Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-01-15 19:26:16, ended 2022-01-15 21:16:33. seahorse17, neutral male human Monk ---- |..| ---------------- |.$| `@####%..........).)[| ---- |.......[.[.)[C| #[.[..(%.....[..| )-------------.-- ) # # ## # ### # # ------% # |.....% # .....| # |....| # |....| ----+-|---# ------ |.<.[.....# |........| --.--- # Seahorse17 the Initiate St:17 Dx:15 Co:16 In:9 Wi:15 Ch:10 Neutral Dlvl:11 $:0 HP:78(78) Pw:41(41) AC:-2 Xp:9/5119 T:9685 Fainting Latest messages: You descend the stairs. There is a web here. You see here a ring mail. You stumble into a spider web! You disentangle yourself. You are beginning to feel weak. The monkey misses! The monkey bites! You hit the monkey! The monkey misses! The monkey misses! You kill the monkey! There is a doorway here. You see here a potion of monster detection. T - a potion of monster detection. You hit the shocking sphere! The shocking sphere explodes! You get blasted! There are several objects here. You hit the crocodile. You hit the crocodile! You hit the crocodile. The crocodile misses! The crocodile hits! You hit the crocodile! The crocodile misses! The crocodile misses! You hit the crocodile. The crocodile misses! The crocodile misses! You hit the crocodile! The crocodile misses! The crocodile misses! You kill the crocodile! There is an open door here. You see here a crocodile corpse. With great effort you move the boulder. You faint from lack of food. You regain consciousness. With great effort you move the boulder. Are you sure you want to pray? [yn] (n) y You begin praying to Chih Sung-tzu. You finish your prayer. The voice of Chih Sung-tzu booms: "Thou art arrogant, mortal." "Thou must relearn thy lessons!" You feel foolish! Goodbye level 10. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Amulets g - a cursed amulet of strangulation I - an uncursed amulet of life saving (being worn) Armor a - an uncursed burnt +2 pair of leather gloves (being worn) b - a blessed +5 robe (being worn) D - a blessed +1 red dragon scale mail H - an uncursed +0 pair of iron shoes (being worn) Potions T - an uncursed potion of monster detection Rings c - an uncursed ring of conflict n - a blessed +1 ring of protection (on left hand) o - a cursed ring of free action w - an uncursed -2 ring of increase damage (on right hand) Wands l - a wand of create monster (0:7) p - a wand of light (0:11) t - a wand of fire (0:4) y - a wand of cold (0:7) A - a wand of teleportation (0:5) B - a wand of sleep (0:8) C - a wand of polymorph (0:6) F - a wand of sleep (0:7) G - a wand of lightning (0:0) J - a wand of magic missile (0:8) N - a wand of teleportation (0:7) O - a wand of light (0:1) V - a wand of locking (0:5) Y - a wand of striking (0:0) Tools e - a cursed oil lamp k - an uncursed skeleton key r - a magic flute (0:5) s - a blessed bag of holding containing 39 items u - a +0 unicorn horn x - a +0 pick-axe K - an uncursed bugle W - an uncursed stethoscope X - an uncursed wooden flute Z - a blessed oil lamp Gems/Stones h - a blessed luckstone Contents of the bag of holding: 24983 gold pieces an uncursed scroll of enchant weapon 2 uncursed scrolls of gold detection an uncursed scroll of create monster 2 uncursed scrolls of destroy armor an uncursed scroll of punishment 6 uncursed scrolls of blank paper a cursed scroll of earth 3 uncursed scrolls of food detection a cursed scroll of light 3 uncursed scrolls of teleportation an uncursed potion of acid 2 potions of holy water 2 uncursed potions of extra healing 2 uncursed potions of healing a cursed potion of healing a cursed potion of invisibility an uncursed potion of speed an uncursed jet stone 2 uncursed black opals 3 uncursed obsidian stones 4 uncursed worthless pieces of black glass 10 uncursed worthless pieces of blue glass an uncursed turquoise stone 9 uncursed emeralds an uncursed jade stone an uncursed worthless piece of green glass an uncursed worthless piece of orange glass 