Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-01-06 23:19:34, ended 2022-01-07 00:01:29. seahorse17, neutral male human Monk ------ |..... |.$..| .@u..| ------ Seahorse17 the Initiate St:17 Dx:18 Co:13 In:8 Wi:9 Ch:11 Neutral Dlvl:10 $:1117 HP:0(55) Pw:29(41) AC:3 Xp:9/2876 T:4642 Burdened Latest messages: You kill the gnomish wizard! You see here a gnome corpse. You fall down the stairs. You fall down the stairs. The door opens. You find a hidden door. The gargoyle just misses! The gargoyle hits! The gargoyle misses! In what direction? h The sleep ray misses the gargoyle. The sleep ray hits the chameleon. The gargoyle hits! The gargoyle hits! The gargoyle bites! In what direction? h The sleep ray hits the gargoyle. The sleep ray hits the chameleon. You hit the gargoyle! You hit the gargoyle! You hit the gargoyle! You kill the gargoyle! You hit the chameleon! You kill the chameleon! You see here a chameleon corpse. You see here a scroll of earth. You have a little trouble lifting n - a scroll of earth. There is a staircase down here. You see here 9 gold pieces. You find a hidden door. You have a little trouble lifting $ - 9 gold pieces. Something is written here in the dust. You read: "\la v? r?r". You fall down the stairs. You hit the white unicorn. The white unicorn butts! The white unicorn kicks! The white unicorn butts! The white unicorn kicks! The white unicorn butts! The white unicorn kicks! The white unicorn butts! The white unicorn kicks! In what direction? . You feel better. The white unicorn butts! The white unicorn kicks! The white unicorn butts! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 1117 gold pieces Weapons m - a +0 orcish dagger Armor a - an uncursed +2 pair of leather gloves (being worn) b - an uncursed +1 robe (being worn) l - a cursed -1 pair of high boots (being worn) Comestibles g - 8 uncursed food rations h - 5 uncursed apples Scrolls n - an uncursed scroll of earth Potions j - a blessed potion of hallucination Rings F - an uncursed ring of polymorph control (on left hand) L - an uncursed ring of invisibility P - a cursed -1 ring of increase damage Q - an uncursed ring of protection from shape changers (on right hand) Wands d - a cursed wand of lightning (0:2) u - a wand of lightning (0:6) Tools k - an uncursed lock pick s - an uncursed bag of holding containing 55 items w - an uncursed oil lamp z - an uncursed magic whistle H - an uncursed oil lamp Gems/Stones c - 2 uncursed sapphires q - 3 uncursed worthless pieces of green glass t - an uncursed worthless piece of violet glass E - 2 uncursed rubies G - an uncursed luckstone J - 5 uncursed worthless pieces of red glass K - an uncursed worthless piece of violet glass N - an uncursed worthless piece of yellowish brown glass R - an uncursed worthless piece of yellow glass S - an uncursed topaz stone T - an uncursed worthless piece of white glass U - 2 uncursed amethyst stones Y - 4 uncursed worthless pieces of black glass Contents of the bag of holding: an uncursed scroll of stinking cloud an uncursed scroll of confuse monster an uncursed scroll of fire 2 uncursed scrolls of destroy armor a cursed scroll of destroy armor a cursed scroll of amnesia an uncursed scroll of taming 3 uncursed scrolls of enchant armor an uncursed scroll of remove curse 2 uncursed scrolls of enchant weapon an uncursed scroll of blank paper a cursed scroll of blank paper 3 uncursed scrolls of blank paper a cursed scroll of charging a blessed scroll of create monster 2 uncursed scrolls of create monster a cursed scroll of create monster 2 uncursed scrolls of create monster an uncursed scroll of earth an uncursed scroll of earth a blessed scroll of earth 3 uncursed scrolls of gold detection an uncursed scroll of gold detection an uncursed scroll of identify an uncursed scroll of identify a blessed scroll of light 2 uncursed scrolls of light 2 uncursed scrolls of magic mapping an uncursed scroll of punishment 2 uncursed scrolls of teleportation a cursed scroll of teleportation an uncursed spellbook of restore ability an uncursed spellbook of turn undead an uncursed spellbook of haste self a blessed spellbook of force bolt a blessed spellbook of healing an uncursed spellbook of jumping an uncursed spellbook of sleep an uncursed potion of paralysis an uncursed potion of water a cursed potion of speed an uncursed potion of restore ability a cursed potion of restore ability an uncursed potion of extra healing an uncursed potion of enlightenment a cursed potion of confusion an uncursed potion of gain energy an uncursed potion of full healing an uncursed potion of monster detection an uncursed potion of fruit juice an uncursed potion of object detection a cursed potion of object detection an uncursed potion of hallucination a cursed potion of healing an uncursed potion of healing Seahorse17 the Monk's attributes: Background: You were an Initiate, a level 9 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 10. You entered the dungeon 4642 turns ago. It was the midnight hour. You had 2876 experience points, 2244 more were needed to attain level 10. Basics: You had 0 out of 55 hit points. You had 29 out of 41 energy points (spell power). Your armor class was 3. Your wallet contained 1117 zorkmids. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 9 (peak:10, limit:18). Your charisma was 11 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were empty handed. You had expert skill with martial arts. Final Attributes: You were piously aligned. You were fire resistant. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You had automatic searching. You were stealthy. You were guarded. You were protected from shape changers. You had polymorph control. You were fast. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a vampire lord a vampire 2 small mimics a wood golem a gelatinous cube a freezing sphere a shocking sphere a gargoyle a tengu 2 ettin zombies a leather golem a watchman a chameleon a quivering blob a lynx an orc mummy a dwarf mummy a rust monster 3 chickatrices 2 dwarf lords 2 gnome mummies a snake an ape 3 soldier ants a bugbear a quasit a wood nymph 3 Uruk-hai 3 fog clouds a shrieker 10 gnome lords 2 gnomish wizards a Kop Lieutenant a barrow wight 2 paper golems a kitten 13 dwarves a kobold lord a rothe 2 Kop Sergeants a wererat 2 iguanas a gas spore a hobbit a giant rat a yellow mold 35 gnomes 5 Keystone Kops a gecko 3 jackals 2 goblins 3 sewer rats 3 grid bugs 2 lichens a kobold zombie 2 newts 140 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You followed a strict vegan diet. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 10 Level 1: A sink. Level 2: Level 3: Level 4: Stairs down to The Gnomish Mines. Level 5: Level 6: An untended shop. Level 7: Many fountains. Oracle of Delphi. Level 8: A general store, a fountain, a sink. Stairs up to Sokoban, level 7. Level 9: Level 10: <- You were here. Final resting place for you, killed by a white unicorn. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Many shops, a temple, many fountains. Level 8: Level 9: Level 10: Level 11: Level 12: A fountain. Sokoban: Level 7: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 1117 Au | | killed by a | | white unicorn | | | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Monk... You died in The Dungeons of Doom on dungeon level 10 with 13866 points, and 1117 pieces of gold, after 4642 moves. You were level 9 with a maximum of 55 hit points when you died.