Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-12-24 16:40:10, ended 2021-12-24 19:38:59. seahorse17, neutral male human Monk ------- |.....| ##.@....-## -----1- # # # ## # # ## ## # ## # ### # # #####------------[- -------# # #.............| |<)...|# # |............| #..^....####` .............| |....^| -------------- ------- Seahorse17 the Student of Stones St:25 Dx:15 Co:16 In:12 Wi:18 Ch:9 Neutral Dlvl:16 $:2741 HP:113(113) Pw:73(73) AC:0 Xp:11/10809 T:10919 Fainting Latest messages: Your movements are slowed slightly because of your load. You fall into a pit! You are still in a pit. You are still in a pit. You are still in a pit. You are still in a pit. You are still in a pit. You crawl to the edge of the pit. There is a staircase up here. You see here a broad pick. You have a little trouble lifting r - a broad pick. What do you want to drop? [$a-zA-Z or ?*] r You drop a broad pick. You sense the presence of monsters. (For instructions type a '?') What do you want to dip? [$a-qs-zAC-XZ or ?*] ? Dip a potion called fruit juice into the fountain? [yn] (n) y Your potion called fruit juice dilutes. The fountain dries up! You are beginning to feel weak. You find a bear trap. With great effort you move the boulder. You hear someone counting money. You hear a sceptre pounded in judgment. Your oil lamp flickers. Your leg feels better. Your movements are now unencumbered. This door is locked. This door is locked. a - an uncursed long sword named Vorpal Blade (weapon in hand). What do you want to use or apply? [h-kmpsuxCGIPSTV or ?*] k In what direction? k Unlock it? [yn] (n) y You succeed in unlocking the door. The dwarf mummy opens a door. a - an uncursed long sword named Vorpal Blade (weapon in hand). You hit the dwarf mummy! The dwarf mummy hits! You destroy the dwarf mummy! $ - 15 gold pieces. You faint from lack of food. You regain consciousness. You don't have anything to eat. Are you sure you want to pray? [yn] (n) y You begin praying to Chih Sung-tzu. You can hear again. You finish your prayer. You feel that Chih Sung-tzu is displeased. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 2741 gold pieces Amulets f - an uncursed amulet of reflection t - the blessed Eye of the Aethiopica (being worn) Weapons a - the rustproof +3 Vorpal Blade (weapon in hand) Armor b - a blessed +3 robe (being worn) l - an uncursed +0 pair of elven boots (being worn) w - a blessed +1 elven leather helm (being worn) H - an uncursed +1 pair of gauntlets of power (being worn) W - an uncursed +0 cloak of displacement X - an uncursed +0 helm of brilliance Scrolls c - an uncursed scroll of teleportation y - 3 uncursed scrolls of create monster z - a blessed scroll of teleportation F - an uncursed scroll of remove curse J - an uncursed scroll of light K - an uncursed scroll of confuse monster L - an uncursed scroll of stinking cloud Q - an uncursed scroll of confuse monster U - 2 uncursed scrolls of blank paper Potions h - an uncursed potion of oil n - 12 potions of holy water o - an uncursed potion of water q - an uncursed potion of booze D - an uncursed potion of gain energy E - an uncursed potion of levitation N - 3 uncursed potions of water O - an uncursed diluted potion of fruit juice Rings v - an uncursed ring of fire resistance B - an uncursed +1 ring of increase damage (on right hand) Y - an uncursed ring of shock resistance (on left hand) Wands i - a wand of lightning (0:5) j - a wand of sleep (0:6) p - a wand of create monster (0:7) s - a wand of digging (0:5) C - a wand of secret door detection (0:15) P - a wand of enlightenment (0:12) S - a wand of magic missile (0:2) T - a wand of digging (0:6) V - a wand of teleportation (0:8) Tools k - an uncursed skeleton key m - a blessed magic marker (0:13) u - a +0 unicorn horn x - a +0 pick-axe G - an uncursed blindfold I - an uncursed oil lamp (lit) Gems/Stones d - 3 uncursed rubies e - 2 uncursed amethyst stones g - an uncursed diamond A - an uncursed citrine stone M - an uncursed black opal R - a blessed luckstone Z - 2 uncursed emeralds Seahorse17 the Monk's