Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-12-09 03:58:23, ended 2021-12-09 04:58:08. seahorse17, neutral male human Wizard ---------------- |..............| ----- |..............| |[.)-# ------------ |..............| ----------- |...|# |.........*| ###...............| |..........# |.<.|# |...[.....D.## --------.------- |.........|# |%_.|# |.[..>@....| # |.........|# |...|### ------.----- #### |%........|# --.-- # ### # |.........|## # ##### # # -.--------- # # # ) # `############################################################` # -----------# # # ----.----- # |.........|###### #[# # |........| ###|.........| #---.------# ........:| #...........## #-........-# |........| ----------- # |........| ---------- #####.........+ ---------- Seahorse17 the Thaumaturge St:10 Dx:13 Co:16 In:18 Wi:15 Ch:9 Neutral Dlvl:4 $:538 HP:50(50) Pw:83(83) AC:-1 Xp:8/1658 T:8341 Burdened Latest messages: y - an uncursed potion of gain energy. A - an uncursed scroll of scare monster. C - an expensive camera (0:51). D - an uncursed scroll of gold detection. E - an uncursed scroll of punishment. F - an uncursed rusty +1 dwarvish iron helm (being worn). G - a wand of striking (0:6). H - an uncursed potion of restore ability. I - an uncursed +0 elven leather helm. K - a cursed -1 pair of leather gloves (being worn). L - a blessed luckstone. M - a wand of cold (0:3). N - an uncursed potion of full healing. P - an uncursed spellbook of polymorph. Q - an uncursed scroll of enchant armor. R - a wand of striking (0:6). S - a wand of magic missile (0:5). T - an uncursed scroll of taming. U - an uncursed +0 pair of high boots (being worn). V - a cursed -3 pair of levitation boots. W - an uncursed +0 pair of low boots. X - a wand of striking (0:4). Y - a blessed oil lamp. Z - a cursed +0 small shield. You drop an uncursed +0 pair of low boots. You drop a wand of polymorph (0:0). You drop an uncursed worthless piece of yellowish brown glass. You drop an uncursed worthless piece of white glass. You drop 3 uncursed worthless pieces of yellow glass. What do you want to drink? [hiyBHN or ?*] ? Never mind. What do you want to dip? [$abf-prsv-zA-IK-VX-Z or ?*] ? What do you want to dip a cursed magic lamp (lit) into? [hiyBHN or ?*] ? Your magic lamp glows amber. What do you want to dip? [$abf-prsv-zA-IK-VX-Z or ?*] ? What do you want to dip an uncursed magic lamp (lit) into? [hiyBHN or ?*] ? Your magic lamp glows with a light blue aura. What do you want to use or apply? [fkmrswxzCGMORSXY or ?*] ? Your lamp is now off. What do you want to rub? [LOY or ?*] O You now wield a blessed magic lamp. In a cloud of smoke, a djinni emerges! The djinni speaks. "I am in your debt. I will grant one wish!" You may wish for an object. For what do you wish? blessed fixed Eye of the Aethiopica For a moment, you feel something in your hands, but it disappears! There are several objects here. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 538 gold pieces Weapons a - a blessed +1 quarterstaff Armor b - an uncursed +0 cloak of magic resistance (being worn) n - a cursed -1 robe F - an uncursed rusty +1 dwarvish iron helm (being worn) I - an uncursed +0 elven leather helm J - a cursed -3 silver dragon scale mail (being worn) K - a cursed -1 pair of leather gloves (being worn) U - an uncursed +0 pair of high boots (being worn) V - a cursed -3 pair of levitation boots Z - a cursed +0 small shield Scrolls j - 2 blessed scrolls of identify l - 3 uncursed scrolls of teleportation o - a cursed scroll of teleportation p - an uncursed scroll of remove curse v - an uncursed scroll of confuse monster A - an uncursed scroll of scare monster D - an uncursed scroll of gold detection E - an uncursed scroll of punishment Q - an uncursed scroll of enchant armor T - an uncursed scroll of taming Spellbooks P - an uncursed spellbook of polymorph Potions h - an uncursed potion of fruit juice i - a cursed potion of see invisible y - an uncursed potion of gain energy B - 3 