Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-12-02 19:27:30, ended 2021-12-02 20:13:24. seahorse17, chaotic male human Rogue ----- --- |...----.|. |...).#..... --.h....<... |.%........ --(-...--. #..-- #.. #. ... .. Seahorse17 the Rogue St:15 Dx:18 Co:14 In:8 Wi:12 Ch:8 Chaotic Dlvl:7 $:128 HP:0(46) Pw:39(39) AC:-2 Xp:7/942 T:3966 Burdened Latest messages: You have no ammunition readied. What do you want to throw? [$ae or ?*] e You ready: e - an uncursed dagger. In what direction? l The dagger hits the giant spider. What do you want to zap? [fpGK or ?*] ? Never mind. What do you want to zap? [fpGK or ?*] K In what direction? l What do you want to zap? [fpGK or ?*] ? Never mind. What do you want to zap? [fpGK or ?*] ? Never mind. Wait! There's something there you can't see! It bites! It bites! It misses! You miss it. It bites! It misses! You miss it. It misses! The dwarf strikes at thin air! You attack thin air. The dwarf attacks a spot beside you. The dwarf swings wildly and misses! What do you want to call? [fgl-wzBCEGIKNQS or ?*] ? Never mind. What do you want to call? [fgl-wzBCEGIKNQS or ?*] ? Call a marble wand: make invisible? You see here a dagger. The dwarf swings wildly and misses! You have no ammunition readied. What do you want to throw? [$a or ?*] Never mind. You see here a knife. You see here a dagger. You have a little trouble lifting H - a dagger. The dwarf picks up a knife. You hit the dwarf! The dwarf swings his pick-axe. The dwarf hits! Are you sure you want to pray? [yn] (n) y You begin praying to Kos. The dwarf swings his pick-axe. The dwarf misses! The dwarf swings his pick-axe. The dwarf hits! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 128 gold pieces Weapons a - a +0 short sword (weapon in hand) H - a cursed -1 dagger Armor n - an uncursed +0 pair of low boots o - an uncursed +0 helmet (being worn) q - an uncursed +0 pair of iron shoes (being worn) t - an uncursed +0 pair of leather gloves (being worn) A - a cursed +0 dwarvish mithril-coat (being worn) B - an uncursed +0 shield of reflection (being worn) I - an uncursed +0 dwarvish iron helm Comestibles y - an uncursed food ration Scrolls E - a cursed scroll of food detection Potions C - a cursed potion of paralysis Rings g - an uncursed ring of cold resistance (on left hand) u - an uncursed ring of invisibility (on right hand) Wands f - a wand of light (0:13) p - a wand of magic missile (0:2) G - a wand of nothing (0:14) K - a wand of make invisible (0:6) Tools k - an uncursed lock pick s - an uncursed sack containing 32 items x - a +0 pick-axe F - a cursed brass lantern N - an uncursed oil lamp (lit) Q - a bag of tricks (0:0) R - an uncursed blindfold S - a bag of tricks (0:2) T - an uncursed stethoscope Gems/Stones l - an uncursed chrysoberyl stone m - 2 uncursed worthless pieces of white glass r - an uncursed amber stone v - an uncursed worthless piece of blue glass w - an uncursed worthless piece of black glass z - an uncursed worthless piece of yellowish brown glass Contents of the sack: an uncursed scroll of light an uncursed scroll of fire an uncursed scroll of earth an uncursed scroll of scare monster an uncursed scroll of gold detection an uncursed scroll of confuse monster an uncursed scroll of magic mapping an uncursed scroll of enchant armor an uncursed scroll of genocide an uncursed scroll of create monster a cursed scroll of blank paper a cursed scroll of destroy armor 2 uncursed scrolls of enchant weapon an uncursed scroll of food detection a cursed scroll of remove curse an uncursed scroll of teleportation a cursed scroll of teleportation an uncursed spellbook of cure sickness a cursed spellbook of remove curse an uncursed spellbook of clairvoyance an uncursed potion of extra healing an uncursed potion of booze an uncursed potion of gain ability an uncursed potion of speed a cursed potion of oil an uncursed potion of object detection an uncursed potion of blindness an uncursed worthless piece of green glass an uncursed worthless piece of orange glass 3 uncursed worthless pieces of violet glass an uncursed citrine stone 3 uncursed worthless pieces of black glass Seahorse17 the Rogue's attributes: Background: You were a Rogue, level 7 male human. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Gnomish Mines, on level 7. You entered the dungeon 3966 turns ago. You had 942 experience points, 338 more were needed to attain level 8. Basics: You had 0 out of 46 hit points. You had all 39 energy points (spell power). Your armor class was -2. Your wallet contained 128 zorkmids. Autopickup was off. Final Characteristics: Your strength was 15 (limit:18/100). Your dexterity was 18 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 8 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a short sword. You were skilled in short sword. Final Attributes: You were piously aligned. You were cold resistant. You were telepathic. You were invisible. You were stealthy. You were guarded. You had reflection. You are dead. Vanquished creatures: a small mimic a dwarf king a raven a snake 4 Mordor orcs a rock piercer a shrieker 5 gnome lords 2 gnomish wizards 2 giant ants a floating eye 7 dwarves a kobold lord a kobold shaman 2 rothes a rabid rat a centipede 4 giant bats 6 dwarf zombies a werejackal 3 iguanas an acid blob 6 coyotes 2 hobbits 3 manes a hobgoblin a giant rat 28 gnomes 12 garter snakes a gnome zombie 4 geckos 2 jackals 2 goblins 3 grid bugs 5 lichens 4 newts 122 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Level 2: A fountain, a sink. Stairs down to The Gnomish Mines. Level 3: A general store, a fountain, a sink, a grave. Level 4: The Gnomish Mines: levels 3 to 7 Level 3: Level 4: Level 5: Many shops, a temple to Kos, some fountains. Level 6: Level 7: <- You were here. Final resting place for you, killed by a dwarf, while praying. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 128 Au | | killed by a | | dwarf | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Rogue... You died in The Gnomish Mines on dungeon level 7 with 4214 points, and 128 pieces of gold, after 3966 moves. You were level 7 with a maximum of 46 hit points when you died.