attributes: Background: You were a Student of Stones, a level 11 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 16. You entered the dungeon 10919 turns ago. You had 10809 experience points, 9191 more were needed to attain level 12. Basics: You had all 113 hit points. You had all 73 energy points (spell power). Your armor class was 0. Your wallet contained 2741 zorkmids. Autopickup was off. Final Characteristics: Your strength was 25 (base:17, innate limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 12 (limit:18). Your wisdom was 18 (limit:18). Your charisma was 9 (limit:18). Final Status: You were fainting due to starvation. You were unencumbered. You were wielding a long sword. You had basic skill with long sword. Final Attributes: You were the Envoy of Balance. You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were sleep resistant. You were shock resistant. You were poison resistant. You saw invisible. You were telepathic. You were warned. You had automatic searching. You were invisible to others. You were stealthy. You had a small damage bonus (+1). You were guarded. You took half spell damage. You were fast. You were extremely lucky. You had extra luck. Good luck did not time out for you. Chih Sung-tzu was angry with you. You survived. Vanquished creatures: a giant mimic a rock troll an umber hulk an Elvenking 2 large mimics a black naga a sergeant 5 small mimics 2 warhorses 2 ogre lords a troll a gelatinous cube a freezing sphere a shocking sphere 2 large cats a tiger a tengu a leocrotta a mountain centaur 6 elf mummies a wraith an ettin zombie 2 leather golems 2 chameleons a crocodile 3 giant beetles 2 quivering blobs a cockatrice 2 winter wolf cubs a lynx 3 panthers 9 orc-captains an iron piercer a mumak 2 giant spiders 2 scorpions 3 black lights a vampire bat 2 forest centaurs 5 gnome kings 3 dwarf mummies a rust monster 2 owlbears a gold golem a werewolf 2 Green-elves 5 lizards a chickatrice a dingo a housecat a jaguar 2 dwarf lords a white unicorn a black unicorn 7 dust vortices 2 plains centaurs 2 Kop Kaptains an ape 7 human zombies a Woodland-elf a soldier ant 19 bugbears an imp a lemure 4 wood nymphs a water nymph a mountain nymph 5 Mordor orcs 16 Uruk-hai 11 orc shamans 3 rock piercers 2 rock moles 2 ponies 2 fog clouds 2 yellow lights a shrieker a violet fungus 20 gnome lords 5 gnomish wizards a Kop Lieutenant 3 gray oozes a barrow wight an elf zombie a paper golem 3 giant ants 3 floating eyes a kitten 25 dwarves a homunculus a kobold shaman 42 hill orcs 6 rothes a rabid rat a centipede 2 giant bats 4 Kop Sergeants 2 orc zombies 2 dwarf zombies a wererat 2 iguanas 17 killer bees a coyote a gas spore 7 hobbits 4 manes 2 large kobolds 16 hobgoblins an orc 5 giant rats 3 cave spiders a brown mold 2 yellow molds a red mold 64 gnomes 11 Keystone Kops 5 garter snakes 2 geckos 2 jackals 3 kobolds 7 goblins 4 sewer rats 3 grid bugs a bat 4 lichens a kobold zombie 6 newts 497 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were vegetarian. You never genocided any monsters. You never polymorphed an object. You never changed form. You used 1 wish (for an artifact). The Dungeons of Doom: levels 1 to 16 Level 1: Level 2: A general store. Level 3: Stairs down to The Gnomish Mines. Level 4: Some fountains, a sink. Level 5: A fountain. Oracle of Delphi. Level 6: A sink. Stairs up to Sokoban, level 5. Level 7: Level 8: A potion shop, a fountain. Level 9: Level 10: A very big room. Level 11: Level 12: A fountain. Summoned by the Grand Master. Level 13: Some fountains. Level 14: Level 15: A primitive area. Level 16: <- You were here. The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: An altar to Chih Sung-tzu, some fountains. Level 7: Level 8: Level 9: Level 10: Level 11: Level 12: Sokoban: levels 5 up to 2 Level 2: Solved. Level 3: Solved. Level 4: Solved. Level 5: Unsolved. Goodbye seahorse17 the Monk... You quit in The Dungeons of Doom on dungeon level 16 with 46867 points, and 2741 pieces of gold, after 10919 moves. You were level 11 with a maximum of 113 hit points when you quit.