Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-11-12 18:53:24, ended 2021-11-12 20:11:01. seahorse17, lawful male human Caveman # ## ---- ------ ###@@.. |.....# # |cc. |...(| # .. #-....| # #|....| # -----------#####|....| ## ### |..<.{.....# -.---- # # |.........| ##################%`##` |.........| ## #--.---------|--## |.........| ######### #|.............|# |.........-#################|.............|# ----------- |.............|# |..............# |.............| -------------- Seahorse17 the Vagrant St:18 Dx:14 Co:18 In:9 Wi:11 Ch:11 Lawful Dlvl:18 $:576 HP:0(115) Pw:48(48) AC:-12 Xp:12/20940 T:7447 Stone Latest messages: You see here an orange. There is an orange here; eat it? [ynq] (n) y This orange is delicious! With great effort you move the boulder. The door opens. You hear a door open. You hit the fire ant! You kill the fire ant! You try to move the boulder, but in vain. You hit the ape! You hit the ape! The ape hits! The ape misses! The ape just misses! You hit the ape! The ape hits! The ape hits! The ape misses! You hit the ape! You kill the ape! The freezing sphere explodes! You get blasted! You find a hidden passage. You enter a disgusting nest! a - a +1 club (weapon in hand). You hit the cockatrice! You hit the cockatrice! You kill the cockatrice! You hit the cockatrice! The cockatrice bites! The cockatrice touches you! You hear the cockatrice's hissing! You hit the cockatrice! You hit the cockatrice! You kill the cockatrice! You hit the cockatrice! You hit the cockatrice! You hit the cockatrice! The cockatrice misses! The cockatrice touches you! You hear the cockatrice's hissing! You kill the cockatrice! You are slowing down. Your limbs are stiffening. Your limbs have turned to stone. You have turned to stone. The cockatrice bites! The cockatrice touches you! You are a statue. Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 576 gold pieces Weapons a - a +1 club (weapon in hand) Armor h - an uncursed very rusty +0 orcish helm (being worn) C - a cursed -1 pair of elven boots J - a blessed +4 gray dragon scale mail (being worn) K - a blessed +2 shield of reflection (being worn) L - a blessed fireproof +3 pair of speed boots (being worn) O - an uncursed -1 pair of levitation boots Q - an uncursed +0 pair of leather gloves (being worn) Comestibles t - an uncursed cram ration v - an uncursed slime mold E - an uncursed slime mold H - 2 uncursed tripe rations Scrolls e - an uncursed scroll of genocide Rings j - an uncursed +3 ring of adornment (on left hand) P - an uncursed ring of slow digestion S - an uncursed ring of teleport control (on right hand) Wands i - a wand of striking (0:6) l - a wand of magic missile (0:5) p - a wand of magic missile (0:5) B - a wand of digging (0:5) F - a blessed wand of digging (0:2) I - a wand of teleportation (0:5) Tools k - an uncursed skeleton key r - an uncursed blindfold s - a blessed bag of holding containing 46 items x - a +0 pick-axe z - an uncursed magic whistle D - an uncursed oil lamp (lit) X - an uncursed bugle Gems/Stones c - an uncursed dilithium crystal d - a blessed luckstone o - an uncursed jasper stone q - 2 uncursed worthless pieces of green glass w - an uncursed worthless piece of orange glass Contents of the bag of holding: 1859 gold pieces an uncursed scroll of fire 2 uncursed scrolls of confuse monster 2 blessed scrolls of earth a blessed scroll of teleportation 3 uncursed scrolls of teleportation an uncursed scroll of teleportation 2 uncursed scrolls of amnesia an uncursed scroll of create monster an uncursed scroll of create monster an uncursed scroll of magic mapping an uncursed potion of full healing an uncursed potion of enlightenment an uncursed potion of hallucination an uncursed potion of sickness an uncursed potion of gain level 2 uncursed potions of restore ability a blessed potion of restore ability an uncursed potion of object detection an uncursed potion of gain ability an uncursed potion of see invisible an uncursed potion of monster detection an uncursed potion of healing 2 uncursed potions of levitation 4 uncursed potions of booze an uncursed potion of oil 2 uncursed potions of