Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-12-09 20:50:45, ended 2021-12-09 20:52:47. seahorse17, neutral male human Wizard # # -------- |......-# |......|#####------------ --------- --#-.--- #+..........| |[!)]%+%| # # |..........| ################################### |)!%!%=@| # |..........|## --------------# |.....@.| ## |..........|# ###########.............|# -------|- #### -.-.---.----# ######## |.......>....|# ### # ############### #+............|# #### # ###### ###|......$.....-######## # # ### # # -------------- # # # ---.------ # # # ###-+-.- |........| ################################# #+...| |.........###### --------------- # |.<.| |........| |.............|########### #....| |.........#### |..............# |...| ---------- |.............| ----- |.............| --------------- Seahorse17 the Evoker St:14 Dx:13 Co:13 In:18 Wi:9 Ch:8 Neutral Dlvl:3 $:19 HP:17(17) Pw:20(20) AC:9 Xp:2/21 T:413 Latest messages: You kill the newt! There's some graffiti on the floor here. You read: "Dic ?cr /ictorv here". You see here 3 gold pieces. $ - 3 gold pieces. With great effort you move the boulder. You see here a tin opener. You descend the stairs. What do you want to drink? [fghn or ?*] ? You detect the presence of objects. (For instructions type a '?') The grid bug bites! You get zapped! You kill the grid bug! You hear someone cursing shoplifters. You see here 2 slime molds. p - 2 slime molds. You find a hidden door. The door resists! The door resists! The door resists! The door resists! In what direction? The door resists! The door opens. The sewer rat bites! You kill the sewer rat! Welcome to experience level 2. You kill the grid bug! The door opens. You find a hidden passage. You see here a statue of a newt. You descend the stairs. What do you want to read? [ijklm or ?*] ? As you read the scroll, it disappears. A map coalesces in your mind! You hear someone cursing shoplifters. That door is closed. The door opens. "Hello, seahorse17! Welcome to Annootok's general store!" You see here a whistle (for sale, 13 zorkmids). "For you, esteemed sir; only 13 zorkmids for this whistle." q - a whistle (unpaid, 13 zorkmids). What do you want to use or apply? [cq or ?*] q You produce a high whistling sound. What do you want to drop? [$a-eg-q or ?*] q You drop a whistle (unpaid, 13 zorkmids). Really quit? [yn] (n) y Annootok gratefully inherits all your possessions. Do you want to see what you had when you quit? [ynq] (n) q Inventory: Coins $ - 19 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) o - a blessed +0 orcish dagger Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles p - 2 uncursed slime molds Scrolls i - an uncursed scroll of magic mapping j - an uncursed scroll of identify m - an uncursed scroll of remove curse Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of detect monsters Potions g - an uncursed potion of gain ability h - an uncursed potion of confusion n - an uncursed potion of paralysis Rings d - an uncursed ring of invisibility e - an uncursed ring of teleport control (on left hand) Wands c - a wand of lightning (0:6) Seahorse17 the Wizard's attributes: Background: You were an Evoker, a level 2 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 3. You entered the dungeon 413 turns ago. You had 21 experience points, 19 more were needed to attain level 3. Basics: You had all 17 hit points. You had all 20 energy points (spell power). Your armor class was 9. Your wallet contained 19 zorkmids. Autopickup was off. Final Characteristics: Your strength was 14 (limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 13 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 9 (limit:18). Your charisma was 8 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were stridently aligned. You were magic-protected. You had teleport control. You were warded. You survived. Vanquished creatures: 2 jackals a kobold a goblin a sewer rat 2 grid bugs a lichen 2 newts 10 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: Some fountains, a grave. Level 2: A fountain. Level 3: <- You were here. A general store. Goodbye seahorse17 the Wizard... You quit in The Dungeons of Doom on dungeon level 3 with 203 points, and 19 pieces of gold, after 413 moves. You were level 2 with a maximum of 17 hit points when you quit.