Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-12-01 17:45:39, ended 2021-12-01 18:10:56. seahorse17, chaotic male human Rogue ---- ...|* --...-.- -....%..| |.......-- ... |.-..---- ... --- --..-- ...---[----------..-- -......)h@.......-- ------------...--| ---...-- ----- --.).---...-- ---......(.| .. |.).....-- ..-- |--)i---- ---..------...-- ...........)..| ------------- Seahorse17 the Rogue St:18 Dx:17 Co:16 In:9 Wi:10 Ch:7 Chaotic Dlvl:12 $:215 HP:0(53) Pw:20(20) AC:2 Xp:7/939 T:2772 Burdened Latest messages: As you kick the door, it crashes open! You have a little trouble lifting V - a red gem. You have a little trouble lifting W - 2 red gems. You see a candle consumed! Its flame dies. You hit the gnomish wizard! The gnomish wizard points at you, then curses. The gnomish wizard points all around, then curses. a - a blessed +0 short sword (weapon in hand). You hit the gnomish wizard! The gnomish wizard points all around, then curses. You kill the gnomish wizard! The gnome lord zaps a forked wand! The wand hits you! You hit the gnome lord! The gnome lord zaps a wand of striking! The wand hits you! You hit the gnome lord! The dwarf hurls a potion of sleeping! The potion of sleeping misses the gnome lord. The carafe crashes on your head and breaks into shards. The potion of sleeping evaporates. You feel rather tired. The gnome lord zaps a wand of striking! The wand misses you. You can move again. The gnome lord zaps a wand of striking! The wand hits you! What do you want to use or apply? [kmsxAEFNQXZ or ?*] A Improvise? [ynq] (q) y You start playing your frost horn. You produce a frightful, grave sound. The dwarf turns to flee. The gnome lord turns to flee. You don't have anything to drink. What do you want to use or apply? [kmsxAEFNQXZ or ?*] s What do you want to wear? [L or ?*] ? You are now wearing a large round shield. What do you want to take off? [CHJLM or ?*] ? You finish taking off your suit. What do you want to drop? [$aceikmqsv-yA-XZ or ?*] J You drop a blessed +0 studded leather armor. The dwarf swings his pick-axe. The dwarf hits! In what direction? h The dagger hits the dwarf! The dwarf swings his pick-axe. The dwarf hits! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 215 gold pieces Weapons a - a blessed +0 short sword (weapon in hand) c - 2 +0 daggers q - 6 +0 daggers v - a rusty +0 dagger y - a +0 dagger B - 2 +3 daggers (at the ready) Armor i - a cursed -1 pair of high boots C - a blessed +1 pair of iron shoes (being worn) H - an uncursed +0 dwarvish iron helm (being worn) I - an uncursed +0 dwarvish iron helm K - an uncursed +0 pair of iron shoes L - an uncursed +0 dwarvish roundshield (being worn) M - an uncursed +0 pair of leather gloves (being worn) P - a blessed +0 dwarvish mithril-coat Comestibles e - an uncursed apple D - an uncursed sprig of wolfsbane G - an uncursed food ration T - 2 uncursed slime molds U - 3 uncursed fortune cookies Scrolls w - a blessed scroll of teleportation Wands m - a wand of create monster (0:14) Z - a wand of lightning (0:6) Tools k - an uncursed lock pick s - an uncursed sack containing 21 items x - a +0 pick-axe A - a frost horn (0:0) F - an uncursed oil lamp (lit) N - 2 uncursed tallow candles Q - an expensive camera (0:97) X - an uncursed blindfold Gems/Stones E - an uncursed luckstone O - 2 uncursed worthless pieces of green glass R - 2 uncursed worthless pieces of orange glass S - 2 uncursed worthless pieces of yellow glass V - an uncursed ruby W - 2 uncursed worthless pieces of red glass Contents of the sack: an uncursed scroll of scare monster an uncursed scroll of gold detection a cursed scroll of amnesia an uncursed potion of extra healing a blessed potion of monster detection an uncursed potion of restore ability a blessed potion of see invisible an uncursed potion of gain level an uncursed potion of confusion an uncursed potion of sickness an uncursed garnet stone an uncursed worthless piece of violet glass an uncursed opal an uncursed worthless piece of white glass an uncursed ruby an uncursed worthless piece of green glass an uncursed worthless piece of orange glass an uncursed worthless piece of orange glass an uncursed worthless piece of red glass 2 uncursed worthless pieces of red glass 2 uncursed worthless pieces of yellow glass Seahorse17 the Rogue's attributes: Background: You were a Rogue, level 7 male human. You were chaotic, on a mission for Kos who was opposed by Issek (lawful) and Mog (neutral). You were in the Gnomish Mines, on level 12. You entered the dungeon 2772 turns ago. You had 939 experience points, 341 more were needed to attain level 8. Basics: You had 0 out of 53 hit points. You had all 20 energy points (spell power). Your armor class was 2. Your wallet contained 215 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18 (limit:18/100). Your dexterity was 17 (limit:18). Your constitution was 16 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 7 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a short sword. You were skilled in short sword. Final Attributes: You were piously aligned. You were stealthy. You were lucky. You had extra luck. Bad luck did not time out for you. Good luck did not time out for you. You are dead. Vanquished creatures: a small mimic a tengu a gnome king a lizard a dog a dwarf lord a bugbear a yellow light 5 gnome lords 5 gnomish wizards 10 dwarves a rabid rat a wererat an iguana a coyote 7 hobbits 38 gnomes 4 garter snakes a gecko 11 jackals a kobold a goblin 2 sewer rats a grid bug 2 lichens 2 kobold zombies 2 newts 104 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: A fountain, a sink. Level 2: A general store, a fountain, a grave. Level 3: A fountain. Stairs down to The Gnomish Mines. The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: Many shops, a temple, some fountains, some trees. Level 7: Level 8: Level 9: Level 10: Level 12: <- You were here. Final resting place for you, killed by a dwarf. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 215 Au | | killed by a | | dwarf | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Rogue... You died in The Gnomish Mines on dungeon level 12 with 4520 points, and 215 pieces of gold, after 2772 moves. You were level 7 with a maximum of 53 hit points when you died.