Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-12-24 07:52:03, ended 2021-12-24 08:56:32. seahorse17, neutral male human Monk ----- |.<.| ------- ....| #D%2)2%| |:..| @|.11\.| |..1| #|.1...| |...| #|..%(%| --.-- #------- ### ## # # # # ### ## # # ## # -----.--# |..^...|# |...^...# -------- Seahorse17 the Initiate St:16 Dx:15 Co:14 In:9 Wi:11 Ch:9 Neutral Dlvl:15 $:101 HP:0(57) Pw:28(49) AC:-10 Xp:9/3594 T:5015 Burdened Latest messages: You hit the blue dragon! The blue dragon bites! The blue dragon hits! The blue dragon just misses! You hit the blue dragon! The blue dragon bites! The blue dragon hits! The blue dragon hits! The blue dragon bites! The blue dragon hits! The blue dragon hits! The plains centaur picks up some gold. The plains centaur picks up a bow. You hit the blue dragon! The blue dragon bites the plains centaur. The blue dragon hits the plains centaur. The blue dragon misses the plains centaur. The plains centaur thrusts her runed dagger at the blue dragon. The plains centaur misses the blue dragon. The plains centaur misses the blue dragon. The plains centaur reads a scroll of create monster! The golden haze around you becomes less dense. What do you want to zap? [ciyzBFGM or ?*] ? Never mind. You hit the blue dragon! You hear some noises. The plains centaur picks up 9 arrows. You are empty handed. You hit the blue dragon! You hit the blue dragon. The blue dragon bites the plains centaur. The plains centaur is killed! You hit the blue dragon. You hit the blue dragon! The blue dragon misses! The blue dragon hits! The blue dragon hits! You hit the blue dragon. The blue dragon bites! The blue dragon hits! The blue dragon hits! You hit the blue dragon. The blue dragon bites! The blue dragon hits! The blue dragon hits! Are you sure you want to pray? [yn] (n) y You begin praying to Chih Sung-tzu. The blue dragon bites! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 101 gold pieces Amulets m - an uncursed amulet versus poison (being worn) t - an uncursed amulet of ESP Armor a - an uncursed burnt +2 pair of leather gloves (being worn) b - an uncursed +1 robe (being worn) d - an uncursed +0 cloak of invisibility r - an uncursed -2 pair of fumble boots I - a blessed +2 pair of iron shoes (being worn) J - an uncursed +0 dwarvish iron helm (being worn) T - an uncursed -1 pair of gauntlets of dexterity Comestibles f - 3 uncursed food rations o - an uncursed slime mold Z - 3 uncursed food rations Scrolls n - 2 uncursed scrolls of amnesia X - an uncursed scroll of enchant armor Potions v - an uncursed potion of extra healing w - an uncursed potion of restore ability D - an uncursed potion of levitation Rings g - an uncursed ring of searching (on left hand) h - an uncursed ring of shock resistance l - a cursed ring of teleportation C - an uncursed ring of free action K - an uncursed ring of conflict (on right hand) N - an uncursed -1 ring of increase accuracy R - an uncursed ring of polymorph W - an uncursed -2 ring of increase damage Wands c - a wand of polymorph (0:4) i - a wand of cancellation (0:6) y - a wand of create monster (0:11) z - a wand of magic missile (0:5) B - a wand of opening (0:7) F - a wand of striking (0:2) G - a wand of create monster (0:12) M - a wand of light (0:10) Tools j - a magic marker (0:61) k - an uncursed skeleton key s - an uncursed sack containing 32 items x - a +0 pick-axe O - an uncursed blindfold Gems/Stones q - an uncursed worthless piece of blue glass V - a blessed luckstone Contents of the sack: 1598 gold pieces an uncursed scroll of destroy armor an uncursed scroll of taming 2 uncursed scrolls of food detection an uncursed scroll of light an uncursed scroll of confuse monster 2 uncursed scrolls of teleportation 3 uncursed scrolls of earth 2 uncursed scrolls of enchant armor an uncursed potion of gain ability an uncursed potion of monster detection an uncursed potion of speed 2 