Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-01-10 21:26:11, ended 2022-01-10 21:48:05. seahorse17, neutral male human Monk --- |.. |..--- --- -...| ---- |..- ---- ---.---- ---..-- ..----..--- --....-- ---.....| -.......(-- |.---..-- |.......| ---|.......<.--- ---- |..---..---......- ---.--.W.........---- |..---...|.-..|.......| -------...................--- -...)......%.........--------.--.|......................--- |.....................--.--..............#-............*..----- --....--...|..(...........).h...........---.................|.-- |...-----.----........).B..@u.....................-....|......| ----- --. |....................-----....--.--......%|.....-| -- --...^...............| -....|----------...*--..-- ----...[...........-| -.....- |...-----..| ---..............| ....... --..-- |..-- --......---....| |.......| |..-- ---- ....>.|....|------ ----..--- |...| ----------..| |..| |..-- ---- ---- ---- Seahorse17 the Initiate St:16 Dx:14 Co:15 In:9 Wi:11 Ch:10 Neutral Dlvl:8 $:392 HP:0(48) Pw:29(36) AC:1 Xp:6/577 T:2283 Latest messages: The barrow wight wields a long sword! The invisible winter wolf breathes frost! The blast of frost hits you! The blast of frost bounces! The barrow wight turns to flee. The vampire bat turns to flee. The invisible winter wolf turns to flee. The air crackles around the barrow wight. The invisible winter wolf turns into an invisible newt! The barrow wight picks up 2 darts. The barrow wight picks up 2 crossbow bolts. The invisible newt turns to flee. In what direction? . You feel better. The barrow wight picks up a pair of iron shoes. The barrow wight puts on a pair of iron shoes. The dwarf lord turns to flee. The dwarf lord picks up a crossbow bolt. The dwarf lord turns to flee. The barrow wight casts a spell! The barrow wight is suddenly moving faster. The vampire bat turns to flee. The barrow wight throws a dart! You are hit by a dart. The invisible newt turns to flee. The barrow wight turns to flee. The dwarf lord picks up a dwarvish roundshield. The barrow wight throws a dart! You are hit by a dart. The barrow wight picks up a crossbow. The barrow wight wields a crossbow! The vampire bat turns to flee. The invisible newt turns into an invisible housecat! The vampire bat turns to flee. What do you want to throw? [$ or ?*] * In what direction? l The invisible housecat devours an uncursed food ration. You are empty handed. You miss the dwarf lord. You hit the dwarf lord! The invisible housecat drops 4 darts. The invisible housecat misses the dwarf lord. The invisible housecat turns into an invisible horse! You hit the dwarf lord! The dwarf lord swings his broad pick. The dwarf lord hits! The dwarf lord swings his broad pick. The dwarf lord hits! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 392 gold pieces Amulets t - an uncursed amulet of unchanging (being worn) Armor a - an uncursed +2 pair of leather gloves (being worn) b - an uncursed +1 robe (being worn) M - an uncursed +0 dwarvish iron helm (being worn) Q - a blessed +0 pair of kicking boots (being worn) Comestibles f - 2 uncursed food rations g - 8 uncursed apples h - 7 uncursed oranges A - 2 uncursed tripe rations F - an uncursed carrot Scrolls j - an uncursed scroll of enchant armor l - an uncursed scroll of enchant weapon n - an uncursed scroll of charging s - an uncursed scroll of remove curse w - an uncursed scroll of create monster y - an uncursed scroll of punishment z - a blessed scroll of light H - a cursed scroll of enchant weapon K - a cursed scroll of identify V - an uncursed scroll of light Spellbooks c - a blessed spellbook of healing Potions e - an uncursed potion of water m - an uncursed potion of restore ability o - an uncursed potion of levitation Rings C - an uncursed ring of slow digestion Wands J - a wand of digging (0:5) Tools k - an uncursed skeleton key r - a bag of tricks (0:3) x - a +0 pick-axe I - an uncursed tallow candle N - an uncursed magic lamp Y - an uncursed towel Gems/Stones p - an uncursed worthless piece of blue glass E - 3 uncursed worthless pieces of green glass G - an uncursed worthless piece of yellow glass L - an uncursed worthless piece of violet glass O - 2 uncursed worthless pieces of violet glass P - 3 uncursed worthless pieces of orange glass R - 2 uncursed worthless pieces of white glass Seahorse17 the Monk's attributes: Background: You were an Initiate, a level 6 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Gnomish Mines, on level 8. You entered the dungeon 2283 turns ago. You had 577 experience points, 63 more were needed to attain level 7. Basics: You had 0 out of 48 hit points. You had 29 out of 36 energy points (spell power). Your armor class was 1. Your wallet contained 392 zorkmids. Autopickup was off. Final Characteristics: Your strength was 16 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 15 (limit:18). Your intelligence was 9 (peak:11, limit:18). Your wisdom was 11 (limit:18). Your charisma was 10 (limit:18). Final Status: You were unencumbered. You were empty handed. You had basic skill with martial arts and could have enhanced that. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were stealthy. You were guarded. You could not change from your current form. You were fast. You are dead. Vanquished creatures: a giant beetle 6 gnome lords 2 gnomish wizards 2 gray oozes 2 giant ants 8 dwarves a kobold lord a werejackal 2 iguanas 2 hobbits a brown mold a yellow mold 27 gnomes a gecko a kobold a goblin 3 sewer rats a lichen 2 newts 65 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were vegetarian. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Some fountains. Level 2: Level 3: Level 4: Stairs down to The Gnomish Mines. The Gnomish Mines: levels 5 to 8 Level 5: Level 6: Level 7: Many shops, a temple, many fountains. Level 8: <- You were here. Final resting place for you, killed by a dwarf lord. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 392 Au | | killed by a | | dwarf lord | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Monk... You died in The Gnomish Mines on dungeon level 8 with 3041 points, and 392 pieces of gold, after 2283 moves. You were level 6 with a maximum of 48 hit points when you died.