Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2022-01-01 20:50:32, ended 2022-01-01 22:48:04. seahorse17, neutral male human Monk ---------------- |.......@......| |.......<......| --------- |..........G...| |.>..%..| --------.------- |.......| # ------.-- ######### # ----------------.- # |................| # |....1...........| # |................| ## |................| # --------.--------- # ######### ###### # # # # -----.--------------- ---------- ---------.- |...................| |.........###############..........| |....................##########.........| |.........| --------------------- |........| ----------- ---------- Seahorse17 the Student of Stones St:18/14 Dx:16 Co:14 In:9 Wi:14 Ch:12 Neutral Dlvl:19 $:800 HP:0(75) Pw:62(64) AC:-2 Xp:10/7478 T:11136 Latest messages: You descend the stairs. You find a hidden passage. The door opens. A lit field surrounds you! A lit field surrounds you! You see here 2 white gems. D - 2 white gems. What do you want to wield? [- auxZ or ?*] * A - a cockatrice corpse (weapon in hand). The ice troll hits! The ice troll hits! The ice troll bites! You begin bashing monsters with your cockatrice corpse. You miss the ice troll. The ice troll hits! The ice troll hits! The ice troll bites! The horse kicks! The horse just misses! You hit the horse with the cockatrice corpse. The horse is slowing down. The horse turns to stone. You hit the ice troll with the cockatrice corpse. The ice troll is slowing down. The ice troll eats a lizard corpse. The ice troll seems limber! The ice troll hits! The ice troll hits! You're covered in frost! The ice troll just misses! You miss the ice troll. The ice troll hits! The ice troll misses! The ice troll bites! You hit the ice troll with the cockatrice corpse. The ice troll is slowing down. The ice troll turns to stone. In what direction? . You feel better. In what direction? . You feel better. What do you want to use or apply? [dklnq-suvxzBCEKM-OU-WY or ?*] s You descend the stairs. What do you want to zap? [dnqrvBCEOU-WY or ?*] ? In what direction? > You dig a hole through the floor. You fall through... Falling, you touch the cockatrice corpse. You turn to stone... Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 800 gold pieces Amulets G - the blessed Eye of the Aethiopica (being worn) H - an uncursed amulet of life saving T - an uncursed amulet of strangulation Weapons a - the rustproof +5 Mjollnir Z - the rustproof +0 Giantslayer Armor b - an uncursed +1 robe (being worn) c - an uncursed +0 pair of high boots (being worn) m - an uncursed +0 elven leather helm w - an uncursed +0 cloak of displacement I - an uncursed +2 pair of leather gloves (being worn) P - a blessed +2 dwarvish iron helm (being worn) Q - an uncursed +0 pair of gauntlets of dexterity Comestibles g - an uncursed apple A - an uncursed cockatrice corpse (weapon in hand) Rings p - an uncursed +1 ring of increase damage R - an uncursed ring of teleport control (on left hand) S - an uncursed ring of hunger (on right hand) Wands d - a wand of probing (0:4) n - a wand of enlightenment (0:11) q - a wand of opening (0:3) r - a wand of teleportation (0:4) v - a wand of striking (0:2) B - a wand of create monster (0:13) C - a wand of striking (0:1) E - a wand of probing (0:5) O - a wand of undead turning (0:6) U - a wand of digging (0:1) V - a wand of fire (0:4) W - a wand of striking (0:5) Y - a wand of magic missile (0:2) Tools k - an uncursed skeleton key l - an uncursed stethoscope s - a blessed bag of holding containing 27 items u - a +0 unicorn horn x - a +0 pick-axe z - an uncursed magic whistle K - a magic harp (0:5) M - a blessed oil lamp N - an uncursed blindfold Gems/Stones D - 2 uncursed opals L - a blessed luckstone Contents of the bag of holding: 1108 gold pieces an uncursed -1 pair of levitation boots 2 uncursed scrolls of earth a blessed scroll of remove curse 4 uncursed scrolls of blank paper a blessed scroll of charging an uncursed scroll of charging a blessed scroll of confuse monster 3 uncursed scrolls of light a blessed scroll of punishment a blessed scroll of teleportation 5 uncursed scrolls of teleportation 3 uncursed potions of extra healing 3 uncursed worthless pieces of blue glass an uncursed jade