Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6).

Game began 2021-12-30 23:16:33, ended 2021-12-30 23:56:52.

seahorse17, neutral male human Monk

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Seahorse17 the Initiate         St:15 Dx:12 Co:19 In:12 Wi:18 Ch:11  Neutral
Dlvl:11 $:0  HP:0(86) Pw:17(55) AC:0  Xp:9/2816 T:3014  Burdened

Latest messages:
 In what direction? .
 You feel better.
 You hear some noises in the distance.
 You kill the yellow mold!
 You have a sad feeling for a moment, then it passes.
 You find a hidden door.
 In what direction? l
 As you kick the door, it crashes open!
 You hit the gargoyle!
 The gargoyle misses!
 The gargoyle misses!
 The gargoyle bites!
 You miss the gargoyle.
 You hit the gargoyle.
 The gargoyle just misses!
 The gargoyle just misses!
 The gargoyle bites!
 Suddenly, the winter wolf disappears out of sight.
 You miss the gargoyle.
 You miss the gargoyle.
 The gargoyle hits!
 The gargoyle misses!
 The gargoyle misses!
 You miss the gargoyle.
 You miss the gargoyle.
 The gargoyle hits!
 The gargoyle misses!
 The gargoyle bites!
 You miss the gargoyle.
 The gargoyle hits!
 The gargoyle hits!
 The gargoyle misses!
 You hit the gargoyle.
 The gargoyle hits!
 The gargoyle misses!
 The gargoyle misses!
 The gargoyle misses!
 The gargoyle hits!
 The gargoyle bites!
 You hit the gargoyle.
 The gargoyle misses!
 The gargoyle hits!
 The gargoyle bites!
 You miss the gargoyle.
 a - an uncursed long sword named Vorpal Blade (weapon in hand).
 You miss the gargoyle.
 The gargoyle hits!
 The gargoyle hits!
 You die...
 Do you want your possessions identified? [ynq] (n) q

Inventory:
 Amulets
  i - a cursed amulet of strangulation
  m - an uncursed amulet of ESP (being worn)
  I - a cursed amulet of change
 Weapons
  a - the rustproof +0 Vorpal Blade (weapon in hand)
  u - a +0 elven dagger
 Armor
  c - an uncursed +0 pair of iron shoes
  d - an uncursed +0 elven leather helm
  n - a cursed -1 pair of gauntlets of fumbling
  v - an uncursed +3 pair of leather gloves (being worn)
  w - an uncursed +0 cloak of invisibility (being worn)
  z - an uncursed +0 dwarvish iron helm
  C - an uncursed +0 dwarvish iron helm (being worn)
  D - a blessed +1 pair of iron shoes (being worn)
  E - a blessed +0 pair of iron shoes
  S - an uncursed +0 dwarvish iron helm
 Comestibles
  e - an uncursed slime mold
  g - 2 uncursed food rations
  h - 2 uncursed apples
 Scrolls
  P - an uncursed scroll of gold detection
 Potions
  R - an uncursed potion of extra healing
 Rings
  r - a blessed +4 ring of gain constitution (on left hand)
  Q - a blessed +1 ring of gain strength (on right hand)
 Wands
  b - a wand of enlightenment (0:11)
  o - a wand of create monster (0:11)
  y - a wand of polymorph (0:0)
  A - a wand of digging (0:3)
  G - a wand of striking (0:0)
  J - a wand of striking (0:3)
 Tools
  k - an uncursed skeleton key
  p - an uncursed oil lamp (lit)
  q - an uncursed stethoscope
  s - an uncursed sack containing 33 items
  x - a +0 pick-axe
  B - 7 uncursed wax candles
 Gems/Stones
  f - an uncursed jet stone
  F - 3 uncursed touchstones
  K - an uncursed worthless piece of blue glass
  L - an uncursed worthless piece of violet glass
  M - an uncursed ruby
  N - 2 uncursed worthless pieces of red glass

