Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-11-26 18:56:20, ended 2021-11-26 19:04:10. seahorse17, neutral male human Monk ----------- |........<| #..........| ------------ ###|.........| --------------- |K.........| # |.........| ----- ####-.............| |KKK.......| #### |.........| |...+### |.............| |K@K(K.....| # |.........| |...| |.............| |%KK........#### --.-------- |.).| |.............-#####-..........| ### |..*| --------------- ------------ #### |...| ### |...| ## ----- ######################################### ### -.---.-- |....[.| |......| |......| |......| -------- Seahorse17 the Candidate St:17 Dx:15 Co:10 In:14 Wi:13 Ch:9 Neutral Dlvl:2 $:0 HP:0(24) Pw:7(7) AC:4 Xp:2/22 T:371 Latest messages: The Keystone Kop misses! The Keystone Kop hits! You hear a door open. You kill the Keystone Kop! The Kop Sergeant hits! The Kop Sergeant swings his rubber hose. The Kop Sergeant hits! Are you sure you want to pray? [yn] (n) y You begin praying to Chih Sung-tzu. You are surrounded by a shimmering light. The Kop Sergeant starts to attack you, but pulls back. The Keystone Kop starts to attack you, but pulls back. The Keystone Kop starts to attack you, but pulls back. The Keystone Kop starts to attack you, but pulls back. The Kop Sergeant starts to attack you, but pulls back. The Kop Lieutenant starts to attack you, but pulls back. The Kop Sergeant starts to attack you, but pulls back. The Kop Sergeant starts to attack you, but pulls back. The Keystone Kop starts to attack you, but pulls back. The Keystone Kop starts to attack you, but pulls back. The Keystone Kop starts to attack you, but pulls back. You finish your prayer. You feel that Chih Sung-tzu is pleased. You feel much better. You hit the Keystone Kop. The Kop Lieutenant wields a club! The Keystone Kop wields a club! The Keystone Kop hits! The Keystone Kop wields a rubber hose! You kill the Keystone Kop! Welcome to experience level 2. The Kop Lieutenant swings his club. The Kop Lieutenant hits! The Kop Sergeant hits! The Kop Sergeant swings his rubber hose. The Kop Sergeant just misses! The Keystone Kop hits! The Keystone Kop hits! What do you want to drink? [evyz or ?*] ? You feel better. The Kop Lieutenant swings his club. The Kop Lieutenant hits! The Kop Sergeant hits! The Kop Sergeant swings his rubber hose. The Kop Sergeant hits! The Keystone Kop swings his rubber hose. The Keystone Kop hits! You die... Manlobbi comes and takes all your possessions. Do you want to see what you had when you died? [ynq] (n) q Inventory: Weapons s - the +0 Grayswandir Armor a - an uncursed +2 pair of leather gloves (being worn) b - an uncursed +1 robe (being worn) Comestibles f - 3 uncursed food rations g - 6 uncursed apples h - 6 uncursed oranges i - 4 uncursed fortune cookies l - 2 uncursed food rations n - an uncursed melon r - an uncursed apple x - 2 uncursed food rations Scrolls m - an uncursed scroll of light p - an uncursed scroll of gold detection w - an uncursed scroll of blank paper Spellbooks c - a blessed spellbook of healing Potions e - 2 uncursed potions of healing v - a blessed potion of invisibility y - an uncursed potion of sickness z - a cursed potion of blindness Rings o - a cursed ring of teleportation q - a cursed ring of protection from shape changers (on left hand) Tools j - a magic marker (0:77) k - an uncursed skeleton key Seahorse17 the Monk's attributes: Background: You were a Candidate, a level 2 male human Monk. You were neutral, on a mission for Chih Sung-tzu who was opposed by Shan Lai Ching (lawful) and Huan Ti (chaotic). You were in the Dungeons of Doom, on level 2. You entered the dungeon 371 turns ago. You had 22 experience points, 18 more were needed to attain level 3. Basics: You had 0 out of 24 hit points. You had all 7 energy points (spell power). Your armor class was 4. Your wallet was empty. Autopickup was off. Final Characteristics: Your strength was 17 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 10 (limit:18). Your intelligence was 14 (limit:18). Your wisdom was 13 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were empty handed. You had basic skill with martial arts. Final Attributes: You were fervently aligned. You were sleep resistant. You saw invisible. You were guarded. You were protected from shape changers. You were fast. You are dead. Vanquished creatures: 2 Keystone Kops a jackal a grid bug a lichen 3 newts 8 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You never hit with a wielded weapon. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 3 Level 1: Level 2: <- You were here. A general store. Final resting place for you, killed by a Keystone Kop. Level 3: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 0 Au | | killed by a | | Keystone Kop | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Monk... You died in The Dungeons of Doom on dungeon level 2 with 208 points, and 0 pieces of gold, after 371 moves. You were level 2 with a maximum of 24 hit points when you died.