uncursed worthless pieces of black glass 7 uncursed worthless pieces of green glass 2 uncursed emeralds an uncursed worthless piece of orange glass an uncursed jacinth stone 4 uncursed worthless pieces of red glass 2 uncursed rubies 5 uncursed worthless pieces of violet glass an uncursed amethyst stone an uncursed opal 3 uncursed diamonds 2 uncursed worthless pieces of white glass an uncursed chrysoberyl stone 2 uncursed citrine stones an uncursed worthless piece of yellow glass 3 uncursed worthless pieces of yellowish brown glass an uncursed topaz stone an uncursed worthless piece of yellowish brown glass an uncursed worthless piece of blue glass an uncursed flint stone Seahorse17 the Monk's attributes: Background: You were an Initiate, a level 9 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 15. You entered the dungeon 5015 turns ago. You had 3594 experience points, 1526 more were needed to attain level 10. Basics: You had 0 out of 57 hit points. You had 28 out of 49 energy points (spell power). Your armor class was -10. Your wallet contained 101 zorkmids. Autopickup was off. Final Characteristics: Your strength was 16 (limit:18/100). Your dexterity was 15 (peak:16, limit:18). Your constitution was 14 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 11 (peak:13, limit:18). Your charisma was 9 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were empty handed. You had master skill with martial arts. Final Attributes: You were piously aligned. You were sleep resistant. You were poison resistant. You saw invisible. You were warned. You had automatic searching. You were stealthy. You caused conflict. You had a moderate defense bonus (+9). You were guarded. You were fast. You were lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a shopkeeper 2 large mimics a warg 3 small mimics a troll 2 tengu a leocrotta a mountain centaur an elf mummy 2 ettin zombies a leather golem a soldier a chameleon a quivering blob a cockatrice 4 wolves a winter wolf cub a lynx 2 giant spiders a vampire bat a forest centaur 2 gnome kings a brown pudding 2 owlbears 2 yetis a werewolf 2 lizards a chickatrice a dingo a housecat a dust vortex a plains centaur a snake 2 Woodland-elves 2 soldier ants 3 bugbears an imp a quasit a mountain nymph 2 Uruk-hai an orc shaman a rock piercer a rock mole 2 ponies a fog cloud a yellow light a violet fungus 13 gnome lords 4 gnomish wizards a golden naga hatchling a gray ooze an elf zombie a straw golem 3 giant ants 18 dwarves a kobold lord a kobold shaman 5 hill orcs a rothe 2 rabid rats a centipede a dwarf zombie an iguana 5 killer bees 4 hobbits 2 hobgoblins 4 giant rats 63 gnomes 5 garter snakes 2 jackals 3 grid bugs 2 bats 2 lichens 5 newts 218 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were vegetarian. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 15 Level 1: A grave. Level 2: Stairs down to The Gnomish Mines. Level 3: An untended shop, a fountain. Level 4: A scroll shop, some graves. Level 5: Level 6: A fountain. Level 7: Many fountains. Oracle of Delphi. Level 8: An altar. Stairs up to Sokoban, level 7. Level 9: Some fountains, a grave. Level 10: A fountain. Level 11: Many fountains. Level 12: A very big room. Level 13: A grave. Summoned by the Grand Master. Level 14: A grave. Level 15: <- You were here. A throne. Final resting place for you, killed by a blue dragon, while praying. The Gnomish Mines: levels 3 to 10 Level 3: Level 4: Level 5: Level 6: Many shops, a temple to Chih Sung-tzu, some fountains. Level 7: Level 8: Level 9: Level 10: Sokoban: Level 7: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 1699 Au | | killed by a blue | | dragon | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Monk... You died in The Dungeons of Doom on dungeon level 15 with 16666 points, and 1699 pieces of gold, after 5015 moves. You were level 9 with a maximum of 57 hit points when you died.