Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-12-17 02:54:38, ended 2021-12-17 03:24:11. seahorse17, neutral male human Wizard ----- |.... ------------- ------ |...|#### ####-...........| |....| |....###### |............#*`####### |...^| --|-- ## ............| ###...<.. # |...........| ---|-- # -----------.- ### # # # # # # # ---.--------- # # |...........| -----|- ----|- |...........| |._...| |...[| |...|.......| ######..}...| |....| #............-## |.....| |[...| `######------------- ------- |>@&%| ### |...%-#### ------ Seahorse17 the Thaumaturge St:13 Dx:14 Co:14 In:18 Wi:11 Ch:8 Neutral Dlvl:2 $:224 HP:56(56) Pw:67(70) AC:1 Xp:7/782 T:3483 Latest messages: What do you want to drop? [$a-hklns-zA-EG-IK-NP-SU-XZ or ?*] h You drop a goblin corpse. Your movements are only slowed slightly by your load. An uncursed potion of water lands on the altar. An uncursed bubbly potion lands on the altar. An uncursed orange potion lands on the altar. An uncursed dark green potion lands on the altar. An uncursed potion of water lands on the altar. An uncursed pink potion lands on the altar. An uncursed effervescent potion lands on the altar. Your movements are now unencumbered. Are you sure you want to pray? [yn] (n) y You begin praying to Thoth. You are surrounded by a shimmering light. You finish your prayer. Some of the potions on the altar glow light blue for a moment. You feel that Thoth is well-pleased. u - an uncursed bubbly potion. y - an uncursed dark green potion. R - an uncursed effervescent potion. v - an uncursed orange potion. E - an uncursed pink potion. You have a little trouble lifting C - 2 potions of holy water. Your movements are slowed slightly because of your load. What do you want to dip? [$a-gklnsu-zA-EG-IK-NP-SU-XZ or ?*] ? What do you want to dip an uncursed lamp called magic (lit) into? [uvyCER or ?*] ? Your lamp called magic glows with a light blue aura. Your movements are now unencumbered. a - a blessed +3 quarterstaff (weapon in hands). You see here a goblin corpse. In what direction? k The spell hits the dwarf! You kill the dwarf! There are several objects here. You have much trouble lifting a dwarf corpse. Continue? [ynq] (q) y i - a dwarf corpse. You stagger under your heavy load. Movement is very hard. What do you want to sacrifice? [i or ?*] i Your sacrifice is consumed in a burst of flame! You have a hopeful feeling. Your movements are now unencumbered. What do you want to use or apply? [ckxHUX or ?*] ? Your lamp is now off. What do you want to rub? [U or ?*] U You now wield a blessed lamp called magic. In a cloud of smoke, a djinni emerges! The djinni speaks. "You freed me!" Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 224 gold pieces Amulets f - an uncursed amulet of reflection (being worn) Weapons a - a blessed +3 quarterstaff Armor b - a blessed +1 cloak of magic resistance (being worn) n - an uncursed +0 cloak of displacement V - an uncursed +0 dwarvish iron helm (being worn) Z - an uncursed +0 pair of high boots (being worn) Comestibles s - 2 uncursed tripe rations N - 2 uncursed carrots Q - 2 uncursed pancakes Scrolls d - an uncursed scroll of confuse monster g - an uncursed scroll of blank paper w - an uncursed scroll of identify P - an uncursed scroll of light S - an uncursed scroll of enchant weapon Spellbooks l - a blessed spellbook of force bolt z - an uncursed spellbook of haste self A - an uncursed spellbook of create monster D - an uncursed spellbook of magic mapping G - an uncursed spellbook of cancellation Potions u - an uncursed potion of enlightenment v - an uncursed potion of sleeping y - an uncursed potion of invisibility C - a potion of holy water E - an uncursed potion of blindness R - an uncursed potion of restore ability Rings e - an uncursed +3 ring of protection (on left hand) Wands c - a wand of teleportation (0:5) Tools k - an uncursed skeleton key x - a +0 pick-axe H - an uncursed blindfold U - a blessed oil lamp (weapon in hand) X - an empty uncursed sack Gems/Stones B - an uncursed amethyst stone I - an uncursed worthless piece of blue glass K - 2 uncursed worthless pieces of violet glass L - 2 uncursed worthless pieces of black glass M - 2 uncursed worthless pieces of red glass W - an uncursed worthless piece of orange glass Seahorse17 the Wizard's attributes: Background: You were a Thaumaturge, a level 7 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 2. You entered the dungeon 3483 turns ago. It was nighttime. You had 782 experience points, 498 more were needed to attain level 8. Basics: You had all 56 hit points. You had 67 out of 70 energy points (spell power). Your armor class was 1. Your wallet contained 224 zorkmids. Autopickup was off. Final Characteristics: Your strength was 13 (limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 8 (limit:18). Final Status: You were unencumbered. You were wielding a tool. Final Attributes: You were piously aligned. You were magic-protected. You saw invisible. You had a small defense bonus (+3). You were guarded. You had reflection. You survived. Vanquished creatures: a small mimic 3 giant beetles a baby long worm a gnome mummy a bugbear a rock piercer a pony a fog cloud a yellow light 9 gnome lords 3 gnomish wizards 2 elf zombies a paper golem 4 giant ants 10 dwarves a homunculus 2 hill orcs a rothe an iguana 5 killer bees an acid blob 4 coyotes 2 hobbits 2 giant rats 2 cave spiders a yellow mold 27 gnomes a gecko 7 jackals a fox a kobold 3 goblins a sewer rat 2 grid bugs 9 lichens a kobold zombie 3 newts 118 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: A fountain. Level 2: <- You were here. Some altars, a grave. Level 3: A potion shop. Stairs down to The Gnomish Mines. Level 4: The Gnomish Mines: levels 4 to 7 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, many fountains. Goodbye seahorse17 the Wizard... You quit in The Dungeons of Doom on dungeon level 2 with 3692 points, and 224 pieces of gold, after 3483 moves. You were level 7 with a maximum of 56 hit points when you quit.