stone 5 uncursed worthless pieces of green glass an uncursed worthless piece of orange glass 2 uncursed worthless pieces of red glass 2 uncursed rubies 2 uncursed amethyst stones 6 uncursed worthless pieces of violet glass 3 uncursed worthless pieces of white glass 3 uncursed diamonds 2 uncursed citrine stones 3 uncursed emeralds an uncursed jet stone an uncursed opal Seahorse17 the Monk's attributes: Background: You were a Student of Stones, a level 10 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 19. You entered the dungeon 11136 turns ago. It was nighttime. You had 7478 experience points, 2522 more were needed to attain level 11. Basics: You had 0 out of 75 hit points. You had 62 out of 64 energy points (spell power). Your armor class was -2. Your wallet contained 800 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/14 (limit:18/100). Your dexterity was 16 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 14 (limit:18). Your charisma was 12 (limit:18). Final Status: You hungered rapidly. You were unencumbered. You were wielding a corpse. Final Attributes: You were piously aligned. You were magic-protected. You were sleep resistant. You were poison resistant. You could recognize detrimental food. You saw invisible. You were telepathic. You were warned. You had automatic searching. You were invisible to others. You were stealthy. You had teleport control. You were guarded. You took half spell damage. You were fast. You were lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: an Aleax 2 vampires 2 ice trolls a large mimic a fire elemental a giant mummy 4 giant zombies a water demon 5 small mimics a xan an ettin mummy an ogre lord a freezing sphere a flaming sphere a shocking sphere a dwarf king 3 tengu a mountain centaur a pit viper 3 ettin zombies a leather golem a chameleon a giant beetle a quivering blob 3 cockatrices a wolf 6 winter wolf cubs a lynx 3 gremlins a leprechaun an orc-captain 2 iron piercers a mumak a horse 2 vampire bats a forest centaur 3 gnome kings 4 orc mummies 2 dwarf mummies an ogre 2 owlbears a gold golem a Green-elf 3 lizards a chickatrice 3 dingoes a jaguar 2 dwarf lords a white unicorn a gnome mummy a snake 2 human zombies 4 Woodland-elves 3 soldier ants 4 fire ants 3 bugbears a quasit a water nymph 3 rock piercers a fog cloud 3 yellow lights 2 shriekers a violet fungus 16 gnome lords a gnomish wizard a gray ooze a barrow wight 4 elf zombies 2 ghouls 2 straw golems a paper golem a baby crocodile 5 giant ants 3 floating eyes a kitten 19 dwarves 4 homunculi 17 hill orcs 3 rothes a centipede a giant bat an orc zombie a dwarf zombie 2 wererats an iguana 8 killer bees 2 gas spores 3 hobbits a large kobold 2 hobgoblins 2 giant rats 5 cave spiders 6 yellow molds 4 green molds 55 gnomes 8 garter snakes 3 geckos a jackal 2 kobolds 3 goblins 3 sewer rats 6 grid bugs 9 lichens 2 kobold zombies 5 newts 333 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish (for an artifact). The Dungeons of Doom: levels 1 to 19 Level 1: A fountain. Level 2: A sink. Level 3: Some fountains, a sink. Level 4: A general store, an altar to Chih Sung-tzu, a fountain. Stairs down to The Gnomish Mines. Level 5: Many fountains. Oracle of Delphi. Level 6: An altar. Stairs up to Sokoban, level 5. Level 7: A general store, a fountain. Level 8: A fountain. Level 9: An altar. Level 10: A general store. Level 11: A temple. Summoned by the Grand Master. Level 12: A temple to Chih Sung-tzu. Level 13: A fountain. Level 14: Some fountains, a grave. Level 15: Level 16: Level 17: A wand shop. Level 18: A primitive area. Level 19: <- You were here. Final resting place for you, petrified by a cockatrice corpse. The Gnomish Mines: levels 5 to 12 Level 5: Level 6: Level 7: Level 8: Many shops, a temple, many fountains. Level 9: Level 10: Level 11: Level 12: A fountain. Sokoban: Level 5: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 1908 Au | | petrified by a | | cockatrice | | corpse | | | | 2022 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Monk... You turned to stone in The Dungeons of Doom on dungeon level 19 with 38110 points, and 1908 pieces of gold, after 11136 moves. You were level 10 with a maximum of 75 hit points when you turned to stone.