3 uncursed rubies an uncursed garnet stone 5 uncursed amethyst stones an uncursed worthless piece of violet glass an uncursed fluorite stone an uncursed opal 3 uncursed diamonds 10 uncursed worthless pieces of white glass an uncursed chrysoberyl stone 2 uncursed worthless pieces of yellow glass 8 uncursed worthless pieces of yellowish brown glass Seahorse17 the Monk's attributes: Background: You were an Initiate, a level 9 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 11. You entered the dungeon 9685 turns ago. You had 5119 experience points, 1 more was needed to attain level 10. Basics: You had all 78 hit points. You had all 41 energy points (spell power). Your armor class was -2. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 17 (base:18, limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 15 (peak:16, limit:18). Your charisma was 10 (limit:18). Final Status: You were fainting due to starvation. You were unencumbered. You were empty handed. You had grand master skill with martial arts. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You had automatic searching. You were invisible to others. You were stealthy. You had a small damage penalty (-2). You had a small defense bonus (+1). You were protected. You were fast. Your life would have been saved. You were lucky. You had extra luck. Good luck did not time out for you. Chih Sung-tzu was angry with you. You survived after being killed once. Vanquished creatures: Croesus a red dragon a green dragon a vampire lord a captain a lurker above a black pudding 4 lieutenants 2 giant mimics a long worm an ogre king a large mimic 12 sergeants 2 wargs 2 small mimics a glass piercer a xan 2 ettin mummies an ogre lord 11 trolls a wood golem 2 freezing spheres a flaming sphere 2 shocking spheres 2 tigers a gargoyle a dwarf king 2 tengu a leocrotta 3 mountain centaurs 4 stone giants 3 elf mummies 4 human mummies a leather golem 67 soldiers a chameleon 2 crocodiles a giant beetle 2 quivering blobs a gremlin a leprechaun an orc-captain an iron piercer 2 giant spiders a horse 2 baby long worms a black light a forest centaur a gnome king an orc mummy 3 giant eels 2 lizards a chickatrice a housecat 2 jaguars 2 dwarf lords 2 blue jellies a gray unicorn a black unicorn a dust vortex a raven a plains centaur 3 snakes 7 water moccasins 2 apes 3 human zombies a Woodland-elf 2 soldier ants 17 bugbears a quasit a wood nymph a water nymph 3 mountain nymphs 4 Mordor orcs a rock mole a fog cloud a yellow light a shrieker 9 gnome lords 5 gnomish wizards 2 kobold mummies a red naga hatchling 2 barrow wights a straw golem 3 paper golems a baby crocodile a giant ant 2 floating eyes 9 dwarves 2 homunculi 3 kobold lords 4 hill orcs 6 rothes a rabid rat a centipede 4 giant bats 3 monkeys 2 dwarf zombies 5 wererats 2 iguanas a coyote 5 hobbits 3 manes 2 large kobolds 19 hobgoblins 2 giant rats 4 cave spiders 2 yellow molds 51 gnomes 2 geckos 2 jackals a kobold 3 goblins 3 sewer rats 5 grid bugs 2 lichens 2 kobold zombies 3 newts 410 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were vegetarian. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 11 Level 1: A grave. Level 2: A grave. Stairs down to The Gnomish Mines. Level 3: An untended shop. Level 4: A weapon shop. Level 5: A sink. Level 6: Level 7: A fountain. Level 8: Oracle of Delphi. Level 9: Stairs up to Sokoban, level 8. Level 10: A temple to Chih Sung-tzu. Level 11: <- You were here. Portal to Fort Ludios. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Many shops, a temple, some fountains, a sink. Level 6: Level 7: Level 8: Level 9: Level 10: A fountain. Sokoban: levels 8 up to 5 Level 5: Solved. Level 6: Solved. Level 7: Solved. Level 8: Unsolved. Fort Ludios: Level 1: Fort Ludios. Goodbye seahorse17 the Monk... You quit in The Dungeons of Doom on dungeon level 11 with 65429 points, and 24983 pieces of gold, after 9685 moves. You were level 9 with a maximum of 78 hit points when you quit.