Contents of the sack:
  2807 gold pieces
  a cursed scroll of blank paper
  2 uncursed scrolls of blank paper
  an uncursed scroll of destroy armor
  an uncursed scroll of enchant armor
  an uncursed scroll of enchant armor
  a cursed scroll of light
  a blessed spellbook of healing
  an uncursed potion of restore ability
  2 uncursed potions of water
  an uncursed potion of enlightenment
  2 uncursed potions of extra healing
  an uncursed ring of poison resistance
  an uncursed ring of polymorph control
  an uncursed ring of protection from shape changers
  a cursed ring of aggravate monster
  a cursed ring of hunger
  an uncursed ring of invisibility
  a cursed ring of teleportation
  a cursed ring of teleportation
  an uncursed +0 ring of increase accuracy
  an uncursed ring of fire resistance
  an uncursed ring of fire resistance
  an uncursed ring of searching
  an uncursed ring of stealth
  an uncursed ring of see invisible
  an uncursed ring of free action
  a cursed -1 ring of gain constitution
  an uncursed ring of levitation
  2 uncursed worthless pieces of orange glass
  an uncursed worthless piece of white glass
  2 uncursed worthless pieces of yellow glass
  an uncursed worthless piece of violet glass

Seahorse17 the Monk's attributes:

Background:
 You were an Initiate, a level 9 male human Monk.
 You were neutral, on a mission for Chih Sung-tzu
 who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic).
 You were in the Gnomish Mines, on level 11.
 You entered the dungeon 3014 turns ago.
 It was nighttime.
 You had 2816 experience points, 2304 more were needed to attain level 10.

Basics:
 You had 0 out of 86 hit points.
 You had 17 out of 55 energy points (spell power).
 Your armor class was 0.
 Your wallet was empty.
 Autopickup was off.

Final Characteristics:
 Your strength was 15 (base:14, limit:18/100).
 Your dexterity was 12 (limit:18).
 Your constitution was 19 (base:15, innate limit:18).
 Your intelligence was 12 (limit:18).
 Your wisdom was 18 (limit:18).
 Your charisma was 11 (limit:18).

Final Status:
 You were burdened; movement was slightly slowed.
 You were wielding a long sword.
 You had basic skill with long sword.

Final Attributes:
 You were piously aligned.
 You were sleep resistant.
 You were poison resistant.
 You saw invisible.
 You were telepathic.
 You were warned.
 You had automatic searching.
 You were invisible to others.
 You were stealthy.
 You were warded.
 You were fast.
 You were lucky.
 You are dead.

Vanquished creatures:
  a barbed devil
  a warhorse
  a dwarf king
  a red naga
  2 leprechauns
  3 orc-captains
  2 giant spiders
  a gnome king
  a Green-elf
  a lizard
  a dingo
 an ape
 10 bugbears
  2 quasits
  a wood nymph
  3 Mordor orcs
 10 Uruk-hai
  2 orc shamans
  a pony
  2 fog clouds
 13 gnome lords
  4 gnomish wizards
  4 Kop Lieutenants
  a black naga hatchling
  a ghoul
  a paper golem
  a giant ant
 13 dwarves
  2 kobold lords
  a kobold shaman
 16 hill orcs
  a rothe
  5 Kop Sergeants
  a dwarf zombie
  a wererat
  3 coyotes
  2 hobbits
  4 manes
  5 large kobolds
 16 hobgoblins
 an orc
  a brown mold
  a yellow mold
 47 gnomes
  7 Keystone Kops
  2 gnome zombies
  2 geckos
  a fox
  4 kobolds
  4 goblins
  a grid bug
  a bat
  2 lichens
  a newt
217 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You followed a strict vegan diet.
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 5
   Level 1:
   Level 2:
   Level 3:
      A sink.
      Stairs down to The Gnomish Mines.
   Level 4:
      A jewelers, a grave.
   Level 5:
      A fountain.
The Gnomish Mines: levels 4 to 11
   Level 4:
   Level 5:
   Level 6:
      An altar to Chih Sung-tzu, some fountains.
   Level 7:
   Level 8:
   Level 9:
   Level 10:
   Level 11: <- You were here.
      Final resting place for
         you, killed by a gargoyle.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    seahorse17    |
                  |     2807 Au      |
                  |   killed by a    |
                  |     gargoyle     |
                  |                  |
                  |                  |
                  |       2021       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye seahorse17 the Monk...

You died in The Gnomish Mines on dungeon level 11 with 14001 points,
and 2807 pieces of gold, after 3014 moves.
You were level 9 with a maximum of 86 hit points when you died.