water 2 uncursed potions of extra healing an uncursed potion of invisibility 3 uncursed worthless pieces of black glass 2 uncursed obsidian stones an uncursed turquoise stone an uncursed worthless piece of blue glass 3 uncursed emeralds an uncursed aquamarine stone 2 uncursed rubies 4 uncursed worthless pieces of red glass 2 uncursed amethyst stones 6 uncursed worthless pieces of violet glass 2 uncursed diamonds 2 uncursed worthless pieces of white glass 3 uncursed worthless pieces of yellow glass 3 uncursed worthless pieces of yellowish brown glass an uncursed jasper stone 5 uncursed worthless pieces of green glass 3 uncursed worthless pieces of orange glass Seahorse17 the Caveman's attributes: Background: You were a Vagrant, a level 12 human Caveman. You were lawful, on a mission for Anu who was opposed by Ishtar (neutral) and Anshar (chaotic). You were in the Dungeons of Doom, on level 18. You entered the dungeon 7447 turns ago. You had 20940 experience points, 19060 more were needed to attain level 13. Basics: You had 0 out of 115 hit points. You had all 48 energy points (spell power). Your armor class was -12. Your wallet contained 576 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18 (peak:18/03, limit:18/100). Your dexterity was 14 (limit:18). Your constitution was 18 (limit:18). Your intelligence was 9 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 11 (base:8, limit:18). Final Status: You turned into stone. You were unencumbered. You were wielding a club. You had expert skill with club. Final Attributes: You were piously aligned. You were magic-protected. You were more charismatic. You had teleport control. You were very fast. You had reflection. You were very lucky. You had extra luck. Good luck did not time out for you. You are dead. Vanquished creatures: a ghost a flesh golem a wumpus a giant mummy a glass piercer a warhorse an ogre lord 4 trolls 2 wood golems a gelatinous cube 2 large dogs a freezing sphere 4 tigers 2 gargoyles a tengu an energy vortex 2 mountain centaurs a human mummy 6 wraiths an ettin zombie a leather golem a soldier a succubus a horned devil a chameleon a crocodile 3 giant beetles a quivering blob 3 cockatrices a leprechaun 4 giant spiders a scorpion a baby long worm a black light 2 vampire bats 6 gnome kings an ogre a rust monster a gold golem 2 lizards a chickatrice a dingo a dwarf lord a raven a plains centaur 4 apes a Woodland-elf a soldier ant 2 fire ants 4 bugbears 2 imps 6 Uruk-hai a rock mole a pony a fog cloud a yellow light 18 gnome lords 6 gnomish wizards a red naga hatchling 3 elf zombies a ghoul a straw golem 2 floating eyes 3 dwarves a kobold lord 5 hill orcs an orc zombie 2 werejackals 2 iguanas 3 coyotes a hobbit a large kobold 12 hobgoblins 5 giant rats 9 cave spiders 3 yellow molds a red mold 69 gnomes a gnome zombie 3 geckos 3 jackals a fox 5 goblins 8 grid bugs a bat 3 lichens a kobold zombie 7 newts 281 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used 5 wishes. You did not wish for any artifacts. The Dungeons of Doom: levels 1 to 18 Level 1: An altar, a sink. Level 2: A general store. Level 3: Stairs down to The Gnomish Mines. Level 4: A potion shop, a grave. Level 5: Level 6: A fountain. Level 7: Many fountains. Oracle of Delphi. Level 8: Stairs up to Sokoban, level 7. Level 9: Level 10: Some fountains. Level 11: Level 12: An altar to Anu. Level 13: Summoned by Shaman Karnov. Level 14: A fountain. Level 15: A fountain, many graves. Level 16: Level 17: A primitive area. Level 18: <- You were here. A fountain. Final resting place for you, petrified by a cockatrice. The Gnomish Mines: levels 4 to 12 Level 4: Level 5: Level 6: Level 7: Many shops, a temple, some fountains. Level 8: Level 9: Level 10: Level 11: Level 12: Sokoban: Level 7: Unsolved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 2435 Au | | petrified by a | | cockatrice | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Caveman... You turned to stone in The Dungeons of Doom on dungeon level 18 with 30112 points, and 2435 pieces of gold, after 7447 moves. You were level 12 with a maximum of 115 hit points when you turned to stone.