Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-12-09 21:02:42, ended 2021-12-09 21:10:41. seahorse17, neutral male human Wizard --- ------- |<..--- -----.......- |.....---|........[.-..| -..|....|.---------..@h -.....- .-- ... Seahorse17 the Conjurer St:11 Dx:15 Co:12 In:18 Wi:11 Ch:9 Neutral Dlvl:7 $:21 HP:0(29) Pw:30(30) AC:6 Xp:4/137 T:1360 Burdened Latest messages: You are almost hit by an arrow. The kitten misses the dwarf zombie. The kitten misses the dwarf zombie. The kitten bites the dwarf zombie. The dwarf zombie hits the kitten. The kitten bites the dwarf zombie. The dwarf zombie misses the kitten. The kitten bites the dwarf zombie. You destroy the dwarf zombie! You fall down the stairs. You hear a door open. You swap places with your kitten. You swap places with your kitten. You hear a door open. You hear a door open. You hear a door open. You hear crashing rock. You hear crashing rock. You swap places with your kitten. The dwarf swings his pick-axe. The dwarf hits! You hit the dwarf! The kitten misses the dwarf. The dwarf swings his pick-axe. The dwarf hits! The kitten misses the dwarf. The kitten misses the dwarf. The kitten misses the dwarf. You hear some noises. You miss the dwarf. The kitten bites the dwarf. The dwarf swings his pick-axe at the kitten. The dwarf misses the kitten. You hear crashing rock. The dwarf swings his pick-axe. The dwarf just misses! The kitten bites the dwarf. The dwarf is killed! You have a little trouble lifting M - a pair of hard shoes. You have a little trouble lifting N - a pick-axe. What do you want to adjust? [a-hj-zB-JL-N or ?*] N Adjust letter to what [iAKN-Z] (? see used letters)? x Swapping: x - a pick-axe. The kitten eats a dwarf corpse. You hear crashing rock. You hear a door open. The dwarf swings her broad pick. The dwarf hits! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 21 gold pieces Weapons a - a blessed +3 quarterstaff (weapon in hands) E - a +0 elven dagger Armor b - an uncursed +0 cloak of magic resistance (being worn) D - a cursed -2 pair of iron shoes F - a blessed +0 studded leather armor (being worn) M - an uncursed +2 pair of iron shoes Comestibles o - 3 uncursed food rations u - 2 uncursed tripe rations Scrolls j - an uncursed scroll of light n - an uncursed scroll of identify v - an uncursed scroll of destroy armor w - a blessed scroll of identify B - an uncursed scroll of teleportation L - an uncursed scroll of blank paper N - an uncursed scroll of light Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of haste self Potions f - an uncursed potion of sleeping g - an uncursed potion of healing h - an uncursed potion of fruit juice p - 2 uncursed potions of extra healing t - 2 uncursed potions of water y - a cursed potion of sleeping G - a blessed potion of gain energy H - an uncursed potion of healing Rings d - an uncursed +5 ring of increase damage (on left hand) e - an uncursed ring of searching (on right hand) r - an uncursed ring of regeneration Wands c - a wand of fire (0:6) q - a wand of create monster (0:11) z - a wand of digging (0:3) Tools m - a magic marker (0:93) s - an empty uncursed sack x - a +0 pick-axe J - an uncursed blindfold Gems/Stones C - 2 uncursed worthless pieces of red glass I - an uncursed worthless piece of blue glass Seahorse17 the Wizard's attributes: Background: You were a Conjurer, a level 4 male human Wizard. You were neutral, nominally on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Gnomish Mines, on level 7. You entered the dungeon 1360 turns ago. You had 137 experience points, 23 more were needed to attain level 5. Basics: You had 0 out of 29 hit points. You had all 30 energy points (spell power). Your armor class was 6. Your wallet contained 21 zorkmids. Autopickup was off. Final Characteristics: Your strength was 11 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 12 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 9 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were devoutly aligned. You were magic-protected. You had automatic searching. You had a moderate damage bonus (+5). You were warded. You are dead. Vanquished creatures: 2 dwarves a kobold lord a dwarf zombie an iguana a coyote a hobbit 2 manes a hobgoblin 2 giant rats 3 yellow molds a green mold 11 gnomes 4 jackals 2 foxes a goblin 2 sewer rats a grid bug a bat 3 lichens a newt 42 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: A fountain. Level 2: An armor shop, a fountain. Level 3: Level 4: Stairs down to The Gnomish Mines. Level 5: The Gnomish Mines: levels 5 to 7 Level 5: Level 6: Level 7: <- You were here. Final resting place for you, killed by a dwarf. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 21 Au | | killed by a | | dwarf | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Wizard... You died in The Gnomish Mines on dungeon level 7 with 897 points, and 21 pieces of gold, after 1360 moves. You were level 4 with a maximum of 29 hit points when you died.