potions of holy water H - an uncursed potion of restore ability N - an uncursed potion of full healing Rings d - an uncursed ring of free action (on left hand) e - an uncursed ring of see invisible (on right hand) Wands f - a wand of teleportation (0:6) r - a wand of polymorph (0:7) w - a wand of lightning (0:1) G - a wand of striking (0:6) M - a wand of cold (0:3) R - a wand of striking (0:6) S - a wand of magic missile (0:5) X - a wand of striking (0:4) Tools k - an uncursed skeleton key m - an uncursed blindfold s - a blessed bag of holding containing 18 items x - a +0 pick-axe z - an uncursed magic whistle C - an expensive camera (0:51) O - a blessed oil lamp (weapon in hand) Y - a blessed oil lamp Gems/Stones g - an uncursed obsidian stone L - a blessed luckstone Contents of the bag of holding: 7936 gold pieces 7 uncursed scrolls of blank paper an uncursed scroll of light 3 uncursed potions of booze an uncursed potion of extra healing an uncursed potion of healing an uncursed wooden harp 2 uncursed worthless pieces of black glass 3 uncursed worthless pieces of blue glass 3 uncursed emeralds 4 uncursed worthless pieces of green glass 6 uncursed worthless pieces of orange glass 3 uncursed worthless pieces of red glass 2 uncursed rubies 2 uncursed diamonds 8 uncursed worthless pieces of white glass an uncursed worthless piece of yellow glass 3 uncursed worthless pieces of yellowish brown glass Seahorse17 the Wizard's attributes: Background: You were a Thaumaturge, a level 8 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 4. You entered the dungeon 8341 turns ago. It was nighttime. You had 1658 experience points, 902 more were needed to attain level 9. Basics: You had all 50 hit points. You had all 83 energy points (spell power). Your armor class was -1. Your wallet contained 538 zorkmids. Autopickup was off. Final Characteristics: Your strength was 10 (peak:12, limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 15 (limit:18). Your charisma was 9 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a tool. Final Attributes: You were piously aligned. You were magic-protected. You were poison resistant. You saw invisible. You were warded. You had reflection. You had free action. You had extra luck. Good luck did not time out for you. You survived. Vanquished creatures: 3 shopkeepers an aligned priest a watch captain 2 wargs 2 small mimics a gelatinous cube a dwarf king an ochre jelly a stone giant a wraith 4 watchmen a chameleon a giant beetle a quivering blob a wolf a lynx a panther 2 leprechauns an iron piercer 2 giant spiders 2 gnome kings an ogre an owlbear a dingo 2 housecats 2 jaguars a dust vortex a raven a snake an ape a human zombie 3 Woodland-elves an imp 2 quasits a wood nymph 2 water nymphs a rock mole 2 yellow lights a violet fungus 12 gnome lords 7 gnomish wizards 2 kobold mummies 2 black naga hatchlings a gray ooze a straw golem 2 paper golems a baby crocodile 3 little dogs 2 floating eyes a kitten 21 dwarves a homunculus a kobold lord 2 hill orcs 8 rothes a rabid rat a dwarf zombie a wererat an iguana 4 killer bees a coyote 5 hobbits 2 large kobolds a hobgoblin 4 giant rats 4 cave spiders a brown mold a yellow mold a green mold 58 gnomes a garter snake 5 geckos 8 jackals 4 foxes 3 kobolds 2 goblins a sewer rat 5 grid bugs a bat 3 lichens 2 kobold zombies 4 newts 248 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You used 2 wishes (1 for an artifact). The Dungeons of Doom: levels 1 to 5 Level 1: A fountain. Level 2: A grave. Level 3: Many fountains. Stairs down to The Gnomish Mines. Level 4: <- You were here. An altar to Thoth. Level 5: A fountain. The Gnomish Mines: levels 4 to 11 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: Level 10: Level 11: A fountain. Goodbye seahorse17 the Wizard... You quit in The Dungeons of Doom on dungeon level 4 with 15646 points, and 8474 pieces of gold, after 8341 moves. You were level 8 with a maximum of 50 hit points when you quit.