Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6).

Game began 2021-12-18 22:45:08, ended 2021-12-18 23:22:21.

seahorse17, neutral male human Wizard

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Seahorse17 the Thaumaturge  St:12 Dx:14 Co:14 In:15 Wi:12 Ch:9  Neutral
Dlvl:10 $:34 HP:0(55) Pw:13(61) AC:3  Xp:7/1013 T:3292  Hungry   Stressed

Latest messages:
 The gnome king swings his bow at the warg.
 The gnome king hits the warg.
 The warg is killed!
 The gnome king zaps a wand of magic missile!
 The magic missile hits you!
 The missiles bounce off!
 The magic missile bounces!
 You kill the gnome!
 What do you want to zap? [cguvyIJ or ?*] ?
 Never mind.
 The gnome king zaps a wand of magic missile!
 The magic missile whizzes by you!
 The magic missile bounces!
 The magic missile hits you!
 The missiles bounce off!
 What do you want to zap? [cguvyIJ or ?*] ?
 In what direction? k
 The wand hits the gnome king!
 You kill the gnome king!
 G - a wand of magic missile.
 You rebalance your load.  Movement is difficult.
 You hear crashing rock.
 You are beginning to feel hungry.
 The gnome zaps a wand of striking!
 Boing!
 You kill the gnome!
 You hear crashing rock.
 You hear crashing rock.
 You see here a statue of a rope golem.
 The statue moves!
 The rope golem hits!
 The rope golem hits!
 You hit the rope golem!
 The rope golem hits!
 The rope golem hits!
 The rope golem grabs you!
 You hit the rope golem!
 The rope golem misses!
 The rope golem hits!
 You are being choked.
 You hear crashing rock.
 The rope golem misses!
 The rope golem hits!
 You are being choked.
 You don't have enough stamina to move.
 The rope golem hits!
 The rope golem hits!
 You are being choked.
 You die...
 Do you want your possessions identified? [ynq] (n) q

Inventory:
 Coins
  $ - 34 gold pieces
 Weapons
  a - a blessed +3 quarterstaff (weapon in hands)
 Armor
  b - an uncursed +0 cloak of magic resistance (being worn)
  n - an uncursed +0 studded leather armor (being worn)
  p - a cursed -2 pair of fumble boots
  z - an uncursed +0 pair of leather gloves (being worn)
  A - an uncursed +0 pair of high boots (being worn)
 Comestibles
  d - an uncursed lizard corpse
  m - an uncursed apple
  T - 2 uncursed food rations
 Scrolls
  o - 3 uncursed scrolls of teleportation
  r - an uncursed scroll of enchant weapon
 Potions
  E - an uncursed potion of fruit juice
  F - an uncursed potion of gain energy
 Rings
  e - an uncursed ring of invisibility (on right hand)
  h - an uncursed ring of stealth
  B - an uncursed ring of sustain ability (on left hand)
  C - an uncursed ring of protection from shape changers
 Wands
  c - a wand of cold (0:0)
  g - a wand of secret door detection (0:13)
  u - a wand of light (0:9)
  v - a wand of nothing (0:14)
  y - a wand of magic missile (0:2)
  G - a wand of magic missile (0:4)
  I - a wand of striking (0:5)
  J - a wand of magic missile (0:3)
 Tools
  i - an uncursed towel
  s - an uncursed oilskin sack containing 28 items
  w - an expensive camera (0:35)
  x - a +0 pick-axe
  K - an uncursed skeleton key
  W - an uncursed brass lantern (lit)
 Gems/Stones
  f - an uncursed jacinth stone
  j - 2 uncursed worthless pieces of violet glass
  t - an uncursed worthless piece of white glass
  D - 2 uncursed obsidian stones
  N - 2 uncursed worthless pieces of yellowish brown glass
  S - an uncursed worthless piece of red glass
  V - 3 uncursed worthless pieces of green glass
  X - an uncursed worthless piece of black glass
  Y - an uncursed garnet stone
  Z - an uncursed worthless piece of orange glass

