Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-12-19 02:17:07, ended 2021-12-19 02:39:14. seahorse17, neutral male human Wizard ----- ###########################....- --- ---------- -----# ## #|.<.| |.| |.......- +...|# ##### ----- |.+ |.......| |....#### |.-----+-.......-----+--+----.).|# |.................[.............|# |.--+----........).----+--|--...|# |.| |.........{|....|)..|...|# |.| |..........|.@..|%%.|...|##########` ## |.----+--..........|.+@@|...|...| ##### |.............{....|....|.%%|....## #### |.------+--------..---------|...| ### #--.--- |.|....| |(.(.-....).|....|...| ############.....| |.|....| |((..|......|....|...| #|....| |.-.)(.| |(((.|......|....-...| .....| |.---------------......------...| |....| |...............................| ------ --------------------------------- Seahorse17 the Thaumaturge St:12 Dx:17 Co:11 In:14 Wi:11 Ch:11 Neutral Dlvl:6 $:1875 HP:17(49) Pw:65(65) AC:6 Xp:6/382 T:2681 Burdened Latest messages: An uncursed potion of object detection lands on the altar. 2 uncursed clear potions land on the altar. 2 uncursed potions called oil land on the altar. 2 uncursed golden potions land on the altar. An uncursed potion of invisibility lands on the altar. 2 uncursed clear potions land on the altar. 2 uncursed cyan potions land on the altar. An uncursed milky potion lands on the altar. Your movements are now unencumbered. Are you sure you want to pray? [yn] (n) y You begin praying to Thoth. You are surrounded by a shimmering light. You finish your prayer. Some of the potions on the altar glow light blue for a moment. You feel that Thoth is well-pleased. You have a little trouble lifting G - 4 blessed clear potions. You have a little trouble lifting K - 2 uncursed cyan potions. You have a little trouble lifting r - 2 uncursed golden potions. You have a little trouble lifting X - an uncursed milky potion. You have a little trouble lifting m - 2 uncursed potions called oil. You have a little trouble lifting f - an uncursed potion of gain level. You have a little trouble lifting D - an uncursed potion of invisibility. You have a little trouble lifting g - an uncursed potion of object detection. Your movements are slowed slightly because of your load. What do you want to dip? [$a-gik-zA-HJ-Z or ?*] ? What do you want to dip an uncursed scroll called identify into? [fgmprtDGKX or ?*] ? Your scroll called identify glows with a light blue aura. Call a clear potion: water What do you want to read? [ilx-zBCFJL or ?*] Never mind. What do you want to read? [ilx-zBCFJL or ?*] ? As you read the scroll, it disappears. This is an identify scroll. E - an uncursed ring of searching. J - 2 uncursed scrolls of food detection. F - an uncursed scroll of gold detection. What do you want to put on? [dE or ?*] ? E - an uncursed ring of searching (on right hand). What do you want to read? [ilyzBCFJL or ?*] y This spellbook is difficult to comprehend. Continue? [yn] (n) y You begin to memorize the runes. You add the "clairvoyance" spell to your repertoire. What do you want to read? [ilyzBCFJL or ?*] ? This spellbook is difficult to comprehend. Continue? [yn] (n) n What do you want to read? [ilyzBCFJL or ?*] z This spellbook is difficult to comprehend. Continue? [yn] (n) y You begin to memorize the runes. You add the "haste self" spell to your repertoire. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 1875 gold pieces Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) Armor q - an uncursed +0 pair of low boots v - an uncursed +0 pair of high boots (being worn) w - a cursed -1 pair of gauntlets of fumbling U - an uncursed +0 dwarvish iron helm (being worn) Comestibles Q - an uncursed tin of brown mold V - 2 uncursed food rations Scrolls i - 3 uncursed scrolls of create monster C - an uncursed scroll of light F - an uncursed scroll of gold detection J - 2 uncursed scrolls of food detection L - an uncursed scroll of enchant weapon Spellbooks l - a blessed spellbook of force bolt y - an uncursed spellbook of clairvoyance z - an uncursed spellbook of haste self B - an uncursed spellbook of magic mapping Potions f - an uncursed potion of gain level g - an uncursed potion of object detection m - 2 uncursed potions of oil p - a cursed potion of blindness r - 2 uncursed potions of healing t - a cursed potion of gain energy D - an uncursed potion of invisibility G - 3 potions of holy water K - 2 uncursed potions of restore ability X - an uncursed potion of booze Rings d - an uncursed ring of teleportation (in quiver pouch) e - an uncursed ring of cold resistance (on left hand) E - an uncursed ring of searching (on right hand) Wands c - a wand of polymorph (0:4) o - a wand of striking (0:5) A - a wand of light (0:14) H - a wand of slow monster (0:5) Y - a wand of striking (0:2) Tools k - an uncursed skeleton key n - a magic marker (0:94) s - an empty uncursed sack T - an uncursed brass lantern Gems/Stones b - an uncursed worthless piece of red glass u - an uncursed chrysoberyl stone M - an uncursed emerald N - 2 uncursed worthless pieces of green glass O - a cursed worthless piece of violet glass P - 2 uncursed worthless pieces of yellow glass R - an uncursed worthless piece of violet glass S - an uncursed worthless piece of yellowish brown glass W - an uncursed worthless piece of white glass Z - an uncursed ruby Seahorse17 the Wizard's attributes: Background: You were a Thaumaturge, a level 6 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 6. You entered the dungeon 2681 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You had 382 experience points, 258 more were needed to attain level 7. Basics: You had 17 out of 49 hit points. You had all 65 energy points (spell power). Your armor class was 6. Your wallet contained 1875 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (limit:18/100). Your dexterity was 17 (peak:18, limit:18). Your constitution was 11 (limit:18). Your intelligence was 14 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 11 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were bare handed. You were unskilled in bare handed combat. Final Attributes: You were piously aligned. You were cold resistant. You had automatic searching. You were lucky. You survived. Vanquished creatures: 4 shopkeepers a giant mimic a small mimic 2 watchmen a lizard a blue jelly 5 gnome lords 2 gnomish wizards a golden naga hatchling a floating eye 7 dwarves a kobold shaman a monkey an iguana 2 hobbits a brown mold a green mold 26 gnomes 2 gnome zombies 4 jackals 2 goblins a sewer rat 3 grid bugs a lichen 4 newts 76 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 2 Level 1: Level 2: An untended shop. Stairs down to The Gnomish Mines. The Gnomish Mines: levels 3 to 6 Level 3: Level 4: Level 5: Level 6: <- You were here. Many shops, a temple to Thoth, some fountains. Goodbye seahorse17 the Wizard... You quit in The Gnomish Mines on dungeon level 6 with 3683 points, and 1875 pieces of gold, after 2681 moves. You were level 6 with a maximum of 49 hit points when you quit.