Unix NetHack Version 3.6.6-0 post-release - last build Sat Mar 21 21:28:42 2020 (36ee1849b1932d72a2340233c57701b1274c90ee,branch:NetHack-3.6). Game began 2021-11-11 16:50:32, ended 2021-11-11 17:14:21. seahorse17, lawful male human Caveman ------- --------------- |....[| |.............| |.._..| -+---%--.----+- |....*| ..|...|-.| ---|--- |. |--.-..--- |.| --+-. -.--........--+- |.| -...... -......%%[......)| ------ -.-- ....... |..--------|--..-- |%%%G| ....----- ...{... -|....=/..+|..-- ....| .......--- -...... |)!..(..*.|...| -|- --......-|.|------....--- -----------...| --.---.. |..---...|.--..|...|....|------ |.......- .|-.........------ ...|-....|........---...-|.(((| |.------ .-...............-+---.-----..--..........--... --...-.%((| |.|... --.....{....----....@..........|...G...... --. ...-|*..(| |.|%..| ....... --+--.---------......... ....|------ |.--|------- ....... |.|.!(]| ......- ....|--------.....|....| ..--- |.-.(!(| -...--- ...--......|...{..-..-|| --|.(((| -.....----........|%.|(| ------ ------- --------------- Seahorse17 the Wanderer St:18/02 Dx:12 Co:14 In:10 Wi:12 Ch:8 Lawful Dlvl:6 $:112 HP:0(51) Pw:26(26) AC:3 Xp:6/474 T:3127 Blind Latest messages: What do you want to drop? [$a-fh-ru-zA-DF-HJL-OQRTUXY or ?*] d You drop 23 uncursed rocks. Your movements are now unencumbered. The door opens. You hear someone cursing shoplifters. "Hello, seahorse17! Welcome to Izchak's lighting store!" "Will you please leave your pick-axe outside?" What do you want to drop? [$a-cefh-ru-zA-DF-HJL-OQRTUXY or ?*] x You drop an uncursed pick-axe. "Hello, seahorse17! Welcome again to Izchak's lighting store!" You see here a fizzy potion (for sale, 333 zorkmids). "For you, esteemed sir; only 333 zorkmids for this fizzy potion." t - a fizzy potion (unpaid, 333 zorkmids). What do you want to call? [cfh-oqrt-wyzA-DF-HJL-OQRUXY or ?*] t Call a fizzy potion: oil What do you want to drop? [$a-cefh-rt-wyzA-DF-HJL-OQRTUXY or ?*] t You drop a potion called oil (unpaid, 333 zorkmids). You see here a potion called oil (for sale, 333 zorkmids). You see here a potion called oil (for sale, 333 zorkmids). You see here an uncursed pick-axe. x - an uncursed pick-axe. The door resists! The door opens. "Hello, seahorse17! Welcome to Tipor's delicatessen!" "Will you please leave your pick-axe outside?" The gray unicorn misses! The gray unicorn kicks! The gray unicorn butts! The gray unicorn kicks! a - a +1 club (weapon in hand). You miss the gray unicorn. The gray unicorn butts! The gray unicorn kicks! The gray unicorn butts! The gray unicorn kicks! You miss the gray unicorn. The gray unicorn butts! The gray unicorn kicks! The gray unicorn butts! The gray unicorn kicks! What do you want to drink? [fmqCDQ or ?*] ? Never mind. You hit the raven! The raven bites! The raven blinds you! Wait! There's something there you can't see! It bites! It bites! You die... Do you want your possessions identified? [ynq] (n) q Inventory: Coins $ - 112 gold pieces Amulets j - a cursed amulet of change Weapons a - a +1 club (weapon in hand) b - a blessed +2 sling (alternate weapon; not wielded) Armor e - an uncursed +0 leather armor (being worn) w - an uncursed +0 cloak of protection (being worn) A - an uncursed +0 alchemy smock X - an uncursed +0 pair of high boots (being worn) Comestibles p - 2 uncursed food rations T - an uncursed tripe ration Scrolls i - a blessed scroll of destroy armor l - 2 uncursed scrolls of genocide n - 2 uncursed scrolls of confuse monster o - an uncursed scroll of create monster u - an uncursed scroll of light v - a cursed scroll of gold detection y - a cursed scroll of enchant armor B - an uncursed scroll of identify Potions f - an uncursed potion of sickness m - an uncursed potion of speed q - a potion of holy water C - an uncursed potion of extra healing D - an uncursed potion of water Q - an uncursed potion of oil Rings Y - a cursed ring of polymorph control Wands h - a wand of opening (0:4) L - a cursed wand of sleep (0:7) R - a wand of magic missile (0:4) Tools k - an uncursed skeleton key x - a +0 pick-axe z - an uncursed magic whistle J - 7 uncursed tallow candles Gems/Stones c - 13 uncursed flint stones (in quiver pouch) r - an uncursed worthless piece of violet glass F - 2 uncursed worthless pieces of orange glass G - an uncursed worthless piece of red glass H - 2 uncursed dilithium crystals M - 4 uncursed worthless pieces of black glass N - an uncursed worthless piece of white glass O - 4 uncursed worthless pieces of yellowish brown glass U - 2 uncursed worthless pieces of green glass Seahorse17 the Caveman's attributes: Background: You were a Wanderer, a level 6 human Caveman. You were lawful, on a mission for Anu who was opposed by Ishtar (neutral) and Anshar (chaotic). You were in the Gnomish Mines, on level 6. You entered the dungeon 3127 turns ago. You had 474 experience points, 166 more were needed to attain level 7. Basics: You had 0 out of 51 hit points. You had all 26 energy points (spell power). Your armor class was 3. Your wallet contained 112 zorkmids. Autopickup was off. Final Characteristics: Your strength was 18/02 (limit:18/100). Your dexterity was 12 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 10 (limit:18). Your wisdom was 12 (limit:18). Your charisma was 8 (limit:18). Final Status: You were temporarily blind. You were unencumbered. You were wielding a club. You were skilled in club. Final Attributes: You were piously aligned. You were protected. You are dead. Vanquished creatures: a lizard a bugbear a shrieker a violet fungus 5 gnome lords a gnomish wizard a kobold mummy a little dog 4 dwarves 2 monkeys an iguana an acid blob 2 coyotes 4 hobbits a large kobold 2 hobgoblins 2 cave spiders 28 gnomes 3 geckos 7 jackals 2 kobolds 4 sewer rats 3 grid bugs 2 bats 2 lichens 2 kobold zombies 3 newts 87 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: levels 1 to 5 Level 1: A fountain. Level 2: A fountain. Level 3: A general store, a fountain. Stairs down to The Gnomish Mines. Level 4: A fountain. Level 5: A sink. The Gnomish Mines: levels 4 to 8 Level 4: Level 5: Level 6: <- You were here. Many shops, a temple, many fountains. Final resting place for you, killed by a raven. Level 7: Level 8: Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | seahorse17 | | 112 Au | | killed by a | | raven | | | | | | 2021 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye seahorse17 the Caveman... You died in The Gnomish Mines on dungeon level 6 with 2357 points, and 112 pieces of gold, after 3127 moves. You were level 6 with a maximum of 51 hit points when you died.