Contents of the oilskin sack:
  an uncursed scroll of fire
  an uncursed scroll of charging
  a cursed scroll of charging
  a blessed scroll of create monster
  an uncursed scroll of create monster
  an uncursed scroll of confuse monster
  an uncursed scroll of destroy armor
  an uncursed scroll of punishment
  an uncursed scroll of enchant armor
  an uncursed scroll of genocide
  a blessed scroll of food detection
  an uncursed scroll of remove curse
  a cursed scroll of remove curse
  4 uncursed scrolls of light
  a cursed scroll of light
  an uncursed scroll of enchant weapon
  an uncursed scroll of enchant weapon
  an uncursed scroll of identify
  an uncursed spellbook of charm monster
  a blessed spellbook of force bolt
  an uncursed spellbook of identify
  a cursed potion of enlightenment
  an uncursed potion of gain ability
  an uncursed potion of sickness
  an uncursed potion of oil
  a blessed potion of fruit juice
  an uncursed potion of restore ability
  an uncursed potion of sleeping

Seahorse17 the Wizard's attributes:

Background:
 You were a Thaumaturge, a level 7 male human Wizard.
 You were neutral, on a mission for Thoth
 who was opposed by Ptah (lawful) and Anhur (chaotic).
 You were in the Gnomish Mines, on level 10.
 You entered the dungeon 3292 turns ago.
 It was nighttime.
 There was a full moon in effect when your adventure ended.
 You had 1013 experience points, 267 more were needed to attain level 8.

Basics:
 You had 0 out of 55 hit points.
 You had 13 out of 61 energy points (spell power).
 Your armor class was 3.
 Your wallet contained 34 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 12 (limit:18/100).
 Your dexterity was 14 (limit:18).
 Your constitution was 14 (limit:18).
 Your intelligence was 15 (limit:18).
 Your wisdom was 12 (limit:18).
 Your charisma was 9 (limit:18).

Final Status:
 You were held by a rope golem.
 You were hungry.
 You were stressed; movement was moderately slowed.
 You were wielding a quarterstaff.
 You were skilled in quarterstaff.

Final Attributes:
 You were piously aligned.
 You were magic-protected.
 You were invisible.
 You were warded.
 You had fixed abilities.
 You were lucky.
 You are dead.

Vanquished creatures:
  a shopkeeper
  3 wargs
 an ettin zombie
  a soldier
  a chameleon
  a giant spider
  a gnome king
  a lizard
  a dust vortex
  2 Woodland-elves
  a quasit
  a water nymph
  a mountain nymph
  2 fog clouds
  5 gnome lords
  3 gnomish wizards
  a kobold mummy
  a gray ooze
  3 elf zombies
  a straw golem
  3 kittens
 12 dwarves
  a giant bat
  a wererat
 an iguana
 an acid blob
  2 coyotes
  3 hobbits
 38 gnomes
  a gnome zombie
  a goblin
  a grid bug
  a bat
  3 newts
101 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 6
   Level 1:
   Level 2:
      A fountain.
   Level 3:
      An untended shop, a fountain.
      Stairs down to The Gnomish Mines.
   Level 4:
      A bookstore.
   Level 5:
   Level 6:
The Gnomish Mines: levels 4 to 10
   Level 4:
   Level 5:
   Level 6:
   Level 7:
      Many shops, a temple, some fountains.
   Level 8:
   Level 9:
   Level 10: <- You were here.
      Final resting place for
         you, killed by a rope golem.

Game over:
                       ----------
                      /          \
                     /    REST    \
                    /      IN      \
                   /     PEACE      \
                  /                  \
                  |    seahorse17    |
                  |      34 Au       |
                  | killed by a rope |
                  |      golem       |
                  |                  |
                  |                  |
                  |       2021       |
                 *|     *  *  *      | *
        _________)/\\_//(\/(/\)/\//\/|_)_______

Goodbye seahorse17 the Wizard...

You died in The Gnomish Mines on dungeon level 10 with 5239 points,
and 34 pieces of gold, after 3292 moves.
You were level 7 with a maximum of 55 hit points when you died.