Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6).

Game began 2021-11-22 19:14:34, ended 2021-11-22 19:26:29.

seahorse17, neutral male human Healer

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Seahorse17 the Empiric       St:12 Dx:10 Co:14 In:9 Wi:16 Ch:17  Neutral
Dlvl:2  $:1440 HP:11(33) Pw:4(31) AC:8  Xp:4/137 T:2045 

Latest messages:
 You get zapped!
 You hit the jackal.
 The jackal bites!
 You hit the jackal.
 The jackal misses!
 You kill the jackal!
 You miss the grid bug.
 The grid bug bites!
 You get zapped!
 You hit the grid bug.
 The grid bug bites!
 You get zapped!
 You kill the grid bug!
 You miss the jackal.
 The jackal bites!
 You hear someone counting money.
 You kill the jackal!
 You hit the grid bug.
 The grid bug bites!
 You get zapped!
 You kill the grid bug!
 There is a doorway here.
 You see here a jackal corpse.
 You have a little trouble lifting U - a jackal corpse.
 Your movements are slowed slightly because of your load.
 What do you want to sacrifice? [U or ?*] U
 Your sacrifice is consumed in a burst of flame!
 You have a hopeful feeling.
 Your movements are now unencumbered.
 What do you want to rub? [Q or ?*] ?
 You now wield a blessed lamp called magic.
 Nothing happens.
 What do you want to rub? [Q or ?*] Q
 You see a puff of smoke.
 In what direction? <esc>
 What do you want to rub? [Q or ?*] Q
 Nothing happens.
 What do you want to rub? [Q or ?*] Q
 You see a puff of smoke.
 What do you want to rub? [Q or ?*] Q
 You see a puff of smoke.
 What do you want to rub? [Q or ?*] Q
 Nothing happens.
 What do you want to rub? [Q or ?*] Q
 In a cloud of smoke, a djinni emerges!
 The djinni speaks.
 "It is about time!"
 The djinni vanishes.
 Really quit? [yn] (n) y
 Do you want your possessions identified? [ynq] (n) q

Inventory:
 Coins
  $ - 1440 gold pieces
 Weapons
  a - a +0 scalpel
 Armor
  b - an uncursed +1 pair of leather gloves (being worn)
  E - a cursed -1 pair of gauntlets of fumbling
 Comestibles
  l - 6 uncursed apples
  q - a cursed cram ration
  r - a cursed slime mold
  w - an uncursed slime mold
  K - an uncursed food ration
 Scrolls
  A - a blessed scroll of destroy armor
  B - an uncursed scroll of gold detection
  G - an uncursed scroll of teleportation
  L - a cursed scroll of gold detection
  M - an uncursed scroll of create monster
 Potions
  d - 2 blessed potions of healing
  e - 2 uncursed potions of healing
  f - a blessed potion of extra healing
  g - 3 uncursed potions of extra healing
  o - an uncursed potion of blindness
  D - an uncursed potion of paralysis
 Wands
  h - a wand of sleep (0:4)
  n - a wand of polymorph (0:4)
 Tools
  c - an uncursed stethoscope
  k - an uncursed skeleton key
  x - a +0 pick-axe
  Q - a blessed oil lamp (weapon in hand)
  R - an uncursed towel
 Gems/Stones
  s - 2 cursed worthless pieces of black glass
  u - an uncursed worthless piece of black glass
  v - an uncursed fluorite stone
  F - an uncursed worthless piece of green glass
  H - an uncursed worthless piece of white glass

Seahorse17 the Healer's attributes:

Background:
 You were an Empiric, a level 4 male human Healer.
 You were neutral, on a mission for Hermes
 who was opposed by Athena (lawful) and Poseidon (chaotic).
 You were in the Dungeons of Doom, on level 2.
 You entered the dungeon 2045 turns ago.
 You had 137 experience points, 23 more were needed to attain level 5.

Basics:
 You had 11 out of 33 hit points.
 You had 4 out of 31 energy points (spell power).
 Your armor class was 8.
 Your wallet contained 1440 zorkmids.
 Autopickup was off.

Final Characteristics:
 Your strength was 12 (limit:18/100).
 Your dexterity was 10 (limit:18).
 Your constitution was 14 (limit:18).
 Your intelligence was 9 (limit:18).
 Your wisdom was 16 (limit:18).
 Your charisma was 17 (limit:18).

Final Status:
 You were unencumbered.
 You were wielding a tool.

Final Attributes:
 You were devoutly aligned.
 You were poison resistant.
 You survived.

Vanquished creatures:
  a small mimic
  a shrieker
  a kitten
  a kobold lord
  a werejackal
 an iguana
 an acid blob
  2 coyotes
  a gas spore
  a cave spider
  a gnome zombie
  2 geckos
 13 jackals
  a goblin
  5 sewer rats
  4 grid bugs
  2 lichens
  a kobold zombie
  6 newts
46 creatures vanquished.

No species were genocided or became extinct.

Voluntary challenges:
 You never genocided any monsters.
 You never polymorphed an object.
 You never changed form.
 You used no wishes.

The Dungeons of Doom: levels 1 to 3
   Level 1:
      A sink.
   Level 2: <- You were here.
      An altar to Hermes.
   Level 3:
      A shop, a fountain, a sink.

Goodbye seahorse17 the Healer...

You quit in The Dungeons of Doom on dungeon level 2 with 648 points,
and 1440 pieces of gold, after 2045 moves.
You were level 4 with a maximum of 33 hit points when you quit.