Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-11-12 21:54:36, ended 2021-11-12 22:34:46. seahorse17, lawful male human Caveman ... ..<. -.... .---... .-- -..........-------- -... |..............%...---.... ----....----------))..)).. ---..| |-..G... ---- ---....q |@S... |.b".. ... Seahorse17 the Wanderer St:18/10 Dx:15 Co:17 In:7 Wi:9 Ch:12 Lawful Dlvl:10 $:489 HP:0(71) Pw:30(30) AC:3 Xp:8/1536 T:4808 Burdened Latest messages: You are hit by a dagger. The dagger hits the gnome lord. The gnome lord hits! You hit the gnome lord! You kill the gnome lord! You hear crashing rock. You see here a dagger. You hit the gnome king! The gnome king thrusts one of his daggers. The gnome king hits! You hit the gnome king! The gnome king thrusts one of his daggers. The gnome king hits! You hit the gnome king! You kill the gnome king! You have a little trouble lifting v - a studded leather armor. Your movements are slowed slightly because of your load. What do you want to wear? [v or ?*] v You finish your dressing maneuver. You see here a dagger. You have a little trouble lifting w - a black gem. The gelatinous cube touches you! You are frozen by the gelatinous cube! You can move again. You see here a dagger. You see here a harp. You have a little trouble lifting z - a harp. What do you want to call? [c-ln-prswyzBWXZ or ?*] z Call a harp: wooden What do you want to drop? [$a-ln-pr-zBIWXZ or ?*] z You drop a harp called wooden. You see here a scroll labeled LOREM IPSUM. You stumble into a spider web! You have a little trouble lifting A - a scroll labeled LOREM IPSUM. You disentangle yourself. You hear some noises in the distance. The gelatinous cube just misses! You see here a harp called wooden. The gnome lord thrusts one of his daggers. The gnome lord hits! The gelatinous cube eats a harp called wooden! You hit the snake! The snake bites! The snake's bite was poisoned! The poison doesn't seem to affect you. The snake bites! The snake bites! You die... Do you want your possessions identified? [ynq] (n) y Do you want to see your attributes? [ynq] (n) q Inventory: Coins $ - 489 gold pieces Amulets y - an uncursed amulet of ESP (being worn) Weapons a - a +1 club (weapon in hand) b - a +2 sling (alternate weapon; not wielded) Armor v - an uncursed +0 studded leather armor (being worn) I - an uncursed +0 large shield (being worn) W - an uncursed +0 pair of iron shoes (being worn) X - an uncursed +0 dwarvish roundshield Comestibles t - 2 uncursed food rations Scrolls e - an uncursed scroll of taming i - a cursed scroll of destroy armor o - an uncursed scroll of food detection p - an uncursed scroll of teleportation A - an uncursed scroll of identify Spellbooks Z - an uncursed spellbook of remove curse Potions n - 2 uncursed potions of full healing r - an uncursed potion of healing Rings B - a cursed ring of aggravate monster Wands f - a wand of digging (0:4) h - a wand of undead turning (0:6) Tools d - a magic harp (0:3) k - an uncursed skeleton key l - a cursed oil lamp s - an uncursed sack containing 22 items u - a +0 unicorn horn x - a +0 pick-axe Gems/Stones c - 4 uncursed flint stones (in quiver pouch) g - an uncursed worthless piece of green glass j - an uncursed black opal w - an uncursed worthless piece of black glass Contents of the sack: an uncursed scroll of amnesia a blessed scroll of blank paper an uncursed scroll of enchant armor an uncursed scroll of fire an uncursed scroll of gold detection an uncursed scroll of identify an uncursed scroll of magic mapping an uncursed scroll of taming a blessed scroll of teleportation 2 potions of holy water a cursed amethyst stone an uncursed dilithium crystal an uncursed jacinth stone 2 uncursed jet stones 4 uncursed worthless pieces of black glass 2 uncursed worthless pieces of green glass an uncursed worthless piece of orange glass 3 uncursed worthless pieces of red glass an uncursed worthless piece of violet glass an uncursed worthless piece of white glass an uncursed worthless piece of yellow glass 2 uncursed worthless pieces of yellowish brown glass Seahorse17 the Caveman's attributes: Background: You were a Wanderer, a level 8 human Caveman. You were lawful, on a mission for Anu who was opposed by Ishtar (neutral) and Anshar (chaotic). You were in the Gnomish Mines, on level 10. You entered the dungeon 4808 turns ago. It was nighttime. You had 1536 experience points, 1024 more were needed to attain level 9. Basics: You had 0 out of 71 hit points. You had all 30 energy points (spell power). Your armor class was 3. Your wallet contained 489 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/10 (limit:18/100). Your dexterity was 15 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 7 (limit:18). Your wisdom was 9 (limit:18). Your charisma was 12 (limit:18). Final Status: You were burdened; movement was slightly slowed. You were wielding a club. You had expert skill with club. Final Attributes: You were piously aligned. You were poison resistant. You were telepathic. You were warded. You were fast. You are dead. Vanquished creatures: a small mimic a gelatinous cube a large cat a leather golem 4 wolves an iron piercer a giant spider a gnome king a dwarf mummy a jaguar a white unicorn a gray unicorn a plains centaur 3 human zombies an imp a mountain nymph 2 rock piercers a rock mole 2 yellow lights 12 gnome lords 3 gnomish wizards a black naga hatchling a gray ooze a giant ant a little dog 4 dwarves 4 hill orcs 5 rothes a giant bat 5 monkeys a werejackal an iguana 3 killer bees an acid blob 5 hobbits a large kobold a hobgoblin 5 giant rats 2 brown molds 2 yellow molds 43 gnomes 2 geckos 3 jackals 2 foxes 2 kobolds 2 goblins 3 grid bugs a bat a lichen a kobold zombie 8 newts 154 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You used no wishes. The Dungeons of Doom: levels 1 to 4 Level 1: Level 2: A general store, some altars, some fountains. Level 3: Some fountains, a grave. Stairs down to The Gnomish Mines. Level 4: A fountain. The Gnomish Mines: levels 4 to 10 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, some fountains, a sink. Level 8: Level 9: Level 10: <- You were here. Final resting place for you, killed by a snake. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 489 Au | | killed by a | | snake | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Caveman... You died in The Gnomish Mines on dungeon level 10 with 6689 points, and 489 pieces of gold, after 4808 moves. You were level 8 with a maximum of 71 hit points when you died.