Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-12-03 00:40:52, ended 2021-12-03 01:14:45. seahorse17, chaotic male human Rogue --- #- --- ... #. --.. ... |.. |.. ..>- |.. |.. ...- |...-##-. .... -...)...- ... ....)..----- | ...- -.....|..|.| ...| |...%......| #...q |..........| --- --- ---------#######r- --...%<....| -..........))..).Z..))))nb%.##-----.....)...| -- ------########-#-#---..............---- % ---------------- Seahorse17 the Rogue St:13 Dx:18 Co:18 In:8 Wi:11 Ch:8 Chaotic Dlvl:8 $:911 HP:0(72) Pw:27(27) AC:-3 Xp:7/966 T:3357 Hungry Burdened Latest messages: In what direction? l You throw 2 daggers. The 1st dagger hits the hill orc. You kill the hill orc! The 2nd dagger hits the jackal. In what direction? l You throw 2 daggers. You have no ammunition readied. What do you want to throw? [$aAM or ?*] ? You ready: A - 5 daggers. In what direction? l You throw 2 daggers. The 1st dagger hits the dwarf. The 2nd dagger hits the dwarf. The dwarf swings her broad pick. The dwarf hits! You strike the dwarf from behind! The jackal bites! The dwarf swings her broad pick. The dwarf misses! The jackal bites! What do you want to use or apply? [fgjpstvxFNW or ?*] t In what direction? l The jackal is blinded by the flash! The jackal turns to flee. The jackal misses! You strike the jackal from behind! You kill the jackal! You see here a scroll called identify. You have a little trouble lifting O - a scroll called identify. You strike the dwarf from behind! You kill the dwarf! There are many objects here. You have a little trouble lifting $ - 149 gold pieces. You have a little trouble lifting n - a yellow gem. In what direction? h The dagger hits the ettin zombie. In what direction? l The dagger hits the wood nymph. The ettin zombie just misses! The ettin zombie misses! You hit the ettin zombie! You hit the ettin zombie. The ettin zombie hits! The ettin zombie hits! You hit the ettin zombie. The ettin zombie misses! The ettin zombie hits! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 911 gold pieces Weapons a - a rusty +0 short sword (weapon in hand) A - a +0 dagger (at the ready) M - a cursed -2 dagger Armor c - an uncursed +0 dwarvish iron helm (being worn) y - a cursed -1 pair of levitation boots G - a blessed +2 pair of low boots (being worn) H - an uncursed burnt +0 cloak of invisibility (being worn) I - an uncursed +0 dwarvish roundshield (being worn) Q - an uncursed +0 pair of high boots Y - an uncursed +0 dwarvish mithril-coat (being worn) Comestibles o - an uncursed food ration L - an uncursed partly eaten food ration Scrolls C - an uncursed scroll of scare monster O - an uncursed scroll of identify Rings h - a cursed -1 ring of increase accuracy i - an uncursed ring of protection from shape changers (on left hand) w - a cursed ring of stealth K - an uncursed ring of cold resistance Wands f - a wand of striking (0:4) p - a wand of magic missile (0:2) v - a wand of sleep (0:5) Tools g - an uncursed towel j - an uncursed oil lamp s - an uncursed sack containing 15 items t - an expensive camera (0:79) x - a +0 pick-axe F - an uncursed skeleton key N - an empty cursed bag of holding W - a fire horn (0:0) Gems/Stones n - 2 uncursed worthless pieces of yellow glass r - 2 uncursed worthless pieces of yellowish brown glass u - an uncursed worthless piece of violet glass z - an uncursed worthless piece of white glass B - an uncursed worthless piece of blue glass D - an uncursed worthless piece of white glass E - an uncursed worthless piece of yellowish brown glass J - an uncursed aquamarine stone P - 2 uncursed worthless pieces of green glass R - 2 uncursed worthless pieces of orange glass V - an uncursed citrine stone X - an uncursed worthless piece of red glass Contents of the sack: an uncursed scroll of enchant armor an uncursed scroll of charging an uncursed scroll of remove curse an uncursed scroll of light an uncursed scroll of confuse monster a blessed scroll of blank paper an uncursed scroll of identify a cursed scroll of identify an uncursed spellbook of teleport away a cursed potion of gain energy an uncursed potion of full healing 2 uncursed potions of water an uncursed potion of see invisible an uncursed potion of hallucination 2 uncursed potions of sickness Seahorse17 the Rogue's attributes: Background: You were a Rogue, level 7 male human. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Gnomish Mines, on level 8. You entered the dungeon 3357 turns ago. It was nighttime. There was a new moon in effect when your adventure ended. You had 966 experience points, 314 more were needed to attain level 8. Basics: You had 0 out of 72 hit points. You had all 27 energy points (spell power). Your armor class was -3. Your wallet contained 911 zorkmids. Autopickup was off. Final Characteristics: Your strength was 13 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 8 (limit:18). Final Status: You were hungry. You were burdened; movement was slightly slowed. You were wielding a short sword. You were skilled in short sword. Final Attributes: You were piously aligned. You were invisible. You were stealthy. You were guarded. You were protected from shape changers. You are dead. Vanquished creatures: 2 small mimics a wolf 2 gnome kings a gold golem a jaguar a dust vortex a mountain nymph 3 Mordor orcs a rock mole 5 gnome lords a gnomish wizard a kobold mummy a little dog 13 dwarves 7 hill orcs 4 rothes a werejackal 2 iguanas an acid blob a coyote 3 hobbits 38 gnomes a gnome zombie 2 geckos 3 jackals a fox a kobold 3 goblins 2 grid bugs 2 bats a lichen 2 newts 109 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: A fountain. Level 2: A fountain. Level 3: An armor shop. Stairs down to The Gnomish Mines. The Gnomish Mines: levels 4 to 8 Level 4: Level 5: Level 6: Many shops, a temple, some fountains, some trees. Level 7: Level 8: <- You were here. Final resting place for you, killed by an ettin zombie. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 911 Au | | killed by an | | ettin zombie | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Rogue... You died in The Gnomish Mines on dungeon level 8 with 5044 points, and 911 pieces of gold, after 3357 moves. You were level 7 with a maximum of 72 hit points when you died.