) Pw:14(14) AC:7 Xp:2/22#@ Sa)[Seahorse17 the Aspirant  ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:22(23) Pw:14(14) AC:7 Xp:2/22#@(0~(B(0~(B#@(0~(B(0~(B Sa#[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22 Sa7[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22#@(0~~(B(0~~(B(0~~~(B(0~~~(B(0~~~(B(0~~~~(B SaC[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22(0a(B(0~~(B@(0~~~(B(0~(B Sah [Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22(0~(B@ Sa#[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22@(0~(B Sa[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22@(0~(B[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22@(0~(B@(0~(B SaK[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22@(0~(B Sa[[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22(0~(B@(0a(B(0~(B Sa@[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22@(0~~~~~~~~~(B#(0~~~~~~~~~(B(0~(B(0~~~~~~~(B Sa[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22@#(0~(B(0~~~(B[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22@# Sas[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22#@#@ Sas[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22 Sau [Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22#@[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22@#[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22@# Sau[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22@# Sav[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22@#[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22@#(0~~(B(0~~~(B(0~(B@# Sa w[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22 Saw%[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:23(23) Pw:14(14) AC:7 Xp:2/22(0~~(B(0~(B(0~(Bd@@(0~~(B# Sa(0~(Br(0~(Br@rrr(0~~~(BThe wererat summons help! Sa The wererat hits![Seahorse17 the Aspirant  ]  HP:21 [Seahorse17 the Aspirant  ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:21(23) Pw:14(14) AC:7 Xp:2/22d(0~(B Sa QYou miss the sewer rat.(0~(Br Sa MThe sewer rat bites![Seahorse17 the Aspirant  ]  HP:20The sewer rat bites![Seahorse17 the Aspirant  ]  HP:19The sewer rat bites![Seahorse17 the Aspirant ]  HP:18--More-- Sa=R[Seahorse17 the Aspirant ]  HP:15 SaJ>[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:15(23) Pw:14(14) AC:7 Xp:2/22d(0~(B Sad Coins $ - 49 gold pieces Amulets o - a cursed pyramidal amulet Weapons a - a blessed +1 mace (weapon in hand) Armor b - a +0 robe (being worn) c - a +0 small shield (being worn) Comestibles e - a clove of garlic f - a sprig of wolfsbane Scrolls n - a scroll labeled PRIRUTSENIE p - a scroll labeled GARVEN DEH s - a blessed scroll labeled ANDOVA BEGARIN t - a scroll labeled TEMOV Potions d - 4 potions of holy water m - a black potion r - a blessed purple-red potion Tools i - a locked large box j - a blindfold k - a horn called tooled q - a towel u - a brass lantern z - a whistle called magi Sac(end) Sam(0qqqqk(B(0lqqqqqqqk~~~~x(B######(0~~~~~~~~x~~~~a(B####(0x~~~~~~~x~~~~x(B####(0~~~~~~~~x~~~~x(B#(0x~~~~~~~x~~~~x(B#(0x~~~~~~~xaqqqj(B#(0~~(B{(0~~~~x(B######(0mqqqqqqqj(B####################(0qqqqqqaqqqak(B#(0~~~~~~~~~~~~(B#(0~~~~~~~~~~~x~~(B[(0~ Sa=~(B>(0~~~~~xqqqqqqqqqqqj(B[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:15(23) Pw:14(14) AC:7 Xp:2/22 Sa:What do you want to use or apply? [i-kquz or ?*]  Sam %Improvise? [ynq] (q)  SaYou start playing your horn called tooled.You produce a frightful, grave sound.--More-- Sa~  SaR E[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:15(23) Pw:14(14) AC:7 Xp:2/22d(0~(Brr(0~(B(0~(B#@(0~(Brr San[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:15(23) Pw:14(14) AC:7 Xp:2/22(0~~~(Brd(0~(B(0a(B@@(0~~(B#(0~~~(B SafB[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:15(23) Pw:14(14) AC:7 Xp:2/22r(0~(Bd(0~~(B(0~~(B#(0~~(B@# Sa'$[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:15(23) Pw:14(14) AC:7 Xp:2/22(0~~(B(0~~~(B(0~(B#@# Sã[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:15(23) Pw:14(14) AC:7 Xp:2/22#@# SaR [Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:15(23) Pw:14(14) AC:7 Xp:2/22#@# Sa [Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:15(23) Pw:14(14) AC:7 Xp:2/22#@# Sado:#@rr SawoThe sewer rat bites![Seahorse17 the Aspirant ]  HP:14 [Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:14(23) Pw:14(14) AC:7 Xp:2/22# SaM3You miss the sewer rat. SaMThe sewer rat bites![Seahorse17 the Aspirant ]  HP:11 [Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:12(23) Pw:14(14) AC:7 Xp:2/22 Sa  Sa You kill the sewer rat!/23 [Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:12(23) Pw:14(14) AC:7 Xp:2/23% Sa1.#@ Sa|You see here a sewer rat corpse.[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:12(23) Pw:14(14) AC:7 Xp:2/23 SaS [Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:12(23) Pw:14(14) AC:7 Xp:2/23r@% Sa %You miss the rabid rat. Sa The rabid rat bites![Seahorse17 the Aspirant ]  HP:8(23) Pw:14(14) AC:7 Xp:2/23 [Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:8(23) Pw:14(14) AC:7 Xp:2/23 SaӤYou miss the rabid rat.The rabid rat bites![Seahorse17 the Aspirant ]  HP:0--More-- SaYou die... Sa[Seahorse17 the Aspirant ] St:18 Dx:13 Co:18 In:8 Wi:18 Ch:10 Neutral Dlvl:4 $:49 HP:0(23) Pw:14(14) AC:7 Xp:2/23 Saj--More-- Sax JDo you want your possessions identified? [ynq] (n)  Saw/[?1049l Sa$ Sa(!